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add source-sdk-2013
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@@ -140,7 +140,7 @@ typedef enum
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VOTE_FAILED_ISSUE_DISABLED,
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VOTE_FAILED_MAP_NOT_FOUND,
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VOTE_FAILED_MAP_NAME_REQUIRED,
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VOTE_FAILED_ON_COOLDOWN,
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VOTE_FAILED_FAILED_RECENTLY,
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VOTE_FAILED_TEAM_CANT_CALL,
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VOTE_FAILED_WAITINGFORPLAYERS,
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VOTE_FAILED_PLAYERNOTFOUND,
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@@ -151,9 +151,6 @@ typedef enum
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VOTE_FAILED_MAP_NOT_VALID,
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VOTE_FAILED_CANNOT_KICK_FOR_TIME,
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VOTE_FAILED_CANNOT_KICK_DURING_ROUND,
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VOTE_FAILED_VOTE_IN_PROGRESS,
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VOTE_FAILED_KICK_LIMIT_REACHED,
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VOTE_FAILED_KICK_DENIED_BY_GC,
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// TF-specific?
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VOTE_FAILED_MODIFICATION_ALREADY_ACTIVE,
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@@ -458,7 +455,6 @@ enum {
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OBS_MODE_FIXED, // view from a fixed camera position
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OBS_MODE_IN_EYE, // follow a player in first person view
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OBS_MODE_CHASE, // follow a player in third person view
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OBS_MODE_POI, // PASSTIME point of interest - game objective, big fight, anything interesting; added in the middle of the enum due to tons of hard-coded "<ROAMING" enum compares
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OBS_MODE_ROAMING, // free roaming
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NUM_OBSERVER_MODES,
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@@ -692,7 +688,6 @@ struct FireBulletsInfo_t
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m_vecDirShooting.Init( VEC_T_NAN, VEC_T_NAN, VEC_T_NAN );
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#endif
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m_bPrimaryAttack = true;
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m_bUseServerRandomSeed = false;
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}
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FireBulletsInfo_t( int nShots, const Vector &vecSrc, const Vector &vecDir, const Vector &vecSpread, float flDistance, int nAmmoType, bool bPrimaryAttack = true )
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@@ -711,7 +706,6 @@ struct FireBulletsInfo_t
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m_pAdditionalIgnoreEnt = NULL;
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m_flDamageForceScale = 1.0f;
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m_bPrimaryAttack = bPrimaryAttack;
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m_bUseServerRandomSeed = false;
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}
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int m_iShots;
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@@ -728,7 +722,6 @@ struct FireBulletsInfo_t
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CBaseEntity *m_pAttacker;
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CBaseEntity *m_pAdditionalIgnoreEnt;
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bool m_bPrimaryAttack;
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bool m_bUseServerRandomSeed;
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};
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//-----------------------------------------------------------------------------
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