From edc8d6c584b7629600b82d9c427a8c225877549e Mon Sep 17 00:00:00 2001 From: nillerusr Date: Tue, 1 Mar 2022 23:00:42 +0300 Subject: [PATCH] add source-sdk-2013 --- engine/cl_ents_parse.cpp | 2 +- engine/wscript | 1 + game/client/NextBot/C_NextBot.cpp | 245 - game/client/NextBot/C_NextBot.h | 134 - game/client/abuse_report.cpp | 720 - game/client/abuse_report.h | 274 - game/client/abuse_report_ui.cpp | 949 - game/client/abuse_report_ui.h | 100 - .../client/achievement_notification_panel.cpp | 10 +- game/client/baseanimatedtextureproxy.cpp | 40 +- game/client/beamdraw.cpp | 4 +- game/client/beamdraw.h | 2 +- game/client/bsp_utils.cpp | 170 - game/client/bsp_utils.h | 21 - game/client/c_ai_basenpc.cpp | 25 +- game/client/c_ai_basenpc.h | 4 +- game/client/c_baseanimating.cpp | 549 +- game/client/c_baseanimating.h | 28 +- game/client/c_baseanimatingoverlay.cpp | 2 + game/client/c_basecombatcharacter.cpp | 19 +- game/client/c_basecombatcharacter.h | 7 +- game/client/c_basecombatweapon.cpp | 21 +- game/client/c_baseentity.cpp | 172 +- game/client/c_baseentity.h | 30 +- game/client/c_baseflex.cpp | 46 +- game/client/c_baseplayer.cpp | 98 +- game/client/c_baseplayer.h | 8 +- game/client/c_basetempentity.cpp | 34 +- game/client/c_basetempentity.h | 1 - game/client/c_baseviewmodel.cpp | 19 +- game/client/c_effects.cpp | 7 +- game/client/c_entitydissolve.cpp | 8 +- game/client/c_fire_smoke.cpp | 2 +- game/client/c_fish.cpp | 19 +- game/client/c_func_smokevolume.cpp | 18 +- game/client/c_particle_smokegrenade.cpp | 30 +- game/client/c_particle_system.cpp | 11 +- game/client/c_pixel_visibility.cpp | 2 +- game/client/c_plasma.cpp | 6 +- game/client/c_playerlocaldata.h | 1 - game/client/c_playerresource.cpp | 89 +- game/client/c_playerresource.h | 8 +- game/client/c_rope.cpp | 30 +- game/client/c_sceneentity.cpp | 36 +- game/client/c_slideshow_display.cpp | 8 +- game/client/c_smoke_trail.cpp | 59 +- game/client/c_smokestack.cpp | 1 + game/client/c_soundscape.cpp | 2 +- game/client/c_stickybolt.cpp | 2 +- game/client/c_te.cpp | 4 +- game/client/c_te_bloodstream.cpp | 16 +- game/client/c_te_explosion.cpp | 2 +- game/client/c_te_legacytempents.cpp | 21 +- game/client/c_te_physicsprop.cpp | 6 +- game/client/c_team_objectiveresource.cpp | 50 +- game/client/c_team_objectiveresource.h | 144 +- game/client/c_team_train_watcher.cpp | 13 +- game/client/c_vguiscreen.cpp | 40 +- game/client/c_vguiscreen.h | 4 + game/client/c_vote_controller.cpp | 14 +- game/client/cbase.h | 1 - game/client/cdll_bounded_cvars.cpp | 6 +- game/client/cdll_client_int.cpp | 119 +- game/client/cdll_util.cpp | 100 +- game/client/cdll_util.h | 6 +- game/client/client_base.vpc | 37 +- game/client/client_cstrike.vpc | 275 - game/client/client_dod.vpc | 246 - game/client/client_econ_base.vpc | 186 - game/client/client_hl1.vpc | 103 - game/client/client_hl1mp.vpc | 109 - game/client/client_lostcoast.vpc | 115 - game/client/client_portal.vpc | 196 - game/client/client_tf.vpc | 908 - game/client/client_virtualreality.cpp | 6 +- game/client/cliententitylist.cpp | 70 +- game/client/clientleafsystem.cpp | 72 +- game/client/clientmode_shared.cpp | 165 +- game/client/clientmode_shared.h | 12 +- game/client/clientshadowmgr.cpp | 38 +- game/client/clientsideeffects.cpp | 27 - game/client/clientsideeffects.h | 7 +- game/client/clientsteamcontext.cpp | 52 - game/client/clientsteamcontext.h | 3 - .../VGUI/achievement_stats_summary.cpp | 120 - .../cstrike/VGUI/achievement_stats_summary.h | 62 - .../client/cstrike/VGUI/achievements_page.cpp | 1061 - game/client/cstrike/VGUI/achievements_page.h | 218 - game/client/cstrike/VGUI/backgroundpanel.cpp | 676 - game/client/cstrike/VGUI/backgroundpanel.h | 53 - game/client/cstrike/VGUI/base_stats_page.cpp | 359 - game/client/cstrike/VGUI/base_stats_page.h | 135 - game/client/cstrike/VGUI/bordered_panel.cpp | 27 - game/client/cstrike/VGUI/bordered_panel.h | 35 - .../cstrike/VGUI/buymouseoverpanelbutton.h | 397 - .../cstrike/VGUI/buypreset_imageinfo.cpp | 577 - .../client/cstrike/VGUI/buypreset_listbox.cpp | 406 - game/client/cstrike/VGUI/buypreset_listbox.h | 78 - game/client/cstrike/VGUI/buypreset_panel.cpp | 447 - .../cstrike/VGUI/buypreset_weaponsetlabel.h | 302 - game/client/cstrike/VGUI/career_box.cpp | 1296 - game/client/cstrike/VGUI/career_box.h | 202 - game/client/cstrike/VGUI/career_button.cpp | 189 - game/client/cstrike/VGUI/career_button.h | 57 - .../cstrike/VGUI/counterstrikeviewport.cpp | 322 - .../cstrike/VGUI/counterstrikeviewport.h | 61 - .../cstrike/VGUI/cstrikebuyequipmenu.cpp | 111 - .../client/cstrike/VGUI/cstrikebuyequipmenu.h | 73 - game/client/cstrike/VGUI/cstrikebuymenu.cpp | 883 - game/client/cstrike/VGUI/cstrikebuymenu.h | 102 - game/client/cstrike/VGUI/cstrikebuysubmenu.h | 56 - game/client/cstrike/VGUI/cstrikeclassmenu.cpp | 272 - game/client/cstrike/VGUI/cstrikeclassmenu.h | 107 - .../cstrike/VGUI/cstrikeclientscoreboard.cpp | 1596 -- .../cstrike/VGUI/cstrikeclientscoreboard.h | 153 - .../cstrike/VGUI/cstrikespectatorgui.cpp | 2324 -- .../client/cstrike/VGUI/cstrikespectatorgui.h | 279 - game/client/cstrike/VGUI/cstriketeammenu.cpp | 201 - game/client/cstrike/VGUI/cstriketeammenu.h | 54 - .../client/cstrike/VGUI/cstriketextwindow.cpp | 146 - game/client/cstrike/VGUI/cstriketextwindow.h | 49 - .../cstrike/VGUI/lifetime_stats_page.cpp | 257 - .../client/cstrike/VGUI/lifetime_stats_page.h | 40 - game/client/cstrike/VGUI/match_stats_page.cpp | 334 - game/client/cstrike/VGUI/match_stats_page.h | 39 - game/client/cstrike/VGUI/stat_card.cpp | 106 - game/client/cstrike/VGUI/stat_card.h | 49 - game/client/cstrike/VGUI/stats_summary.cpp | 684 - game/client/cstrike/VGUI/stats_summary.h | 84 - game/client/cstrike/VGUI/win_panel_round.cpp | 470 - game/client/cstrike/VGUI/win_panel_round.h | 65 - .../client/cstrike/buy_presets/buy_preset.cpp | 1195 - .../cstrike/buy_presets/buy_preset_debug.cpp | 65 - .../cstrike/buy_presets/buy_preset_debug.h | 25 - .../buy_presets/buy_preset_weapon_info.cpp | 364 - .../cstrike/buy_presets/buy_presets.cpp | 454 - game/client/cstrike/buy_presets/buy_presets.h | 276 - game/client/cstrike/c_cs_hostage.cpp | 518 - game/client/cstrike/c_cs_hostage.h | 123 - game/client/cstrike/c_cs_player.cpp | 2553 -- game/client/cstrike/c_cs_player.h | 419 - game/client/cstrike/c_cs_playerresource.cpp | 206 - game/client/cstrike/c_cs_playerresource.h | 76 - game/client/cstrike/c_cs_team.cpp | 33 - game/client/cstrike/c_cs_team.h | 35 - game/client/cstrike/c_csrootpanel.cpp | 86 - game/client/cstrike/c_csrootpanel.h | 56 - game/client/cstrike/c_plantedc4.cpp | 219 - game/client/cstrike/c_plantedc4.h | 73 - game/client/cstrike/c_te_radioicon.cpp | 74 - game/client/cstrike/c_te_shotgun_shot.cpp | 100 - game/client/cstrike/clientmode_csnormal.cpp | 1108 - game/client/cstrike/clientmode_csnormal.h | 68 - game/client/cstrike/cs_client_gamestats.cpp | 789 - game/client/cstrike/cs_client_gamestats.h | 163 - .../cstrike/cs_hud_achievement_announce.cpp | 415 - .../cstrike/cs_hud_achievement_announce.h | 92 - .../cstrike/cs_hud_achievement_tracker.cpp | 68 - game/client/cstrike/cs_hud_ammo.cpp | 292 - game/client/cstrike/cs_hud_chat.cpp | 355 - game/client/cstrike/cs_hud_chat.h | 73 - .../client/cstrike/cs_hud_damageindicator.cpp | 362 - game/client/cstrike/cs_hud_freezepanel.cpp | 347 - game/client/cstrike/cs_hud_freezepanel.h | 70 - game/client/cstrike/cs_hud_health.cpp | 175 - game/client/cstrike/cs_hud_playerhealth.cpp | 172 - game/client/cstrike/cs_hud_playerhealth.h | 77 - game/client/cstrike/cs_hud_scope.cpp | 203 - game/client/cstrike/cs_hud_target_id.cpp | 379 - .../client/cstrike/cs_hud_weaponselection.cpp | 845 - game/client/cstrike/cs_in_main.cpp | 23 - game/client/cstrike/cs_prediction.cpp | 55 - game/client/cstrike/cs_replay.cpp | 227 - game/client/cstrike/cs_replay.h | 71 - game/client/cstrike/cs_view_scene.cpp | 325 - game/client/cstrike/cs_view_scene.h | 40 - game/client/cstrike/fx_cs_blood.cpp | 482 - game/client/cstrike/fx_cs_blood.h | 20 - game/client/cstrike/fx_cs_impacts.cpp | 44 - game/client/cstrike/fx_cs_knifeslash.cpp | 72 - game/client/cstrike/fx_cs_muzzleflash.cpp | 139 - game/client/cstrike/fx_cs_weaponfx.cpp | 61 - game/client/cstrike/hud_account.cpp | 66 - game/client/cstrike/hud_armor.cpp | 124 - game/client/cstrike/hud_c4.cpp | 128 - game/client/cstrike/hud_deathnotice.cpp | 485 - game/client/cstrike/hud_defuser.cpp | 79 - game/client/cstrike/hud_flashbang.cpp | 57 - game/client/cstrike/hud_hostagerescue.cpp | 80 - game/client/cstrike/hud_progressbar.cpp | 124 - game/client/cstrike/hud_radar.cpp | 522 - game/client/cstrike/hud_radar.h | 93 - game/client/cstrike/hud_roundtimer.cpp | 233 - game/client/cstrike/hud_scenarioicon.cpp | 109 - game/client/cstrike/hud_shopping_cart.cpp | 94 - game/client/cstrike/radio_status.cpp | 421 - game/client/cstrike/radio_status.h | 51 - game/client/cstrike/vgui_c4panel.cpp | 211 - game/client/cstrike/vgui_rootpanel_cs.cpp | 41 - game/client/cstrike/vgui_viewc4panel.cpp | 117 - game/client/dod/VGUI/backgroundpanel.cpp | 677 - game/client/dod/VGUI/backgroundpanel.h | 53 - game/client/dod/VGUI/dodbutton.cpp | 99 - game/client/dod/VGUI/dodbutton.h | 88 - game/client/dod/VGUI/dodclassmenu.cpp | 353 - game/client/dod/VGUI/dodclassmenu.h | 129 - game/client/dod/VGUI/dodclientscoreboard.cpp | 621 - game/client/dod/VGUI/dodclientscoreboard.h | 79 - game/client/dod/VGUI/dodcornercutpanel.cpp | 245 - game/client/dod/VGUI/dodcornercutpanel.h | 66 - game/client/dod/VGUI/dodmenubackground.cpp | 89 - game/client/dod/VGUI/dodmenubackground.h | 74 - .../client/dod/VGUI/dodmouseoverpanelbutton.h | 72 - game/client/dod/VGUI/dodoverview.cpp | 977 - game/client/dod/VGUI/dodoverview.h | 81 - game/client/dod/VGUI/dodrandombutton.h | 93 - game/client/dod/VGUI/dodspectatorgui.cpp | 194 - game/client/dod/VGUI/dodspectatorgui.h | 46 - game/client/dod/VGUI/dodteammenu.cpp | 285 - game/client/dod/VGUI/dodteammenu.h | 67 - game/client/dod/VGUI/dodtextwindow.cpp | 162 - game/client/dod/VGUI/dodtextwindow.h | 52 - game/client/dod/VGUI/dodviewport.cpp | 195 - game/client/dod/VGUI/dodviewport.h | 49 - game/client/dod/VGUI/idodviewportmsgs.h | 25 - game/client/dod/VGUI/vgui_rootpanel_dod.cpp | 106 - game/client/dod/VGUI/vgui_rootpanel_dod.h | 56 - game/client/dod/c_dod_basegrenade.cpp | 107 - game/client/dod/c_dod_basegrenade.h | 72 - game/client/dod/c_dod_baserocket.cpp | 110 - game/client/dod/c_dod_bombdispenser.cpp | 43 - game/client/dod/c_dod_bombtarget.cpp | 115 - game/client/dod/c_dod_bombtarget.h | 38 - game/client/dod/c_dod_objective_resource.cpp | 177 - game/client/dod/c_dod_objective_resource.h | 239 - game/client/dod/c_dod_player.cpp | 2780 -- game/client/dod/c_dod_player.h | 284 - game/client/dod/c_dod_playerresource.cpp | 53 - game/client/dod/c_dod_playerresource.h | 36 - game/client/dod/c_dod_smokegrenade.cpp | 141 - game/client/dod/c_dod_smokegrenade.h | 38 - game/client/dod/c_dod_team.cpp | 143 - game/client/dod/c_dod_team.h | 70 - game/client/dod/c_grenadetrail.cpp | 301 - game/client/dod/c_grenadetrail.h | 100 - game/client/dod/c_te_firebullets.cpp | 63 - game/client/dod/clientmode_dod.cpp | 556 - game/client/dod/clientmode_dod.h | 60 - game/client/dod/dod_fx_explosions.cpp | 106 - game/client/dod/dod_headiconmanager.cpp | 215 - game/client/dod/dod_headiconmanager.h | 45 - game/client/dod/dod_hud_ammo.cpp | 508 - game/client/dod/dod_hud_areacapicon.cpp | 89 - game/client/dod/dod_hud_capturepanel.cpp | 629 - game/client/dod/dod_hud_capturepanel.h | 91 - game/client/dod/dod_hud_chat.cpp | 533 - game/client/dod/dod_hud_chat.h | 74 - game/client/dod/dod_hud_crosshair.cpp | 183 - game/client/dod/dod_hud_crosshair.h | 58 - game/client/dod/dod_hud_damageindicator.cpp | 425 - game/client/dod/dod_hud_deathnotice.cpp | 942 - game/client/dod/dod_hud_deathstats.cpp | 383 - game/client/dod/dod_hud_deathstats.h | 90 - game/client/dod/dod_hud_freezepanel.cpp | 667 - game/client/dod/dod_hud_freezepanel.h | 122 - game/client/dod/dod_hud_health.cpp | 191 - game/client/dod/dod_hud_hintdisplay.cpp | 397 - game/client/dod/dod_hud_history_resource.cpp | 113 - game/client/dod/dod_hud_mgheaticon.cpp | 121 - game/client/dod/dod_hud_objectiveicons.cpp | 903 - game/client/dod/dod_hud_playerstatus_ammo.cpp | 700 - game/client/dod/dod_hud_playerstatus_ammo.h | 79 - .../dod/dod_hud_playerstatus_fireselect.cpp | 123 - .../dod/dod_hud_playerstatus_fireselect.h | 45 - .../dod/dod_hud_playerstatus_health.cpp | 255 - game/client/dod/dod_hud_playerstatus_health.h | 78 - .../dod/dod_hud_playerstatus_mgheat.cpp | 250 - game/client/dod/dod_hud_playerstatus_mgheat.h | 95 - .../dod/dod_hud_playerstatus_stamina.cpp | 172 - .../client/dod/dod_hud_playerstatus_stamina.h | 91 - game/client/dod/dod_hud_playerstatus_tnt.cpp | 133 - game/client/dod/dod_hud_playerstatus_tnt.h | 49 - .../dod/dod_hud_playerstatus_weapon.cpp | 62 - game/client/dod/dod_hud_playerstatus_weapon.h | 28 - game/client/dod/dod_hud_playerstatuspanel.cpp | 184 - game/client/dod/dod_hud_readyrestart.cpp | 206 - game/client/dod/dod_hud_restartround.cpp | 170 - game/client/dod/dod_hud_scope.cpp | 225 - game/client/dod/dod_hud_spec_crosshair.cpp | 87 - game/client/dod/dod_hud_spec_crosshair.h | 49 - game/client/dod/dod_hud_target_id.cpp | 193 - game/client/dod/dod_hud_tnt_pickup.cpp | 152 - game/client/dod/dod_hud_tnt_pickup.h | 45 - game/client/dod/dod_hud_warmuplabel.cpp | 149 - game/client/dod/dod_hud_weaponselection.cpp | 796 - game/client/dod/dod_hud_winpanel.cpp | 526 - game/client/dod/dod_hud_winpanel.h | 131 - game/client/dod/dod_in_main.cpp | 23 - game/client/dod/dod_playerstats.cpp | 344 - game/client/dod/dod_playerstats.h | 53 - game/client/dod/dod_prediction.cpp | 55 - game/client/dod/dod_view_scene.cpp | 333 - game/client/dod/dod_view_scene.h | 47 - game/client/dod/fx_dod_blood.cpp | 518 - game/client/dod/fx_dod_blood.h | 20 - game/client/dod/fx_dod_ejectbrass.cpp | 100 - game/client/dod/fx_dod_filmgrain.cpp | 482 - game/client/dod/fx_dod_impact.cpp | 185 - game/client/dod/fx_dod_knifeslash.cpp | 72 - game/client/dod/fx_dod_muzzleflash.cpp | 135 - game/client/dod/fx_dod_muzzleflash.h | 28 - game/client/dod/fx_dod_tracers.cpp | 152 - game/client/econ/backpack_panel.cpp | 4272 --- game/client/econ/backpack_panel.h | 268 - game/client/econ/base_loadout_panel.cpp | 803 - game/client/econ/base_loadout_panel.h | 115 - game/client/econ/client_community_market.cpp | 107 - game/client/econ/client_community_market.h | 19 - game/client/econ/confirm_delete_dialog.cpp | 37 - game/client/econ/confirm_delete_dialog.h | 28 - game/client/econ/confirm_dialog.cpp | 932 - game/client/econ/confirm_dialog.h | 230 - game/client/econ/econ_consumables.cpp | 266 - game/client/econ/econ_controls.cpp | 2382 -- game/client/econ/econ_controls.h | 429 - game/client/econ/econ_notifications.cpp | 1436 - game/client/econ/econ_notifications.h | 214 - game/client/econ/econ_sample_rootui.cpp | 458 - game/client/econ/econ_sample_rootui.h | 88 - game/client/econ/econ_trading.cpp | 645 - game/client/econ/econ_trading.h | 40 - game/client/econ/econ_ui.h | 165 - game/client/econ/iconrenderreceiver.h | 54 - .../econ/item_confirm_delete_dialog.cpp | 29 - game/client/econ/item_confirm_delete_dialog.h | 37 - game/client/econ/item_model_panel.cpp | 3933 --- game/client/econ/item_model_panel.h | 519 - game/client/econ/item_pickup_panel.cpp | 889 - game/client/econ/item_pickup_panel.h | 128 - game/client/econ/item_rental_ui.cpp | 274 - game/client/econ/item_rental_ui.h | 66 - game/client/econ/item_selection_panel.cpp | 1493 -- game/client/econ/item_selection_panel.h | 215 - game/client/econ/item_style_select_dialog.cpp | 209 - game/client/econ/item_style_select_dialog.h | 71 - .../local_steam_shared_object_listener.cpp | 24 - .../econ/local_steam_shared_object_listener.h | 31 - game/client/econ/store/store_page.cpp | 2233 -- game/client/econ/store/store_page.h | 424 - .../econ/store/store_page_halloween.cpp | 85 - game/client/econ/store/store_page_halloween.h | 49 - game/client/econ/store/store_page_new.cpp | 232 - game/client/econ/store/store_page_new.h | 107 - game/client/econ/store/store_panel.cpp | 2175 -- game/client/econ/store/store_panel.h | 236 - game/client/econ/store/store_preview_item.cpp | 418 - game/client/econ/store/store_preview_item.h | 100 - game/client/econ/store/store_viewcart.cpp | 387 - game/client/econ/store/store_viewcart.h | 75 - .../econ/tool_items/custom_texture_cache.cpp | 1111 - .../econ/tool_items/custom_texture_cache.h | 83 - .../econ/tool_items/custom_texture_tool.cpp | 2766 -- .../econ/tool_items/decoder_ring_tool.cpp | 213 - .../econ/tool_items/decoder_ring_tool.h | 14 - .../client/econ/tool_items/gift_wrap_tool.cpp | 241 - game/client/econ/tool_items/gift_wrap_tool.h | 14 - .../client/econ/tool_items/paint_can_tool.cpp | 205 - game/client/econ/tool_items/paint_can_tool.h | 15 - .../client/econ/tool_items/rename_tool_ui.cpp | 306 - game/client/econ/tool_items/rename_tool_ui.h | 74 - game/client/econ/tool_items/tool_items.cpp | 968 - game/client/econ/tool_items/tool_items.h | 58 - game/client/econ/trading_start_dialog.cpp | 713 - game/client/econ/trading_start_dialog.h | 115 - game/client/flashlighteffect.cpp | 7 +- game/client/fx.cpp | 11 +- game/client/fx_explosion.cpp | 47 +- game/client/fx_impact.cpp | 7 +- game/client/fx_quad.cpp | 22 +- game/client/fx_quad.h | 2 + game/client/fx_tracer.cpp | 27 +- .../game_controls/ClientScoreBoardDialog.cpp | 2 +- game/client/game_controls/SpectatorGUI.cpp | 61 +- game/client/game_controls/slideshowpanel.cpp | 1 + game/client/game_controls/spectatorgui.h | 2 +- game/client/glow_overlay.cpp | 36 +- game/client/hl1/c_hl1mp_player.cpp | 602 - game/client/hl1/c_hl1mp_player.h | 131 - game/client/hl1/hl1_c_legacytempents.cpp | 101 - game/client/hl1/hl1_c_player.cpp | 31 - game/client/hl1/hl1_c_player.h | 50 - game/client/hl1/hl1_c_rpg_rocket.cpp | 48 - game/client/hl1/hl1_c_weapon__stubs.cpp | 34 - game/client/hl1/hl1_clientmode.cpp | 168 - game/client/hl1/hl1_clientmode.h | 35 - game/client/hl1/hl1_clientscoreboard.cpp | 703 - game/client/hl1/hl1_clientscoreboard.h | 65 - game/client/hl1/hl1_fx_gauss.cpp | 238 - game/client/hl1/hl1_fx_gibs.cpp | 306 - game/client/hl1/hl1_fx_impacts.cpp | 34 - game/client/hl1/hl1_fx_shelleject.cpp | 21 - game/client/hl1/hl1_hud_ammo.cpp | 224 - game/client/hl1/hl1_hud_battery.cpp | 184 - game/client/hl1/hl1_hud_damageindicator.cpp | 331 - game/client/hl1/hl1_hud_damagetiles.cpp | 322 - game/client/hl1/hl1_hud_deathnotice.cpp | 358 - game/client/hl1/hl1_hud_flashlight.cpp | 132 - game/client/hl1/hl1_hud_geiger.cpp | 227 - game/client/hl1/hl1_hud_health.cpp | 225 - game/client/hl1/hl1_hud_history_resource.cpp | 307 - game/client/hl1/hl1_hud_numbers.cpp | 113 - game/client/hl1/hl1_hud_numbers.h | 35 - game/client/hl1/hl1_hud_train.cpp | 143 - game/client/hl1/hl1_hud_weaponselection.cpp | 670 - game/client/hl2/c_waterbullet.cpp | 2 +- game/client/hl2/hud_credits.cpp | 4 +- game/client/hltvcamera.cpp | 29 +- game/client/hltvcamera.h | 3 +- game/client/hud.cpp | 14 +- game/client/hud.h | 9 - game/client/hud_baseachievement_tracker.cpp | 608 - game/client/hud_baseachievement_tracker.h | 119 - game/client/hud_basechat.cpp | 21 +- game/client/hud_basechat.h | 2 +- game/client/{tf => }/hud_basedeathnotice.cpp | 233 +- game/client/{tf => }/hud_basedeathnotice.h | 16 +- game/client/hud_closecaption.cpp | 6 +- game/client/hud_controlpointicons.cpp | 5 +- game/client/hud_hintdisplay.cpp | 2 +- game/client/hud_lcd.cpp | 18 +- game/client/hud_voicestatus.cpp | 4 +- game/client/hud_vote.cpp | 488 +- game/client/hud_vote.h | 35 +- game/client/hudelement.h | 2 - game/client/iclientmode.h | 3 - game/client/iinput.h | 6 - game/client/iloadingdisc.h | 2 +- game/client/in_camera.cpp | 1 - game/client/in_joystick.cpp | 18 +- game/client/in_main.cpp | 36 +- game/client/in_mouse.cpp | 6 +- game/client/in_steamcontroller.cpp | 462 - game/client/input.h | 33 +- game/client/interpolatedvar.h | 4 +- game/client/message.cpp | 2 +- game/client/particle_collision.cpp | 28 +- game/client/particlemgr.cpp | 113 +- game/client/particlemgr.h | 12 +- game/client/particles_new.cpp | 9 +- game/client/particles_new.h | 9 +- game/client/physics.cpp | 2 +- game/client/physpropclientside.cpp | 16 +- .../client/portal/C_PortalGhostRenderable.cpp | 377 - game/client/portal/C_PortalGhostRenderable.h | 128 - .../MaterialProxy_Portal_PickAlphaMask.cpp | 127 - game/client/portal/PortalRender.cpp | 1178 - game/client/portal/PortalRender.h | 333 - .../Portal_DynamicMeshRenderingUtils.cpp | 183 - .../portal/Portal_DynamicMeshRenderingUtils.h | 32 - .../portal/c_env_lightraill_endpoint.cpp | 499 - .../client/portal/c_env_portal_path_track.cpp | 203 - game/client/portal/c_func_liquidportal.cpp | 630 - game/client/portal/c_func_liquidportal.h | 131 - game/client/portal/c_neurotoxin_countdown.cpp | 56 - game/client/portal/c_neurotoxin_countdown.h | 39 - .../portal/c_npc_portal_turret_floor.cpp | 168 - game/client/portal/c_npc_rocket_turret.cpp | 177 - game/client/portal/c_portal_player.cpp | 1653 -- game/client/portal/c_portal_player.h | 222 - game/client/portal/c_portal_radio.cpp | 256 - game/client/portal/c_prop_energy_ball.cpp | 133 - game/client/portal/c_prop_portal.cpp | 952 - game/client/portal/c_prop_portal.h | 96 - .../portal/c_prop_portal_stats_display.cpp | 341 - .../portal/c_prop_portal_stats_display.h | 87 - game/client/portal/c_weapon_physcannon.cpp | 388 - game/client/portal/c_weapon_portalgun.cpp | 1112 - game/client/portal/c_weapon_portalgun.h | 278 - game/client/portal/c_weapon_stubs_portal.cpp | 39 - game/client/portal/clientmode_portal.cpp | 227 - game/client/portal/clientmode_portal.h | 51 - game/client/portal/fx_portal.cpp | 123 - game/client/portal/hud_quickinfo.cpp | 383 - .../portal/materialproxy_portalstatic.cpp | 147 - game/client/portal/portal_credits.cpp | 1574 -- game/client/portal/portal_hud_crosshair.cpp | 150 - game/client/portal/portal_hud_crosshair.h | 58 - game/client/portal/portal_render_targets.cpp | 229 - game/client/portal/portal_render_targets.h | 61 - .../portal/portalrenderable_flatbasic.cpp | 1304 - .../portal/portalrenderable_flatbasic.h | 121 - .../vgui_neurotoxin_countdown_screen.cpp | 186 - .../vgui_portal_stats_display_screen.cpp | 305 - game/client/prediction.cpp | 22 +- game/client/proxyentity.cpp | 9 +- game/client/proxyentity.h | 2 +- game/client/ragdoll.cpp | 31 +- game/client/recvproxy.cpp | 12 - game/client/recvproxy.h | 7 - game/client/rendertexture.cpp | 4 +- .../replay/genericclassbased_replay.cpp | 6 +- game/client/replay/replay_ragdoll.cpp | 7 +- game/client/replay/replay_screenshot.cpp | 4 +- game/client/replay/replaycamera.cpp | 27 +- game/client/replay/replaycamera.h | 7 +- game/client/replay/replayyoutubeapi.cpp | 6 +- game/client/replay/replayyoutubeapi_key.cpp | 48 - .../replay/vgui/replaybrowserdetailspanel.cpp | 12 +- .../vgui/replaybrowserlistitempanel.cpp | 26 +- .../replay/vgui/replaybrowserrenderdialog.cpp | 8 +- .../replay/vgui/replayconfirmquitdlg.cpp | 8 +- .../replay/vgui/replayperformanceeditor.cpp | 4 +- .../replay/vgui/replayreminderpanel.cpp | 2 +- .../replay/vgui/replayrenderoverlay.cpp | 2 +- game/client/sixense/in_sixense.cpp | 2 +- game/client/spritemodel.cpp | 12 +- game/client/statgather.cpp | 241 - .../publish_file_dialog.cpp | 985 - .../steampublishedfiles/publish_file_dialog.h | 213 - game/client/studio_stats.cpp | 2 +- game/client/tf/bot_npc/c_bot_npc.cpp | 120 - game/client/tf/bot_npc/c_bot_npc.h | 42 - game/client/tf/bot_npc/c_bot_npc_minion.cpp | 115 - game/client/tf/bot_npc/c_bot_npc_minion.h | 41 - .../c_tf_bot_hint_engineer_nest.cpp | 77 - .../c_tf_bot_hint_engineer_nest.h | 32 - game/client/tf/c_baseobject.cpp | 1248 - game/client/tf/c_baseobject.h | 311 - game/client/tf/c_entity_bird.cpp | 170 - game/client/tf/c_entity_currencypack.cpp | 93 - game/client/tf/c_entity_currencypack.h | 27 - game/client/tf/c_func_capture_zone.cpp | 18 - game/client/tf/c_func_capture_zone.h | 33 - game/client/tf/c_func_forcefield.cpp | 73 - game/client/tf/c_func_passtime_goal.cpp | 19 - game/client/tf/c_func_passtime_goal.h | 39 - game/client/tf/c_func_respawnroom.cpp | 97 - game/client/tf/c_monster_resource.cpp | 82 - game/client/tf/c_monster_resource.h | 39 - game/client/tf/c_obj_dispenser.cpp | 393 - game/client/tf/c_obj_dispenser.h | 95 - game/client/tf/c_obj_sapper.cpp | 54 - game/client/tf/c_obj_sapper.h | 39 - game/client/tf/c_obj_sentrygun.cpp | 761 - game/client/tf/c_obj_sentrygun.h | 150 - game/client/tf/c_obj_teleporter.cpp | 465 - game/client/tf/c_obj_teleporter.h | 94 - game/client/tf/c_playerattachedmodel.cpp | 137 - game/client/tf/c_playerattachedmodel.h | 43 - game/client/tf/c_playerrelativemodel.cpp | 164 - game/client/tf/c_playerrelativemodel.h | 64 - game/client/tf/c_tf_ammo_pack.cpp | 145 - game/client/tf/c_tf_ammo_pack.h | 49 - game/client/tf/c_tf_buff_banner.cpp | 98 - game/client/tf/c_tf_buff_banner.h | 47 - game/client/tf/c_tf_death_callingcard.cpp | 109 - game/client/tf/c_tf_freeaccount.cpp | 388 - game/client/tf/c_tf_freeaccount.h | 42 - game/client/tf/c_tf_fx.cpp | 55 - game/client/tf/c_tf_fx.h | 13 - game/client/tf/c_tf_gamestats.cpp | 1507 -- game/client/tf/c_tf_gamestats.h | 344 - game/client/tf/c_tf_glow.cpp | 89 - game/client/tf/c_tf_halloween.cpp | 416 - game/client/tf/c_tf_haptics.cpp | 185 - game/client/tf/c_tf_haptics.h | 34 - .../client/tf/c_tf_mvm_boss_progress_user.cpp | 9 - game/client/tf/c_tf_mvm_boss_progress_user.h | 18 - game/client/tf/c_tf_notification.cpp | 237 - game/client/tf/c_tf_notification.h | 72 - game/client/tf/c_tf_objective_resource.cpp | 237 - game/client/tf/c_tf_objective_resource.h | 87 - game/client/tf/c_tf_passtime_ball.cpp | 99 - game/client/tf/c_tf_passtime_ball.h | 52 - game/client/tf/c_tf_passtime_logic.cpp | 263 - game/client/tf/c_tf_passtime_logic.h | 70 - game/client/tf/c_tf_player.cpp | 12134 --------- game/client/tf/c_tf_player.h | 996 - game/client/tf/c_tf_playerclass.h | 23 - game/client/tf/c_tf_playerresource.cpp | 337 - game/client/tf/c_tf_playerresource.h | 128 - game/client/tf/c_tf_projectile_arrow.cpp | 375 - game/client/tf/c_tf_projectile_arrow.h | 89 - .../client/tf/c_tf_projectile_energy_ball.cpp | 98 - game/client/tf/c_tf_projectile_energy_ball.h | 42 - game/client/tf/c_tf_projectile_flare.cpp | 108 - game/client/tf/c_tf_projectile_flare.h | 41 - game/client/tf/c_tf_projectile_rocket.cpp | 144 - game/client/tf/c_tf_projectile_rocket.h | 40 - game/client/tf/c_tf_stickybolt.cpp | 240 - game/client/tf/c_tf_taunt_prop.cpp | 60 - game/client/tf/c_tf_taunt_prop.h | 23 - game/client/tf/c_tf_team.cpp | 262 - game/client/tf/c_tf_team.h | 68 - game/client/tf/c_tf_weapon_builder.cpp | 460 - game/client/tf/c_tf_weapon_builder.h | 132 - game/client/tf/clientmode_tf.cpp | 2301 -- game/client/tf/clientmode_tf.h | 161 - game/client/tf/halloween/c_eyeball_boss.cpp | 273 - game/client/tf/halloween/c_eyeball_boss.h | 55 - .../client/tf/halloween/c_headless_hatman.cpp | 101 - game/client/tf/halloween/c_headless_hatman.h | 39 - game/client/tf/halloween/c_merasmus.cpp | 148 - game/client/tf/halloween/c_merasmus.h | 49 - .../client/tf/halloween/c_merasmus_dancer.cpp | 29 - game/client/tf/halloween/c_merasmus_dancer.h | 26 - game/client/tf/halloween/c_zombie.cpp | 38 - game/client/tf/halloween/c_zombie.h | 32 - .../tf/player_vs_environment/c_boss_alpha.cpp | 85 - .../tf/player_vs_environment/c_boss_alpha.h | 39 - .../player_vs_environment/c_tf_base_boss.cpp | 25 - .../tf/player_vs_environment/c_tf_base_boss.h | 26 - .../player_vs_environment/c_tf_tank_boss.cpp | 24 - .../tf/player_vs_environment/c_tf_tank_boss.h | 22 - .../player_vs_environment/c_tf_upgrades.cpp | 2179 -- .../tf/player_vs_environment/c_tf_upgrades.h | 267 - game/client/tf/teammaterialproxy.cpp | 87 - game/client/tf/tf_abuse_report.cpp | 116 - game/client/tf/tf_abuse_report.h | 31 - game/client/tf/tf_autorp.cpp | 621 - game/client/tf/tf_autorp.h | 88 - game/client/tf/tf_coaching.cpp | 878 - game/client/tf/tf_consumables.cpp | 2233 -- game/client/tf/tf_demo_support.cpp | 601 - game/client/tf/tf_demo_support.h | 73 - game/client/tf/tf_fx_blood.cpp | 180 - game/client/tf/tf_fx_christmaslights.cpp | 214 - game/client/tf/tf_fx_ejectbrass.cpp | 109 - game/client/tf/tf_fx_explosions.cpp | 242 - game/client/tf/tf_fx_impacts.cpp | 320 - game/client/tf/tf_fx_muzzleflash.cpp | 333 - game/client/tf/tf_fx_muzzleflash.h | 57 - game/client/tf/tf_fx_particleeffect.cpp | 148 - game/client/tf/tf_fx_taunteffects.cpp | 76 - game/client/tf/tf_fx_tracers.cpp | 125 - game/client/tf/tf_gameserver_management.cpp | 157 - game/client/tf/tf_gc_client.cpp | 4706 ---- game/client/tf/tf_gc_client.h | 526 - game/client/tf/tf_hud_account.cpp | 1224 - game/client/tf/tf_hud_achievement_tracker.cpp | 171 - game/client/tf/tf_hud_alert.cpp | 171 - game/client/tf/tf_hud_ammostatus.cpp | 334 - game/client/tf/tf_hud_ammostatus.h | 66 - game/client/tf/tf_hud_annotationspanel.cpp | 681 - game/client/tf/tf_hud_annotationspanel.h | 102 - game/client/tf/tf_hud_arena_capturepoint.cpp | 197 - game/client/tf/tf_hud_arena_class_layout.cpp | 355 - game/client/tf/tf_hud_arena_class_layout.h | 52 - game/client/tf/tf_hud_arena_notification.cpp | 284 - game/client/tf/tf_hud_arena_player_count.cpp | 140 - game/client/tf/tf_hud_arena_player_count.h | 45 - game/client/tf/tf_hud_arena_vs_panel.cpp | 173 - game/client/tf/tf_hud_arena_vs_panel.h | 47 - game/client/tf/tf_hud_arena_winpanel.cpp | 659 - game/client/tf/tf_hud_arena_winpanel.h | 81 - game/client/tf/tf_hud_base_build_menu.h | 67 - game/client/tf/tf_hud_boss_health.cpp | 156 - game/client/tf/tf_hud_boss_health.h | 44 - game/client/tf/tf_hud_bowcharge.cpp | 276 - game/client/tf/tf_hud_building_status.cpp | 1720 -- game/client/tf/tf_hud_building_status.h | 422 - game/client/tf/tf_hud_chat.cpp | 301 - game/client/tf/tf_hud_chat.h | 75 - game/client/tf/tf_hud_crosshair.cpp | 219 - game/client/tf/tf_hud_crosshair.h | 44 - game/client/tf/tf_hud_damageindicator.cpp | 330 - game/client/tf/tf_hud_deathnotice.cpp | 1635 -- game/client/tf/tf_hud_demomancharge.cpp | 154 - game/client/tf/tf_hud_demomanpipes.cpp | 207 - game/client/tf/tf_hud_disconnect_prompt.cpp | 215 - game/client/tf/tf_hud_disconnect_prompt.h | 75 - game/client/tf/tf_hud_disguise_status.cpp | 364 - game/client/tf/tf_hud_escort.cpp | 1242 - game/client/tf/tf_hud_escort.h | 294 - game/client/tf/tf_hud_flagstatus.cpp | 1436 - game/client/tf/tf_hud_flagstatus.h | 190 - game/client/tf/tf_hud_flamerocketcharge.cpp | 146 - game/client/tf/tf_hud_freezepanel.cpp | 1370 - game/client/tf/tf_hud_freezepanel.h | 153 - game/client/tf/tf_hud_health.cpp | 313 - game/client/tf/tf_hud_inspectpanel.cpp | 281 - game/client/tf/tf_hud_inspectpanel.h | 43 - .../tf/tf_hud_item_progress_tracker.cpp | 1122 - game/client/tf/tf_hud_item_progress_tracker.h | 213 - game/client/tf/tf_hud_itemeffectmeter.cpp | 1486 -- game/client/tf/tf_hud_itemeffectmeter.h | 196 - game/client/tf/tf_hud_mainmenuoverride.cpp | 3427 --- game/client/tf/tf_hud_mainmenuoverride.h | 290 - .../client/tf/tf_hud_mann_vs_machine_loss.cpp | 352 - game/client/tf/tf_hud_mann_vs_machine_loss.h | 60 - .../tf/tf_hud_mann_vs_machine_scoreboard.cpp | 740 - .../tf/tf_hud_mann_vs_machine_scoreboard.h | 126 - .../tf/tf_hud_mann_vs_machine_stats.cpp | 44 - game/client/tf/tf_hud_mann_vs_machine_stats.h | 43 - .../tf/tf_hud_mann_vs_machine_status.cpp | 2017 -- .../client/tf/tf_hud_mann_vs_machine_status.h | 378 - .../tf/tf_hud_mann_vs_machine_victory.cpp | 2049 -- .../tf/tf_hud_mann_vs_machine_victory.h | 347 - game/client/tf/tf_hud_match_status.cpp | 907 - game/client/tf/tf_hud_match_status.h | 137 - game/client/tf/tf_hud_mediccallers.cpp | 523 - game/client/tf/tf_hud_mediccallers.h | 62 - game/client/tf/tf_hud_mediccharge.cpp | 346 - game/client/tf/tf_hud_menu_engy_build.cpp | 931 - game/client/tf/tf_hud_menu_engy_build.h | 176 - game/client/tf/tf_hud_menu_engy_destroy.cpp | 410 - game/client/tf/tf_hud_menu_engy_destroy.h | 78 - .../client/tf/tf_hud_menu_eureka_teleport.cpp | 415 - game/client/tf/tf_hud_menu_eureka_teleport.h | 55 - game/client/tf/tf_hud_menu_spy_build.cpp | 870 - game/client/tf/tf_hud_menu_spy_build.h | 160 - game/client/tf/tf_hud_menu_spy_disguise.cpp | 671 - game/client/tf/tf_hud_menu_spy_disguise.h | 76 - .../client/tf/tf_hud_menu_taunt_selection.cpp | 465 - game/client/tf/tf_hud_menu_taunt_selection.h | 58 - game/client/tf/tf_hud_minigame.cpp | 99 - game/client/tf/tf_hud_minigame.h | 38 - game/client/tf/tf_hud_notification_panel.cpp | 581 - game/client/tf/tf_hud_notification_panel.h | 81 - game/client/tf/tf_hud_objectivestatus.cpp | 336 - game/client/tf/tf_hud_objectivestatus.h | 80 - game/client/tf/tf_hud_passtime.cpp | 1670 -- game/client/tf/tf_hud_passtime.h | 198 - .../tf_hud_passtime_ball_offscreen_arrow.cpp | 370 - .../tf/tf_hud_passtime_ball_offscreen_arrow.h | 60 - game/client/tf/tf_hud_passtime_reticle.cpp | 629 - game/client/tf/tf_hud_passtime_reticle.h | 116 - game/client/tf/tf_hud_playerstatus.cpp | 1157 - game/client/tf/tf_hud_playerstatus.h | 241 - game/client/tf/tf_hud_pve_winpanel.cpp | 218 - game/client/tf/tf_hud_pve_winpanel.h | 64 - .../tf/tf_hud_robot_destruction_status.cpp | 1241 - .../tf/tf_hud_robot_destruction_status.h | 218 - game/client/tf/tf_hud_sapper_charge.cpp | 149 - game/client/tf/tf_hud_saxxycontest.cpp | 882 - game/client/tf/tf_hud_saxxycontest.h | 169 - game/client/tf/tf_hud_scope.cpp | 527 - game/client/tf/tf_hud_smoke_bomb.cpp | 96 - game/client/tf/tf_hud_spectator_extras.cpp | 418 - game/client/tf/tf_hud_spectator_extras.h | 50 - game/client/tf/tf_hud_stalemate.cpp | 184 - game/client/tf/tf_hud_statpanel.cpp | 1188 - game/client/tf/tf_hud_statpanel.h | 110 - game/client/tf/tf_hud_target_id.cpp | 1564 -- game/client/tf/tf_hud_target_id.h | 177 - game/client/tf/tf_hud_teamgoal.cpp | 246 - game/client/tf/tf_hud_teamgoal_tournament.cpp | 591 - game/client/tf/tf_hud_teamgoal_tournament.h | 57 - game/client/tf/tf_hud_teamswitch.cpp | 178 - game/client/tf/tf_hud_teamswitch.h | 44 - game/client/tf/tf_hud_tournament.cpp | 1566 -- game/client/tf/tf_hud_tournament.h | 165 - game/client/tf/tf_hud_training.cpp | 300 - game/client/tf/tf_hud_training.h | 60 - game/client/tf/tf_hud_training_complete.cpp | 435 - .../tf/tf_hud_training_info_message.cpp | 143 - game/client/tf/tf_hud_trainingmessage.cpp | 113 - .../tf/tf_hud_waitingforplayers_panel.cpp | 125 - game/client/tf/tf_hud_weaponselection.cpp | 1497 -- game/client/tf/tf_hud_winpanel.cpp | 739 - game/client/tf/tf_hud_winpanel.h | 66 - game/client/tf/tf_input_main.cpp | 170 - game/client/tf/tf_prediction.cpp | 68 - game/client/tf/tf_presence.cpp | 531 - game/client/tf/tf_presence.h | 46 - game/client/tf/tf_proxyentity.cpp | 45 - game/client/tf/tf_proxyentity.h | 28 - game/client/tf/tf_proxyplayer.cpp | 102 - game/client/tf/tf_quickplay.h | 117 - game/client/tf/tf_quickplay_ui.cpp | 3005 --- game/client/tf/tf_rendertargets.cpp | 73 - game/client/tf/tf_rendertargets.h | 42 - game/client/tf/tf_replay.cpp | 399 - game/client/tf/tf_replay.h | 74 - game/client/tf/tf_shared_content_manager.cpp | 195 - game/client/tf/tf_shared_content_manager.h | 48 - game/client/tf/tf_steamstats.cpp | 386 - game/client/tf/tf_steamstats.h | 34 - game/client/tf/tf_streams.cpp | 807 - game/client/tf/tf_streams.h | 133 - game/client/tf/tf_teamstatus.cpp | 621 - game/client/tf/tf_teamstatus.h | 109 - game/client/tf/tf_time_panel.cpp | 1099 - game/client/tf/tf_time_panel.h | 177 - game/client/tf/tf_tips.cpp | 320 - game/client/tf/tf_tips.h | 57 - game/client/tf/tf_viewrender.cpp | 86 - game/client/tf/tf_viewrender.h | 30 - game/client/tf/vgui/ObjectControlPanel.cpp | 183 - game/client/tf/vgui/ObjectControlPanel.h | 108 - game/client/tf/vgui/backgroundpanel.cpp | 677 - game/client/tf/vgui/backgroundpanel.h | 53 - game/client/tf/vgui/blueprint_panel.cpp | 185 - game/client/tf/vgui/blueprint_panel.h | 61 - game/client/tf/vgui/character_info_panel.cpp | 864 - game/client/tf/vgui/character_info_panel.h | 135 - .../tf/vgui/charinfo_armory_subpanel.cpp | 945 - .../client/tf/vgui/charinfo_armory_subpanel.h | 151 - .../tf/vgui/charinfo_loadout_subpanel.cpp | 1244 - .../tf/vgui/charinfo_loadout_subpanel.h | 177 - game/client/tf/vgui/class_loadout_panel.cpp | 1539 -- game/client/tf/vgui/class_loadout_panel.h | 157 - .../tf/vgui/collection_crafting_panel.cpp | 829 - .../tf/vgui/collection_crafting_panel.h | 225 - game/client/tf/vgui/crafting_panel.cpp | 1738 -- game/client/tf/vgui/crafting_panel.h | 202 - game/client/tf/vgui/crate_detail_panels.cpp | 388 - game/client/tf/vgui/crate_detail_panels.h | 62 - game/client/tf/vgui/drawing_panel.cpp | 335 - game/client/tf/vgui/drawing_panel.h | 84 - .../tf/vgui/dynamic_recipe_subpanel.cpp | 2013 -- game/client/tf/vgui/dynamic_recipe_subpanel.h | 267 - .../tf/vgui/halloween_offering_panel.cpp | 88 - .../client/tf/vgui/halloween_offering_panel.h | 54 - game/client/tf/vgui/item_ad_panel.cpp | 489 - game/client/tf/vgui/item_ad_panel.h | 113 - game/client/tf/vgui/item_quickswitch.cpp | 792 - game/client/tf/vgui/item_quickswitch.h | 72 - game/client/tf/vgui/item_slot_panel.cpp | 301 - game/client/tf/vgui/item_slot_panel.h | 54 - game/client/tf/vgui/loadout_preset_panel.cpp | 250 - game/client/tf/vgui/loadout_preset_panel.h | 64 - game/client/tf/vgui/modelimagepanel.cpp | 214 - game/client/tf/vgui/modelimagepanel.h | 43 - game/client/tf/vgui/quest_item_panel.cpp | 1625 -- game/client/tf/vgui/quest_item_panel.h | 265 - game/client/tf/vgui/quest_log_panel.cpp | 1182 - game/client/tf/vgui/quest_log_panel.h | 132 - .../tf/vgui/quest_notification_panel.cpp | 533 - .../client/tf/vgui/quest_notification_panel.h | 180 - game/client/tf/vgui/report_player_dialog.cpp | 305 - game/client/tf/vgui/report_player_dialog.h | 56 - game/client/tf/vgui/sc_hinticon.cpp | 70 - game/client/tf/vgui/sc_hinticon.h | 39 - game/client/tf/vgui/select_player_dialog.cpp | 446 - game/client/tf/vgui/select_player_dialog.h | 107 - game/client/tf/vgui/softline.cpp | 96 - game/client/tf/vgui/softline.h | 35 - game/client/tf/vgui/store/tf_store.cpp | 7 - game/client/tf/vgui/store/tf_store.h | 12 - .../tf/vgui/store/tf_store_page_base.cpp | 278 - .../client/tf/vgui/store/tf_store_page_base.h | 121 - .../tf/vgui/store/tf_store_panel_base.cpp | 133 - .../tf/vgui/store/tf_store_panel_base.h | 54 - .../vgui/store/tf_store_preview_item_base.cpp | 1183 - .../vgui/store/tf_store_preview_item_base.h | 102 - .../client/tf/vgui/store/v1/tf_store_page.cpp | 96 - game/client/tf/vgui/store/v1/tf_store_page.h | 39 - .../tf/vgui/store/v1/tf_store_page_maps.cpp | 30 - .../tf/vgui/store/v1/tf_store_page_maps.h | 33 - .../tf/vgui/store/v1/tf_store_panel.cpp | 69 - game/client/tf/vgui/store/v1/tf_store_panel.h | 38 - .../vgui/store/v1/tf_store_preview_item.cpp | 100 - .../tf/vgui/store/v1/tf_store_preview_item.h | 41 - .../v2/tf_store_mapstamps_info_dialog.cpp | 83 - .../store/v2/tf_store_mapstamps_info_dialog.h | 36 - .../tf/vgui/store/v2/tf_store_page2.cpp | 849 - game/client/tf/vgui/store/v2/tf_store_page2.h | 82 - .../tf/vgui/store/v2/tf_store_page_maps2.cpp | 59 - .../tf/vgui/store/v2/tf_store_page_maps2.h | 35 - .../tf/vgui/store/v2/tf_store_panel2.cpp | 109 - .../client/tf/vgui/store/v2/tf_store_panel2.h | 41 - .../vgui/store/v2/tf_store_preview_item2.cpp | 1367 - .../tf/vgui/store/v2/tf_store_preview_item2.h | 177 - .../tf/vgui/strange_count_transfer_panel.cpp | 269 - .../tf/vgui/strange_count_transfer_panel.h | 60 - game/client/tf/vgui/testitem_dialog.cpp | 754 - game/client/tf/vgui/testitem_dialog.h | 99 - game/client/tf/vgui/testitem_root.cpp | 931 - game/client/tf/vgui/testitem_root.h | 109 - game/client/tf/vgui/tf_arenateammenu.cpp | 426 - game/client/tf/vgui/tf_arenateammenu.h | 79 - game/client/tf/vgui/tf_asyncpanel.cpp | 121 - game/client/tf/vgui/tf_asyncpanel.h | 40 - game/client/tf/vgui/tf_badge_panel.cpp | 49 - game/client/tf/vgui/tf_badge_panel.h | 32 - game/client/tf/vgui/tf_classmenu.cpp | 1703 -- game/client/tf/vgui/tf_classmenu.h | 177 - game/client/tf/vgui/tf_clientscoreboard.cpp | 2424 -- game/client/tf/vgui/tf_clientscoreboard.h | 183 - game/client/tf/vgui/tf_controls.cpp | 1292 - game/client/tf/vgui/tf_controls.h | 308 - game/client/tf/vgui/tf_giveawayitempanel.cpp | 447 - game/client/tf/vgui/tf_giveawayitempanel.h | 108 - game/client/tf/vgui/tf_imagepanel.cpp | 87 - game/client/tf/vgui/tf_imagepanel.h | 41 - game/client/tf/vgui/tf_intromenu.cpp | 703 - game/client/tf/vgui/tf_intromenu.h | 128 - game/client/tf/vgui/tf_item_card_panel.cpp | 767 - game/client/tf/vgui/tf_item_card_panel.h | 159 - .../tf/vgui/tf_item_inspection_panel.cpp | 391 - .../client/tf/vgui/tf_item_inspection_panel.h | 54 - game/client/tf/vgui/tf_item_pickup_panel.cpp | 384 - game/client/tf/vgui/tf_item_pickup_panel.h | 58 - game/client/tf/vgui/tf_layeredmappanel.cpp | 343 - game/client/tf/vgui/tf_layeredmappanel.h | 106 - game/client/tf/vgui/tf_leaderboardpanel.cpp | 103 - game/client/tf/vgui/tf_leaderboardpanel.h | 36 - .../tf/vgui/tf_lobby_container_frame.cpp | 630 - .../client/tf/vgui/tf_lobby_container_frame.h | 88 - .../vgui/tf_lobby_container_frame_casual.cpp | 268 - .../tf/vgui/tf_lobby_container_frame_casual.h | 82 - .../tf/vgui/tf_lobby_container_frame_comp.cpp | 297 - .../tf/vgui/tf_lobby_container_frame_comp.h | 77 - .../tf/vgui/tf_lobby_container_frame_mvm.cpp | 357 - .../tf/vgui/tf_lobby_container_frame_mvm.h | 49 - game/client/tf/vgui/tf_lobbypanel.cpp | 1107 - game/client/tf/vgui/tf_lobbypanel.h | 238 - game/client/tf/vgui/tf_lobbypanel_casual.cpp | 621 - game/client/tf/vgui/tf_lobbypanel_casual.h | 77 - game/client/tf/vgui/tf_lobbypanel_comp.cpp | 826 - game/client/tf/vgui/tf_lobbypanel_comp.h | 139 - game/client/tf/vgui/tf_lobbypanel_mvm.cpp | 1114 - game/client/tf/vgui/tf_lobbypanel_mvm.h | 151 - game/client/tf/vgui/tf_mapinfomenu.cpp | 648 - game/client/tf/vgui/tf_mapinfomenu.h | 85 - .../client/tf/vgui/tf_match_join_handlers.cpp | 145 - game/client/tf/vgui/tf_match_join_handlers.h | 58 - game/client/tf/vgui/tf_match_summary.cpp | 1481 -- game/client/tf/vgui/tf_match_summary.h | 248 - .../tf/vgui/tf_matchmaking_dashboard.cpp | 594 - .../client/tf/vgui/tf_matchmaking_dashboard.h | 158 - ..._matchmaking_dashboard_new_match_found.cpp | 99 - ..._matchmaking_dashboard_next_map_voting.cpp | 293 - ..._matchmaking_dashboard_next_map_winner.cpp | 94 - game/client/tf/vgui/tf_matchmaking_panel.cpp | 580 - game/client/tf/vgui/tf_matchmaking_panel.h | 75 - .../tf/vgui/tf_mouseforwardingpanel.cpp | 81 - game/client/tf/vgui/tf_mouseforwardingpanel.h | 34 - game/client/tf/vgui/tf_overview.cpp | 859 - game/client/tf/vgui/tf_overview.h | 80 - game/client/tf/vgui/tf_particlepanel.cpp | 556 - game/client/tf/vgui/tf_particlepanel.h | 84 - game/client/tf/vgui/tf_ping_panel.cpp | 286 - game/client/tf/vgui/tf_ping_panel.h | 58 - game/client/tf/vgui/tf_playermodelpanel.cpp | 2893 -- game/client/tf/vgui/tf_playermodelpanel.h | 222 - game/client/tf/vgui/tf_playerpanel.cpp | 411 - game/client/tf/vgui/tf_playerpanel.h | 78 - game/client/tf/vgui/tf_pvp_rank_panel.cpp | 762 - game/client/tf/vgui/tf_pvp_rank_panel.h | 114 - game/client/tf/vgui/tf_roundinfo.cpp | 623 - game/client/tf/vgui/tf_roundinfo.h | 73 - game/client/tf/vgui/tf_spectatorgui.cpp | 1279 - game/client/tf/vgui/tf_spectatorgui.h | 140 - game/client/tf/vgui/tf_statsummary.cpp | 1506 -- game/client/tf/vgui/tf_statsummary.h | 142 - game/client/tf/vgui/tf_teammenu.cpp | 901 - game/client/tf/vgui/tf_teammenu.h | 136 - game/client/tf/vgui/tf_textwindow.cpp | 274 - game/client/tf/vgui/tf_textwindow.h | 62 - game/client/tf/vgui/tf_training_ui.cpp | 2205 -- game/client/tf/vgui/tf_vgui_video.cpp | 112 - game/client/tf/vgui/tf_vgui_video.h | 42 - game/client/tf/vgui/tf_viewport.cpp | 482 - game/client/tf/vgui/tf_viewport.h | 54 - game/client/tf/vgui/tf_warinfopanel.cpp | 532 - game/client/tf/vgui/tf_warinfopanel.h | 100 - game/client/tf/vgui/vgui_critpanel.cpp | 255 - game/client/tf/vgui/vgui_pda_panel.cpp | 336 - game/client/tf/vgui/vgui_rootpanel_tf.cpp | 160 - game/client/tf/vgui/vgui_rootpanel_tf.h | 56 - game/client/tf/vgui/vgui_rotation_slider.cpp | 74 - game/client/tf/vgui/vgui_rotation_slider.h | 43 - game/client/tf/workshop/item_import.cpp | 7631 ------ game/client/tf/workshop/item_import.h | 317 - game/client/tf/workshop/published_files.cpp | 1646 -- game/client/tf2/ObjectBuildAlphaProxy.cpp | 117 - game/client/tf2/ObjectControlPanel.cpp | 355 - game/client/tf2/ObjectControlPanel.h | 135 - game/client/tf2/ProxyTFPlayer.cpp | 198 - game/client/tf2/RespawnWaveVGuiScreen.cpp | 101 - game/client/tf2/VGuiScreenVehicleBay.cpp | 148 - game/client/tf2/c_basecombatcharacter_tf2.cpp | 284 - game/client/tf2/c_basefourwheelvehicle.cpp | 89 - game/client/tf2/c_basefourwheelvehicle.h | 51 - game/client/tf2/c_baseobject.cpp | 921 - game/client/tf2/c_baseobject.h | 223 - game/client/tf2/c_basetfplayer.cpp | 2705 -- game/client/tf2/c_basetfplayer.h | 386 - game/client/tf2/c_controlzone.cpp | 67 - game/client/tf2/c_controlzone.h | 39 - game/client/tf2/c_demo_entities.cpp | 35 - game/client/tf2/c_demo_entities.h | 36 - game/client/tf2/c_effect_shootingstar.cpp | 179 - game/client/tf2/c_effect_shootingstar.h | 72 - game/client/tf2/c_entity_burn_effect.cpp | 85 - game/client/tf2/c_entity_burn_effect.h | 44 - game/client/tf2/c_env_meteor.cpp | 651 - game/client/tf2/c_env_meteor.h | 189 - game/client/tf2/c_func_construction_yard.cpp | 42 - game/client/tf2/c_func_resource.cpp | 263 - game/client/tf2/c_func_resource.h | 57 - game/client/tf2/c_gasoline_blob.cpp | 350 - game/client/tf2/c_gasoline_blob.h | 107 - game/client/tf2/c_grenade_antipersonnel.cpp | 84 - game/client/tf2/c_grenade_limpetmine.cpp | 109 - game/client/tf2/c_grenade_objectsapper.cpp | 82 - game/client/tf2/c_grenade_rocket.cpp | 83 - game/client/tf2/c_harpoon.cpp | 95 - game/client/tf2/c_hint_events.cpp | 49 - game/client/tf2/c_hint_events.h | 62 - game/client/tf2/c_info_act.cpp | 196 - game/client/tf2/c_info_act.h | 56 - game/client/tf2/c_info_customtech.cpp | 51 - game/client/tf2/c_maker_bughole.cpp | 109 - game/client/tf2/c_obj_barbed_wire.cpp | 110 - game/client/tf2/c_obj_barbed_wire.h | 46 - game/client/tf2/c_obj_base_manned_gun.cpp | 122 - game/client/tf2/c_obj_base_manned_gun.h | 39 - game/client/tf2/c_obj_buff_station.cpp | 272 - game/client/tf2/c_obj_bunker.cpp | 70 - game/client/tf2/c_obj_dragonsteeth.cpp | 44 - game/client/tf2/c_obj_empgenerator.cpp | 99 - game/client/tf2/c_obj_explosives.cpp | 36 - .../tf2/c_obj_manned_missilelauncher.cpp | 28 - game/client/tf2/c_obj_manned_plasmagun.cpp | 27 - game/client/tf2/c_obj_manned_shield.cpp | 27 - game/client/tf2/c_obj_mapdefined.cpp | 37 - game/client/tf2/c_obj_mapdefined.h | 35 - game/client/tf2/c_obj_mcv_selection_panel.cpp | 279 - game/client/tf2/c_obj_mortar.cpp | 389 - game/client/tf2/c_obj_powerpack.cpp | 340 - game/client/tf2/c_obj_rallyflag.cpp | 35 - game/client/tf2/c_obj_resourcepump.cpp | 164 - game/client/tf2/c_obj_resourcepump.h | 44 - game/client/tf2/c_obj_respawn_station.cpp | 38 - game/client/tf2/c_obj_respawn_station.h | 39 - game/client/tf2/c_obj_resupply.cpp | 151 - game/client/tf2/c_obj_sandbag_bunker.cpp | 38 - game/client/tf2/c_obj_selfheal.cpp | 36 - game/client/tf2/c_obj_sentrygun.h | 106 - game/client/tf2/c_obj_shieldwall.cpp | 111 - game/client/tf2/c_obj_tower.cpp | 69 - game/client/tf2/c_obj_tunnel.cpp | 143 - game/client/tf2/c_obj_vehicleboost.cpp | 40 - game/client/tf2/c_objectsentrygun.cpp | 558 - game/client/tf2/c_order.cpp | 462 - game/client/tf2/c_order.h | 73 - game/client/tf2/c_order_assist.cpp | 22 - game/client/tf2/c_order_assist.h | 32 - game/client/tf2/c_order_buildsentrygun.cpp | 26 - game/client/tf2/c_order_buildsentrygun.h | 34 - game/client/tf2/c_order_buildshieldwall.cpp | 19 - game/client/tf2/c_order_buildshieldwall.h | 32 - game/client/tf2/c_order_heal.cpp | 22 - game/client/tf2/c_order_heal.h | 32 - game/client/tf2/c_order_killmortarguy.cpp | 22 - game/client/tf2/c_order_killmortarguy.h | 32 - game/client/tf2/c_order_mortar_attack.cpp | 22 - game/client/tf2/c_order_mortar_attack.h | 32 - game/client/tf2/c_order_player.cpp | 38 - game/client/tf2/c_order_player.h | 33 - game/client/tf2/c_order_repair.cpp | 19 - game/client/tf2/c_order_repair.h | 32 - game/client/tf2/c_order_resourcepump.cpp | 27 - game/client/tf2/c_order_resourcepump.h | 34 - game/client/tf2/c_order_respawnstation.cpp | 19 - game/client/tf2/c_order_respawnstation.h | 32 - game/client/tf2/c_order_resupply.cpp | 19 - game/client/tf2/c_order_resupply.h | 32 - game/client/tf2/c_ragdoll_shadow.cpp | 246 - game/client/tf2/c_resource_chunk.cpp | 22 - game/client/tf2/c_shield.cpp | 837 - game/client/tf2/c_shield.h | 199 - game/client/tf2/c_shield_flat.cpp | 350 - game/client/tf2/c_shield_mobile.cpp | 274 - game/client/tf2/c_tf2rootpanel.cpp | 194 - game/client/tf2/c_tf2rootpanel.h | 63 - game/client/tf2/c_tf_basecombatweapon.cpp | 310 - game/client/tf2/c_tf_basecombatweapon.h | 47 - game/client/tf2/c_tf_basehint.cpp | 691 - game/client/tf2/c_tf_basehint.h | 147 - game/client/tf2/c_tf_class_commando.cpp | 136 - game/client/tf2/c_tf_class_commando.h | 50 - game/client/tf2/c_tf_class_defender.cpp | 36 - game/client/tf2/c_tf_class_defender.h | 38 - game/client/tf2/c_tf_class_escort.cpp | 36 - game/client/tf2/c_tf_class_escort.h | 37 - game/client/tf2/c_tf_class_infiltrator.cpp | 36 - game/client/tf2/c_tf_class_infiltrator.h | 38 - game/client/tf2/c_tf_class_medic.cpp | 37 - game/client/tf2/c_tf_class_medic.h | 38 - game/client/tf2/c_tf_class_pyro.cpp | 44 - game/client/tf2/c_tf_class_pyro.h | 41 - game/client/tf2/c_tf_class_recon.cpp | 54 - game/client/tf2/c_tf_class_recon.h | 37 - game/client/tf2/c_tf_class_sapper.cpp | 53 - game/client/tf2/c_tf_class_sapper.h | 45 - game/client/tf2/c_tf_class_sniper.cpp | 36 - game/client/tf2/c_tf_class_sniper.h | 38 - game/client/tf2/c_tf_class_support.cpp | 36 - game/client/tf2/c_tf_class_support.h | 38 - game/client/tf2/c_tf_flare.cpp | 342 - game/client/tf2/c_tf_hintmanager.cpp | 427 - game/client/tf2/c_tf_hintmanager.h | 87 - game/client/tf2/c_tf_hints.cpp | 1468 -- game/client/tf2/c_tf_hints.h | 38 - game/client/tf2/c_tf_playerclass.cpp | 65 - game/client/tf2/c_tf_playerclass.h | 50 - game/client/tf2/c_tfcarrier.cpp | 30 - game/client/tf2/c_tfcarrier.h | 43 - game/client/tf2/c_tfplayerlocaldata.h | 50 - game/client/tf2/c_tfplayerresource.cpp | 30 - game/client/tf2/c_tfplayerresource.h | 30 - game/client/tf2/c_tfteam.cpp | 217 - game/client/tf2/c_tfteam.h | 62 - game/client/tf2/c_vehicle_battering_ram.cpp | 208 - game/client/tf2/c_vehicle_flatbed.cpp | 183 - game/client/tf2/c_vehicle_mortar.cpp | 869 - game/client/tf2/c_vehicle_motorcycle.cpp | 184 - game/client/tf2/c_vehicle_siege_tower.cpp | 261 - game/client/tf2/c_vehicle_tank.cpp | 150 - game/client/tf2/c_vehicle_tank.h | 14 - .../client/tf2/c_vehicle_teleport_station.cpp | 168 - game/client/tf2/c_vehicle_teleport_station.h | 33 - game/client/tf2/c_vehicle_wagon.cpp | 183 - game/client/tf2/c_walker_base.cpp | 20 - game/client/tf2/c_walker_base.h | 33 - game/client/tf2/c_walker_ministrider.cpp | 38 - game/client/tf2/c_walker_ministrider.h | 63 - game/client/tf2/c_walker_strider.cpp | 218 - game/client/tf2/c_walker_strider.h | 71 - game/client/tf2/c_weapon__stubs_tf2.cpp | 32 - game/client/tf2/c_weapon_builder.cpp | 380 - game/client/tf2/c_weapon_builder.h | 63 - game/client/tf2/c_weapon_chargeableplasma.cpp | 358 - game/client/tf2/c_weapon_mortar.cpp | 634 - .../tf2/c_weapon_twohandedcontainer.cpp | 166 - game/client/tf2/clientmode_commander.cpp | 725 - game/client/tf2/clientmode_commander.h | 146 - game/client/tf2/clientmode_tfbase.cpp | 223 - game/client/tf2/clientmode_tfbase.h | 68 - game/client/tf2/clientmode_tfnormal.cpp | 173 - game/client/tf2/clientmode_tfnormal.h | 64 - game/client/tf2/commanderoverlay.cpp | 220 - game/client/tf2/commanderoverlay.h | 153 - game/client/tf2/commanderoverlaypanel.cpp | 1018 - game/client/tf2/commanderoverlaypanel.h | 143 - game/client/tf2/env_objecteffects.cpp | 137 - game/client/tf2/env_objecteffects.h | 73 - game/client/tf2/fx_tf2_blood.cpp | 347 - game/client/tf2/fx_tf2_buildeffects.cpp | 737 - game/client/tf2/fx_tf2_impacts.cpp | 453 - game/client/tf2/fx_tf2_tracers.cpp | 105 - game/client/tf2/ground_line.cpp | 418 - game/client/tf2/ground_line.h | 80 - game/client/tf2/hintitembase.cpp | 425 - game/client/tf2/hintitembase.h | 113 - game/client/tf2/hintitemobjectbase.cpp | 79 - game/client/tf2/hintitemobjectbase.h | 43 - game/client/tf2/hintitemorderbase.cpp | 71 - game/client/tf2/hintitemorderbase.h | 37 - game/client/tf2/hud_ammo.cpp | 265 - game/client/tf2/hud_ammo.h | 52 - game/client/tf2/hud_commander_statuspanel.cpp | 414 - game/client/tf2/hud_commander_statuspanel.h | 93 - game/client/tf2/hud_damageindicator.cpp | 322 - game/client/tf2/hud_deathnotice.cpp | 378 - game/client/tf2/hud_emp.cpp | 195 - game/client/tf2/hud_health.cpp | 217 - game/client/tf2/hud_minimap.cpp | 1367 - game/client/tf2/hud_minimap.h | 272 - game/client/tf2/hud_numeric.cpp | 978 - game/client/tf2/hud_numeric.h | 140 - game/client/tf2/hud_orders.cpp | 278 - game/client/tf2/hud_orders.h | 87 - game/client/tf2/hud_resources.cpp | 131 - game/client/tf2/hud_target_id.cpp | 230 - game/client/tf2/hud_targetreticle.cpp | 183 - game/client/tf2/hud_targetreticle.h | 53 - game/client/tf2/hud_technologytreedoc.cpp | 175 - game/client/tf2/hud_technologytreedoc.h | 49 - game/client/tf2/hud_timer.cpp | 298 - game/client/tf2/hud_timer.h | 70 - game/client/tf2/hud_vehicle_role.cpp | 80 - game/client/tf2/hud_vehicle_role.h | 34 - game/client/tf2/hud_weaponselection.cpp | 1671 -- .../tf2/infiltratorcamomaterialproxy.cpp | 84 - game/client/tf2/itfhintitem.h | 58 - game/client/tf2/iusesmortarpanel.h | 69 - game/client/tf2/mapdata.cpp | 372 - game/client/tf2/mapdata.h | 128 - game/client/tf2/minimap_players.cpp | 250 - game/client/tf2/minimap_resourcezone.cpp | 95 - game/client/tf2/minimap_trace.cpp | 323 - game/client/tf2/minimap_trace.h | 153 - game/client/tf2/overlay_orders.cpp | 25 - game/client/tf2/panel_effects.cpp | 1094 - game/client/tf2/paneleffect.cpp | 414 - game/client/tf2/paneleffect.h | 166 - game/client/tf2/playerandobjectenumerator.cpp | 69 - game/client/tf2/playerandobjectenumerator.h | 44 - game/client/tf2/playeroverlay.cpp | 368 - game/client/tf2/playeroverlay.h | 68 - game/client/tf2/playeroverlayclass.cpp | 269 - game/client/tf2/playeroverlayclass.h | 72 - game/client/tf2/playeroverlayhealth.cpp | 123 - game/client/tf2/playeroverlayhealth.h | 47 - game/client/tf2/playeroverlayname.cpp | 183 - game/client/tf2/playeroverlayname.h | 59 - game/client/tf2/playeroverlayselected.cpp | 130 - game/client/tf2/playeroverlayselected.h | 46 - game/client/tf2/playeroverlaysquad.cpp | 187 - game/client/tf2/playeroverlaysquad.h | 54 - game/client/tf2/proxy_objpower.cpp | 56 - game/client/tf2/proxy_shield.cpp | 313 - game/client/tf2/proxy_sunroof.cpp | 72 - game/client/tf2/resourcezoneoverlay.cpp | 249 - game/client/tf2/teammaterialproxy.cpp | 71 - game/client/tf2/tf_clientmode.cpp | 188 - game/client/tf2/tf_in_main.cpp | 36 - game/client/tf2/tf_prediction.cpp | 245 - game/client/tf2/vgui_healthbar.cpp | 134 - game/client/tf2/vgui_healthbar.h | 46 - game/client/tf2/vgui_rootpanel_tf2.cpp | 41 - game/client/tf2/vgui_rotation_slider.cpp | 74 - game/client/tf2/vgui_rotation_slider.h | 43 - game/client/tf2/ztestmaterialproxy.cpp | 64 - game/client/tfc/c_tfc_player.cpp | 202 - game/client/tfc/c_tfc_player.h | 69 - game/client/tfc/c_tfc_team.cpp | 33 - game/client/tfc/c_tfc_team.h | 36 - game/client/tfc/clientmode_tfc.cpp | 139 - game/client/tfc/clientmode_tfc.h | 51 - game/client/tfc/fx_tfc_impacts.cpp | 29 - game/client/tfc/tfc_hud_ammo.cpp | 355 - game/client/tfc/tfc_hud_weaponselection.cpp | 682 - game/client/tfc/tfc_in_main.cpp | 23 - game/client/tfc/tfc_prediction.cpp | 53 - game/client/tfc/vgui/tfcclassmenu.cpp | 61 - game/client/tfc/vgui/tfcclassmenu.h | 42 - game/client/tfc/vgui/tfcteammenu.cpp | 118 - game/client/tfc/vgui/tfcteammenu.h | 42 - game/client/tfc/vgui/tfcviewport.cpp | 96 - game/client/tfc/vgui/tfcviewport.h | 40 - game/client/tfc/vgui/vgui_rootpanel_tfc.cpp | 106 - game/client/tfc/vgui/vgui_rootpanel_tfc.h | 56 - game/client/touch.cpp | 19 +- game/client/vgui_avatarimage.cpp | 2 +- game/client/vgui_debugoverlaypanel.cpp | 17 +- game/client/vgui_fpspanel.cpp | 40 +- game/client/vgui_int.cpp | 4 +- game/client/vgui_loadingdiscpanel.cpp | 45 +- game/client/vgui_messagechars.cpp | 8 +- game/client/vgui_netgraphpanel.cpp | 68 +- game/client/vgui_schemevisualizer.cpp | 8 +- game/client/vgui_textmessagepanel.cpp | 2 +- game/client/vgui_video.cpp | 7 +- game/client/view.cpp | 158 +- game/client/view_beams.cpp | 20 +- game/client/viewdebug.cpp | 12 +- game/client/viewpostprocess.cpp | 28 +- game/client/viewrender.cpp | 226 +- game/client/weapon_selection.cpp | 71 +- game/client/xbox/xbox.def | 3 - game/client/youtubeapi.cpp | 931 - game/client/youtubeapi.h | 148 - game/server/AI_Criteria.cpp | 117 +- game/server/AI_Criteria.h | 16 +- game/server/AI_ResponseSystem.h | 1 - game/server/BaseAnimatingOverlay.cpp | 19 - game/server/BaseAnimatingOverlay.h | 1 - game/server/CommentarySystem.cpp | 2 +- game/server/GameStats_BasicStatsFunctions.cpp | 2 +- game/server/MaterialModifyControl.cpp | 2 +- game/server/NavUI/AttributeTool.cpp | 25 - game/server/NavUI/AttributeTool.h | 23 - game/server/NavUI/MeshTool.cpp | 25 - game/server/NavUI/MeshTool.h | 24 - game/server/NavUI/NavMenu.cpp | 48 - game/server/NavUI/NavMenu.h | 30 - game/server/NavUI/NavUI.cpp | 892 - game/server/NavUI/NavUI.h | 220 - game/server/NavUI/SelectionTool.cpp | 242 - game/server/NavUI/SelectionTool.h | 48 - game/server/NextBot/Behavior/BehaviorBackUp.h | 118 - game/server/NextBot/Behavior/BehaviorMoveTo.h | 126 - .../NavMeshEntities/func_nav_prerequisite.cpp | 75 - .../NavMeshEntities/func_nav_prerequisite.h | 56 - game/server/NextBot/NextBot.cpp | 523 - game/server/NextBot/NextBot.h | 104 - .../NextBot/NextBotAttentionInterface.cpp | 162 - .../NextBot/NextBotAttentionInterface.h | 81 - game/server/NextBot/NextBotBehavior.h | 1936 -- game/server/NextBot/NextBotBodyInterface.cpp | 55 - game/server/NextBot/NextBotBodyInterface.h | 325 - .../NextBot/NextBotComponentInterface.cpp | 24 - .../NextBot/NextBotComponentInterface.h | 98 - .../NextBot/NextBotContextualQueryInterface.h | 102 - game/server/NextBot/NextBotDebug.h | 23 - .../NextBot/NextBotEventResponderInterface.h | 550 - .../NextBot/NextBotGroundLocomotion.cpp | 1442 - game/server/NextBot/NextBotGroundLocomotion.h | 274 - game/server/NextBot/NextBotHearingInterface.h | 34 - .../NextBot/NextBotIntentionInterface.cpp | 91 - .../NextBot/NextBotIntentionInterface.h | 211 - game/server/NextBot/NextBotInterface.cpp | 537 - game/server/NextBot/NextBotInterface.h | 302 - game/server/NextBot/NextBotKnownEntity.h | 175 - .../NextBot/NextBotLocomotionInterface.cpp | 520 - .../NextBot/NextBotLocomotionInterface.h | 335 - game/server/NextBot/NextBotManager.cpp | 892 - game/server/NextBot/NextBotManager.h | 211 - game/server/NextBot/NextBotUtil.h | 278 - .../server/NextBot/NextBotVisionInterface.cpp | 802 - game/server/NextBot/NextBotVisionInterface.h | 226 - game/server/NextBot/Path/NextBotChasePath.cpp | 166 - game/server/NextBot/Path/NextBotChasePath.h | 376 - game/server/NextBot/Path/NextBotPath.cpp | 1094 - game/server/NextBot/Path/NextBotPath.h | 862 - .../server/NextBot/Path/NextBotPathFollow.cpp | 1923 -- game/server/NextBot/Path/NextBotPathFollow.h | 106 - game/server/NextBot/Path/NextBotRetreatPath.h | 573 - game/server/NextBot/Player/NextBotPlayer.cpp | 22 - game/server/NextBot/Player/NextBotPlayer.h | 910 - .../NextBot/Player/NextBotPlayerBody.cpp | 881 - .../server/NextBot/Player/NextBotPlayerBody.h | 153 - .../Player/NextBotPlayerLocomotion.cpp | 826 - .../NextBot/Player/NextBotPlayerLocomotion.h | 223 - game/server/NextBot/simple_bot.cpp | 199 - game/server/NextBot/simple_bot.h | 116 - game/server/ServerNetworkProperty.cpp | 3 - game/server/ai_activity.cpp | 91 - game/server/ai_basenpc.cpp | 12 - game/server/ai_basenpc.h | 1 + game/server/ai_behavior_lead.cpp | 26 +- game/server/ai_behavior_standoff.cpp | 10 - game/server/ai_blended_movement.cpp | 2 +- game/server/ai_debug.h | 4 +- game/server/ai_movesolver.cpp | 2 +- game/server/ai_navigator.h | 2 +- game/server/ai_playerally.cpp | 37 +- game/server/ai_playerally.h | 20 +- game/server/ai_speech.cpp | 238 +- game/server/ai_speech.h | 24 +- game/server/ai_trackpather.cpp | 3 - game/server/baseanimating.cpp | 68 +- game/server/baseanimating.h | 11 +- game/server/basecombatcharacter.cpp | 4 +- game/server/basecombatcharacter.h | 10 +- game/server/baseentity.cpp | 134 +- game/server/baseentity.h | 65 +- game/server/baseflex.cpp | 7 +- game/server/basemultiplayerplayer.cpp | 5 +- game/server/basemultiplayerplayer.h | 2 +- game/server/cbase.cpp | 2 +- game/server/client.cpp | 100 +- game/server/cstrike/bot/cs_bot.cpp | 1117 - game/server/cstrike/bot/cs_bot.h | 2004 -- game/server/cstrike/bot/cs_bot_chatter.cpp | 2582 -- game/server/cstrike/bot/cs_bot_chatter.h | 656 - game/server/cstrike/bot/cs_bot_event.cpp | 427 - game/server/cstrike/bot/cs_bot_event_bomb.cpp | 158 - .../cstrike/bot/cs_bot_event_player.cpp | 227 - .../cstrike/bot/cs_bot_event_weapon.cpp | 167 - game/server/cstrike/bot/cs_bot_init.cpp | 359 - game/server/cstrike/bot/cs_bot_listen.cpp | 230 - game/server/cstrike/bot/cs_bot_manager.cpp | 2390 -- game/server/cstrike/bot/cs_bot_manager.h | 400 - game/server/cstrike/bot/cs_bot_nav.cpp | 963 - game/server/cstrike/bot/cs_bot_pathfind.cpp | 2075 -- game/server/cstrike/bot/cs_bot_radio.cpp | 346 - .../cstrike/bot/cs_bot_statemachine.cpp | 693 - game/server/cstrike/bot/cs_bot_update.cpp | 1211 - game/server/cstrike/bot/cs_bot_vision.cpp | 1834 -- game/server/cstrike/bot/cs_bot_weapon.cpp | 1363 - game/server/cstrike/bot/cs_bot_weapon_id.cpp | 22 - game/server/cstrike/bot/cs_gamestate.cpp | 767 - game/server/cstrike/bot/cs_gamestate.h | 151 - .../cstrike/bot/states/cs_bot_attack.cpp | 710 - game/server/cstrike/bot/states/cs_bot_buy.cpp | 690 - .../cstrike/bot/states/cs_bot_defuse_bomb.cpp | 82 - .../bot/states/cs_bot_escape_from_bomb.cpp | 67 - .../cstrike/bot/states/cs_bot_fetch_bomb.cpp | 69 - .../cstrike/bot/states/cs_bot_follow.cpp | 366 - .../server/cstrike/bot/states/cs_bot_hide.cpp | 549 - .../server/cstrike/bot/states/cs_bot_hunt.cpp | 234 - .../server/cstrike/bot/states/cs_bot_idle.cpp | 887 - .../bot/states/cs_bot_investigate_noise.cpp | 139 - .../cstrike/bot/states/cs_bot_move_to.cpp | 366 - .../cstrike/bot/states/cs_bot_open_door.cpp | 94 - .../cstrike/bot/states/cs_bot_plant_bomb.cpp | 79 - .../cstrike/bot/states/cs_bot_use_entity.cpp | 63 - game/server/cstrike/cs_autobuy.cpp | 49 - game/server/cstrike/cs_autobuy.h | 53 - game/server/cstrike/cs_bot_temp.cpp | 554 - game/server/cstrike/cs_bot_temp.h | 17 - game/server/cstrike/cs_client.cpp | 205 - game/server/cstrike/cs_client.h | 19 - game/server/cstrike/cs_eventlog.cpp | 321 - game/server/cstrike/cs_gameinterface.cpp | 40 - game/server/cstrike/cs_gameinterface.h | 14 - game/server/cstrike/cs_gamestats.cpp | 1721 -- game/server/cstrike/cs_gamestats.h | 340 - game/server/cstrike/cs_hltvdirector.cpp | 149 - game/server/cstrike/cs_nav.h | 73 - game/server/cstrike/cs_nav_area.cpp | 473 - game/server/cstrike/cs_nav_area.h | 81 - game/server/cstrike/cs_nav_edit.cpp | 69 - game/server/cstrike/cs_nav_file.cpp | 1365 - game/server/cstrike/cs_nav_generate.cpp | 269 - game/server/cstrike/cs_nav_mesh.cpp | 127 - game/server/cstrike/cs_nav_mesh.h | 68 - game/server/cstrike/cs_nav_node.cpp | 383 - game/server/cstrike/cs_nav_node.h | 135 - game/server/cstrike/cs_nav_path.cpp | 1208 - game/server/cstrike/cs_nav_path.h | 246 - game/server/cstrike/cs_nav_pathfind.h | 65 - game/server/cstrike/cs_player.cpp | 8267 ------ game/server/cstrike/cs_player.h | 1116 - game/server/cstrike/cs_player_resource.cpp | 343 - game/server/cstrike/cs_player_resource.h | 55 - game/server/cstrike/cs_playermove.cpp | 98 - game/server/cstrike/cs_team.cpp | 101 - game/server/cstrike/cs_team.h | 60 - game/server/cstrike/cs_vehicle_jeep.cpp | 1566 -- game/server/cstrike/func_bomb_target.cpp | 84 - game/server/cstrike/func_bomb_target.h | 37 - game/server/cstrike/func_buy_zone.cpp | 77 - game/server/cstrike/func_hostage_rescue.cpp | 45 - game/server/cstrike/funfact_cs.cpp | 793 - game/server/cstrike/funfact_cs.h | 71 - game/server/cstrike/funfactmgr_cs.cpp | 204 - game/server/cstrike/funfactmgr_cs.h | 45 - game/server/cstrike/holiday_gift.cpp | 128 - game/server/cstrike/holiday_gift.h | 36 - .../cstrike/hostage/cs_simple_hostage.cpp | 1345 - .../cstrike/hostage/cs_simple_hostage.h | 256 - game/server/cstrike/info_view_parameters.cpp | 18 - game/server/cstrike/info_view_parameters.h | 24 - game/server/cstrike/item_ammo.cpp | 147 - game/server/cstrike/item_assaultsuit.cpp | 56 - game/server/cstrike/item_defuser.cpp | 107 - game/server/cstrike/item_kevlar.cpp | 59 - game/server/cstrike/item_nvgs.cpp | 59 - game/server/cstrike/mapinfo.cpp | 76 - game/server/cstrike/mapinfo.h | 42 - game/server/cstrike/point_surroundtest.cpp | 71 - .../cstrike/smokegrenade_projectile.cpp | 189 - game/server/cstrike/smokegrenade_projectile.h | 53 - game/server/cstrike/te_radioicon.cpp | 77 - game/server/cstrike/te_shotgun_shot.cpp | 161 - game/server/cstrike/te_shotgun_shot.h | 28 - game/server/dod/dod_ammo_box.cpp | 141 - game/server/dod/dod_ammo_box.h | 43 - game/server/dod/dod_area_capture.cpp | 590 - game/server/dod/dod_area_capture.h | 104 - game/server/dod/dod_basegrenade.cpp | 526 - game/server/dod/dod_basegrenade.h | 106 - game/server/dod/dod_baserocket.cpp | 294 - game/server/dod/dod_baserocket.h | 67 - game/server/dod/dod_bombdispenser.cpp | 144 - game/server/dod/dod_bombtarget.cpp | 767 - game/server/dod/dod_bombtarget.h | 154 - game/server/dod/dod_bot_temp.cpp | 453 - game/server/dod/dod_bot_temp.h | 19 - game/server/dod/dod_client.cpp | 236 - game/server/dod/dod_control_point.cpp | 738 - game/server/dod/dod_control_point.h | 164 - game/server/dod/dod_control_point_master.cpp | 587 - game/server/dod/dod_control_point_master.h | 222 - game/server/dod/dod_cvars.cpp | 90 - game/server/dod/dod_cvars.h | 42 - game/server/dod/dod_eventlog.cpp | 547 - game/server/dod/dod_gameinterface.cpp | 30 - game/server/dod/dod_gameinterface.h | 15 - game/server/dod/dod_gamestats.cpp | 150 - game/server/dod/dod_gamestats.h | 175 - game/server/dod/dod_handgrenade.cpp | 76 - game/server/dod/dod_handgrenade.h | 48 - game/server/dod/dod_hltvdirector.cpp | 140 - game/server/dod/dod_location.cpp | 29 - game/server/dod/dod_location.h | 38 - game/server/dod/dod_objective_resource.cpp | 226 - game/server/dod/dod_objective_resource.h | 86 - game/server/dod/dod_player.cpp | 4936 ---- game/server/dod/dod_player.h | 661 - game/server/dod/dod_player_resource.cpp | 63 - game/server/dod/dod_player_resource.h | 32 - game/server/dod/dod_playermove.cpp | 80 - game/server/dod/dod_riflegrenade_ger.cpp | 72 - game/server/dod/dod_riflegrenade_ger.h | 49 - game/server/dod/dod_riflegrenade_us.cpp | 72 - game/server/dod/dod_riflegrenade_us.h | 49 - game/server/dod/dod_smokegrenade.cpp | 121 - game/server/dod/dod_smokegrenade.h | 42 - game/server/dod/dod_smokegrenade_ger.cpp | 53 - game/server/dod/dod_smokegrenade_ger.h | 38 - game/server/dod/dod_smokegrenade_us.cpp | 53 - game/server/dod/dod_smokegrenade_us.h | 38 - game/server/dod/dod_statmgr.cpp | 82 - game/server/dod/dod_statmgr.h | 78 - game/server/dod/dod_stickgrenade.cpp | 78 - game/server/dod/dod_stickgrenade.h | 50 - game/server/dod/dod_team.cpp | 168 - game/server/dod/dod_team.h | 60 - game/server/dod/grenadetrail.cpp | 109 - game/server/dod/grenadetrail.h | 31 - game/server/dod/holiday_gift.cpp | 123 - game/server/dod/holiday_gift.h | 36 - game/server/dod/rocket_bazooka.cpp | 30 - game/server/dod/rocket_bazooka.h | 36 - game/server/dod/rocket_pschreck.cpp | 30 - game/server/dod/rocket_pschreck.h | 36 - game/server/dod/te_firebullets.cpp | 114 - game/server/dod/te_firebullets.h | 25 - game/server/dod/unisignals.h | 76 - game/server/doors.h | 2 - game/server/entitylist.cpp | 2 +- game/server/entitylist.h | 1 + game/server/episodic/ep2_gamestats.h | 8 +- game/server/fire.cpp | 2 +- game/server/func_break.cpp | 4 + game/server/func_breakablesurf.cpp | 2 + game/server/func_dust.cpp | 2 +- game/server/gameinterface.cpp | 7 +- game/server/genericactor.cpp | 2 +- game/server/globalstate.cpp | 1 - game/server/hl1/hl1_ai_basenpc.cpp | 215 - game/server/hl1/hl1_ai_basenpc.h | 51 - game/server/hl1/hl1_basecombatweapon.cpp | 86 - game/server/hl1/hl1_basegrenade.cpp | 116 - game/server/hl1/hl1_basegrenade.h | 42 - game/server/hl1/hl1_client.cpp | 199 - game/server/hl1/hl1_ents.cpp | 1654 -- game/server/hl1/hl1_ents.h | 73 - game/server/hl1/hl1_env_speaker.cpp | 219 - game/server/hl1/hl1_eventlog.cpp | 55 - game/server/hl1/hl1_func_recharge.cpp | 239 - game/server/hl1/hl1_func_tank.cpp | 1700 -- game/server/hl1/hl1_grenade_mp5.cpp | 160 - game/server/hl1/hl1_grenade_mp5.h | 42 - game/server/hl1/hl1_grenade_spit.cpp | 171 - game/server/hl1/hl1_grenade_spit.h | 49 - game/server/hl1/hl1_item_ammo.cpp | 410 - game/server/hl1/hl1_item_battery.cpp | 78 - game/server/hl1/hl1_item_healthkit.cpp | 384 - game/server/hl1/hl1_item_longjump.cpp | 61 - game/server/hl1/hl1_item_suit.cpp | 61 - game/server/hl1/hl1_items.cpp | 45 - game/server/hl1/hl1_items.h | 26 - game/server/hl1/hl1_monstermaker.cpp | 294 - game/server/hl1/hl1_monstermaker.h | 71 - game/server/hl1/hl1_npc_aflock.cpp | 858 - game/server/hl1/hl1_npc_agrunt.cpp | 1127 - game/server/hl1/hl1_npc_apache.cpp | 766 - game/server/hl1/hl1_npc_barnacle.cpp | 516 - game/server/hl1/hl1_npc_barnacle.h | 63 - game/server/hl1/hl1_npc_barney.cpp | 938 - game/server/hl1/hl1_npc_barney.h | 81 - game/server/hl1/hl1_npc_bigmomma.cpp | 1313 - game/server/hl1/hl1_npc_bloater.cpp | 86 - game/server/hl1/hl1_npc_bullsquid.cpp | 1167 - game/server/hl1/hl1_npc_bullsquid.h | 68 - game/server/hl1/hl1_npc_controller.cpp | 1313 - game/server/hl1/hl1_npc_controller.h | 170 - game/server/hl1/hl1_npc_gargantua.cpp | 1174 - game/server/hl1/hl1_npc_gargantua.h | 86 - game/server/hl1/hl1_npc_gman.cpp | 232 - game/server/hl1/hl1_npc_hassassin.cpp | 951 - game/server/hl1/hl1_npc_headcrab.cpp | 698 - game/server/hl1/hl1_npc_headcrab.h | 63 - game/server/hl1/hl1_npc_hgrunt.cpp | 2645 -- game/server/hl1/hl1_npc_hgrunt.h | 117 - game/server/hl1/hl1_npc_hornet.cpp | 400 - game/server/hl1/hl1_npc_hornet.h | 76 - game/server/hl1/hl1_npc_houndeye.cpp | 1287 - game/server/hl1/hl1_npc_houndeye.h | 73 - game/server/hl1/hl1_npc_ichthyosaur.cpp | 1024 - game/server/hl1/hl1_npc_ichthyosaur.h | 97 - game/server/hl1/hl1_npc_leech.cpp | 724 - game/server/hl1/hl1_npc_nihilanth.cpp | 1745 -- game/server/hl1/hl1_npc_osprey.cpp | 1589 -- game/server/hl1/hl1_npc_roach.cpp | 471 - game/server/hl1/hl1_npc_scientist.cpp | 1410 - game/server/hl1/hl1_npc_scientist.h | 139 - game/server/hl1/hl1_npc_snark.cpp | 527 - game/server/hl1/hl1_npc_snark.h | 57 - game/server/hl1/hl1_npc_talker.cpp | 728 - game/server/hl1/hl1_npc_talker.h | 125 - game/server/hl1/hl1_npc_tentacle.cpp | 1012 - game/server/hl1/hl1_npc_turret.cpp | 1509 -- game/server/hl1/hl1_npc_vortigaunt.cpp | 743 - game/server/hl1/hl1_npc_vortigaunt.h | 74 - game/server/hl1/hl1_npc_zombie.cpp | 307 - game/server/hl1/hl1_npc_zombie.h | 52 - game/server/hl1/hl1_player.cpp | 2110 -- game/server/hl1/hl1_player.h | 167 - game/server/hl1/hl1_playermove.cpp | 76 - game/server/hl1/hl1_weapon_crowbar.cpp | 379 - game/server/hl1/hl1_weapon_snark.cpp | 208 - game/server/hl1/hl1_weapon_tripmine.cpp | 573 - game/server/hl1/hl1_weaponbox.cpp | 242 - game/server/hl1/hl1mp_bot_temp.cpp | 432 - game/server/hl1/hl1mp_bot_temp.h | 19 - game/server/hl1/hl1mp_gameinterface.cpp | 28 - game/server/hl1/hl1mp_player.cpp | 636 - game/server/hl1/hl1mp_player.h | 87 - game/server/hl2/npc_citizen17.cpp | 20 +- game/server/hl2/npc_scanner.cpp | 2 +- game/server/hl2mp/hl2mp_player.h | 2 +- game/server/ilagcompensationmanager.h | 1 - game/server/item_world.cpp | 29 - game/server/items.h | 3 +- game/server/mapentities.cpp | 30 +- game/server/mapentities.h | 2 +- game/server/maprules.cpp | 3 +- game/server/modelentities.cpp | 2 +- game/server/modelentities.h | 8 +- game/server/nav.h | 8 +- game/server/nav_area.cpp | 21 +- game/server/nav_area.h | 40 +- game/server/nav_entities.cpp | 8 +- game/server/nav_file.cpp | 109 +- game/server/nav_generate.cpp | 24 +- game/server/nav_mesh.cpp | 14 - game/server/nav_mesh.h | 8 +- game/server/nav_pathfind.h | 16 +- game/server/networkstringtable_gamedll.h | 4 +- game/server/physics.cpp | 34 +- game/server/physics_main.cpp | 16 +- game/server/player.cpp | 121 +- game/server/player.h | 26 +- game/server/player_command.cpp | 8 - game/server/player_lagcompensation.cpp | 14 - game/server/player_resource.cpp | 94 +- game/server/player_resource.h | 8 +- game/server/playerlocaldata.cpp | 1 - game/server/playerlocaldata.h | 1 - game/server/point_spotlight.cpp | 32 +- game/server/point_template.cpp | 6 +- game/server/portal/PhysicsCloneArea.cpp | 252 - game/server/portal/PhysicsCloneArea.h | 51 - .../portal/Portal_CustomStatsVisualizer.cpp | 302 - .../portal/cbaseanimatingprojectile.cpp | 83 - game/server/portal/cbaseanimatingprojectile.h | 43 - game/server/portal/env_lightrail_endpoint.cpp | 190 - game/server/portal/env_portal_credits.cpp | 186 - game/server/portal/env_portal_path_track.cpp | 218 - game/server/portal/func_liquidportal.cpp | 344 - game/server/portal/func_liquidportal.h | 65 - game/server/portal/func_noportal_volume.cpp | 130 - game/server/portal/func_noportal_volume.h | 56 - game/server/portal/func_portal_bumper.cpp | 103 - game/server/portal/func_portal_detector.cpp | 139 - game/server/portal/func_portal_detector.h | 49 - .../server/portal/func_portal_orientation.cpp | 167 - game/server/portal/func_portal_orientation.h | 51 - game/server/portal/neurotoxin_countdown.cpp | 306 - .../server/portal/npc_portal_turret_floor.cpp | 1532 -- .../portal/npc_portal_turret_ground.cpp | 255 - game/server/portal/npc_rocket_turret.cpp | 1413 - game/server/portal/npc_security_camera.cpp | 1167 - game/server/portal/physicsshadowclone.cpp | 1091 - game/server/portal/physicsshadowclone.h | 138 - game/server/portal/portal_client.cpp | 176 - game/server/portal/portal_gamestats.cpp | 683 - game/server/portal/portal_gamestats.h | 139 - game/server/portal/portal_mp_client.cpp | 199 - .../portal/portal_physics_collisionevent.cpp | 486 - .../portal/portal_physics_collisionevent.h | 32 - game/server/portal/portal_placement.cpp | 1337 - game/server/portal/portal_placement.h | 25 - game/server/portal/portal_player.cpp | 2333 -- game/server/portal/portal_player.h | 253 - game/server/portal/portal_radio.cpp | 618 - game/server/portal/prop_energy_ball.cpp | 620 - game/server/portal/prop_glados_core.cpp | 480 - game/server/portal/prop_portal.cpp | 2315 -- game/server/portal/prop_portal.h | 166 - .../portal/prop_portal_stats_display.cpp | 478 - game/server/portal/prop_telescopic_arm.cpp | 538 - .../server/portal/trigger_portal_cleanser.cpp | 269 - game/server/portal/weapon_physcannon.cpp | 4934 ---- game/server/portal/weapon_physcannon.h | 41 - game/server/portal/weapon_portalgun.cpp | 736 - game/server/portal/weapon_portalgun.h | 141 - game/server/props.cpp | 2 - game/server/props.h | 3 +- game/server/recipientfilter.cpp | 4 +- game/server/recipientfilter.h | 4 +- game/server/sceneentity.cpp | 105 +- game/server/sendproxy.cpp | 4 +- game/server/server_base.vpc | 21 +- game/server/server_cstrike.vpc | 319 - game/server/server_dod.vpc | 191 - game/server/server_econ_base.vpc | 78 - game/server/server_hl1.vpc | 178 - game/server/server_hl1mp.vpc | 179 - game/server/server_lostcoast.vpc | 269 - game/server/server_portal.vpc | 357 - game/server/server_tf.vpc | 1017 - game/server/slideshow_display.cpp | 8 +- game/server/sound.cpp | 95 +- game/server/team.cpp | 12 +- game/server/team.h | 14 +- game/server/team_control_point.cpp | 28 +- game/server/team_control_point.h | 7 +- game/server/team_control_point_master.cpp | 85 +- game/server/team_control_point_master.h | 11 +- game/server/team_control_point_round.cpp | 2 +- game/server/team_control_point_round.h | 4 +- game/server/team_objectiveresource.h | 2 - game/server/team_train_watcher.cpp | 60 - game/server/team_train_watcher.h | 4 - .../tf_bot_prepare_stickybomb_trap.cpp | 310 - .../demoman/tf_bot_prepare_stickybomb_trap.h | 45 - .../demoman/tf_bot_stickybomb_sentrygun.cpp | 342 - .../demoman/tf_bot_stickybomb_sentrygun.h | 51 - .../tf_bot_mvm_engineer_build_sentry.cpp | 123 - .../tf_bot_mvm_engineer_build_sentry.h | 29 - .../tf_bot_mvm_engineer_build_teleporter.cpp | 105 - .../tf_bot_mvm_engineer_build_teleporter.h | 27 - .../mvm_engineer/tf_bot_mvm_engineer_idle.cpp | 662 - .../mvm_engineer/tf_bot_mvm_engineer_idle.h | 55 - .../tf_bot_mvm_engineer_teleport_spawn.cpp | 95 - .../tf_bot_mvm_engineer_teleport_spawn.h | 28 - .../engineer/tf_bot_engineer_build.cpp | 118 - .../behavior/engineer/tf_bot_engineer_build.h | 31 - .../tf_bot_engineer_build_dispenser.cpp | 212 - .../tf_bot_engineer_build_dispenser.h | 31 - .../tf_bot_engineer_build_sentrygun.cpp | 194 - .../tf_bot_engineer_build_sentrygun.h | 44 - ...f_bot_engineer_build_teleport_entrance.cpp | 112 - .../tf_bot_engineer_build_teleport_entrance.h | 23 - .../tf_bot_engineer_build_teleport_exit.cpp | 190 - .../tf_bot_engineer_build_teleport_exit.h | 36 - .../engineer/tf_bot_engineer_building.cpp | 497 - .../engineer/tf_bot_engineer_building.h | 64 - .../tf_bot_engineer_move_to_build.cpp | 504 - .../engineer/tf_bot_engineer_move_to_build.h | 43 - .../bot/behavior/medic/tf_bot_medic_heal.cpp | 1108 - .../tf/bot/behavior/medic/tf_bot_medic_heal.h | 69 - .../behavior/medic/tf_bot_medic_retreat.cpp | 144 - .../bot/behavior/medic/tf_bot_medic_retreat.h | 29 - .../tf_bot_mission_destroy_sentries.cpp | 104 - .../tf_bot_mission_destroy_sentries.h | 30 - .../missions/tf_bot_mission_reprogrammed.cpp | 377 - .../missions/tf_bot_mission_reprogrammed.h | 53 - .../tf_bot_mission_suicide_bomber.cpp | 400 - .../missions/tf_bot_mission_suicide_bomber.h | 49 - .../tf_bot_nav_ent_destroy_entity.cpp | 156 - .../tf_bot_nav_ent_destroy_entity.h | 35 - .../nav_entities/tf_bot_nav_ent_move_to.cpp | 110 - .../nav_entities/tf_bot_nav_ent_move_to.h | 35 - .../nav_entities/tf_bot_nav_ent_wait.cpp | 56 - .../nav_entities/tf_bot_nav_ent_wait.h | 28 - .../capture_point/tf_bot_capture_point.cpp | 231 - .../capture_point/tf_bot_capture_point.h | 36 - .../capture_point/tf_bot_defend_point.cpp | 442 - .../capture_point/tf_bot_defend_point.h | 48 - .../tf_bot_defend_point_block_capture.cpp | 247 - .../tf_bot_defend_point_block_capture.h | 40 - .../tf_bot_attack_flag_defenders.cpp | 126 - .../tf_bot_attack_flag_defenders.h | 34 - .../capture_the_flag/tf_bot_deliver_flag.cpp | 422 - .../capture_the_flag/tf_bot_deliver_flag.h | 63 - .../tf_bot_escort_flag_carrier.cpp | 142 - .../tf_bot_escort_flag_carrier.h | 31 - .../capture_the_flag/tf_bot_fetch_flag.cpp | 128 - .../capture_the_flag/tf_bot_fetch_flag.h | 35 - .../scenario/creep_wave/tf_bot_creep_wave.cpp | 240 - .../scenario/creep_wave/tf_bot_creep_wave.h | 57 - .../scenario/payload/tf_bot_payload_block.cpp | 151 - .../scenario/payload/tf_bot_payload_block.h | 38 - .../scenario/payload/tf_bot_payload_guard.cpp | 283 - .../scenario/payload/tf_bot_payload_guard.h | 43 - .../scenario/payload/tf_bot_payload_push.cpp | 155 - .../scenario/payload/tf_bot_payload_push.h | 33 - .../scenario/raid/tf_bot_companion.cpp | 217 - .../behavior/scenario/raid/tf_bot_companion.h | 57 - .../scenario/raid/tf_bot_guard_area.cpp | 261 - .../scenario/raid/tf_bot_guard_area.h | 39 - .../scenario/raid/tf_bot_mob_rush.cpp | 164 - .../behavior/scenario/raid/tf_bot_mob_rush.h | 42 - .../scenario/raid/tf_bot_squad_attack.cpp | 150 - .../scenario/raid/tf_bot_squad_attack.h | 47 - .../behavior/scenario/raid/tf_bot_wander.cpp | 175 - .../behavior/scenario/raid/tf_bot_wander.h | 51 - .../behavior/sniper/tf_bot_sniper_attack.cpp | 253 - .../behavior/sniper/tf_bot_sniper_attack.h | 37 - .../behavior/sniper/tf_bot_sniper_lurk.cpp | 628 - .../bot/behavior/sniper/tf_bot_sniper_lurk.h | 51 - .../tf/bot/behavior/spy/tf_bot_spy_attack.cpp | 412 - .../tf/bot/behavior/spy/tf_bot_spy_attack.h | 49 - .../bot/behavior/spy/tf_bot_spy_backstab.cpp | 31 - .../tf/bot/behavior/spy/tf_bot_spy_backstab.h | 24 - .../tf/bot/behavior/spy/tf_bot_spy_escape.cpp | 31 - .../tf/bot/behavior/spy/tf_bot_spy_escape.h | 24 - .../tf/bot/behavior/spy/tf_bot_spy_hide.cpp | 236 - .../tf/bot/behavior/spy/tf_bot_spy_hide.h | 45 - .../behavior/spy/tf_bot_spy_infiltrate.cpp | 335 - .../bot/behavior/spy/tf_bot_spy_infiltrate.h | 42 - .../spy/tf_bot_spy_leave_spawn_room.cpp | 160 - .../spy/tf_bot_spy_leave_spawn_room.h | 26 - .../tf/bot/behavior/spy/tf_bot_spy_lurk.cpp | 91 - .../tf/bot/behavior/spy/tf_bot_spy_lurk.h | 26 - .../tf/bot/behavior/spy/tf_bot_spy_sap.cpp | 250 - .../tf/bot/behavior/spy/tf_bot_spy_sap.h | 42 - .../squad/tf_bot_escort_squad_leader.cpp | 336 - .../squad/tf_bot_escort_squad_leader.h | 55 - .../bot/behavior/tf_bot_approach_object.cpp | 69 - .../tf/bot/behavior/tf_bot_approach_object.h | 29 - game/server/tf/bot/behavior/tf_bot_attack.cpp | 157 - game/server/tf/bot/behavior/tf_bot_attack.h | 38 - .../tf/bot/behavior/tf_bot_behavior.cpp | 1649 -- game/server/tf/bot/behavior/tf_bot_behavior.h | 76 - game/server/tf/bot/behavior/tf_bot_dead.cpp | 58 - game/server/tf/bot/behavior/tf_bot_dead.h | 23 - .../behavior/tf_bot_destroy_enemy_sentry.cpp | 959 - .../behavior/tf_bot_destroy_enemy_sentry.h | 79 - game/server/tf/bot/behavior/tf_bot_escort.cpp | 130 - game/server/tf/bot/behavior/tf_bot_escort.h | 40 - .../tf/bot/behavior/tf_bot_get_ammo.cpp | 339 - game/server/tf/bot/behavior/tf_bot_get_ammo.h | 38 - .../tf/bot/behavior/tf_bot_get_health.cpp | 324 - .../tf/bot/behavior/tf_bot_get_health.h | 34 - .../tf/bot/behavior/tf_bot_melee_attack.cpp | 67 - .../tf/bot/behavior/tf_bot_melee_attack.h | 26 - .../behavior/tf_bot_move_to_vantage_point.cpp | 90 - .../behavior/tf_bot_move_to_vantage_point.h | 33 - .../bot/behavior/tf_bot_mvm_deploy_bomb.cpp | 190 - .../tf/bot/behavior/tf_bot_mvm_deploy_bomb.h | 27 - .../bot/behavior/tf_bot_retreat_to_cover.cpp | 317 - .../tf/bot/behavior/tf_bot_retreat_to_cover.h | 41 - .../bot/behavior/tf_bot_scenario_monitor.cpp | 368 - .../tf/bot/behavior/tf_bot_scenario_monitor.h | 27 - .../bot/behavior/tf_bot_seek_and_destroy.cpp | 250 - .../tf/bot/behavior/tf_bot_seek_and_destroy.h | 51 - .../bot/behavior/tf_bot_tactical_monitor.cpp | 659 - .../tf/bot/behavior/tf_bot_tactical_monitor.h | 47 - game/server/tf/bot/behavior/tf_bot_taunt.cpp | 53 - game/server/tf/bot/behavior/tf_bot_taunt.h | 26 - .../tf/bot/behavior/tf_bot_use_item.cpp | 73 - game/server/tf/bot/behavior/tf_bot_use_item.h | 27 - .../tf/bot/behavior/tf_bot_use_teleporter.cpp | 123 - .../tf/bot/behavior/tf_bot_use_teleporter.h | 40 - .../bot/behavior/training/tf_bot_training.cpp | 133 - .../bot/behavior/training/tf_bot_training.h | 54 - .../tf/bot/map_entities/tf_bot_generator.cpp | 470 - .../tf/bot/map_entities/tf_bot_generator.h | 100 - .../tf/bot/map_entities/tf_bot_hint.cpp | 128 - game/server/tf/bot/map_entities/tf_bot_hint.h | 54 - .../tf_bot_hint_engineer_nest.cpp | 160 - .../map_entities/tf_bot_hint_engineer_nest.h | 53 - .../bot/map_entities/tf_bot_hint_entity.cpp | 60 - .../tf/bot/map_entities/tf_bot_hint_entity.h | 59 - .../map_entities/tf_bot_hint_sentrygun.cpp | 42 - .../bot/map_entities/tf_bot_hint_sentrygun.h | 75 - .../tf_bot_hint_teleporter_exit.cpp | 19 - .../tf_bot_hint_teleporter_exit.h | 23 - .../tf/bot/map_entities/tf_bot_proxy.cpp | 167 - .../server/tf/bot/map_entities/tf_bot_proxy.h | 58 - .../tf/bot/map_entities/tf_bot_roster.cpp | 107 - .../tf/bot/map_entities/tf_bot_roster.h | 39 - .../server/tf/bot/map_entities/tf_spawner.cpp | 163 - game/server/tf/bot/map_entities/tf_spawner.h | 66 - .../tf/bot/map_entities/tf_spawner_boss.cpp | 167 - .../tf/bot/map_entities/tf_spawner_boss.h | 54 - game/server/tf/bot/tf_bot.cpp | 4644 ---- game/server/tf/bot/tf_bot.h | 1080 - game/server/tf/bot/tf_bot_body.cpp | 42 - game/server/tf/bot/tf_bot_body.h | 24 - game/server/tf/bot/tf_bot_locomotion.cpp | 137 - game/server/tf/bot/tf_bot_locomotion.h | 50 - game/server/tf/bot/tf_bot_manager.cpp | 872 - game/server/tf/bot/tf_bot_manager.h | 147 - game/server/tf/bot/tf_bot_squad.cpp | 294 - game/server/tf/bot/tf_bot_squad.h | 121 - game/server/tf/bot/tf_bot_vision.cpp | 482 - game/server/tf/bot/tf_bot_vision.h | 44 - game/server/tf/bot_npc/bot_npc.cpp | 3604 --- game/server/tf/bot_npc/bot_npc.h | 541 - game/server/tf/bot_npc/bot_npc_archer.cpp | 402 - game/server/tf/bot_npc/bot_npc_archer.h | 79 - game/server/tf/bot_npc/bot_npc_body.cpp | 153 - game/server/tf/bot_npc/bot_npc_body.h | 64 - game/server/tf/bot_npc/bot_npc_decoy.cpp | 246 - game/server/tf/bot_npc/bot_npc_decoy.h | 80 - game/server/tf/bot_npc/bot_npc_mini.cpp | 101 - game/server/tf/bot_npc/bot_npc_mini.h | 83 - game/server/tf/bot_npc/bot_npc_minion.cpp | 1239 - game/server/tf/bot_npc/bot_npc_minion.h | 199 - game/server/tf/countdown_announcer.h | 109 - game/server/tf/entity_ammopack.cpp | 136 - game/server/tf/entity_ammopack.h | 125 - game/server/tf/entity_armor.cpp | 90 - game/server/tf/entity_armor.h | 34 - game/server/tf/entity_bird.cpp | 179 - game/server/tf/entity_bird.h | 38 - game/server/tf/entity_currencypack.cpp | 346 - game/server/tf/entity_currencypack.h | 94 - game/server/tf/entity_forcerespawn.cpp | 143 - game/server/tf/entity_forcerespawn.h | 42 - game/server/tf/entity_game_text_tf.cpp | 67 - game/server/tf/entity_grenadepack.cpp | 85 - game/server/tf/entity_grenadepack.h | 32 - game/server/tf/entity_healthkit.cpp | 301 - game/server/tf/entity_healthkit.h | 185 - game/server/tf/entity_intermission.cpp | 43 - game/server/tf/entity_intermission.h | 29 - game/server/tf/entity_passtime_ball_spawn.cpp | 34 - game/server/tf/entity_passtime_ball_spawn.h | 40 - game/server/tf/entity_roundwin.cpp | 84 - game/server/tf/entity_roundwin.h | 45 - game/server/tf/entity_rune.cpp | 618 - game/server/tf/entity_rune.h | 210 - game/server/tf/entity_tfstart.cpp | 176 - game/server/tf/entity_tfstart.h | 85 - .../server/tf/entity_training_annotations.cpp | 63 - game/server/tf/entity_training_annotations.h | 32 - game/server/tf/func_achievement.cpp | 132 - game/server/tf/func_achievement.h | 64 - game/server/tf/func_capture_zone.cpp | 755 - game/server/tf/func_capture_zone.h | 128 - game/server/tf/func_changeclass.cpp | 132 - game/server/tf/func_changeclass.h | 55 - game/server/tf/func_flag_alert.cpp | 94 - game/server/tf/func_flag_alert.h | 39 - game/server/tf/func_forcefield.cpp | 151 - game/server/tf/func_forcefield.h | 41 - game/server/tf/func_no_build.cpp | 198 - game/server/tf/func_no_build.h | 23 - game/server/tf/func_nogrenades.cpp | 127 - game/server/tf/func_nogrenades.h | 61 - game/server/tf/func_passtime_goal.cpp | 147 - game/server/tf/func_passtime_goal.h | 81 - game/server/tf/func_passtime_goalie_zone.cpp | 69 - game/server/tf/func_passtime_goalie_zone.h | 31 - game/server/tf/func_passtime_no_ball_zone.cpp | 48 - game/server/tf/func_passtime_no_ball_zone.h | 29 - game/server/tf/func_powerupvolume.cpp | 97 - game/server/tf/func_powerupvolume.h | 54 - game/server/tf/func_regenerate.cpp | 222 - game/server/tf/func_regenerate.h | 62 - game/server/tf/func_respawnflag.cpp | 85 - game/server/tf/func_respawnflag.h | 34 - game/server/tf/func_respawnroom.cpp | 541 - game/server/tf/func_respawnroom.h | 74 - game/server/tf/func_suggested_build.cpp | 340 - game/server/tf/func_suggested_build.h | 27 - .../eyeball_boss_approach_target.cpp | 81 - .../eyeball_boss_approach_target.h | 26 - .../eyeball_boss_behavior.cpp | 201 - .../eyeball_behavior/eyeball_boss_behavior.h | 46 - .../eyeball_behavior/eyeball_boss_emerge.cpp | 172 - .../eyeball_behavior/eyeball_boss_emerge.h | 28 - .../eyeball_behavior/eyeball_boss_emote.cpp | 56 - .../eyeball_behavior/eyeball_boss_emote.h | 28 - .../eyeball_behavior/eyeball_boss_idle.cpp | 242 - .../eyeball_behavior/eyeball_boss_idle.h | 37 - .../eyeball_boss_launch_rockets.cpp | 182 - .../eyeball_boss_launch_rockets.h | 30 - .../eyeball_behavior/eyeball_boss_notice.cpp | 43 - .../eyeball_behavior/eyeball_boss_notice.h | 23 - .../eyeball_behavior/eyeball_boss_stunned.cpp | 60 - .../eyeball_behavior/eyeball_boss_stunned.h | 31 - .../eyeball_boss_teleport.cpp | 148 - .../eyeball_behavior/eyeball_boss_teleport.h | 45 - .../halloween/eyeball_boss/eyeball_boss.cpp | 1050 - .../tf/halloween/eyeball_boss/eyeball_boss.h | 338 - game/server/tf/halloween/ghost/ghost.cpp | 331 - game/server/tf/halloween/ghost/ghost.h | 86 - .../tf/halloween/halloween_base_boss.cpp | 313 - .../server/tf/halloween/halloween_base_boss.h | 109 - .../crybaby_boss_attack.cpp | 269 - .../halloween_behavior/crybaby_boss_attack.h | 47 - .../crybaby_boss_escape.cpp | 132 - .../halloween_behavior/crybaby_boss_escape.h | 28 - .../headless_hatman_attack.cpp | 543 - .../headless_hatman_attack.h | 54 - .../headless_hatman_dying.cpp | 44 - .../headless_hatman_dying.h | 20 - .../headless_hatman_emerge.cpp | 133 - .../headless_hatman_emerge.h | 26 - .../headless_hatman_terrify.cpp | 95 - .../headless_hatman_terrify.h | 26 - .../halloween_gift_spawn_locations.cpp | 292 - .../halloween_gift_spawn_locations.h | 16 - game/server/tf/halloween/headless_hatman.cpp | 330 - game/server/tf/halloween/headless_hatman.h | 205 - .../tf/halloween/headless_hatman_body.cpp | 114 - .../tf/halloween/headless_hatman_body.h | 47 - .../server/tf/halloween/merasmus/merasmus.cpp | 1609 -- game/server/tf/halloween/merasmus/merasmus.h | 412 - .../merasmus_behavior/merasmus_aoe_attack.cpp | 248 - .../merasmus_behavior/merasmus_aoe_attack.h | 51 - .../merasmus_behavior/merasmus_attack.cpp | 386 - .../merasmus_behavior/merasmus_attack.h | 63 - .../merasmus_behavior/merasmus_disguise.cpp | 226 - .../merasmus_behavior/merasmus_disguise.h | 33 - .../merasmus_behavior/merasmus_dying.cpp | 60 - .../merasmus_behavior/merasmus_dying.h | 20 - .../merasmus_behavior/merasmus_reveal.cpp | 38 - .../merasmus_behavior/merasmus_reveal.h | 20 - .../merasmus_staff_attack.cpp | 117 - .../merasmus_behavior/merasmus_staff_attack.h | 28 - .../merasmus_behavior/merasmus_stunned.cpp | 91 - .../merasmus_behavior/merasmus_stunned.h | 29 - .../merasmus_behavior/merasmus_teleport.cpp | 189 - .../merasmus_behavior/merasmus_teleport.h | 49 - .../merasmus_throwing_grenade.cpp | 159 - .../merasmus_throwing_grenade.h | 27 - .../merasmus_behavior/merasmus_zap.cpp | 73 - .../merasmus/merasmus_behavior/merasmus_zap.h | 32 - .../tf/halloween/merasmus/merasmus_body.cpp | 118 - .../tf/halloween/merasmus/merasmus_body.h | 51 - .../tf/halloween/merasmus/merasmus_dancer.cpp | 172 - .../tf/halloween/merasmus/merasmus_dancer.h | 49 - .../merasmus/merasmus_trick_or_treat_prop.cpp | 178 - .../merasmus/merasmus_trick_or_treat_prop.h | 30 - .../tf/halloween/spell/tf_spell_pickup.cpp | 111 - .../tf/halloween/spell/tf_spell_pickup.h | 37 - game/server/tf/halloween/zombie/zombie.cpp | 599 - game/server/tf/halloween/zombie/zombie.h | 196 - .../zombie/zombie_behavior/zombie_attack.cpp | 303 - .../zombie/zombie_behavior/zombie_attack.h | 36 - .../zombie/zombie_behavior/zombie_spawn.cpp | 29 - .../zombie/zombie_behavior/zombie_spawn.h | 22 - .../zombie_behavior/zombie_special_attack.cpp | 68 - .../zombie_behavior/zombie_special_attack.h | 25 - .../tf/halloween/zombie/zombie_body.cpp | 118 - game/server/tf/halloween/zombie/zombie_body.h | 51 - .../tf/halloween/zombie/zombie_spawner.cpp | 86 - .../tf/halloween/zombie/zombie_spawner.h | 35 - game/server/tf/minigames/tf_duel.cpp | 373 - game/server/tf/minigames/tf_duel.h | 23 - game/server/tf/nav_mesh/tf_nav_area.cpp | 537 - game/server/tf/nav_mesh/tf_nav_area.h | 299 - game/server/tf/nav_mesh/tf_nav_interface.cpp | 45 - game/server/tf/nav_mesh/tf_nav_mesh.cpp | 2450 -- game/server/tf/nav_mesh/tf_nav_mesh.h | 235 - game/server/tf/nav_mesh/tf_nav_mesh_edit.cpp | 306 - game/server/tf/nav_mesh/tf_nav_mesh_edit.h | 11 - game/server/tf/nav_mesh/tf_path_follower.cpp | 158 - game/server/tf/nav_mesh/tf_path_follower.h | 58 - game/server/tf/passtime_ballcontroller.cpp | 170 - game/server/tf/passtime_ballcontroller.h | 64 - .../tf/passtime_ballcontroller_homing.cpp | 198 - .../tf/passtime_ballcontroller_homing.h | 44 - .../tf/passtime_ballcontroller_playerseek.cpp | 110 - .../tf/passtime_ballcontroller_playerseek.h | 35 - .../tf/player_vs_environment/archer_proxy.cpp | 188 - .../tf/player_vs_environment/archer_proxy.h | 36 - .../behavior/boss_alpha_behavior.cpp | 109 - .../boss_alpha/behavior/boss_alpha_behavior.h | 30 - .../behavior/boss_alpha_chase_victim.cpp | 170 - .../behavior/boss_alpha_chase_victim.h | 41 - .../behavior/boss_alpha_get_off_me.cpp | 93 - .../behavior/boss_alpha_get_off_me.h | 27 - .../behavior/boss_alpha_guard_spot.cpp | 129 - .../behavior/boss_alpha_guard_spot.h | 28 - .../behavior/boss_alpha_launch_grenades.cpp | 204 - .../behavior/boss_alpha_launch_grenades.h | 36 - .../behavior/boss_alpha_launch_rockets.cpp | 119 - .../behavior/boss_alpha_launch_rockets.h | 38 - .../behavior/boss_alpha_lost_victim.cpp | 64 - .../behavior/boss_alpha_lost_victim.h | 28 - .../behavior/boss_alpha_nuke_attack.cpp | 208 - .../behavior/boss_alpha_nuke_attack.h | 31 - .../behavior/boss_alpha_stunned.cpp | 171 - .../boss_alpha/behavior/boss_alpha_stunned.h | 39 - .../behavior/boss_alpha_tactical_monitor.cpp | 81 - .../behavior/boss_alpha_tactical_monitor.h | 32 - .../behavior/boss_alpha_wait_for_players.cpp | 79 - .../behavior/boss_alpha_wait_for_players.h | 25 - .../boss_alpha/boss_alpha.cpp | 1385 - .../boss_alpha/boss_alpha.h | 508 - .../monster_resource.cpp | 129 - .../player_vs_environment/monster_resource.h | 53 - .../tf/player_vs_environment/tf_base_boss.cpp | 639 - .../tf/player_vs_environment/tf_base_boss.h | 121 - .../tf_boss_battle_logic.cpp | 125 - .../tf_boss_battle_logic.h | 45 - .../tf_mann_vs_machine_logic.cpp | 186 - .../tf_mann_vs_machine_logic.h | 43 - .../tf_point_weapon_mimic.cpp | 312 - .../tf_population_manager.cpp | 2734 -- .../tf_population_manager.h | 286 - .../tf_populator_interface.cpp | 103 - .../tf_populator_spawners.cpp | 1890 -- .../tf_populator_spawners.h | 283 - .../player_vs_environment/tf_populators.cpp | 2324 -- .../tf/player_vs_environment/tf_populators.h | 467 - .../tf/player_vs_environment/tf_tank_boss.cpp | 1077 - .../tf/player_vs_environment/tf_tank_boss.h | 131 - .../tf_tank_boss_body.cpp | 58 - .../player_vs_environment/tf_tank_boss_body.h | 30 - .../tf/player_vs_environment/tf_upgrades.cpp | 941 - .../tf/player_vs_environment/tf_upgrades.h | 67 - game/server/tf/raid/tf_raid_logic.cpp | 2255 -- game/server/tf/raid/tf_raid_logic.h | 174 - game/server/tf/serverbenchmark_tf.cpp | 235 - game/server/tf/serverbenchmark_tf.h | 17 - game/server/tf/te_tfblood.cpp | 64 - game/server/tf/te_tfblood.h | 16 - game/server/tf/tf_achievementdata.h | 137 - game/server/tf/tf_ammo_pack.cpp | 447 - game/server/tf/tf_ammo_pack.h | 82 - game/server/tf/tf_autobalance.cpp | 520 - game/server/tf/tf_autobalance.h | 80 - game/server/tf/tf_bot_temp.cpp | 2437 -- game/server/tf/tf_bot_temp.h | 21 - game/server/tf/tf_client.cpp | 256 - game/server/tf/tf_client.h | 17 - game/server/tf/tf_entity_spawner.cpp | 261 - game/server/tf/tf_entity_spawner.h | 69 - game/server/tf/tf_eventlog.cpp | 677 - game/server/tf/tf_extra_map_entity.cpp | 233 - game/server/tf/tf_extra_map_entity.h | 82 - game/server/tf/tf_filters.cpp | 375 - game/server/tf/tf_fx.cpp | 397 - game/server/tf/tf_fx.h | 46 - game/server/tf/tf_gameinterface.cpp | 30 - game/server/tf/tf_gamestats.cpp | 3592 --- game/server/tf/tf_gamestats.h | 172 - game/server/tf/tf_gc_api.cpp | 269 - game/server/tf/tf_gc_api.h | 18 - game/server/tf/tf_gc_server.cpp | 3848 --- game/server/tf/tf_gc_server.h | 539 - game/server/tf/tf_glow.cpp | 96 - game/server/tf/tf_hltvdirector.cpp | 231 - game/server/tf/tf_logic_on_holiday.cpp | 64 - game/server/tf/tf_mapitems.cpp | 3127 --- game/server/tf/tf_mapitems.h | 403 - game/server/tf/tf_obj.cpp | 3736 --- game/server/tf/tf_obj.h | 513 - game/server/tf/tf_obj_catapult.cpp | 205 - game/server/tf/tf_obj_catapult.h | 66 - game/server/tf/tf_obj_dispenser.cpp | 1261 - game/server/tf/tf_obj_dispenser.h | 249 - game/server/tf/tf_obj_sapper.cpp | 914 - game/server/tf/tf_obj_sapper.h | 82 - game/server/tf/tf_obj_sentrygun.cpp | 2441 -- game/server/tf/tf_obj_sentrygun.h | 246 - game/server/tf/tf_obj_spy_trap.cpp | 452 - game/server/tf/tf_obj_spy_trap.h | 88 - game/server/tf/tf_obj_teleporter.cpp | 1679 -- game/server/tf/tf_obj_teleporter.h | 183 - game/server/tf/tf_objective_resource.cpp | 359 - game/server/tf/tf_objective_resource.h | 109 - game/server/tf/tf_passtime_ball.cpp | 1437 - game/server/tf/tf_passtime_ball.h | 129 - game/server/tf/tf_passtime_logic.cpp | 2312 -- game/server/tf/tf_passtime_logic.h | 152 - game/server/tf/tf_player.cpp | 22005 ---------------- game/server/tf/tf_player.h | 1555 -- game/server/tf/tf_player_resource.cpp | 417 - game/server/tf/tf_player_resource.h | 83 - game/server/tf/tf_playerclass.cpp | 21 - game/server/tf/tf_playerclass.h | 25 - game/server/tf/tf_playermove.cpp | 127 - game/server/tf/tf_powerup.cpp | 307 - game/server/tf/tf_powerup.h | 86 - game/server/tf/tf_projectile_arrow.cpp | 1573 -- game/server/tf/tf_projectile_arrow.h | 216 - game/server/tf/tf_projectile_energy_ball.cpp | 402 - game/server/tf/tf_projectile_energy_ball.h | 76 - game/server/tf/tf_projectile_flare.cpp | 625 - game/server/tf/tf_projectile_flare.h | 91 - game/server/tf/tf_projectile_rocket.cpp | 172 - game/server/tf/tf_projectile_rocket.h | 60 - game/server/tf/tf_props.cpp | 158 - game/server/tf/tf_props.h | 47 - game/server/tf/tf_pushentity.cpp | 481 - game/server/tf/tf_tactical_mission.cpp | 215 - game/server/tf/tf_tactical_mission.h | 81 - game/server/tf/tf_taunt_prop.cpp | 107 - game/server/tf/tf_taunt_prop.h | 33 - game/server/tf/tf_team.cpp | 482 - game/server/tf/tf_team.h | 126 - game/server/tf/tf_timer.cpp | 117 - game/server/tf/tf_timer.h | 60 - game/server/tf/tf_triggers.cpp | 1021 - game/server/tf/tf_triggers.h | 74 - game/server/tf/tf_turret.cpp | 1336 - game/server/tf/tf_turret.h | 1342 - game/server/tf/tf_voteissues.cpp | 1685 -- game/server/tf/tf_voteissues.h | 260 - game/server/tf/tf_wartracker.cpp | 171 - game/server/tf/tf_wartracker.h | 76 - game/server/tf/tf_weapon_builder.cpp | 1320 - game/server/tf/tf_weapon_builder.h | 169 - game/server/tf/trigger_catapult.cpp | 412 - game/server/tf/trigger_catapult.h | 101 - game/server/tf/trigger_passtime_ball.cpp | 82 - game/server/tf/trigger_passtime_ball.h | 33 - game/server/tf/workshop/maps_workshop.cpp | 1005 - game/server/tf/workshop/maps_workshop.h | 230 - game/server/tf2/basecombatcharacter_tf2.cpp | 249 - game/server/tf2/bot_base.cpp | 424 - game/server/tf2/bot_base.h | 19 - game/server/tf2/c_obj_armor_upgrade.cpp | 43 - game/server/tf2/c_obj_armor_upgrade.h | 32 - game/server/tf2/controlzone.cpp | 331 - game/server/tf2/controlzone.h | 60 - game/server/tf2/demo_entities.cpp | 123 - game/server/tf2/entity_burn_effect.cpp | 51 - game/server/tf2/entity_burn_effect.h | 41 - game/server/tf2/env_fallingrocks.cpp | 201 - game/server/tf2/env_meteor.cpp | 618 - game/server/tf2/env_meteor.h | 146 - game/server/tf2/fire_damage_mgr.cpp | 301 - game/server/tf2/fire_damage_mgr.h | 121 - game/server/tf2/gasoline_blob.cpp | 279 - game/server/tf2/gasoline_blob.h | 93 - game/server/tf2/info_act.cpp | 587 - game/server/tf2/info_act.h | 138 - game/server/tf2/info_add_resources.cpp | 72 - game/server/tf2/info_buildpoint.cpp | 217 - game/server/tf2/info_buildpoint.h | 76 - game/server/tf2/info_customtech.cpp | 107 - game/server/tf2/info_customtech.h | 43 - game/server/tf2/info_input_playsound.cpp | 222 - game/server/tf2/info_input_resetbanks.cpp | 124 - game/server/tf2/info_input_resetobjects.cpp | 106 - game/server/tf2/info_input_respawnplayers.cpp | 121 - game/server/tf2/info_minimappulse.cpp | 116 - game/server/tf2/info_output_team.cpp | 71 - game/server/tf2/info_resourceprocessor.cpp | 139 - game/server/tf2/info_vehicle_bay.cpp | 270 - game/server/tf2/info_vehicle_bay.h | 72 - game/server/tf2/mapdata_server.cpp | 115 - game/server/tf2/menu_base.cpp | 262 - game/server/tf2/menu_base.h | 77 - game/server/tf2/mortar_round.cpp | 257 - game/server/tf2/mortar_round.h | 48 - game/server/tf2/npc_bug_builder.cpp | 577 - game/server/tf2/npc_bug_builder.h | 69 - game/server/tf2/npc_bug_hole.cpp | 392 - game/server/tf2/npc_bug_hole.h | 76 - game/server/tf2/npc_bug_warrior.cpp | 1039 - game/server/tf2/npc_bug_warrior.h | 102 - game/server/tf2/order_assist.cpp | 177 - game/server/tf2/order_assist.h | 51 - game/server/tf2/order_buildsentrygun.cpp | 55 - game/server/tf2/order_buildsentrygun.h | 38 - game/server/tf2/order_buildshieldwall.cpp | 51 - game/server/tf2/order_buildshieldwall.h | 35 - game/server/tf2/order_events.cpp | 26 - game/server/tf2/order_events.h | 110 - game/server/tf2/order_heal.cpp | 111 - game/server/tf2/order_heal.h | 39 - game/server/tf2/order_helpers.cpp | 345 - game/server/tf2/order_helpers.h | 128 - game/server/tf2/order_killmortarguy.cpp | 125 - game/server/tf2/order_killmortarguy.h | 38 - game/server/tf2/order_mortar_attack.cpp | 77 - game/server/tf2/order_mortar_attack.h | 29 - game/server/tf2/order_player.cpp | 26 - game/server/tf2/order_player.h | 32 - game/server/tf2/order_repair.cpp | 157 - game/server/tf2/order_repair.h | 42 - game/server/tf2/order_resourcepump.cpp | 66 - game/server/tf2/order_resourcepump.h | 38 - game/server/tf2/order_resupply.cpp | 54 - game/server/tf2/order_resupply.h | 38 - game/server/tf2/orders.cpp | 215 - game/server/tf2/orders.h | 90 - game/server/tf2/ragdoll_shadow.cpp | 117 - game/server/tf2/ragdoll_shadow.h | 43 - game/server/tf2/resource_chunk.cpp | 172 - game/server/tf2/resource_chunk.h | 52 - game/server/tf2/sensor_tf_team.cpp | 139 - game/server/tf2/team_messages.cpp | 110 - game/server/tf2/team_messages.h | 83 - game/server/tf2/tf_accuracy.cpp | 168 - game/server/tf2/tf_ai_hint.h | 34 - game/server/tf2/tf_basecombatweapon.cpp | 137 - game/server/tf2/tf_basecombatweapon.h | 39 - game/server/tf2/tf_basefourwheelvehicle.cpp | 762 - game/server/tf2/tf_basefourwheelvehicle.h | 138 - game/server/tf2/tf_carrier.cpp | 1 - game/server/tf2/tf_carrier.h | 1 - game/server/tf2/tf_class_commando.cpp | 586 - game/server/tf2/tf_class_commando.h | 112 - game/server/tf2/tf_class_defender.cpp | 352 - game/server/tf2/tf_class_defender.h | 77 - game/server/tf2/tf_class_escort.cpp | 274 - game/server/tf2/tf_class_escort.h | 64 - game/server/tf2/tf_class_infiltrator.cpp | 275 - game/server/tf2/tf_class_infiltrator.h | 78 - game/server/tf2/tf_class_medic.cpp | 305 - game/server/tf2/tf_class_medic.h | 73 - game/server/tf2/tf_class_pyro.cpp | 164 - game/server/tf2/tf_class_pyro.h | 57 - game/server/tf2/tf_class_recon.cpp | 221 - game/server/tf2/tf_class_recon.h | 60 - game/server/tf2/tf_class_sapper.cpp | 328 - game/server/tf2/tf_class_sapper.h | 97 - game/server/tf2/tf_class_sniper.cpp | 261 - game/server/tf2/tf_class_sniper.h | 69 - game/server/tf2/tf_class_support.cpp | 153 - game/server/tf2/tf_class_support.h | 49 - game/server/tf2/tf_client.cpp | 180 - game/server/tf2/tf_eventlog.cpp | 56 - game/server/tf2/tf_flare.cpp | 249 - game/server/tf2/tf_flare.h | 58 - game/server/tf2/tf_func_construction_yard.cpp | 235 - game/server/tf2/tf_func_construction_yard.h | 30 - game/server/tf2/tf_func_mass_teleport.cpp | 368 - game/server/tf2/tf_func_mass_teleport.h | 72 - game/server/tf2/tf_func_no_build.cpp | 225 - game/server/tf2/tf_func_no_build.h | 30 - game/server/tf2/tf_func_resource.cpp | 683 - game/server/tf2/tf_func_resource.h | 153 - game/server/tf2/tf_func_weldable_door.cpp | 399 - game/server/tf2/tf_func_weldable_door.h | 81 - game/server/tf2/tf_gameinterface.cpp | 27 - game/server/tf2/tf_hintmanager.cpp | 64 - game/server/tf2/tf_hintmanager.h | 42 - game/server/tf2/tf_obj.cpp | 3243 --- game/server/tf2/tf_obj.h | 492 - game/server/tf2/tf_obj_armor_upgrade.cpp | 31 - game/server/tf2/tf_obj_armor_upgrade.h | 33 - game/server/tf2/tf_obj_barbed_wire.cpp | 239 - game/server/tf2/tf_obj_barbed_wire.h | 43 - game/server/tf2/tf_obj_buff_station.cpp | 929 - game/server/tf2/tf_obj_buff_station.h | 116 - game/server/tf2/tf_obj_bunker.cpp | 174 - game/server/tf2/tf_obj_bunker.h | 60 - game/server/tf2/tf_obj_dragonsteeth.cpp | 97 - game/server/tf2/tf_obj_dragonsteeth.h | 37 - game/server/tf2/tf_obj_empgenerator.cpp | 96 - game/server/tf2/tf_obj_empgenerator.h | 51 - game/server/tf2/tf_obj_explosives.cpp | 119 - .../tf2/tf_obj_manned_missilelauncher.cpp | 227 - .../tf2/tf_obj_manned_missilelauncher.h | 57 - game/server/tf2/tf_obj_manned_shield.cpp | 240 - game/server/tf2/tf_obj_mapdefined.cpp | 140 - game/server/tf2/tf_obj_mapdefined.h | 40 - .../server/tf2/tf_obj_mcv_selection_panel.cpp | 138 - game/server/tf2/tf_obj_mcv_selection_panel.h | 18 - game/server/tf2/tf_obj_mortar.cpp | 266 - game/server/tf2/tf_obj_mortar.h | 67 - game/server/tf2/tf_obj_powerpack.cpp | 366 - game/server/tf2/tf_obj_powerpack.h | 64 - game/server/tf2/tf_obj_rallyflag.cpp | 108 - game/server/tf2/tf_obj_rallyflag.h | 40 - game/server/tf2/tf_obj_resourcepump.cpp | 260 - game/server/tf2/tf_obj_resourcepump.h | 60 - game/server/tf2/tf_obj_respawn_station.cpp | 167 - game/server/tf2/tf_obj_respawn_station.h | 70 - game/server/tf2/tf_obj_resupply.cpp | 383 - game/server/tf2/tf_obj_resupply.h | 60 - game/server/tf2/tf_obj_sandbag_bunker.cpp | 73 - game/server/tf2/tf_obj_sandbag_bunker.h | 33 - game/server/tf2/tf_obj_selfheal.cpp | 112 - game/server/tf2/tf_obj_selfheal.h | 37 - game/server/tf2/tf_obj_sentrygun.cpp | 1178 - game/server/tf2/tf_obj_sentrygun.h | 190 - game/server/tf2/tf_obj_shieldwall.cpp | 270 - game/server/tf2/tf_obj_shieldwall.h | 13 - game/server/tf2/tf_obj_tower.cpp | 175 - game/server/tf2/tf_obj_tower.h | 61 - game/server/tf2/tf_obj_tunnel.cpp | 571 - game/server/tf2/tf_obj_vehicleboost.cpp | 76 - game/server/tf2/tf_obj_vehicleboost.h | 37 - game/server/tf2/tf_player.cpp | 3720 --- game/server/tf2/tf_player.h | 596 - game/server/tf2/tf_player_death.cpp | 230 - game/server/tf2/tf_player_resource.cpp | 35 - game/server/tf2/tf_player_resource.h | 28 - game/server/tf2/tf_playerclass.cpp | 1172 - game/server/tf2/tf_playerclass.h | 214 - game/server/tf2/tf_playerlocaldata.cpp | 147 - game/server/tf2/tf_playerlocaldata.h | 68 - game/server/tf2/tf_playermove.cpp | 291 - game/server/tf2/tf_rescollector_ground.cpp | 1 - game/server/tf2/tf_rescollector_ground.h | 1 - game/server/tf2/tf_shared_defines.h | 28 - game/server/tf2/tf_shield.cpp | 432 - game/server/tf2/tf_shield.h | 146 - game/server/tf2/tf_shield_flat.cpp | 150 - game/server/tf2/tf_shield_flat.h | 68 - game/server/tf2/tf_shieldgrenade.cpp | 424 - game/server/tf2/tf_shieldgrenade.h | 19 - game/server/tf2/tf_stats.cpp | 624 - game/server/tf2/tf_stats.h | 106 - game/server/tf2/tf_stressentities.cpp | 107 - game/server/tf2/tf_team.cpp | 1434 - game/server/tf2/tf_team.h | 219 - game/server/tf2/tf_teamspawnpoint.h | 40 - game/server/tf2/tf_vehicle_battering_ram.cpp | 226 - game/server/tf2/tf_vehicle_battering_ram.h | 58 - game/server/tf2/tf_vehicle_flatbed.cpp | 78 - game/server/tf2/tf_vehicle_flatbed.h | 39 - game/server/tf2/tf_vehicle_mortar.cpp | 352 - game/server/tf2/tf_vehicle_mortar.h | 85 - game/server/tf2/tf_vehicle_motorcycle.cpp | 99 - game/server/tf2/tf_vehicle_siege_tower.cpp | 304 - game/server/tf2/tf_vehicle_siege_tower.h | 109 - game/server/tf2/tf_vehicle_tank.cpp | 262 - game/server/tf2/tf_vehicle_tank.h | 72 - .../tf2/tf_vehicle_teleport_station.cpp | 414 - game/server/tf2/tf_vehicle_teleport_station.h | 82 - game/server/tf2/tf_vehicle_wagon.cpp | 80 - game/server/tf2/tf_vehicle_wagon.h | 42 - game/server/tf2/tf_walker_base.cpp | 302 - game/server/tf2/tf_walker_base.h | 115 - game/server/tf2/tf_walker_ministrider.cpp | 515 - game/server/tf2/tf_walker_ministrider.h | 117 - game/server/tf2/tf_walker_strider.cpp | 395 - game/server/tf2/tf_walker_strider.h | 85 - game/server/tf2/trigger_fall.cpp | 72 - game/server/tf2/trigger_skybox.cpp | 65 - game/server/tfc/tfc_bot_temp.cpp | 470 - game/server/tfc/tfc_bot_temp.h | 21 - game/server/tfc/tfc_building.h | 73 - game/server/tfc/tfc_client.cpp | 155 - game/server/tfc/tfc_client.h | 17 - game/server/tfc/tfc_engineer.cpp | 73 - game/server/tfc/tfc_engineer.h | 21 - game/server/tfc/tfc_eventlog.cpp | 56 - game/server/tfc/tfc_gameinterface.cpp | 33 - game/server/tfc/tfc_mapitems.cpp | 3131 --- game/server/tfc/tfc_mapitems.h | 405 - game/server/tfc/tfc_player.cpp | 1115 - game/server/tfc/tfc_player.h | 254 - game/server/tfc/tfc_playermove.cpp | 76 - game/server/tfc/tfc_team.cpp | 279 - game/server/tfc/tfc_team.h | 58 - game/server/tfc/tfc_timer.cpp | 117 - game/server/tfc/tfc_timer.h | 60 - game/server/trigger_area_capture.cpp | 18 +- game/server/triggers.cpp | 189 +- game/server/triggers.h | 25 +- game/server/util.cpp | 184 +- game/server/util.h | 12 +- game/server/vote_controller.cpp | 616 +- game/server/vote_controller.h | 74 +- game/server/xbox/xbox.def | 3 - game/shared/GameEventListener.h | 4 - game/shared/GameStats.cpp | 64 +- game/shared/ModelSoundsCache.cpp | 2 +- game/shared/ModelSoundsCache.h | 1 - .../Multiplayer/multiplayer_animstate.cpp | 52 +- .../Multiplayer/multiplayer_animstate.h | 8 - game/shared/SceneCache.cpp | 2 +- game/shared/SoundEmitterSystem.cpp | 18 +- game/shared/Sprite.cpp | 11 +- game/shared/SpriteTrail.h | 9 +- game/shared/achievementmgr.cpp | 10 +- game/shared/activitylist.cpp | 91 - game/shared/ai_activity.h | 99 - game/shared/animation.cpp | 83 +- game/shared/apparent_velocity_helper.h | 3 +- game/shared/base_gcmessages.proto | 1031 - game/shared/base_gcmessages_include.vpc | 22 - game/shared/base_playeranimstate.cpp | 53 +- game/shared/base_playeranimstate.h | 1 - game/shared/basecombatcharacter_shared.cpp | 17 +- game/shared/basecombatweapon_shared.cpp | 100 +- game/shared/basecombatweapon_shared.h | 57 +- game/shared/baseentity_shared.cpp | 28 +- game/shared/baseentity_shared.h | 6 +- game/shared/baseplayer_shared.cpp | 23 +- game/shared/baseprojectile.cpp | 68 - game/shared/baseprojectile.h | 26 - game/shared/beam_shared.cpp | 4 +- game/shared/cam_thirdperson.cpp | 16 +- game/shared/cam_thirdperson.h | 16 +- game/shared/choreoevent.cpp | 12 +- game/shared/choreoscene.cpp | 15 - game/shared/choreoscene.h | 2 - game/shared/collisionproperty.cpp | 18 +- game/shared/cstrike/achievements_cs.cpp | 727 - game/shared/cstrike/achievements_cs.h | 75 - .../cstrike/basecsgrenade_projectile.cpp | 346 - .../shared/cstrike/basecsgrenade_projectile.h | 88 - game/shared/cstrike/bot/bot.cpp | 109 - game/shared/cstrike/bot/bot.h | 1053 - game/shared/cstrike/bot/bot_constants.h | 40 - game/shared/cstrike/bot/bot_hide.cpp | 490 - game/shared/cstrike/bot/bot_manager.cpp | 402 - game/shared/cstrike/bot/bot_manager.h | 195 - game/shared/cstrike/bot/bot_profile.cpp | 704 - game/shared/cstrike/bot/bot_profile.h | 251 - game/shared/cstrike/bot/bot_util.cpp | 604 - game/shared/cstrike/bot/bot_util.h | 167 - game/shared/cstrike/bot/improv_locomotor.h | 57 - game/shared/cstrike/bot/nav_path.cpp | 1208 - game/shared/cstrike/bot/nav_path.h | 246 - game/shared/cstrike/bot/shared_util.cpp | 207 - game/shared/cstrike/bot/shared_util.h | 83 - .../shared/cstrike/cs_achievement_constants.h | 54 - game/shared/cstrike/cs_achievementdefs.h | 210 - game/shared/cstrike/cs_ammodef.cpp | 57 - game/shared/cstrike/cs_ammodef.h | 55 - game/shared/cstrike/cs_blackmarket.cpp | 147 - game/shared/cstrike/cs_blackmarket.h | 89 - game/shared/cstrike/cs_gamemovement.cpp | 1144 - game/shared/cstrike/cs_gamerules.cpp | 5859 ---- game/shared/cstrike/cs_gamerules.h | 537 - game/shared/cstrike/cs_gamestats_shared.cpp | 410 - game/shared/cstrike/cs_gamestats_shared.h | 824 - game/shared/cstrike/cs_player_shared.cpp | 943 - game/shared/cstrike/cs_playeranimstate.cpp | 1057 - game/shared/cstrike/cs_playeranimstate.h | 82 - game/shared/cstrike/cs_shareddefs.cpp | 67 - game/shared/cstrike/cs_shareddefs.h | 261 - game/shared/cstrike/cs_urlretrieveprices.cpp | 237 - game/shared/cstrike/cs_urlretrieveprices.h | 29 - game/shared/cstrike/cs_usermessages.cpp | 80 - game/shared/cstrike/cs_weapon_parse.cpp | 455 - game/shared/cstrike/cs_weapon_parse.h | 192 - game/shared/cstrike/flashbang_projectile.cpp | 316 - game/shared/cstrike/flashbang_projectile.h | 39 - game/shared/cstrike/fx_cs_shared.cpp | 345 - game/shared/cstrike/fx_cs_shared.h | 47 - game/shared/cstrike/hegrenade_projectile.cpp | 94 - game/shared/cstrike/hegrenade_projectile.h | 46 - game/shared/cstrike/weapon_ak47.cpp | 103 - game/shared/cstrike/weapon_aug.cpp | 160 - game/shared/cstrike/weapon_awp.cpp | 306 - game/shared/cstrike/weapon_basecsgrenade.cpp | 438 - game/shared/cstrike/weapon_basecsgrenade.h | 82 - game/shared/cstrike/weapon_c4.cpp | 1353 - game/shared/cstrike/weapon_c4.h | 221 - game/shared/cstrike/weapon_csbase.cpp | 1917 -- game/shared/cstrike/weapon_csbase.h | 289 - game/shared/cstrike/weapon_csbasegun.cpp | 218 - game/shared/cstrike/weapon_csbasegun.h | 58 - game/shared/cstrike/weapon_deagle.cpp | 235 - game/shared/cstrike/weapon_elite.cpp | 317 - game/shared/cstrike/weapon_famas.cpp | 243 - game/shared/cstrike/weapon_fiveseven.cpp | 202 - game/shared/cstrike/weapon_flashbang.cpp | 60 - game/shared/cstrike/weapon_flashbang.h | 49 - game/shared/cstrike/weapon_g3sg1.cpp | 213 - game/shared/cstrike/weapon_galil.cpp | 114 - game/shared/cstrike/weapon_glock.cpp | 369 - game/shared/cstrike/weapon_hegrenade.cpp | 67 - game/shared/cstrike/weapon_hegrenade.h | 50 - game/shared/cstrike/weapon_knife.cpp | 517 - game/shared/cstrike/weapon_knife.h | 81 - game/shared/cstrike/weapon_m249.cpp | 105 - game/shared/cstrike/weapon_m3.cpp | 293 - game/shared/cstrike/weapon_m4a1.cpp | 351 - game/shared/cstrike/weapon_mac10.cpp | 130 - game/shared/cstrike/weapon_mp5navy.cpp | 129 - game/shared/cstrike/weapon_p228.cpp | 204 - game/shared/cstrike/weapon_p90.cpp | 97 - game/shared/cstrike/weapon_scout.cpp | 220 - game/shared/cstrike/weapon_sg550.cpp | 214 - game/shared/cstrike/weapon_sg552.cpp | 170 - game/shared/cstrike/weapon_smokegrenade.cpp | 49 - game/shared/cstrike/weapon_smokegrenade.h | 52 - game/shared/cstrike/weapon_tmp.cpp | 106 - game/shared/cstrike/weapon_ump45.cpp | 132 - game/shared/cstrike/weapon_usp.cpp | 395 - game/shared/cstrike/weapon_xm1014.cpp | 304 - game/shared/debugoverlay_shared.cpp | 5 +- game/shared/decals.cpp | 2 +- game/shared/dod/achievements_dod.cpp | 905 - game/shared/dod/dod_gamemovement.cpp | 1405 - game/shared/dod/dod_gamerules.cpp | 5595 ---- game/shared/dod/dod_gamerules.h | 526 - game/shared/dod/dod_player_shared.cpp | 1396 - game/shared/dod/dod_player_shared.h | 285 - game/shared/dod/dod_playeranimstate.cpp | 1454 - game/shared/dod/dod_playeranimstate.h | 62 - .../shared/dod/dod_playerclass_info_parse.cpp | 163 - game/shared/dod/dod_playerclass_info_parse.h | 55 - game/shared/dod/dod_round_timer.cpp | 183 - game/shared/dod/dod_round_timer.h | 67 - game/shared/dod/dod_shareddefs.cpp | 276 - game/shared/dod/dod_shareddefs.h | 691 - game/shared/dod/dod_usermessages.cpp | 65 - game/shared/dod/dod_viewmodel.cpp | 151 - game/shared/dod/dod_viewmodel.h | 60 - game/shared/dod/dod_weapon_parse.cpp | 195 - game/shared/dod/dod_weapon_parse.h | 103 - game/shared/dod/fx_dod_shared.cpp | 370 - game/shared/dod/fx_dod_shared.h | 44 - game/shared/dod/weapon_30cal.cpp | 423 - game/shared/dod/weapon_amerknife.cpp | 77 - game/shared/dod/weapon_bar.cpp | 84 - game/shared/dod/weapon_bazooka.cpp | 104 - game/shared/dod/weapon_c96.cpp | 131 - game/shared/dod/weapon_colt.cpp | 128 - game/shared/dod/weapon_dodbase.cpp | 1416 - game/shared/dod/weapon_dodbase.h | 403 - game/shared/dod/weapon_dodbasebomb.cpp | 375 - game/shared/dod/weapon_dodbasebomb.h | 87 - game/shared/dod/weapon_dodbasegrenade.cpp | 474 - game/shared/dod/weapon_dodbasegrenade.h | 90 - game/shared/dod/weapon_dodbasegun.cpp | 252 - game/shared/dod/weapon_dodbasegun.h | 83 - game/shared/dod/weapon_dodbasemelee.cpp | 237 - game/shared/dod/weapon_dodbasemelee.h | 57 - game/shared/dod/weapon_dodbaserpg.cpp | 345 - game/shared/dod/weapon_dodbaserpg.h | 88 - game/shared/dod/weapon_dodbipodgun.cpp | 782 - game/shared/dod/weapon_dodbipodgun.h | 92 - game/shared/dod/weapon_dodfireselect.cpp | 211 - game/shared/dod/weapon_dodfireselect.h | 73 - game/shared/dod/weapon_dodfullauto.cpp | 32 - game/shared/dod/weapon_dodfullauto.h | 36 - game/shared/dod/weapon_dodfullauto_punch.cpp | 84 - game/shared/dod/weapon_dodfullauto_punch.h | 34 - game/shared/dod/weapon_dodsemiauto.cpp | 37 - game/shared/dod/weapon_dodsemiauto.h | 40 - game/shared/dod/weapon_dodsniper.cpp | 414 - game/shared/dod/weapon_dodsniper.h | 111 - .../dod/weapon_explodinghandgrenade.cpp | 52 - .../dod/weapon_explodingstickgrenade.cpp | 54 - game/shared/dod/weapon_garand.cpp | 203 - game/shared/dod/weapon_gerknife.cpp | 56 - game/shared/dod/weapon_greasegun.cpp | 64 - game/shared/dod/weapon_handgrenade.cpp | 49 - game/shared/dod/weapon_k98.cpp | 140 - game/shared/dod/weapon_k98_scoped.cpp | 156 - game/shared/dod/weapon_m1carbine.cpp | 76 - game/shared/dod/weapon_mg34.cpp | 207 - game/shared/dod/weapon_mg42.cpp | 843 - game/shared/dod/weapon_mg42.h | 108 - game/shared/dod/weapon_mp40.cpp | 94 - game/shared/dod/weapon_mp44.cpp | 87 - game/shared/dod/weapon_p38.cpp | 115 - game/shared/dod/weapon_pschreck.cpp | 102 - game/shared/dod/weapon_riflegrenade.cpp | 233 - game/shared/dod/weapon_riflegrenade.h | 48 - game/shared/dod/weapon_riflegrenade_ger.cpp | 91 - .../dod/weapon_riflegrenade_ger_live.cpp | 56 - game/shared/dod/weapon_riflegrenade_us.cpp | 91 - .../dod/weapon_riflegrenade_us_live.cpp | 56 - game/shared/dod/weapon_smokegrenade_ger.cpp | 55 - game/shared/dod/weapon_smokegrenade_us.cpp | 51 - game/shared/dod/weapon_spade.cpp | 71 - game/shared/dod/weapon_spring.cpp | 156 - game/shared/dod/weapon_stickgrenade.cpp | 82 - game/shared/dod/weapon_thompson.cpp | 81 - game/shared/econ/attribute_manager.cpp | 881 - game/shared/econ/attribute_manager.h | 301 - game/shared/econ/econ_claimcode.cpp | 126 - game/shared/econ/econ_claimcode.h | 40 - game/shared/econ/econ_contribution.cpp | 64 - game/shared/econ/econ_contribution.h | 45 - game/shared/econ/econ_dynamic_recipe.cpp | 250 - game/shared/econ/econ_dynamic_recipe.h | 76 - game/shared/econ/econ_entity.cpp | 2078 -- game/shared/econ/econ_entity.h | 229 - game/shared/econ/econ_entity_creation.cpp | 180 - game/shared/econ/econ_entity_creation.h | 50 - game/shared/econ/econ_experiment.cpp | 19 - game/shared/econ/econ_experiment.h | 27 - game/shared/econ/econ_game_account.cpp | 17 - game/shared/econ/econ_game_account.h | 57 - game/shared/econ/econ_game_account_client.cpp | 18 - game/shared/econ/econ_game_account_client.h | 29 - game/shared/econ/econ_game_account_server.cpp | 40 - game/shared/econ/econ_game_account_server.h | 110 - game/shared/econ/econ_gcmessages.h | 345 - game/shared/econ/econ_gcmessages.proto | 644 - game/shared/econ/econ_holidays.cpp | 415 - game/shared/econ/econ_holidays.h | 18 - game/shared/econ/econ_item.cpp | 2765 -- game/shared/econ/econ_item.h | 864 - game/shared/econ/econ_item_constants.cpp | 970 - game/shared/econ/econ_item_constants.h | 965 - game/shared/econ/econ_item_description.cpp | 4146 --- game/shared/econ/econ_item_description.h | 536 - game/shared/econ/econ_item_factory.cpp | 331 - game/shared/econ/econ_item_factory.h | 75 - game/shared/econ/econ_item_interface.cpp | 412 - game/shared/econ/econ_item_interface.h | 546 - game/shared/econ/econ_item_inventory.cpp | 2340 -- game/shared/econ/econ_item_inventory.h | 472 - game/shared/econ/econ_item_preset.cpp | 338 - game/shared/econ/econ_item_preset.h | 102 - game/shared/econ/econ_item_schema.cpp | 9705 ------- game/shared/econ/econ_item_schema.h | 3374 --- game/shared/econ/econ_item_system.cpp | 694 - game/shared/econ/econ_item_system.h | 86 - game/shared/econ/econ_item_tools.cpp | 1777 -- game/shared/econ/econ_item_tools.h | 1043 - game/shared/econ/econ_item_view.cpp | 1971 -- game/shared/econ/econ_item_view.h | 455 - game/shared/econ/econ_quests.cpp | 71 - game/shared/econ/econ_quests.h | 22 - game/shared/econ/econ_store.cpp | 1672 -- game/shared/econ/econ_store.h | 621 - game/shared/econ/econ_storecategory.cpp | 267 - game/shared/econ/econ_storecategory.h | 110 - game/shared/econ/econ_wearable.cpp | 860 - game/shared/econ/econ_wearable.h | 138 - game/shared/econ/game_item_schema.h | 49 - game/shared/econ/ihasattributes.h | 46 - game/shared/econ/item_selection_criteria.cpp | 614 - game/shared/econ/item_selection_criteria.h | 290 - game/shared/econ/localization_provider.cpp | 199 - game/shared/econ/localization_provider.h | 103 - game/shared/econ_gcmessages_include.vpc | 22 - game/shared/effect_dispatch_data.cpp | 2 +- game/shared/eventlist.cpp | 6 - game/shared/eventlist.h | 7 - game/shared/expressionsample.h | 1 - game/shared/func_ladder.cpp | 6 +- game/shared/gamemovement.cpp | 10 +- game/shared/gamerules.h | 6 +- game/shared/gc_clientsystem.cpp | 551 - game/shared/gc_clientsystem.h | 111 - game/shared/gc_replicated_convars.cpp | 65 - game/shared/gcschema_portal.vpc | 40 - .../hl1/hl1_basecombatweapon_shared.cpp | 230 - game/shared/hl1/hl1_basecombatweapon_shared.h | 50 - game/shared/hl1/hl1_gamemovement.cpp | 305 - game/shared/hl1/hl1_gamemovement.h | 42 - game/shared/hl1/hl1_gamerules.cpp | 741 - game/shared/hl1/hl1_gamerules.h | 65 - game/shared/hl1/hl1_player_shared.cpp | 373 - game/shared/hl1/hl1_player_shared.h | 53 - game/shared/hl1/hl1_shareddefs.h | 20 - game/shared/hl1/hl1_usermessages.cpp | 42 - .../hl1/hl1mp_basecombatweapon_shared.cpp | 135 - .../hl1/hl1mp_basecombatweapon_shared.h | 42 - game/shared/hl1/hl1mp_gamerules.cpp | 739 - game/shared/hl1/hl1mp_gamerules.h | 91 - game/shared/hl1/hl1mp_weapon_357.cpp | 289 - game/shared/hl1/hl1mp_weapon_crossbow.cpp | 648 - game/shared/hl1/hl1mp_weapon_egon.cpp | 529 - game/shared/hl1/hl1mp_weapon_gauss.cpp | 719 - game/shared/hl1/hl1mp_weapon_glock.cpp | 205 - game/shared/hl1/hl1mp_weapon_handgrenade.cpp | 456 - game/shared/hl1/hl1mp_weapon_hornetgun.cpp | 339 - game/shared/hl1/hl1mp_weapon_mp5.cpp | 237 - game/shared/hl1/hl1mp_weapon_mp5.h | 53 - game/shared/hl1/hl1mp_weapon_rpg.cpp | 1080 - game/shared/hl1/hl1mp_weapon_rpg.h | 135 - game/shared/hl1/hl1mp_weapon_sachel.cpp | 600 - game/shared/hl1/hl1mp_weapon_satchel.h | 107 - game/shared/hl1/hl1mp_weapon_shotgun.cpp | 417 - game/shared/igamemovement.h | 1 - game/shared/igamesystem.cpp | 1 - game/shared/lobby.cpp | 23 - game/shared/lobby.h | 52 - game/shared/mapentities_shared.cpp | 6 +- game/shared/motd.cpp | 281 - game/shared/motd.h | 77 - game/shared/mp_shareddefs.cpp | 12 - game/shared/mp_shareddefs.h | 12 - game/shared/multiplay_gamerules.cpp | 151 +- game/shared/multiplay_gamerules.h | 10 +- game/shared/obstacle_pushaway.cpp | 2 +- game/shared/particle_parse.cpp | 35 +- game/shared/particle_property.cpp | 14 +- game/shared/particle_property.h | 2 +- game/shared/particlesystemquery.cpp | 10 +- game/shared/party.cpp | 23 - game/shared/party.h | 51 - game/shared/physics_saverestore.h | 4 +- game/shared/physics_shared.cpp | 4 +- game/shared/playerclass_info_parse.cpp | 18 +- game/shared/playergroup.cpp | 12 - game/shared/playergroup.h | 81 - game/shared/playergroupmanager.cpp | 849 - game/shared/playergroupmanager.h | 142 - game/shared/portal/PortalSimulation.cpp | 3322 --- game/shared/portal/PortalSimulation.h | 481 - .../portal/StaticCollisionPolyhedronCache.cpp | 485 - .../portal/StaticCollisionPolyhedronCache.h | 52 - game/shared/portal/achievements_portal.cpp | 547 - .../portal/env_lightrail_endpoint_shared.h | 69 - .../portal/env_portal_path_track_shared.h | 79 - .../portal/portal_collideable_enumerator.cpp | 103 - .../portal/portal_collideable_enumerator.h | 41 - game/shared/portal/portal_game_account.h | 21 - .../portal/portal_game_account_client.h | 25 - game/shared/portal/portal_gamemovement.cpp | 752 - game/shared/portal/portal_gamerules.cpp | 1284 - game/shared/portal/portal_gamerules.h | 116 - game/shared/portal/portal_gcmessages.cpp | 28 - game/shared/portal/portal_gcmessages.h | 28 - game/shared/portal/portal_gcschema.cpp | 78 - game/shared/portal/portal_gcschema.h | 80 - game/shared/portal/portal_gcschema.sch | 38 - game/shared/portal/portal_mp_gamerules.cpp | 1283 - game/shared/portal/portal_mp_gamerules.h | 173 - game/shared/portal/portal_player_shared.cpp | 926 - game/shared/portal/portal_player_shared.h | 38 - game/shared/portal/portal_playeranimstate.cpp | 310 - game/shared/portal/portal_playeranimstate.h | 85 - game/shared/portal/portal_shareddefs.cpp | 13 - game/shared/portal/portal_shareddefs.h | 79 - game/shared/portal/portal_usermessages.cpp | 64 - game/shared/portal/portal_util_shared.cpp | 1774 -- game/shared/portal/portal_util_shared.h | 103 - game/shared/portal/portal_weapon_parse.cpp | 32 - game/shared/portal/portal_weapon_parse.h | 35 - game/shared/portal/prop_portal_shared.cpp | 80 - game/shared/portal/prop_portal_shared.h | 49 - game/shared/portal/weapon_portalbase.cpp | 442 - game/shared/portal/weapon_portalbase.h | 132 - .../portal/weapon_portalbasecombatweapon.cpp | 422 - .../portal/weapon_portalbasecombatweapon.h | 69 - .../shared/portal/weapon_portalgun_shared.cpp | 456 - game/shared/portal/weapon_portalgun_shared.h | 42 - game/shared/predictioncopy.cpp | 4 +- game/shared/props_shared.cpp | 86 +- game/shared/props_shared.h | 3 - game/shared/ragdoll_shared.cpp | 34 +- game/shared/ragdoll_shared.h | 2 +- game/shared/replay_gamestats_shared.cpp | 124 - game/shared/replay_gamestats_shared.h | 35 - game/shared/sceneimage.cpp | 6 +- game/shared/schema_cstrike.vpc | 40 - game/shared/schema_tf.vpc | 54 - game/shared/schemainitutils.h | 40 - game/shared/shareddefs.h | 9 +- game/shared/steamworks_gamestats.cpp | 1154 - game/shared/steamworks_gamestats.h | 193 - game/shared/takedamageinfo.cpp | 16 - game/shared/takedamageinfo.h | 40 +- game/shared/teamplay_gamerules.h | 2 +- game/shared/teamplay_round_timer.cpp | 140 +- game/shared/teamplay_round_timer.h | 4 +- game/shared/teamplayroundbased_gamerules.cpp | 936 +- game/shared/teamplayroundbased_gamerules.h | 134 +- game/shared/tf/achievements_tf.cpp | 1495 -- game/shared/tf/achievements_tf.h | 97 - game/shared/tf/achievements_tf_demoman.cpp | 1885 -- game/shared/tf/achievements_tf_engineer.cpp | 1099 - game/shared/tf/achievements_tf_halloween.cpp | 593 - game/shared/tf/achievements_tf_heavy.cpp | 1217 - game/shared/tf/achievements_tf_maps.cpp | 1455 - game/shared/tf/achievements_tf_medic.cpp | 1824 -- game/shared/tf/achievements_tf_mvm.cpp | 1798 -- game/shared/tf/achievements_tf_pyro.cpp | 1054 - game/shared/tf/achievements_tf_replay.cpp | 187 - game/shared/tf/achievements_tf_scout.cpp | 1732 -- game/shared/tf/achievements_tf_sniper.cpp | 1448 - game/shared/tf/achievements_tf_soldier.cpp | 1890 -- game/shared/tf/achievements_tf_spy.cpp | 1773 -- game/shared/tf/baseobject_shared.cpp | 723 - game/shared/tf/baseobject_shared.h | 43 - game/shared/tf/entity_bonuspack.cpp | 188 - game/shared/tf/entity_bonuspack.h | 69 - game/shared/tf/entity_capture_flag.cpp | 3100 --- game/shared/tf/entity_capture_flag.h | 453 - game/shared/tf/entity_halloween_pickup.cpp | 760 - game/shared/tf/entity_halloween_pickup.h | 231 - .../eyeball_boss/teleport_vortex.cpp | 611 - .../halloween/eyeball_boss/teleport_vortex.h | 97 - .../tf/halloween/tf_weapon_spellbook.cpp | 3547 --- .../shared/tf/halloween/tf_weapon_spellbook.h | 224 - game/shared/tf/ihasbuildpoints.h | 54 - game/shared/tf/passtime_convars.cpp | 77 - game/shared/tf/passtime_convars.h | 86 - game/shared/tf/passtime_game_events.cpp | 249 - game/shared/tf/passtime_game_events.h | 119 - game/shared/tf/quest_objective_manager.cpp | 251 - game/shared/tf/quest_objective_manager.h | 156 - game/shared/tf/quest_objective_trackers.cpp | 550 - game/shared/tf/shared_object_tracker.cpp | 566 - game/shared/tf/shared_object_tracker.h | 172 - game/shared/tf/tf_classdata.cpp | 281 - game/shared/tf/tf_classdata.h | 103 - game/shared/tf/tf_coach_rating.cpp | 20 - game/shared/tf/tf_coach_rating.h | 36 - game/shared/tf/tf_condition.cpp | 397 - game/shared/tf/tf_condition.h | 111 - game/shared/tf/tf_dropped_weapon.cpp | 649 - game/shared/tf/tf_dropped_weapon.h | 102 - game/shared/tf/tf_duckleaderboard.cpp | 343 - game/shared/tf/tf_duckleaderboard.h | 107 - game/shared/tf/tf_duel_summary.cpp | 90 - game/shared/tf/tf_duel_summary.h | 64 - game/shared/tf/tf_fx_shared.cpp | 368 - game/shared/tf/tf_fx_shared.h | 31 - game/shared/tf/tf_gamemovement.cpp | 3558 --- game/shared/tf/tf_gamerules.cpp | 21410 --------------- game/shared/tf/tf_gamerules.h | 1841 -- game/shared/tf/tf_gamestats_shared.cpp | 637 - game/shared/tf/tf_gamestats_shared.h | 706 - game/shared/tf/tf_gc_shared.h | 162 - game/shared/tf/tf_gcmessages.cpp | 34 - game/shared/tf/tf_gcmessages.h | 162 - game/shared/tf/tf_gcmessages.proto | 2399 -- game/shared/tf/tf_gcmessages_include.vpc | 30 - game/shared/tf/tf_generic_bomb.cpp | 251 - game/shared/tf/tf_generic_bomb.h | 69 - game/shared/tf/tf_halloween_souls_pickup.cpp | 229 - game/shared/tf/tf_halloween_souls_pickup.h | 62 - game/shared/tf/tf_item.cpp | 110 - game/shared/tf/tf_item.h | 48 - game/shared/tf/tf_item_constants.h | 204 - game/shared/tf/tf_item_inventory.cpp | 1819 -- game/shared/tf/tf_item_inventory.h | 304 - game/shared/tf/tf_item_powerup_bottle.cpp | 786 - game/shared/tf/tf_item_powerup_bottle.h | 131 - game/shared/tf/tf_item_schema.cpp | 3219 --- game/shared/tf/tf_item_schema.h | 946 - game/shared/tf/tf_item_system.cpp | 41 - game/shared/tf/tf_item_system.h | 40 - game/shared/tf/tf_item_tools.h | 34 - game/shared/tf/tf_item_wearable.cpp | 789 - game/shared/tf/tf_item_wearable.h | 113 - game/shared/tf/tf_ladder_data.cpp | 519 - game/shared/tf/tf_ladder_data.h | 81 - game/shared/tf/tf_lobby_server.cpp | 73 - game/shared/tf/tf_lobby_server.h | 55 - game/shared/tf/tf_logic_halloween_2014.cpp | 1288 - game/shared/tf/tf_logic_halloween_2014.h | 286 - .../shared/tf/tf_logic_player_destruction.cpp | 468 - game/shared/tf/tf_logic_player_destruction.h | 146 - game/shared/tf/tf_logic_robot_destruction.cpp | 1614 -- game/shared/tf/tf_logic_robot_destruction.h | 319 - game/shared/tf/tf_mann_vs_machine_stats.cpp | 1689 -- game/shared/tf/tf_mann_vs_machine_stats.h | 425 - game/shared/tf/tf_mapinfo.cpp | 849 - game/shared/tf/tf_mapinfo.h | 127 - game/shared/tf/tf_match_description.cpp | 1783 -- game/shared/tf/tf_match_description.h | 258 - game/shared/tf/tf_matchmaking_scoring.h | 205 - game/shared/tf/tf_matchmaking_shared.cpp | 330 - game/shared/tf/tf_matchmaking_shared.h | 351 - game/shared/tf/tf_notification.cpp | 176 - game/shared/tf/tf_notification.h | 62 - game/shared/tf/tf_obj_baseupgrade_shared.cpp | 50 - game/shared/tf/tf_obj_baseupgrade_shared.h | 41 - game/shared/tf/tf_party.cpp | 1096 - game/shared/tf/tf_party.h | 192 - game/shared/tf/tf_player_info.cpp | 18 - game/shared/tf/tf_player_info.h | 29 - game/shared/tf/tf_player_shared.cpp | 14162 ---------- game/shared/tf/tf_player_shared.h | 1297 - game/shared/tf/tf_playeranimstate.cpp | 1445 - game/shared/tf/tf_playeranimstate.h | 87 - game/shared/tf/tf_playerclass_info_parse.cpp | 13 - game/shared/tf/tf_playerclass_shared.cpp | 228 - game/shared/tf/tf_playerclass_shared.h | 103 - game/shared/tf/tf_projectile_base.cpp | 495 - game/shared/tf/tf_projectile_base.h | 142 - game/shared/tf/tf_projectile_energy_ring.cpp | 509 - game/shared/tf/tf_projectile_energy_ring.h | 82 - game/shared/tf/tf_projectile_nail.cpp | 254 - game/shared/tf/tf_projectile_nail.h | 51 - game/shared/tf/tf_pumpkin_bomb.cpp | 291 - game/shared/tf/tf_pumpkin_bomb.h | 65 - game/shared/tf/tf_quest_editor_panel.cpp | 2455 -- game/shared/tf/tf_quest_editor_panel.h | 520 - game/shared/tf/tf_quest_restriction.cpp | 2700 -- game/shared/tf/tf_quest_restriction.h | 164 - game/shared/tf/tf_quickplay_shared.cpp | 66 - game/shared/tf/tf_quickplay_shared.h | 81 - game/shared/tf/tf_rating_data.cpp | 217 - game/shared/tf/tf_rating_data.h | 83 - game/shared/tf/tf_revive.cpp | 461 - game/shared/tf/tf_revive.h | 93 - game/shared/tf/tf_robot_destruction_robot.cpp | 1313 - game/shared/tf/tf_robot_destruction_robot.h | 437 - game/shared/tf/tf_shareddefs.cpp | 2011 -- game/shared/tf/tf_shareddefs.h | 2815 -- game/shared/tf/tf_survey_questions.cpp | 280 - game/shared/tf/tf_survey_questions.h | 158 - game/shared/tf/tf_target_dummy.cpp | 239 - game/shared/tf/tf_target_dummy.h | 45 - game/shared/tf/tf_upgrades_shared.cpp | 286 - game/shared/tf/tf_upgrades_shared.h | 57 - game/shared/tf/tf_usermessages.cpp | 134 - game/shared/tf/tf_viewmodel.cpp | 571 - game/shared/tf/tf_viewmodel.h | 79 - game/shared/tf/tf_wardata.cpp | 559 - game/shared/tf/tf_wardata.h | 130 - game/shared/tf/tf_weapon_bat.cpp | 1294 - game/shared/tf/tf_weapon_bat.h | 242 - game/shared/tf/tf_weapon_bonesaw.cpp | 191 - game/shared/tf/tf_weapon_bonesaw.h | 81 - game/shared/tf/tf_weapon_boomerang.cpp | 44 - game/shared/tf/tf_weapon_boomerang.h | 39 - game/shared/tf/tf_weapon_bottle.cpp | 286 - game/shared/tf/tf_weapon_bottle.h | 83 - game/shared/tf/tf_weapon_buff_item.cpp | 498 - game/shared/tf/tf_weapon_buff_item.h | 106 - game/shared/tf/tf_weapon_club.cpp | 44 - game/shared/tf/tf_weapon_club.h | 39 - game/shared/tf/tf_weapon_compound_bow.cpp | 685 - game/shared/tf/tf_weapon_compound_bow.h | 117 - game/shared/tf/tf_weapon_crowbar.cpp | 44 - game/shared/tf/tf_weapon_crowbar.h | 39 - game/shared/tf/tf_weapon_decoy.cpp | 68 - game/shared/tf/tf_weapon_decoy.h | 52 - game/shared/tf/tf_weapon_fireaxe.cpp | 23 - game/shared/tf/tf_weapon_fireaxe.h | 39 - game/shared/tf/tf_weapon_fists.cpp | 235 - game/shared/tf/tf_weapon_fists.h | 69 - game/shared/tf/tf_weapon_flag.cpp | 82 - game/shared/tf/tf_weapon_flag.h | 43 - game/shared/tf/tf_weapon_flamethrower.cpp | 3100 --- game/shared/tf/tf_weapon_flamethrower.h | 327 - game/shared/tf/tf_weapon_flaregun.cpp | 619 - game/shared/tf/tf_weapon_flaregun.h | 165 - game/shared/tf/tf_weapon_grapplinghook.cpp | 858 - game/shared/tf/tf_weapon_grapplinghook.h | 135 - game/shared/tf/tf_weapon_grenade_caltrop.cpp | 220 - game/shared/tf/tf_weapon_grenade_caltrop.h | 86 - .../tf/tf_weapon_grenade_concussion.cpp | 213 - game/shared/tf/tf_weapon_grenade_concussion.h | 82 - game/shared/tf/tf_weapon_grenade_emp.cpp | 231 - game/shared/tf/tf_weapon_grenade_emp.h | 85 - game/shared/tf/tf_weapon_grenade_gas.cpp | 260 - game/shared/tf/tf_weapon_grenade_gas.h | 119 - game/shared/tf/tf_weapon_grenade_heal.cpp | 216 - game/shared/tf/tf_weapon_grenade_heal.h | 85 - game/shared/tf/tf_weapon_grenade_mirv.cpp | 277 - game/shared/tf/tf_weapon_grenade_mirv.h | 114 - game/shared/tf/tf_weapon_grenade_nail.cpp | 316 - game/shared/tf/tf_weapon_grenade_nail.h | 112 - game/shared/tf/tf_weapon_grenade_napalm.cpp | 140 - game/shared/tf/tf_weapon_grenade_napalm.h | 77 - game/shared/tf/tf_weapon_grenade_normal.cpp | 136 - game/shared/tf/tf_weapon_grenade_normal.h | 78 - game/shared/tf/tf_weapon_grenade_pipebomb.cpp | 1402 - game/shared/tf/tf_weapon_grenade_pipebomb.h | 159 - .../tf/tf_weapon_grenade_smoke_bomb.cpp | 95 - game/shared/tf/tf_weapon_grenade_smoke_bomb.h | 52 - game/shared/tf/tf_weapon_grenadelauncher.cpp | 718 - game/shared/tf/tf_weapon_grenadelauncher.h | 142 - game/shared/tf/tf_weapon_invis.cpp | 346 - game/shared/tf/tf_weapon_invis.h | 88 - game/shared/tf/tf_weapon_jar.cpp | 1155 - game/shared/tf/tf_weapon_jar.h | 258 - game/shared/tf/tf_weapon_knife.cpp | 691 - game/shared/tf/tf_weapon_knife.h | 115 - game/shared/tf/tf_weapon_laser_pointer.cpp | 462 - game/shared/tf/tf_weapon_laser_pointer.h | 98 - game/shared/tf/tf_weapon_lunchbox.cpp | 430 - game/shared/tf/tf_weapon_lunchbox.h | 108 - game/shared/tf/tf_weapon_mechanical_arm.cpp | 537 - game/shared/tf/tf_weapon_mechanical_arm.h | 66 - game/shared/tf/tf_weapon_medigun.cpp | 3001 --- game/shared/tf/tf_weapon_medigun.h | 299 - game/shared/tf/tf_weapon_minigun.cpp | 1496 -- game/shared/tf/tf_weapon_minigun.h | 206 - game/shared/tf/tf_weapon_nailgun.cpp | 32 - game/shared/tf/tf_weapon_nailgun.h | 45 - game/shared/tf/tf_weapon_parachute.cpp | 128 - game/shared/tf/tf_weapon_parachute.h | 74 - game/shared/tf/tf_weapon_parse.cpp | 231 - game/shared/tf/tf_weapon_parse.h | 111 - game/shared/tf/tf_weapon_particle_cannon.cpp | 499 - game/shared/tf/tf_weapon_particle_cannon.h | 107 - game/shared/tf/tf_weapon_passtime_gun.cpp | 1107 - game/shared/tf/tf_weapon_passtime_gun.h | 150 - game/shared/tf/tf_weapon_pda.cpp | 542 - game/shared/tf/tf_weapon_pda.h | 192 - game/shared/tf/tf_weapon_pipebomblauncher.cpp | 643 - game/shared/tf/tf_weapon_pipebomblauncher.h | 131 - game/shared/tf/tf_weapon_pistol.cpp | 259 - game/shared/tf/tf_weapon_pistol.h | 104 - game/shared/tf/tf_weapon_raygun.cpp | 255 - game/shared/tf/tf_weapon_raygun.h | 104 - game/shared/tf/tf_weapon_raygun_revenge.cpp | 221 - game/shared/tf/tf_weapon_raygun_revenge.h | 94 - game/shared/tf/tf_weapon_revolver.cpp | 348 - game/shared/tf/tf_weapon_revolver.h | 86 - game/shared/tf/tf_weapon_rocketlauncher.cpp | 816 - game/shared/tf/tf_weapon_rocketlauncher.h | 196 - game/shared/tf/tf_weapon_rocketpack.cpp | 166 - game/shared/tf/tf_weapon_rocketpack.h | 51 - game/shared/tf/tf_weapon_shotgun.cpp | 581 - game/shared/tf/tf_weapon_shotgun.h | 197 - game/shared/tf/tf_weapon_shovel.cpp | 220 - game/shared/tf/tf_weapon_shovel.h | 67 - game/shared/tf/tf_weapon_smg.cpp | 197 - game/shared/tf/tf_weapon_smg.h | 93 - game/shared/tf/tf_weapon_sniperrifle.cpp | 2271 -- game/shared/tf/tf_weapon_sniperrifle.h | 305 - game/shared/tf/tf_weapon_sword.cpp | 617 - game/shared/tf/tf_weapon_sword.h | 143 - game/shared/tf/tf_weapon_syringegun.cpp | 122 - game/shared/tf/tf_weapon_syringegun.h | 60 - game/shared/tf/tf_weapon_throwable.cpp | 1234 - game/shared/tf/tf_weapon_throwable.h | 470 - game/shared/tf/tf_weapon_tranq.cpp | 41 - game/shared/tf/tf_weapon_tranq.h | 45 - game/shared/tf/tf_weapon_wrench.cpp | 579 - game/shared/tf/tf_weapon_wrench.h | 111 - game/shared/tf/tf_weaponbase.cpp | 6558 ----- game/shared/tf/tf_weaponbase.h | 750 - game/shared/tf/tf_weaponbase_grenade.cpp | 377 - game/shared/tf/tf_weaponbase_grenade.h | 78 - game/shared/tf/tf_weaponbase_grenadeproj.cpp | 861 - game/shared/tf/tf_weaponbase_grenadeproj.h | 158 - game/shared/tf/tf_weaponbase_gun.cpp | 1133 - game/shared/tf/tf_weaponbase_gun.h | 111 - game/shared/tf/tf_weaponbase_melee.cpp | 1139 - game/shared/tf/tf_weaponbase_melee.h | 105 - .../tf/tf_weaponbase_merasmus_grenade.cpp | 53 - .../tf/tf_weaponbase_merasmus_grenade.h | 45 - game/shared/tf/tf_weaponbase_rocket.cpp | 730 - game/shared/tf/tf_weaponbase_rocket.h | 152 - .../shared/tf/tf_wearable_item_demoshield.cpp | 278 - game/shared/tf/tf_wearable_item_demoshield.h | 67 - game/shared/tf/tf_wearable_levelable_item.cpp | 64 - game/shared/tf/tf_wearable_levelable_item.h | 51 - game/shared/tf/tf_wheel_of_doom.cpp | 1117 - game/shared/tf/tf_wheel_of_doom.h | 368 - game/shared/tf/tf_xp_source.cpp | 92 - game/shared/tf/tf_xp_source.h | 41 - game/shared/tf/trigger_catapult_shared.cpp | 572 - game/shared/tf2/baseobject_shared.cpp | 583 - game/shared/tf2/baseobject_shared.h | 49 - game/shared/tf2/basetfcombatweapon_shared.cpp | 497 - game/shared/tf2/basetfcombatweapon_shared.h | 152 - game/shared/tf2/basetfplayer_shared.cpp | 825 - game/shared/tf2/basetfplayer_shared.h | 22 - game/shared/tf2/basetfvehicle.cpp | 1179 - game/shared/tf2/basetfvehicle.h | 272 - game/shared/tf2/env_laserdesignation.cpp | 328 - game/shared/tf2/env_laserdesignation.h | 80 - game/shared/tf2/gasoline_shared.h | 40 - game/shared/tf2/grenade_antipersonnel.cpp | 211 - game/shared/tf2/grenade_antipersonnel.h | 50 - game/shared/tf2/grenade_base_empable.cpp | 89 - game/shared/tf2/grenade_base_empable.h | 50 - game/shared/tf2/grenade_emp.cpp | 343 - game/shared/tf2/grenade_emp.h | 82 - game/shared/tf2/grenade_limpetmine.cpp | 406 - game/shared/tf2/grenade_limpetmine.h | 70 - game/shared/tf2/grenade_objectsapper.cpp | 211 - game/shared/tf2/grenade_objectsapper.h | 50 - game/shared/tf2/grenade_rocket.cpp | 176 - game/shared/tf2/grenade_rocket.h | 60 - game/shared/tf2/grenade_stickybomb.cpp | 129 - game/shared/tf2/ihasbuildpoints.h | 60 - game/shared/tf2/plasmaprojectile.cpp | 843 - game/shared/tf2/plasmaprojectile.h | 245 - game/shared/tf2/plasmaprojectile_shared.cpp | 72 - game/shared/tf2/plasmaprojectile_shared.h | 48 - game/shared/tf2/techtree.cpp | 1173 - game/shared/tf2/techtree.h | 320 - game/shared/tf2/techtree_parse.cpp | 183 - game/shared/tf2/tf_gamemovement.cpp | 2149 -- game/shared/tf2/tf_gamemovement.h | 126 - game/shared/tf2/tf_gamemovement_chooser.cpp | 76 - game/shared/tf2/tf_gamemovement_chooser.h | 69 - game/shared/tf2/tf_gamemovement_commando.cpp | 424 - game/shared/tf2/tf_gamemovement_commando.h | 64 - game/shared/tf2/tf_gamemovement_defender.cpp | 65 - game/shared/tf2/tf_gamemovement_defender.h | 50 - game/shared/tf2/tf_gamemovement_escort.cpp | 65 - game/shared/tf2/tf_gamemovement_escort.h | 50 - .../tf2/tf_gamemovement_infiltrator.cpp | 62 - game/shared/tf2/tf_gamemovement_infiltrator.h | 50 - game/shared/tf2/tf_gamemovement_medic.cpp | 62 - game/shared/tf2/tf_gamemovement_medic.h | 50 - game/shared/tf2/tf_gamemovement_pyro.cpp | 63 - game/shared/tf2/tf_gamemovement_pyro.h | 50 - game/shared/tf2/tf_gamemovement_recon.cpp | 595 - game/shared/tf2/tf_gamemovement_recon.h | 73 - game/shared/tf2/tf_gamemovement_sapper.cpp | 62 - game/shared/tf2/tf_gamemovement_sapper.h | 50 - game/shared/tf2/tf_gamemovement_sniper.cpp | 62 - game/shared/tf2/tf_gamemovement_sniper.h | 50 - game/shared/tf2/tf_gamemovement_support.cpp | 62 - game/shared/tf2/tf_gamemovement_support.h | 50 - game/shared/tf2/tf_gamerules.cpp | 2242 -- game/shared/tf2/tf_gamerules.h | 142 - game/shared/tf2/tf_hints.h | 34 - game/shared/tf2/tf_movedata.h | 71 - game/shared/tf2/tf_obj_base_manned_gun.cpp | 680 - game/shared/tf2/tf_obj_base_manned_gun.h | 169 - .../tf2/tf_obj_basedrivergun_shared.cpp | 92 - game/shared/tf2/tf_obj_basedrivergun_shared.h | 64 - game/shared/tf2/tf_obj_baseupgrade_shared.cpp | 58 - game/shared/tf2/tf_obj_baseupgrade_shared.h | 41 - .../tf2/tf_obj_driver_machinegun_shared.cpp | 219 - .../tf2/tf_obj_driver_machinegun_shared.h | 62 - game/shared/tf2/tf_obj_manned_plasmagun.cpp | 304 - game/shared/tf2/tf_obj_manned_plasmagun.h | 88 - .../tf2/tf_obj_manned_plasmagun_shared.cpp | 117 - .../tf2/tf_obj_manned_plasmagun_shared.h | 50 - game/shared/tf2/tf_playeranimstate.h | 76 - game/shared/tf2/tf_reconvars.cpp | 64 - game/shared/tf2/tf_reconvars.h | 31 - game/shared/tf2/tf_shareddefs.cpp | 605 - game/shared/tf2/tf_shareddefs.h | 663 - game/shared/tf2/tf_shield_mobile_shared.cpp | 850 - game/shared/tf2/tf_shieldshared.cpp | 579 - game/shared/tf2/tf_shieldshared.h | 262 - game/shared/tf2/tf_tacticalmap.cpp | 122 - game/shared/tf2/tf_usermessages.cpp | 43 - game/shared/tf2/tf_vehicleshared.h | 47 - game/shared/tf2/tfclassdata_shared.cpp | 58 - game/shared/tf2/tfclassdata_shared.h | 368 - game/shared/tf2/vehicle_mortar_shared.h | 18 - game/shared/tf2/weapon_arcwelder.cpp | 322 - game/shared/tf2/weapon_basecombatobject.cpp | 126 - game/shared/tf2/weapon_basecombatobject.h | 68 - game/shared/tf2/weapon_builder.cpp | 530 - game/shared/tf2/weapon_builder.h | 90 - game/shared/tf2/weapon_combat_basegrenade.cpp | 152 - game/shared/tf2/weapon_combat_basegrenade.h | 66 - game/shared/tf2/weapon_combat_burstrifle.cpp | 327 - .../tf2/weapon_combat_chargeableplasma.cpp | 322 - game/shared/tf2/weapon_combat_grenade.cpp | 97 - game/shared/tf2/weapon_combat_grenade_emp.cpp | 92 - game/shared/tf2/weapon_combat_laserrifle.cpp | 375 - .../weapon_combat_plasma_grenade_launcher.cpp | 195 - game/shared/tf2/weapon_combat_plasmarifle.cpp | 559 - game/shared/tf2/weapon_combat_shotgun.cpp | 318 - .../tf2/weapon_combat_usedwithshieldbase.cpp | 111 - .../tf2/weapon_combat_usedwithshieldbase.h | 59 - game/shared/tf2/weapon_combatshield.cpp | 1205 - game/shared/tf2/weapon_combatshield.h | 185 - game/shared/tf2/weapon_drainbeam.cpp | 523 - game/shared/tf2/weapon_drainbeam.h | 99 - game/shared/tf2/weapon_flame_thrower.cpp | 434 - game/shared/tf2/weapon_flame_thrower.h | 95 - game/shared/tf2/weapon_gas_can.cpp | 35 - game/shared/tf2/weapon_gas_can.h | 39 - game/shared/tf2/weapon_grenade_rocket.cpp | 390 - game/shared/tf2/weapon_grenade_rocket.h | 82 - game/shared/tf2/weapon_harpoon.cpp | 735 - game/shared/tf2/weapon_infiltrator.cpp | 150 - game/shared/tf2/weapon_infiltrator.h | 36 - game/shared/tf2/weapon_laserdesignator.cpp | 394 - game/shared/tf2/weapon_laserrifle.cpp | 160 - game/shared/tf2/weapon_limpetmine.cpp | 688 - game/shared/tf2/weapon_limpetmine.h | 109 - game/shared/tf2/weapon_minigun.cpp | 415 - game/shared/tf2/weapon_mortar.cpp | 367 - game/shared/tf2/weapon_mortar.h | 84 - game/shared/tf2/weapon_obj_empgenerator.cpp | 37 - game/shared/tf2/weapon_obj_rallyflag.cpp | 74 - game/shared/tf2/weapon_objectselection.cpp | 216 - game/shared/tf2/weapon_objectselection.h | 69 - game/shared/tf2/weapon_pistols.cpp | 134 - game/shared/tf2/weapon_plasmarifle.cpp | 74 - game/shared/tf2/weapon_repairgun.cpp | 740 - game/shared/tf2/weapon_repairgun.h | 112 - game/shared/tf2/weapon_rocketlauncher.cpp | 211 - game/shared/tf2/weapon_rocketlauncher.h | 58 - game/shared/tf2/weapon_shield.cpp | 218 - game/shared/tf2/weapon_shield.h | 83 - game/shared/tf2/weapon_shieldgrenade.cpp | 211 - game/shared/tf2/weapon_twohandedcontainer.cpp | 395 - game/shared/tf2/weapon_twohandedcontainer.h | 97 - game/shared/tfc/nailgun_nail.cpp | 152 - game/shared/tfc/nailgun_nail.h | 45 - game/shared/tfc/tfc_gamemovement.cpp | 105 - game/shared/tfc/tfc_gamerules.cpp | 422 - game/shared/tfc/tfc_gamerules.h | 104 - game/shared/tfc/tfc_player_shared.cpp | 97 - game/shared/tfc/tfc_player_shared.h | 138 - game/shared/tfc/tfc_playeranimstate.cpp | 323 - game/shared/tfc/tfc_playeranimstate.h | 55 - game/shared/tfc/tfc_shareddefs.cpp | 436 - game/shared/tfc/tfc_shareddefs.h | 321 - game/shared/tfc/tfc_usermessages.cpp | 41 - game/shared/tfc/tfc_weapon_parse.cpp | 28 - game/shared/tfc/tfc_weapon_parse.h | 30 - game/shared/tfc/weapon_tfc_crowbar.cpp | 330 - game/shared/tfc/weapon_tfc_crowbar.h | 88 - game/shared/tfc/weapon_tfc_knife.cpp | 58 - game/shared/tfc/weapon_tfc_knife.h | 53 - game/shared/tfc/weapon_tfc_medikit.cpp | 248 - game/shared/tfc/weapon_tfc_medikit.h | 59 - game/shared/tfc/weapon_tfc_minigun.cpp | 282 - game/shared/tfc/weapon_tfc_minigun.h | 84 - game/shared/tfc/weapon_tfc_nailgun.cpp | 114 - game/shared/tfc/weapon_tfc_nailgun.h | 57 - game/shared/tfc/weapon_tfc_shotgun.cpp | 232 - game/shared/tfc/weapon_tfc_shotgun.h | 68 - game/shared/tfc/weapon_tfc_spanner.cpp | 114 - game/shared/tfc/weapon_tfc_spanner.h | 63 - game/shared/tfc/weapon_tfc_super_nailgun.cpp | 109 - game/shared/tfc/weapon_tfc_super_nailgun.h | 56 - game/shared/tfc/weapon_tfc_super_shotgun.cpp | 119 - game/shared/tfc/weapon_tfc_super_shotgun.h | 56 - game/shared/tfc/weapon_tfcbase.cpp | 193 - game/shared/tfc/weapon_tfcbase.h | 126 - game/shared/triggers_shared.h | 33 - game/shared/usercmd.h | 9 - game/shared/util_shared.cpp | 283 +- game/shared/util_shared.h | 84 +- game/shared/voice_gamemgr.cpp | 6 +- game/shared/weapon_parse.cpp | 30 +- game/shared/workshop/ugc_utils.cpp | 415 - game/shared/workshop/ugc_utils.h | 138 - public/iclientnetworkable.h | 2 - public/particles/particles.h | 2 +- public/tier0/vprof_telemetry.h | 6 + public/tier1/utlbuffer.h | 5 + scripts/waifulib/vpc_parser.py | 2 +- 3288 files changed, 3731 insertions(+), 1062455 deletions(-) delete mode 100644 game/client/NextBot/C_NextBot.cpp delete mode 100644 game/client/NextBot/C_NextBot.h delete mode 100644 game/client/abuse_report.cpp delete mode 100644 game/client/abuse_report.h delete mode 100644 game/client/abuse_report_ui.cpp delete mode 100644 game/client/abuse_report_ui.h delete mode 100644 game/client/bsp_utils.cpp delete mode 100644 game/client/bsp_utils.h delete mode 100644 game/client/client_cstrike.vpc delete mode 100644 game/client/client_dod.vpc delete mode 100644 game/client/client_econ_base.vpc delete mode 100644 game/client/client_hl1.vpc delete mode 100644 game/client/client_hl1mp.vpc delete mode 100644 game/client/client_lostcoast.vpc delete mode 100644 game/client/client_portal.vpc delete mode 100644 game/client/client_tf.vpc delete mode 100644 game/client/cstrike/VGUI/achievement_stats_summary.cpp delete mode 100644 game/client/cstrike/VGUI/achievement_stats_summary.h delete mode 100644 game/client/cstrike/VGUI/achievements_page.cpp delete mode 100644 game/client/cstrike/VGUI/achievements_page.h delete mode 100644 game/client/cstrike/VGUI/backgroundpanel.cpp delete mode 100644 game/client/cstrike/VGUI/backgroundpanel.h delete mode 100644 game/client/cstrike/VGUI/base_stats_page.cpp delete mode 100644 game/client/cstrike/VGUI/base_stats_page.h delete mode 100644 game/client/cstrike/VGUI/bordered_panel.cpp delete mode 100644 game/client/cstrike/VGUI/bordered_panel.h delete mode 100644 game/client/cstrike/VGUI/buymouseoverpanelbutton.h delete mode 100644 game/client/cstrike/VGUI/buypreset_imageinfo.cpp delete mode 100644 game/client/cstrike/VGUI/buypreset_listbox.cpp delete mode 100644 game/client/cstrike/VGUI/buypreset_listbox.h delete mode 100644 game/client/cstrike/VGUI/buypreset_panel.cpp delete mode 100644 game/client/cstrike/VGUI/buypreset_weaponsetlabel.h delete mode 100644 game/client/cstrike/VGUI/career_box.cpp delete mode 100644 game/client/cstrike/VGUI/career_box.h delete mode 100644 game/client/cstrike/VGUI/career_button.cpp delete mode 100644 game/client/cstrike/VGUI/career_button.h delete mode 100644 game/client/cstrike/VGUI/counterstrikeviewport.cpp delete mode 100644 game/client/cstrike/VGUI/counterstrikeviewport.h delete mode 100644 game/client/cstrike/VGUI/cstrikebuyequipmenu.cpp delete mode 100644 game/client/cstrike/VGUI/cstrikebuyequipmenu.h delete mode 100644 game/client/cstrike/VGUI/cstrikebuymenu.cpp delete mode 100644 game/client/cstrike/VGUI/cstrikebuymenu.h delete mode 100644 game/client/cstrike/VGUI/cstrikebuysubmenu.h delete mode 100644 game/client/cstrike/VGUI/cstrikeclassmenu.cpp delete mode 100644 game/client/cstrike/VGUI/cstrikeclassmenu.h delete mode 100644 game/client/cstrike/VGUI/cstrikeclientscoreboard.cpp delete mode 100644 game/client/cstrike/VGUI/cstrikeclientscoreboard.h delete mode 100644 game/client/cstrike/VGUI/cstrikespectatorgui.cpp delete mode 100644 game/client/cstrike/VGUI/cstrikespectatorgui.h delete mode 100644 game/client/cstrike/VGUI/cstriketeammenu.cpp delete mode 100644 game/client/cstrike/VGUI/cstriketeammenu.h delete mode 100644 game/client/cstrike/VGUI/cstriketextwindow.cpp delete mode 100644 game/client/cstrike/VGUI/cstriketextwindow.h delete mode 100644 game/client/cstrike/VGUI/lifetime_stats_page.cpp delete mode 100644 game/client/cstrike/VGUI/lifetime_stats_page.h delete mode 100644 game/client/cstrike/VGUI/match_stats_page.cpp delete mode 100644 game/client/cstrike/VGUI/match_stats_page.h delete mode 100644 game/client/cstrike/VGUI/stat_card.cpp delete mode 100644 game/client/cstrike/VGUI/stat_card.h delete mode 100644 game/client/cstrike/VGUI/stats_summary.cpp delete mode 100644 game/client/cstrike/VGUI/stats_summary.h delete mode 100644 game/client/cstrike/VGUI/win_panel_round.cpp delete mode 100644 game/client/cstrike/VGUI/win_panel_round.h delete mode 100644 game/client/cstrike/buy_presets/buy_preset.cpp delete mode 100644 game/client/cstrike/buy_presets/buy_preset_debug.cpp delete mode 100644 game/client/cstrike/buy_presets/buy_preset_debug.h delete mode 100644 game/client/cstrike/buy_presets/buy_preset_weapon_info.cpp delete mode 100644 game/client/cstrike/buy_presets/buy_presets.cpp delete mode 100644 game/client/cstrike/buy_presets/buy_presets.h delete mode 100644 game/client/cstrike/c_cs_hostage.cpp delete mode 100644 game/client/cstrike/c_cs_hostage.h delete mode 100644 game/client/cstrike/c_cs_player.cpp delete mode 100644 game/client/cstrike/c_cs_player.h delete mode 100644 game/client/cstrike/c_cs_playerresource.cpp delete mode 100644 game/client/cstrike/c_cs_playerresource.h delete mode 100644 game/client/cstrike/c_cs_team.cpp delete mode 100644 game/client/cstrike/c_cs_team.h delete mode 100644 game/client/cstrike/c_csrootpanel.cpp delete mode 100644 game/client/cstrike/c_csrootpanel.h delete mode 100644 game/client/cstrike/c_plantedc4.cpp delete mode 100644 game/client/cstrike/c_plantedc4.h delete mode 100644 game/client/cstrike/c_te_radioicon.cpp delete mode 100644 game/client/cstrike/c_te_shotgun_shot.cpp delete mode 100644 game/client/cstrike/clientmode_csnormal.cpp delete mode 100644 game/client/cstrike/clientmode_csnormal.h delete mode 100644 game/client/cstrike/cs_client_gamestats.cpp delete mode 100644 game/client/cstrike/cs_client_gamestats.h delete mode 100644 game/client/cstrike/cs_hud_achievement_announce.cpp delete mode 100644 game/client/cstrike/cs_hud_achievement_announce.h delete mode 100644 game/client/cstrike/cs_hud_achievement_tracker.cpp delete mode 100644 game/client/cstrike/cs_hud_ammo.cpp delete mode 100644 game/client/cstrike/cs_hud_chat.cpp delete mode 100644 game/client/cstrike/cs_hud_chat.h delete mode 100644 game/client/cstrike/cs_hud_damageindicator.cpp delete mode 100644 game/client/cstrike/cs_hud_freezepanel.cpp delete mode 100644 game/client/cstrike/cs_hud_freezepanel.h delete mode 100644 game/client/cstrike/cs_hud_health.cpp delete mode 100644 game/client/cstrike/cs_hud_playerhealth.cpp delete mode 100644 game/client/cstrike/cs_hud_playerhealth.h delete mode 100644 game/client/cstrike/cs_hud_scope.cpp delete mode 100644 game/client/cstrike/cs_hud_target_id.cpp delete mode 100644 game/client/cstrike/cs_hud_weaponselection.cpp delete mode 100644 game/client/cstrike/cs_in_main.cpp delete mode 100644 game/client/cstrike/cs_prediction.cpp delete mode 100644 game/client/cstrike/cs_replay.cpp delete mode 100644 game/client/cstrike/cs_replay.h delete mode 100644 game/client/cstrike/cs_view_scene.cpp delete mode 100644 game/client/cstrike/cs_view_scene.h delete mode 100644 game/client/cstrike/fx_cs_blood.cpp delete mode 100644 game/client/cstrike/fx_cs_blood.h delete mode 100644 game/client/cstrike/fx_cs_impacts.cpp delete mode 100644 game/client/cstrike/fx_cs_knifeslash.cpp delete mode 100644 game/client/cstrike/fx_cs_muzzleflash.cpp delete mode 100644 game/client/cstrike/fx_cs_weaponfx.cpp delete mode 100644 game/client/cstrike/hud_account.cpp delete mode 100644 game/client/cstrike/hud_armor.cpp delete mode 100644 game/client/cstrike/hud_c4.cpp delete mode 100644 game/client/cstrike/hud_deathnotice.cpp delete mode 100644 game/client/cstrike/hud_defuser.cpp delete mode 100644 game/client/cstrike/hud_flashbang.cpp delete mode 100644 game/client/cstrike/hud_hostagerescue.cpp delete mode 100644 game/client/cstrike/hud_progressbar.cpp delete mode 100644 game/client/cstrike/hud_radar.cpp delete mode 100644 game/client/cstrike/hud_radar.h delete mode 100644 game/client/cstrike/hud_roundtimer.cpp delete mode 100644 game/client/cstrike/hud_scenarioicon.cpp delete mode 100644 game/client/cstrike/hud_shopping_cart.cpp delete mode 100644 game/client/cstrike/radio_status.cpp delete mode 100644 game/client/cstrike/radio_status.h delete mode 100644 game/client/cstrike/vgui_c4panel.cpp delete mode 100644 game/client/cstrike/vgui_rootpanel_cs.cpp delete mode 100644 game/client/cstrike/vgui_viewc4panel.cpp delete mode 100644 game/client/dod/VGUI/backgroundpanel.cpp delete mode 100644 game/client/dod/VGUI/backgroundpanel.h delete mode 100644 game/client/dod/VGUI/dodbutton.cpp delete mode 100644 game/client/dod/VGUI/dodbutton.h delete mode 100644 game/client/dod/VGUI/dodclassmenu.cpp delete mode 100644 game/client/dod/VGUI/dodclassmenu.h delete mode 100644 game/client/dod/VGUI/dodclientscoreboard.cpp delete mode 100644 game/client/dod/VGUI/dodclientscoreboard.h delete mode 100644 game/client/dod/VGUI/dodcornercutpanel.cpp delete mode 100644 game/client/dod/VGUI/dodcornercutpanel.h delete mode 100644 game/client/dod/VGUI/dodmenubackground.cpp delete mode 100644 game/client/dod/VGUI/dodmenubackground.h delete mode 100644 game/client/dod/VGUI/dodmouseoverpanelbutton.h delete mode 100644 game/client/dod/VGUI/dodoverview.cpp delete mode 100644 game/client/dod/VGUI/dodoverview.h delete mode 100644 game/client/dod/VGUI/dodrandombutton.h delete mode 100644 game/client/dod/VGUI/dodspectatorgui.cpp delete mode 100644 game/client/dod/VGUI/dodspectatorgui.h delete mode 100644 game/client/dod/VGUI/dodteammenu.cpp delete mode 100644 game/client/dod/VGUI/dodteammenu.h delete mode 100644 game/client/dod/VGUI/dodtextwindow.cpp delete mode 100644 game/client/dod/VGUI/dodtextwindow.h delete mode 100644 game/client/dod/VGUI/dodviewport.cpp delete mode 100644 game/client/dod/VGUI/dodviewport.h delete mode 100644 game/client/dod/VGUI/idodviewportmsgs.h delete mode 100644 game/client/dod/VGUI/vgui_rootpanel_dod.cpp delete mode 100644 game/client/dod/VGUI/vgui_rootpanel_dod.h delete mode 100644 game/client/dod/c_dod_basegrenade.cpp delete mode 100644 game/client/dod/c_dod_basegrenade.h delete mode 100644 game/client/dod/c_dod_baserocket.cpp delete mode 100644 game/client/dod/c_dod_bombdispenser.cpp delete mode 100644 game/client/dod/c_dod_bombtarget.cpp delete mode 100644 game/client/dod/c_dod_bombtarget.h delete mode 100644 game/client/dod/c_dod_objective_resource.cpp delete mode 100644 game/client/dod/c_dod_objective_resource.h delete mode 100644 game/client/dod/c_dod_player.cpp delete mode 100644 game/client/dod/c_dod_player.h delete mode 100644 game/client/dod/c_dod_playerresource.cpp delete mode 100644 game/client/dod/c_dod_playerresource.h delete mode 100644 game/client/dod/c_dod_smokegrenade.cpp delete mode 100644 game/client/dod/c_dod_smokegrenade.h delete mode 100644 game/client/dod/c_dod_team.cpp delete mode 100644 game/client/dod/c_dod_team.h delete mode 100644 game/client/dod/c_grenadetrail.cpp delete mode 100644 game/client/dod/c_grenadetrail.h delete mode 100644 game/client/dod/c_te_firebullets.cpp delete mode 100644 game/client/dod/clientmode_dod.cpp delete mode 100644 game/client/dod/clientmode_dod.h delete mode 100644 game/client/dod/dod_fx_explosions.cpp delete mode 100644 game/client/dod/dod_headiconmanager.cpp delete mode 100644 game/client/dod/dod_headiconmanager.h delete mode 100644 game/client/dod/dod_hud_ammo.cpp delete mode 100644 game/client/dod/dod_hud_areacapicon.cpp delete mode 100644 game/client/dod/dod_hud_capturepanel.cpp delete mode 100644 game/client/dod/dod_hud_capturepanel.h delete mode 100644 game/client/dod/dod_hud_chat.cpp delete mode 100644 game/client/dod/dod_hud_chat.h delete mode 100644 game/client/dod/dod_hud_crosshair.cpp delete mode 100644 game/client/dod/dod_hud_crosshair.h delete mode 100644 game/client/dod/dod_hud_damageindicator.cpp delete mode 100644 game/client/dod/dod_hud_deathnotice.cpp delete mode 100644 game/client/dod/dod_hud_deathstats.cpp delete mode 100644 game/client/dod/dod_hud_deathstats.h delete mode 100644 game/client/dod/dod_hud_freezepanel.cpp delete mode 100644 game/client/dod/dod_hud_freezepanel.h delete mode 100644 game/client/dod/dod_hud_health.cpp delete mode 100644 game/client/dod/dod_hud_hintdisplay.cpp delete mode 100644 game/client/dod/dod_hud_history_resource.cpp delete mode 100644 game/client/dod/dod_hud_mgheaticon.cpp delete mode 100644 game/client/dod/dod_hud_objectiveicons.cpp delete mode 100644 game/client/dod/dod_hud_playerstatus_ammo.cpp delete mode 100644 game/client/dod/dod_hud_playerstatus_ammo.h delete mode 100644 game/client/dod/dod_hud_playerstatus_fireselect.cpp delete mode 100644 game/client/dod/dod_hud_playerstatus_fireselect.h delete mode 100644 game/client/dod/dod_hud_playerstatus_health.cpp delete mode 100644 game/client/dod/dod_hud_playerstatus_health.h delete mode 100644 game/client/dod/dod_hud_playerstatus_mgheat.cpp delete mode 100644 game/client/dod/dod_hud_playerstatus_mgheat.h delete mode 100644 game/client/dod/dod_hud_playerstatus_stamina.cpp delete mode 100644 game/client/dod/dod_hud_playerstatus_stamina.h delete mode 100644 game/client/dod/dod_hud_playerstatus_tnt.cpp delete mode 100644 game/client/dod/dod_hud_playerstatus_tnt.h delete mode 100644 game/client/dod/dod_hud_playerstatus_weapon.cpp delete mode 100644 game/client/dod/dod_hud_playerstatus_weapon.h delete mode 100644 game/client/dod/dod_hud_playerstatuspanel.cpp delete mode 100644 game/client/dod/dod_hud_readyrestart.cpp delete mode 100644 game/client/dod/dod_hud_restartround.cpp delete mode 100644 game/client/dod/dod_hud_scope.cpp delete mode 100644 game/client/dod/dod_hud_spec_crosshair.cpp delete mode 100644 game/client/dod/dod_hud_spec_crosshair.h delete mode 100644 game/client/dod/dod_hud_target_id.cpp delete mode 100644 game/client/dod/dod_hud_tnt_pickup.cpp delete mode 100644 game/client/dod/dod_hud_tnt_pickup.h delete mode 100644 game/client/dod/dod_hud_warmuplabel.cpp delete mode 100644 game/client/dod/dod_hud_weaponselection.cpp delete mode 100644 game/client/dod/dod_hud_winpanel.cpp delete mode 100644 game/client/dod/dod_hud_winpanel.h delete mode 100644 game/client/dod/dod_in_main.cpp delete mode 100644 game/client/dod/dod_playerstats.cpp delete mode 100644 game/client/dod/dod_playerstats.h delete mode 100644 game/client/dod/dod_prediction.cpp delete mode 100644 game/client/dod/dod_view_scene.cpp delete mode 100644 game/client/dod/dod_view_scene.h delete mode 100644 game/client/dod/fx_dod_blood.cpp delete mode 100644 game/client/dod/fx_dod_blood.h delete mode 100644 game/client/dod/fx_dod_ejectbrass.cpp delete mode 100644 game/client/dod/fx_dod_filmgrain.cpp delete mode 100644 game/client/dod/fx_dod_impact.cpp delete mode 100644 game/client/dod/fx_dod_knifeslash.cpp delete mode 100644 game/client/dod/fx_dod_muzzleflash.cpp delete mode 100644 game/client/dod/fx_dod_muzzleflash.h delete mode 100644 game/client/dod/fx_dod_tracers.cpp delete mode 100644 game/client/econ/backpack_panel.cpp delete mode 100644 game/client/econ/backpack_panel.h delete mode 100644 game/client/econ/base_loadout_panel.cpp delete mode 100644 game/client/econ/base_loadout_panel.h delete mode 100644 game/client/econ/client_community_market.cpp delete mode 100644 game/client/econ/client_community_market.h delete mode 100644 game/client/econ/confirm_delete_dialog.cpp delete mode 100644 game/client/econ/confirm_delete_dialog.h delete mode 100644 game/client/econ/confirm_dialog.cpp delete mode 100644 game/client/econ/confirm_dialog.h delete mode 100644 game/client/econ/econ_consumables.cpp delete mode 100644 game/client/econ/econ_controls.cpp delete mode 100644 game/client/econ/econ_controls.h delete mode 100644 game/client/econ/econ_notifications.cpp delete mode 100644 game/client/econ/econ_notifications.h delete mode 100644 game/client/econ/econ_sample_rootui.cpp delete mode 100644 game/client/econ/econ_sample_rootui.h delete mode 100644 game/client/econ/econ_trading.cpp delete mode 100644 game/client/econ/econ_trading.h delete mode 100644 game/client/econ/econ_ui.h delete mode 100644 game/client/econ/iconrenderreceiver.h delete mode 100644 game/client/econ/item_confirm_delete_dialog.cpp delete mode 100644 game/client/econ/item_confirm_delete_dialog.h delete mode 100644 game/client/econ/item_model_panel.cpp delete mode 100644 game/client/econ/item_model_panel.h delete mode 100644 game/client/econ/item_pickup_panel.cpp delete mode 100644 game/client/econ/item_pickup_panel.h delete mode 100644 game/client/econ/item_rental_ui.cpp delete mode 100644 game/client/econ/item_rental_ui.h delete mode 100644 game/client/econ/item_selection_panel.cpp delete mode 100644 game/client/econ/item_selection_panel.h delete mode 100644 game/client/econ/item_style_select_dialog.cpp delete mode 100644 game/client/econ/item_style_select_dialog.h delete mode 100644 game/client/econ/local_steam_shared_object_listener.cpp delete mode 100644 game/client/econ/local_steam_shared_object_listener.h delete mode 100644 game/client/econ/store/store_page.cpp delete mode 100644 game/client/econ/store/store_page.h delete mode 100644 game/client/econ/store/store_page_halloween.cpp delete mode 100644 game/client/econ/store/store_page_halloween.h delete mode 100644 game/client/econ/store/store_page_new.cpp delete mode 100644 game/client/econ/store/store_page_new.h delete mode 100644 game/client/econ/store/store_panel.cpp delete mode 100644 game/client/econ/store/store_panel.h delete mode 100644 game/client/econ/store/store_preview_item.cpp delete mode 100644 game/client/econ/store/store_preview_item.h delete mode 100644 game/client/econ/store/store_viewcart.cpp delete mode 100644 game/client/econ/store/store_viewcart.h delete mode 100644 game/client/econ/tool_items/custom_texture_cache.cpp delete mode 100644 game/client/econ/tool_items/custom_texture_cache.h delete mode 100644 game/client/econ/tool_items/custom_texture_tool.cpp delete mode 100644 game/client/econ/tool_items/decoder_ring_tool.cpp delete mode 100644 game/client/econ/tool_items/decoder_ring_tool.h delete mode 100644 game/client/econ/tool_items/gift_wrap_tool.cpp delete mode 100644 game/client/econ/tool_items/gift_wrap_tool.h delete mode 100644 game/client/econ/tool_items/paint_can_tool.cpp delete mode 100644 game/client/econ/tool_items/paint_can_tool.h delete mode 100644 game/client/econ/tool_items/rename_tool_ui.cpp delete mode 100644 game/client/econ/tool_items/rename_tool_ui.h delete mode 100644 game/client/econ/tool_items/tool_items.cpp delete mode 100644 game/client/econ/tool_items/tool_items.h delete mode 100644 game/client/econ/trading_start_dialog.cpp delete mode 100644 game/client/econ/trading_start_dialog.h delete mode 100644 game/client/hl1/c_hl1mp_player.cpp delete mode 100644 game/client/hl1/c_hl1mp_player.h delete mode 100644 game/client/hl1/hl1_c_legacytempents.cpp delete mode 100644 game/client/hl1/hl1_c_player.cpp delete mode 100644 game/client/hl1/hl1_c_player.h delete mode 100644 game/client/hl1/hl1_c_rpg_rocket.cpp delete mode 100644 game/client/hl1/hl1_c_weapon__stubs.cpp delete mode 100644 game/client/hl1/hl1_clientmode.cpp delete mode 100644 game/client/hl1/hl1_clientmode.h delete mode 100644 game/client/hl1/hl1_clientscoreboard.cpp delete mode 100644 game/client/hl1/hl1_clientscoreboard.h delete mode 100644 game/client/hl1/hl1_fx_gauss.cpp delete mode 100644 game/client/hl1/hl1_fx_gibs.cpp delete mode 100644 game/client/hl1/hl1_fx_impacts.cpp delete mode 100644 game/client/hl1/hl1_fx_shelleject.cpp delete mode 100644 game/client/hl1/hl1_hud_ammo.cpp delete mode 100644 game/client/hl1/hl1_hud_battery.cpp delete mode 100644 game/client/hl1/hl1_hud_damageindicator.cpp delete mode 100644 game/client/hl1/hl1_hud_damagetiles.cpp delete mode 100644 game/client/hl1/hl1_hud_deathnotice.cpp delete mode 100644 game/client/hl1/hl1_hud_flashlight.cpp delete mode 100644 game/client/hl1/hl1_hud_geiger.cpp delete mode 100644 game/client/hl1/hl1_hud_health.cpp delete mode 100644 game/client/hl1/hl1_hud_history_resource.cpp delete mode 100644 game/client/hl1/hl1_hud_numbers.cpp delete mode 100644 game/client/hl1/hl1_hud_numbers.h delete mode 100644 game/client/hl1/hl1_hud_train.cpp delete mode 100644 game/client/hl1/hl1_hud_weaponselection.cpp delete mode 100644 game/client/hud_baseachievement_tracker.cpp delete mode 100644 game/client/hud_baseachievement_tracker.h rename game/client/{tf => }/hud_basedeathnotice.cpp (77%) rename game/client/{tf => }/hud_basedeathnotice.h (93%) delete mode 100644 game/client/in_steamcontroller.cpp delete mode 100644 game/client/portal/C_PortalGhostRenderable.cpp delete mode 100644 game/client/portal/C_PortalGhostRenderable.h delete mode 100644 game/client/portal/MaterialProxy_Portal_PickAlphaMask.cpp delete mode 100644 game/client/portal/PortalRender.cpp delete mode 100644 game/client/portal/PortalRender.h delete mode 100644 game/client/portal/Portal_DynamicMeshRenderingUtils.cpp delete mode 100644 game/client/portal/Portal_DynamicMeshRenderingUtils.h delete mode 100644 game/client/portal/c_env_lightraill_endpoint.cpp delete mode 100644 game/client/portal/c_env_portal_path_track.cpp delete mode 100644 game/client/portal/c_func_liquidportal.cpp delete mode 100644 game/client/portal/c_func_liquidportal.h delete mode 100644 game/client/portal/c_neurotoxin_countdown.cpp delete mode 100644 game/client/portal/c_neurotoxin_countdown.h delete mode 100644 game/client/portal/c_npc_portal_turret_floor.cpp delete mode 100644 game/client/portal/c_npc_rocket_turret.cpp delete mode 100644 game/client/portal/c_portal_player.cpp delete mode 100644 game/client/portal/c_portal_player.h delete mode 100644 game/client/portal/c_portal_radio.cpp delete mode 100644 game/client/portal/c_prop_energy_ball.cpp delete mode 100644 game/client/portal/c_prop_portal.cpp delete mode 100644 game/client/portal/c_prop_portal.h delete mode 100644 game/client/portal/c_prop_portal_stats_display.cpp delete mode 100644 game/client/portal/c_prop_portal_stats_display.h delete mode 100644 game/client/portal/c_weapon_physcannon.cpp delete mode 100644 game/client/portal/c_weapon_portalgun.cpp delete mode 100644 game/client/portal/c_weapon_portalgun.h delete mode 100644 game/client/portal/c_weapon_stubs_portal.cpp delete mode 100644 game/client/portal/clientmode_portal.cpp delete mode 100644 game/client/portal/clientmode_portal.h delete mode 100644 game/client/portal/fx_portal.cpp delete mode 100644 game/client/portal/hud_quickinfo.cpp delete mode 100644 game/client/portal/materialproxy_portalstatic.cpp delete mode 100644 game/client/portal/portal_credits.cpp delete mode 100644 game/client/portal/portal_hud_crosshair.cpp delete mode 100644 game/client/portal/portal_hud_crosshair.h delete mode 100644 game/client/portal/portal_render_targets.cpp delete mode 100644 game/client/portal/portal_render_targets.h delete mode 100644 game/client/portal/portalrenderable_flatbasic.cpp delete mode 100644 game/client/portal/portalrenderable_flatbasic.h delete mode 100644 game/client/portal/vgui_neurotoxin_countdown_screen.cpp delete mode 100644 game/client/portal/vgui_portal_stats_display_screen.cpp delete mode 100644 game/client/replay/replayyoutubeapi_key.cpp delete mode 100644 game/client/statgather.cpp delete mode 100644 game/client/steampublishedfiles/publish_file_dialog.cpp delete mode 100644 game/client/steampublishedfiles/publish_file_dialog.h delete mode 100644 game/client/tf/bot_npc/c_bot_npc.cpp delete mode 100644 game/client/tf/bot_npc/c_bot_npc.h delete mode 100644 game/client/tf/bot_npc/c_bot_npc_minion.cpp delete mode 100644 game/client/tf/bot_npc/c_bot_npc_minion.h delete mode 100644 game/client/tf/bot_npc/map_entities/c_tf_bot_hint_engineer_nest.cpp delete mode 100644 game/client/tf/bot_npc/map_entities/c_tf_bot_hint_engineer_nest.h delete mode 100644 game/client/tf/c_baseobject.cpp delete mode 100644 game/client/tf/c_baseobject.h delete mode 100644 game/client/tf/c_entity_bird.cpp delete mode 100644 game/client/tf/c_entity_currencypack.cpp delete mode 100644 game/client/tf/c_entity_currencypack.h delete mode 100644 game/client/tf/c_func_capture_zone.cpp delete mode 100644 game/client/tf/c_func_capture_zone.h delete mode 100644 game/client/tf/c_func_forcefield.cpp delete mode 100644 game/client/tf/c_func_passtime_goal.cpp delete mode 100644 game/client/tf/c_func_passtime_goal.h delete mode 100644 game/client/tf/c_func_respawnroom.cpp delete mode 100644 game/client/tf/c_monster_resource.cpp delete mode 100644 game/client/tf/c_monster_resource.h delete mode 100644 game/client/tf/c_obj_dispenser.cpp delete mode 100644 game/client/tf/c_obj_dispenser.h delete mode 100644 game/client/tf/c_obj_sapper.cpp delete mode 100644 game/client/tf/c_obj_sapper.h delete mode 100644 game/client/tf/c_obj_sentrygun.cpp delete mode 100644 game/client/tf/c_obj_sentrygun.h delete mode 100644 game/client/tf/c_obj_teleporter.cpp delete mode 100644 game/client/tf/c_obj_teleporter.h delete mode 100644 game/client/tf/c_playerattachedmodel.cpp delete mode 100644 game/client/tf/c_playerattachedmodel.h delete mode 100644 game/client/tf/c_playerrelativemodel.cpp delete mode 100644 game/client/tf/c_playerrelativemodel.h delete mode 100644 game/client/tf/c_tf_ammo_pack.cpp delete mode 100644 game/client/tf/c_tf_ammo_pack.h delete mode 100644 game/client/tf/c_tf_buff_banner.cpp delete mode 100644 game/client/tf/c_tf_buff_banner.h delete mode 100644 game/client/tf/c_tf_death_callingcard.cpp delete mode 100644 game/client/tf/c_tf_freeaccount.cpp delete mode 100644 game/client/tf/c_tf_freeaccount.h delete mode 100644 game/client/tf/c_tf_fx.cpp delete mode 100644 game/client/tf/c_tf_fx.h delete mode 100644 game/client/tf/c_tf_gamestats.cpp delete mode 100644 game/client/tf/c_tf_gamestats.h delete mode 100644 game/client/tf/c_tf_glow.cpp delete mode 100644 game/client/tf/c_tf_halloween.cpp delete mode 100644 game/client/tf/c_tf_haptics.cpp delete mode 100644 game/client/tf/c_tf_haptics.h delete mode 100644 game/client/tf/c_tf_mvm_boss_progress_user.cpp delete mode 100644 game/client/tf/c_tf_mvm_boss_progress_user.h delete mode 100644 game/client/tf/c_tf_notification.cpp delete mode 100644 game/client/tf/c_tf_notification.h delete mode 100644 game/client/tf/c_tf_objective_resource.cpp delete mode 100644 game/client/tf/c_tf_objective_resource.h delete mode 100644 game/client/tf/c_tf_passtime_ball.cpp delete mode 100644 game/client/tf/c_tf_passtime_ball.h delete mode 100644 game/client/tf/c_tf_passtime_logic.cpp delete mode 100644 game/client/tf/c_tf_passtime_logic.h delete mode 100644 game/client/tf/c_tf_player.cpp delete mode 100644 game/client/tf/c_tf_player.h delete mode 100644 game/client/tf/c_tf_playerclass.h delete mode 100644 game/client/tf/c_tf_playerresource.cpp delete mode 100644 game/client/tf/c_tf_playerresource.h delete mode 100644 game/client/tf/c_tf_projectile_arrow.cpp delete mode 100644 game/client/tf/c_tf_projectile_arrow.h delete mode 100644 game/client/tf/c_tf_projectile_energy_ball.cpp delete mode 100644 game/client/tf/c_tf_projectile_energy_ball.h delete mode 100644 game/client/tf/c_tf_projectile_flare.cpp delete mode 100644 game/client/tf/c_tf_projectile_flare.h delete mode 100644 game/client/tf/c_tf_projectile_rocket.cpp delete mode 100644 game/client/tf/c_tf_projectile_rocket.h delete mode 100644 game/client/tf/c_tf_stickybolt.cpp delete mode 100644 game/client/tf/c_tf_taunt_prop.cpp delete mode 100644 game/client/tf/c_tf_taunt_prop.h delete mode 100644 game/client/tf/c_tf_team.cpp delete mode 100644 game/client/tf/c_tf_team.h delete mode 100644 game/client/tf/c_tf_weapon_builder.cpp delete mode 100644 game/client/tf/c_tf_weapon_builder.h delete mode 100644 game/client/tf/clientmode_tf.cpp delete mode 100644 game/client/tf/clientmode_tf.h delete mode 100644 game/client/tf/halloween/c_eyeball_boss.cpp delete mode 100644 game/client/tf/halloween/c_eyeball_boss.h delete mode 100644 game/client/tf/halloween/c_headless_hatman.cpp delete mode 100644 game/client/tf/halloween/c_headless_hatman.h delete mode 100644 game/client/tf/halloween/c_merasmus.cpp delete mode 100644 game/client/tf/halloween/c_merasmus.h delete mode 100644 game/client/tf/halloween/c_merasmus_dancer.cpp delete mode 100644 game/client/tf/halloween/c_merasmus_dancer.h delete mode 100644 game/client/tf/halloween/c_zombie.cpp delete mode 100644 game/client/tf/halloween/c_zombie.h delete mode 100644 game/client/tf/player_vs_environment/c_boss_alpha.cpp delete mode 100644 game/client/tf/player_vs_environment/c_boss_alpha.h delete mode 100644 game/client/tf/player_vs_environment/c_tf_base_boss.cpp delete mode 100644 game/client/tf/player_vs_environment/c_tf_base_boss.h delete mode 100644 game/client/tf/player_vs_environment/c_tf_tank_boss.cpp delete mode 100644 game/client/tf/player_vs_environment/c_tf_tank_boss.h delete mode 100644 game/client/tf/player_vs_environment/c_tf_upgrades.cpp delete mode 100644 game/client/tf/player_vs_environment/c_tf_upgrades.h delete mode 100644 game/client/tf/teammaterialproxy.cpp delete mode 100644 game/client/tf/tf_abuse_report.cpp delete mode 100644 game/client/tf/tf_abuse_report.h delete mode 100644 game/client/tf/tf_autorp.cpp delete mode 100644 game/client/tf/tf_autorp.h delete mode 100644 game/client/tf/tf_coaching.cpp delete mode 100644 game/client/tf/tf_consumables.cpp delete mode 100644 game/client/tf/tf_demo_support.cpp delete mode 100644 game/client/tf/tf_demo_support.h delete mode 100644 game/client/tf/tf_fx_blood.cpp delete mode 100644 game/client/tf/tf_fx_christmaslights.cpp delete mode 100644 game/client/tf/tf_fx_ejectbrass.cpp delete mode 100644 game/client/tf/tf_fx_explosions.cpp delete mode 100644 game/client/tf/tf_fx_impacts.cpp delete mode 100644 game/client/tf/tf_fx_muzzleflash.cpp delete mode 100644 game/client/tf/tf_fx_muzzleflash.h delete mode 100644 game/client/tf/tf_fx_particleeffect.cpp delete mode 100644 game/client/tf/tf_fx_taunteffects.cpp delete mode 100644 game/client/tf/tf_fx_tracers.cpp delete mode 100644 game/client/tf/tf_gameserver_management.cpp delete mode 100644 game/client/tf/tf_gc_client.cpp delete mode 100644 game/client/tf/tf_gc_client.h delete mode 100644 game/client/tf/tf_hud_account.cpp delete mode 100644 game/client/tf/tf_hud_achievement_tracker.cpp delete mode 100644 game/client/tf/tf_hud_alert.cpp delete mode 100644 game/client/tf/tf_hud_ammostatus.cpp delete mode 100644 game/client/tf/tf_hud_ammostatus.h delete mode 100644 game/client/tf/tf_hud_annotationspanel.cpp delete mode 100644 game/client/tf/tf_hud_annotationspanel.h delete mode 100644 game/client/tf/tf_hud_arena_capturepoint.cpp delete mode 100644 game/client/tf/tf_hud_arena_class_layout.cpp delete mode 100644 game/client/tf/tf_hud_arena_class_layout.h delete mode 100644 game/client/tf/tf_hud_arena_notification.cpp delete mode 100644 game/client/tf/tf_hud_arena_player_count.cpp delete mode 100644 game/client/tf/tf_hud_arena_player_count.h delete mode 100644 game/client/tf/tf_hud_arena_vs_panel.cpp delete mode 100644 game/client/tf/tf_hud_arena_vs_panel.h delete mode 100644 game/client/tf/tf_hud_arena_winpanel.cpp delete mode 100644 game/client/tf/tf_hud_arena_winpanel.h delete mode 100644 game/client/tf/tf_hud_base_build_menu.h delete mode 100644 game/client/tf/tf_hud_boss_health.cpp delete mode 100644 game/client/tf/tf_hud_boss_health.h delete mode 100644 game/client/tf/tf_hud_bowcharge.cpp delete mode 100644 game/client/tf/tf_hud_building_status.cpp delete mode 100644 game/client/tf/tf_hud_building_status.h delete mode 100644 game/client/tf/tf_hud_chat.cpp delete mode 100644 game/client/tf/tf_hud_chat.h delete mode 100644 game/client/tf/tf_hud_crosshair.cpp delete mode 100644 game/client/tf/tf_hud_crosshair.h delete mode 100644 game/client/tf/tf_hud_damageindicator.cpp delete mode 100644 game/client/tf/tf_hud_deathnotice.cpp delete mode 100644 game/client/tf/tf_hud_demomancharge.cpp delete mode 100644 game/client/tf/tf_hud_demomanpipes.cpp delete mode 100644 game/client/tf/tf_hud_disconnect_prompt.cpp delete mode 100644 game/client/tf/tf_hud_disconnect_prompt.h delete mode 100644 game/client/tf/tf_hud_disguise_status.cpp delete mode 100644 game/client/tf/tf_hud_escort.cpp delete mode 100644 game/client/tf/tf_hud_escort.h delete mode 100644 game/client/tf/tf_hud_flagstatus.cpp delete mode 100644 game/client/tf/tf_hud_flagstatus.h delete mode 100644 game/client/tf/tf_hud_flamerocketcharge.cpp delete mode 100644 game/client/tf/tf_hud_freezepanel.cpp delete mode 100644 game/client/tf/tf_hud_freezepanel.h delete mode 100644 game/client/tf/tf_hud_health.cpp delete mode 100644 game/client/tf/tf_hud_inspectpanel.cpp delete mode 100644 game/client/tf/tf_hud_inspectpanel.h delete mode 100644 game/client/tf/tf_hud_item_progress_tracker.cpp delete mode 100644 game/client/tf/tf_hud_item_progress_tracker.h delete mode 100644 game/client/tf/tf_hud_itemeffectmeter.cpp delete mode 100644 game/client/tf/tf_hud_itemeffectmeter.h delete mode 100644 game/client/tf/tf_hud_mainmenuoverride.cpp delete mode 100644 game/client/tf/tf_hud_mainmenuoverride.h delete mode 100644 game/client/tf/tf_hud_mann_vs_machine_loss.cpp delete mode 100644 game/client/tf/tf_hud_mann_vs_machine_loss.h delete mode 100644 game/client/tf/tf_hud_mann_vs_machine_scoreboard.cpp delete mode 100644 game/client/tf/tf_hud_mann_vs_machine_scoreboard.h delete mode 100644 game/client/tf/tf_hud_mann_vs_machine_stats.cpp delete mode 100644 game/client/tf/tf_hud_mann_vs_machine_stats.h delete mode 100644 game/client/tf/tf_hud_mann_vs_machine_status.cpp delete mode 100644 game/client/tf/tf_hud_mann_vs_machine_status.h delete mode 100644 game/client/tf/tf_hud_mann_vs_machine_victory.cpp delete mode 100644 game/client/tf/tf_hud_mann_vs_machine_victory.h delete mode 100644 game/client/tf/tf_hud_match_status.cpp delete mode 100644 game/client/tf/tf_hud_match_status.h delete mode 100644 game/client/tf/tf_hud_mediccallers.cpp delete mode 100644 game/client/tf/tf_hud_mediccallers.h delete mode 100644 game/client/tf/tf_hud_mediccharge.cpp delete mode 100644 game/client/tf/tf_hud_menu_engy_build.cpp delete mode 100644 game/client/tf/tf_hud_menu_engy_build.h delete mode 100644 game/client/tf/tf_hud_menu_engy_destroy.cpp delete mode 100644 game/client/tf/tf_hud_menu_engy_destroy.h delete mode 100644 game/client/tf/tf_hud_menu_eureka_teleport.cpp delete mode 100644 game/client/tf/tf_hud_menu_eureka_teleport.h delete mode 100644 game/client/tf/tf_hud_menu_spy_build.cpp delete mode 100644 game/client/tf/tf_hud_menu_spy_build.h delete mode 100644 game/client/tf/tf_hud_menu_spy_disguise.cpp delete mode 100644 game/client/tf/tf_hud_menu_spy_disguise.h delete mode 100644 game/client/tf/tf_hud_menu_taunt_selection.cpp delete mode 100644 game/client/tf/tf_hud_menu_taunt_selection.h delete mode 100644 game/client/tf/tf_hud_minigame.cpp delete mode 100644 game/client/tf/tf_hud_minigame.h delete mode 100644 game/client/tf/tf_hud_notification_panel.cpp delete mode 100644 game/client/tf/tf_hud_notification_panel.h delete mode 100644 game/client/tf/tf_hud_objectivestatus.cpp delete mode 100644 game/client/tf/tf_hud_objectivestatus.h delete mode 100644 game/client/tf/tf_hud_passtime.cpp delete mode 100644 game/client/tf/tf_hud_passtime.h delete mode 100644 game/client/tf/tf_hud_passtime_ball_offscreen_arrow.cpp delete mode 100644 game/client/tf/tf_hud_passtime_ball_offscreen_arrow.h delete mode 100644 game/client/tf/tf_hud_passtime_reticle.cpp delete mode 100644 game/client/tf/tf_hud_passtime_reticle.h delete mode 100644 game/client/tf/tf_hud_playerstatus.cpp delete mode 100644 game/client/tf/tf_hud_playerstatus.h delete mode 100644 game/client/tf/tf_hud_pve_winpanel.cpp delete mode 100644 game/client/tf/tf_hud_pve_winpanel.h delete mode 100644 game/client/tf/tf_hud_robot_destruction_status.cpp delete mode 100644 game/client/tf/tf_hud_robot_destruction_status.h delete mode 100644 game/client/tf/tf_hud_sapper_charge.cpp delete mode 100644 game/client/tf/tf_hud_saxxycontest.cpp delete mode 100644 game/client/tf/tf_hud_saxxycontest.h delete mode 100644 game/client/tf/tf_hud_scope.cpp delete mode 100644 game/client/tf/tf_hud_smoke_bomb.cpp delete mode 100644 game/client/tf/tf_hud_spectator_extras.cpp delete mode 100644 game/client/tf/tf_hud_spectator_extras.h delete mode 100644 game/client/tf/tf_hud_stalemate.cpp delete mode 100644 game/client/tf/tf_hud_statpanel.cpp delete mode 100644 game/client/tf/tf_hud_statpanel.h delete mode 100644 game/client/tf/tf_hud_target_id.cpp delete mode 100644 game/client/tf/tf_hud_target_id.h delete mode 100644 game/client/tf/tf_hud_teamgoal.cpp delete mode 100644 game/client/tf/tf_hud_teamgoal_tournament.cpp delete mode 100644 game/client/tf/tf_hud_teamgoal_tournament.h delete mode 100644 game/client/tf/tf_hud_teamswitch.cpp delete mode 100644 game/client/tf/tf_hud_teamswitch.h delete mode 100644 game/client/tf/tf_hud_tournament.cpp delete mode 100644 game/client/tf/tf_hud_tournament.h delete mode 100644 game/client/tf/tf_hud_training.cpp delete mode 100644 game/client/tf/tf_hud_training.h delete mode 100644 game/client/tf/tf_hud_training_complete.cpp delete mode 100644 game/client/tf/tf_hud_training_info_message.cpp delete mode 100644 game/client/tf/tf_hud_trainingmessage.cpp delete mode 100644 game/client/tf/tf_hud_waitingforplayers_panel.cpp delete mode 100644 game/client/tf/tf_hud_weaponselection.cpp delete mode 100644 game/client/tf/tf_hud_winpanel.cpp delete mode 100644 game/client/tf/tf_hud_winpanel.h delete mode 100644 game/client/tf/tf_input_main.cpp delete mode 100644 game/client/tf/tf_prediction.cpp delete mode 100644 game/client/tf/tf_presence.cpp delete mode 100644 game/client/tf/tf_presence.h delete mode 100644 game/client/tf/tf_proxyentity.cpp delete mode 100644 game/client/tf/tf_proxyentity.h delete mode 100644 game/client/tf/tf_proxyplayer.cpp delete mode 100644 game/client/tf/tf_quickplay.h delete mode 100644 game/client/tf/tf_quickplay_ui.cpp delete mode 100644 game/client/tf/tf_rendertargets.cpp delete mode 100644 game/client/tf/tf_rendertargets.h delete mode 100644 game/client/tf/tf_replay.cpp delete mode 100644 game/client/tf/tf_replay.h delete mode 100644 game/client/tf/tf_shared_content_manager.cpp delete mode 100644 game/client/tf/tf_shared_content_manager.h delete mode 100644 game/client/tf/tf_steamstats.cpp delete mode 100644 game/client/tf/tf_steamstats.h delete mode 100644 game/client/tf/tf_streams.cpp delete mode 100644 game/client/tf/tf_streams.h delete mode 100644 game/client/tf/tf_teamstatus.cpp delete mode 100644 game/client/tf/tf_teamstatus.h delete mode 100644 game/client/tf/tf_time_panel.cpp delete mode 100644 game/client/tf/tf_time_panel.h delete mode 100644 game/client/tf/tf_tips.cpp delete mode 100644 game/client/tf/tf_tips.h delete mode 100644 game/client/tf/tf_viewrender.cpp delete mode 100644 game/client/tf/tf_viewrender.h delete mode 100644 game/client/tf/vgui/ObjectControlPanel.cpp delete mode 100644 game/client/tf/vgui/ObjectControlPanel.h delete mode 100644 game/client/tf/vgui/backgroundpanel.cpp delete mode 100644 game/client/tf/vgui/backgroundpanel.h delete mode 100644 game/client/tf/vgui/blueprint_panel.cpp delete mode 100644 game/client/tf/vgui/blueprint_panel.h delete mode 100644 game/client/tf/vgui/character_info_panel.cpp delete mode 100644 game/client/tf/vgui/character_info_panel.h delete mode 100644 game/client/tf/vgui/charinfo_armory_subpanel.cpp delete mode 100644 game/client/tf/vgui/charinfo_armory_subpanel.h delete mode 100644 game/client/tf/vgui/charinfo_loadout_subpanel.cpp delete mode 100644 game/client/tf/vgui/charinfo_loadout_subpanel.h delete mode 100644 game/client/tf/vgui/class_loadout_panel.cpp delete mode 100644 game/client/tf/vgui/class_loadout_panel.h delete mode 100644 game/client/tf/vgui/collection_crafting_panel.cpp delete mode 100644 game/client/tf/vgui/collection_crafting_panel.h delete mode 100644 game/client/tf/vgui/crafting_panel.cpp delete mode 100644 game/client/tf/vgui/crafting_panel.h delete mode 100644 game/client/tf/vgui/crate_detail_panels.cpp delete mode 100644 game/client/tf/vgui/crate_detail_panels.h delete mode 100644 game/client/tf/vgui/drawing_panel.cpp delete mode 100644 game/client/tf/vgui/drawing_panel.h delete mode 100644 game/client/tf/vgui/dynamic_recipe_subpanel.cpp delete mode 100644 game/client/tf/vgui/dynamic_recipe_subpanel.h delete mode 100644 game/client/tf/vgui/halloween_offering_panel.cpp delete mode 100644 game/client/tf/vgui/halloween_offering_panel.h delete mode 100644 game/client/tf/vgui/item_ad_panel.cpp delete mode 100644 game/client/tf/vgui/item_ad_panel.h delete mode 100644 game/client/tf/vgui/item_quickswitch.cpp delete mode 100644 game/client/tf/vgui/item_quickswitch.h delete mode 100644 game/client/tf/vgui/item_slot_panel.cpp delete mode 100644 game/client/tf/vgui/item_slot_panel.h delete mode 100644 game/client/tf/vgui/loadout_preset_panel.cpp delete mode 100644 game/client/tf/vgui/loadout_preset_panel.h delete mode 100644 game/client/tf/vgui/modelimagepanel.cpp delete mode 100644 game/client/tf/vgui/modelimagepanel.h delete mode 100644 game/client/tf/vgui/quest_item_panel.cpp delete mode 100644 game/client/tf/vgui/quest_item_panel.h delete mode 100644 game/client/tf/vgui/quest_log_panel.cpp delete mode 100644 game/client/tf/vgui/quest_log_panel.h delete mode 100644 game/client/tf/vgui/quest_notification_panel.cpp delete mode 100644 game/client/tf/vgui/quest_notification_panel.h delete mode 100644 game/client/tf/vgui/report_player_dialog.cpp delete mode 100644 game/client/tf/vgui/report_player_dialog.h delete mode 100644 game/client/tf/vgui/sc_hinticon.cpp delete mode 100644 game/client/tf/vgui/sc_hinticon.h delete mode 100644 game/client/tf/vgui/select_player_dialog.cpp delete mode 100644 game/client/tf/vgui/select_player_dialog.h delete mode 100644 game/client/tf/vgui/softline.cpp delete mode 100644 game/client/tf/vgui/softline.h delete mode 100644 game/client/tf/vgui/store/tf_store.cpp delete mode 100644 game/client/tf/vgui/store/tf_store.h delete mode 100644 game/client/tf/vgui/store/tf_store_page_base.cpp delete mode 100644 game/client/tf/vgui/store/tf_store_page_base.h delete mode 100644 game/client/tf/vgui/store/tf_store_panel_base.cpp delete mode 100644 game/client/tf/vgui/store/tf_store_panel_base.h delete mode 100644 game/client/tf/vgui/store/tf_store_preview_item_base.cpp delete mode 100644 game/client/tf/vgui/store/tf_store_preview_item_base.h delete mode 100644 game/client/tf/vgui/store/v1/tf_store_page.cpp delete mode 100644 game/client/tf/vgui/store/v1/tf_store_page.h delete mode 100644 game/client/tf/vgui/store/v1/tf_store_page_maps.cpp delete mode 100644 game/client/tf/vgui/store/v1/tf_store_page_maps.h delete mode 100644 game/client/tf/vgui/store/v1/tf_store_panel.cpp delete mode 100644 game/client/tf/vgui/store/v1/tf_store_panel.h delete mode 100644 game/client/tf/vgui/store/v1/tf_store_preview_item.cpp delete mode 100644 game/client/tf/vgui/store/v1/tf_store_preview_item.h delete mode 100644 game/client/tf/vgui/store/v2/tf_store_mapstamps_info_dialog.cpp delete mode 100644 game/client/tf/vgui/store/v2/tf_store_mapstamps_info_dialog.h delete mode 100644 game/client/tf/vgui/store/v2/tf_store_page2.cpp delete mode 100644 game/client/tf/vgui/store/v2/tf_store_page2.h delete mode 100644 game/client/tf/vgui/store/v2/tf_store_page_maps2.cpp delete mode 100644 game/client/tf/vgui/store/v2/tf_store_page_maps2.h delete mode 100644 game/client/tf/vgui/store/v2/tf_store_panel2.cpp delete mode 100644 game/client/tf/vgui/store/v2/tf_store_panel2.h delete mode 100644 game/client/tf/vgui/store/v2/tf_store_preview_item2.cpp delete mode 100644 game/client/tf/vgui/store/v2/tf_store_preview_item2.h delete mode 100644 game/client/tf/vgui/strange_count_transfer_panel.cpp delete mode 100644 game/client/tf/vgui/strange_count_transfer_panel.h delete mode 100644 game/client/tf/vgui/testitem_dialog.cpp delete mode 100644 game/client/tf/vgui/testitem_dialog.h delete mode 100644 game/client/tf/vgui/testitem_root.cpp delete mode 100644 game/client/tf/vgui/testitem_root.h delete mode 100644 game/client/tf/vgui/tf_arenateammenu.cpp delete mode 100644 game/client/tf/vgui/tf_arenateammenu.h delete mode 100644 game/client/tf/vgui/tf_asyncpanel.cpp delete mode 100644 game/client/tf/vgui/tf_asyncpanel.h delete mode 100644 game/client/tf/vgui/tf_badge_panel.cpp delete mode 100644 game/client/tf/vgui/tf_badge_panel.h delete mode 100644 game/client/tf/vgui/tf_classmenu.cpp delete mode 100644 game/client/tf/vgui/tf_classmenu.h delete mode 100644 game/client/tf/vgui/tf_clientscoreboard.cpp delete mode 100644 game/client/tf/vgui/tf_clientscoreboard.h delete mode 100644 game/client/tf/vgui/tf_controls.cpp delete mode 100644 game/client/tf/vgui/tf_controls.h delete mode 100644 game/client/tf/vgui/tf_giveawayitempanel.cpp delete mode 100644 game/client/tf/vgui/tf_giveawayitempanel.h delete mode 100644 game/client/tf/vgui/tf_imagepanel.cpp delete mode 100644 game/client/tf/vgui/tf_imagepanel.h delete mode 100644 game/client/tf/vgui/tf_intromenu.cpp delete mode 100644 game/client/tf/vgui/tf_intromenu.h delete mode 100644 game/client/tf/vgui/tf_item_card_panel.cpp delete mode 100644 game/client/tf/vgui/tf_item_card_panel.h delete mode 100644 game/client/tf/vgui/tf_item_inspection_panel.cpp delete mode 100644 game/client/tf/vgui/tf_item_inspection_panel.h delete mode 100644 game/client/tf/vgui/tf_item_pickup_panel.cpp delete mode 100644 game/client/tf/vgui/tf_item_pickup_panel.h delete mode 100644 game/client/tf/vgui/tf_layeredmappanel.cpp delete mode 100644 game/client/tf/vgui/tf_layeredmappanel.h delete mode 100644 game/client/tf/vgui/tf_leaderboardpanel.cpp delete mode 100644 game/client/tf/vgui/tf_leaderboardpanel.h delete mode 100644 game/client/tf/vgui/tf_lobby_container_frame.cpp delete mode 100644 game/client/tf/vgui/tf_lobby_container_frame.h delete mode 100644 game/client/tf/vgui/tf_lobby_container_frame_casual.cpp delete mode 100644 game/client/tf/vgui/tf_lobby_container_frame_casual.h delete mode 100644 game/client/tf/vgui/tf_lobby_container_frame_comp.cpp delete mode 100644 game/client/tf/vgui/tf_lobby_container_frame_comp.h delete mode 100644 game/client/tf/vgui/tf_lobby_container_frame_mvm.cpp delete mode 100644 game/client/tf/vgui/tf_lobby_container_frame_mvm.h delete mode 100644 game/client/tf/vgui/tf_lobbypanel.cpp delete mode 100644 game/client/tf/vgui/tf_lobbypanel.h delete mode 100644 game/client/tf/vgui/tf_lobbypanel_casual.cpp delete mode 100644 game/client/tf/vgui/tf_lobbypanel_casual.h delete mode 100644 game/client/tf/vgui/tf_lobbypanel_comp.cpp delete mode 100644 game/client/tf/vgui/tf_lobbypanel_comp.h delete mode 100644 game/client/tf/vgui/tf_lobbypanel_mvm.cpp delete mode 100644 game/client/tf/vgui/tf_lobbypanel_mvm.h delete mode 100644 game/client/tf/vgui/tf_mapinfomenu.cpp delete mode 100644 game/client/tf/vgui/tf_mapinfomenu.h delete mode 100644 game/client/tf/vgui/tf_match_join_handlers.cpp delete mode 100644 game/client/tf/vgui/tf_match_join_handlers.h delete mode 100644 game/client/tf/vgui/tf_match_summary.cpp delete mode 100644 game/client/tf/vgui/tf_match_summary.h delete mode 100644 game/client/tf/vgui/tf_matchmaking_dashboard.cpp delete mode 100644 game/client/tf/vgui/tf_matchmaking_dashboard.h delete mode 100644 game/client/tf/vgui/tf_matchmaking_dashboard_new_match_found.cpp delete mode 100644 game/client/tf/vgui/tf_matchmaking_dashboard_next_map_voting.cpp delete mode 100644 game/client/tf/vgui/tf_matchmaking_dashboard_next_map_winner.cpp delete mode 100644 game/client/tf/vgui/tf_matchmaking_panel.cpp delete mode 100644 game/client/tf/vgui/tf_matchmaking_panel.h delete mode 100644 game/client/tf/vgui/tf_mouseforwardingpanel.cpp delete mode 100644 game/client/tf/vgui/tf_mouseforwardingpanel.h delete mode 100644 game/client/tf/vgui/tf_overview.cpp delete mode 100644 game/client/tf/vgui/tf_overview.h delete mode 100644 game/client/tf/vgui/tf_particlepanel.cpp delete mode 100644 game/client/tf/vgui/tf_particlepanel.h delete mode 100644 game/client/tf/vgui/tf_ping_panel.cpp delete mode 100644 game/client/tf/vgui/tf_ping_panel.h delete mode 100644 game/client/tf/vgui/tf_playermodelpanel.cpp delete mode 100644 game/client/tf/vgui/tf_playermodelpanel.h delete mode 100644 game/client/tf/vgui/tf_playerpanel.cpp delete mode 100644 game/client/tf/vgui/tf_playerpanel.h delete mode 100644 game/client/tf/vgui/tf_pvp_rank_panel.cpp delete mode 100644 game/client/tf/vgui/tf_pvp_rank_panel.h delete mode 100644 game/client/tf/vgui/tf_roundinfo.cpp delete mode 100644 game/client/tf/vgui/tf_roundinfo.h delete mode 100644 game/client/tf/vgui/tf_spectatorgui.cpp delete mode 100644 game/client/tf/vgui/tf_spectatorgui.h delete mode 100644 game/client/tf/vgui/tf_statsummary.cpp delete mode 100644 game/client/tf/vgui/tf_statsummary.h delete mode 100644 game/client/tf/vgui/tf_teammenu.cpp delete mode 100644 game/client/tf/vgui/tf_teammenu.h delete mode 100644 game/client/tf/vgui/tf_textwindow.cpp delete mode 100644 game/client/tf/vgui/tf_textwindow.h delete mode 100644 game/client/tf/vgui/tf_training_ui.cpp delete mode 100644 game/client/tf/vgui/tf_vgui_video.cpp delete mode 100644 game/client/tf/vgui/tf_vgui_video.h delete mode 100644 game/client/tf/vgui/tf_viewport.cpp delete mode 100644 game/client/tf/vgui/tf_viewport.h delete mode 100644 game/client/tf/vgui/tf_warinfopanel.cpp delete mode 100644 game/client/tf/vgui/tf_warinfopanel.h delete mode 100644 game/client/tf/vgui/vgui_critpanel.cpp delete mode 100644 game/client/tf/vgui/vgui_pda_panel.cpp delete mode 100644 game/client/tf/vgui/vgui_rootpanel_tf.cpp delete mode 100644 game/client/tf/vgui/vgui_rootpanel_tf.h delete mode 100644 game/client/tf/vgui/vgui_rotation_slider.cpp delete mode 100644 game/client/tf/vgui/vgui_rotation_slider.h delete mode 100644 game/client/tf/workshop/item_import.cpp delete mode 100644 game/client/tf/workshop/item_import.h delete mode 100644 game/client/tf/workshop/published_files.cpp delete mode 100644 game/client/tf2/ObjectBuildAlphaProxy.cpp delete mode 100644 game/client/tf2/ObjectControlPanel.cpp delete mode 100644 game/client/tf2/ObjectControlPanel.h delete mode 100644 game/client/tf2/ProxyTFPlayer.cpp delete mode 100644 game/client/tf2/RespawnWaveVGuiScreen.cpp delete mode 100644 game/client/tf2/VGuiScreenVehicleBay.cpp delete mode 100644 game/client/tf2/c_basecombatcharacter_tf2.cpp delete mode 100644 game/client/tf2/c_basefourwheelvehicle.cpp delete mode 100644 game/client/tf2/c_basefourwheelvehicle.h delete mode 100644 game/client/tf2/c_baseobject.cpp delete mode 100644 game/client/tf2/c_baseobject.h delete mode 100644 game/client/tf2/c_basetfplayer.cpp delete mode 100644 game/client/tf2/c_basetfplayer.h delete mode 100644 game/client/tf2/c_controlzone.cpp delete mode 100644 game/client/tf2/c_controlzone.h delete mode 100644 game/client/tf2/c_demo_entities.cpp delete mode 100644 game/client/tf2/c_demo_entities.h delete mode 100644 game/client/tf2/c_effect_shootingstar.cpp delete mode 100644 game/client/tf2/c_effect_shootingstar.h delete mode 100644 game/client/tf2/c_entity_burn_effect.cpp delete mode 100644 game/client/tf2/c_entity_burn_effect.h delete mode 100644 game/client/tf2/c_env_meteor.cpp delete mode 100644 game/client/tf2/c_env_meteor.h delete mode 100644 game/client/tf2/c_func_construction_yard.cpp delete mode 100644 game/client/tf2/c_func_resource.cpp delete mode 100644 game/client/tf2/c_func_resource.h delete mode 100644 game/client/tf2/c_gasoline_blob.cpp delete mode 100644 game/client/tf2/c_gasoline_blob.h delete mode 100644 game/client/tf2/c_grenade_antipersonnel.cpp delete mode 100644 game/client/tf2/c_grenade_limpetmine.cpp delete mode 100644 game/client/tf2/c_grenade_objectsapper.cpp delete mode 100644 game/client/tf2/c_grenade_rocket.cpp delete mode 100644 game/client/tf2/c_harpoon.cpp delete mode 100644 game/client/tf2/c_hint_events.cpp delete mode 100644 game/client/tf2/c_hint_events.h delete mode 100644 game/client/tf2/c_info_act.cpp delete mode 100644 game/client/tf2/c_info_act.h delete mode 100644 game/client/tf2/c_info_customtech.cpp delete mode 100644 game/client/tf2/c_maker_bughole.cpp delete mode 100644 game/client/tf2/c_obj_barbed_wire.cpp delete mode 100644 game/client/tf2/c_obj_barbed_wire.h delete mode 100644 game/client/tf2/c_obj_base_manned_gun.cpp delete mode 100644 game/client/tf2/c_obj_base_manned_gun.h delete mode 100644 game/client/tf2/c_obj_buff_station.cpp delete mode 100644 game/client/tf2/c_obj_bunker.cpp delete mode 100644 game/client/tf2/c_obj_dragonsteeth.cpp delete mode 100644 game/client/tf2/c_obj_empgenerator.cpp delete mode 100644 game/client/tf2/c_obj_explosives.cpp delete mode 100644 game/client/tf2/c_obj_manned_missilelauncher.cpp delete mode 100644 game/client/tf2/c_obj_manned_plasmagun.cpp delete mode 100644 game/client/tf2/c_obj_manned_shield.cpp delete mode 100644 game/client/tf2/c_obj_mapdefined.cpp delete mode 100644 game/client/tf2/c_obj_mapdefined.h delete mode 100644 game/client/tf2/c_obj_mcv_selection_panel.cpp delete mode 100644 game/client/tf2/c_obj_mortar.cpp delete mode 100644 game/client/tf2/c_obj_powerpack.cpp delete mode 100644 game/client/tf2/c_obj_rallyflag.cpp delete mode 100644 game/client/tf2/c_obj_resourcepump.cpp delete mode 100644 game/client/tf2/c_obj_resourcepump.h delete mode 100644 game/client/tf2/c_obj_respawn_station.cpp delete mode 100644 game/client/tf2/c_obj_respawn_station.h delete mode 100644 game/client/tf2/c_obj_resupply.cpp delete mode 100644 game/client/tf2/c_obj_sandbag_bunker.cpp delete mode 100644 game/client/tf2/c_obj_selfheal.cpp delete mode 100644 game/client/tf2/c_obj_sentrygun.h delete mode 100644 game/client/tf2/c_obj_shieldwall.cpp delete mode 100644 game/client/tf2/c_obj_tower.cpp delete mode 100644 game/client/tf2/c_obj_tunnel.cpp delete mode 100644 game/client/tf2/c_obj_vehicleboost.cpp delete mode 100644 game/client/tf2/c_objectsentrygun.cpp delete mode 100644 game/client/tf2/c_order.cpp delete mode 100644 game/client/tf2/c_order.h delete mode 100644 game/client/tf2/c_order_assist.cpp delete mode 100644 game/client/tf2/c_order_assist.h delete mode 100644 game/client/tf2/c_order_buildsentrygun.cpp delete mode 100644 game/client/tf2/c_order_buildsentrygun.h delete mode 100644 game/client/tf2/c_order_buildshieldwall.cpp delete mode 100644 game/client/tf2/c_order_buildshieldwall.h delete mode 100644 game/client/tf2/c_order_heal.cpp delete mode 100644 game/client/tf2/c_order_heal.h delete mode 100644 game/client/tf2/c_order_killmortarguy.cpp delete mode 100644 game/client/tf2/c_order_killmortarguy.h delete mode 100644 game/client/tf2/c_order_mortar_attack.cpp delete mode 100644 game/client/tf2/c_order_mortar_attack.h delete mode 100644 game/client/tf2/c_order_player.cpp delete mode 100644 game/client/tf2/c_order_player.h delete mode 100644 game/client/tf2/c_order_repair.cpp delete mode 100644 game/client/tf2/c_order_repair.h delete mode 100644 game/client/tf2/c_order_resourcepump.cpp delete mode 100644 game/client/tf2/c_order_resourcepump.h delete mode 100644 game/client/tf2/c_order_respawnstation.cpp delete mode 100644 game/client/tf2/c_order_respawnstation.h delete mode 100644 game/client/tf2/c_order_resupply.cpp delete mode 100644 game/client/tf2/c_order_resupply.h delete mode 100644 game/client/tf2/c_ragdoll_shadow.cpp delete mode 100644 game/client/tf2/c_resource_chunk.cpp delete mode 100644 game/client/tf2/c_shield.cpp delete mode 100644 game/client/tf2/c_shield.h delete mode 100644 game/client/tf2/c_shield_flat.cpp delete mode 100644 game/client/tf2/c_shield_mobile.cpp delete mode 100644 game/client/tf2/c_tf2rootpanel.cpp delete mode 100644 game/client/tf2/c_tf2rootpanel.h delete mode 100644 game/client/tf2/c_tf_basecombatweapon.cpp delete mode 100644 game/client/tf2/c_tf_basecombatweapon.h delete mode 100644 game/client/tf2/c_tf_basehint.cpp delete mode 100644 game/client/tf2/c_tf_basehint.h delete mode 100644 game/client/tf2/c_tf_class_commando.cpp delete mode 100644 game/client/tf2/c_tf_class_commando.h delete mode 100644 game/client/tf2/c_tf_class_defender.cpp delete mode 100644 game/client/tf2/c_tf_class_defender.h delete mode 100644 game/client/tf2/c_tf_class_escort.cpp delete mode 100644 game/client/tf2/c_tf_class_escort.h delete mode 100644 game/client/tf2/c_tf_class_infiltrator.cpp delete mode 100644 game/client/tf2/c_tf_class_infiltrator.h delete mode 100644 game/client/tf2/c_tf_class_medic.cpp delete mode 100644 game/client/tf2/c_tf_class_medic.h delete mode 100644 game/client/tf2/c_tf_class_pyro.cpp delete mode 100644 game/client/tf2/c_tf_class_pyro.h delete mode 100644 game/client/tf2/c_tf_class_recon.cpp delete mode 100644 game/client/tf2/c_tf_class_recon.h delete mode 100644 game/client/tf2/c_tf_class_sapper.cpp delete mode 100644 game/client/tf2/c_tf_class_sapper.h delete mode 100644 game/client/tf2/c_tf_class_sniper.cpp delete mode 100644 game/client/tf2/c_tf_class_sniper.h delete mode 100644 game/client/tf2/c_tf_class_support.cpp delete mode 100644 game/client/tf2/c_tf_class_support.h delete mode 100644 game/client/tf2/c_tf_flare.cpp delete mode 100644 game/client/tf2/c_tf_hintmanager.cpp delete mode 100644 game/client/tf2/c_tf_hintmanager.h delete mode 100644 game/client/tf2/c_tf_hints.cpp delete mode 100644 game/client/tf2/c_tf_hints.h delete mode 100644 game/client/tf2/c_tf_playerclass.cpp delete mode 100644 game/client/tf2/c_tf_playerclass.h delete mode 100644 game/client/tf2/c_tfcarrier.cpp delete mode 100644 game/client/tf2/c_tfcarrier.h delete mode 100644 game/client/tf2/c_tfplayerlocaldata.h delete mode 100644 game/client/tf2/c_tfplayerresource.cpp delete mode 100644 game/client/tf2/c_tfplayerresource.h delete mode 100644 game/client/tf2/c_tfteam.cpp delete mode 100644 game/client/tf2/c_tfteam.h delete mode 100644 game/client/tf2/c_vehicle_battering_ram.cpp delete mode 100644 game/client/tf2/c_vehicle_flatbed.cpp delete mode 100644 game/client/tf2/c_vehicle_mortar.cpp delete mode 100644 game/client/tf2/c_vehicle_motorcycle.cpp delete mode 100644 game/client/tf2/c_vehicle_siege_tower.cpp delete mode 100644 game/client/tf2/c_vehicle_tank.cpp delete mode 100644 game/client/tf2/c_vehicle_tank.h delete mode 100644 game/client/tf2/c_vehicle_teleport_station.cpp delete mode 100644 game/client/tf2/c_vehicle_teleport_station.h delete mode 100644 game/client/tf2/c_vehicle_wagon.cpp delete mode 100644 game/client/tf2/c_walker_base.cpp delete mode 100644 game/client/tf2/c_walker_base.h delete mode 100644 game/client/tf2/c_walker_ministrider.cpp delete mode 100644 game/client/tf2/c_walker_ministrider.h delete mode 100644 game/client/tf2/c_walker_strider.cpp delete mode 100644 game/client/tf2/c_walker_strider.h delete mode 100644 game/client/tf2/c_weapon__stubs_tf2.cpp delete mode 100644 game/client/tf2/c_weapon_builder.cpp delete mode 100644 game/client/tf2/c_weapon_builder.h delete mode 100644 game/client/tf2/c_weapon_chargeableplasma.cpp delete mode 100644 game/client/tf2/c_weapon_mortar.cpp delete mode 100644 game/client/tf2/c_weapon_twohandedcontainer.cpp delete mode 100644 game/client/tf2/clientmode_commander.cpp delete mode 100644 game/client/tf2/clientmode_commander.h delete mode 100644 game/client/tf2/clientmode_tfbase.cpp delete mode 100644 game/client/tf2/clientmode_tfbase.h delete mode 100644 game/client/tf2/clientmode_tfnormal.cpp delete mode 100644 game/client/tf2/clientmode_tfnormal.h delete mode 100644 game/client/tf2/commanderoverlay.cpp delete mode 100644 game/client/tf2/commanderoverlay.h delete mode 100644 game/client/tf2/commanderoverlaypanel.cpp delete mode 100644 game/client/tf2/commanderoverlaypanel.h delete mode 100644 game/client/tf2/env_objecteffects.cpp delete mode 100644 game/client/tf2/env_objecteffects.h delete mode 100644 game/client/tf2/fx_tf2_blood.cpp delete mode 100644 game/client/tf2/fx_tf2_buildeffects.cpp delete mode 100644 game/client/tf2/fx_tf2_impacts.cpp delete mode 100644 game/client/tf2/fx_tf2_tracers.cpp delete mode 100644 game/client/tf2/ground_line.cpp delete mode 100644 game/client/tf2/ground_line.h delete mode 100644 game/client/tf2/hintitembase.cpp delete mode 100644 game/client/tf2/hintitembase.h delete mode 100644 game/client/tf2/hintitemobjectbase.cpp delete mode 100644 game/client/tf2/hintitemobjectbase.h delete mode 100644 game/client/tf2/hintitemorderbase.cpp delete mode 100644 game/client/tf2/hintitemorderbase.h delete mode 100644 game/client/tf2/hud_ammo.cpp delete mode 100644 game/client/tf2/hud_ammo.h delete mode 100644 game/client/tf2/hud_commander_statuspanel.cpp delete mode 100644 game/client/tf2/hud_commander_statuspanel.h delete mode 100644 game/client/tf2/hud_damageindicator.cpp delete mode 100644 game/client/tf2/hud_deathnotice.cpp delete mode 100644 game/client/tf2/hud_emp.cpp delete mode 100644 game/client/tf2/hud_health.cpp delete mode 100644 game/client/tf2/hud_minimap.cpp delete mode 100644 game/client/tf2/hud_minimap.h delete mode 100644 game/client/tf2/hud_numeric.cpp delete mode 100644 game/client/tf2/hud_numeric.h delete mode 100644 game/client/tf2/hud_orders.cpp delete mode 100644 game/client/tf2/hud_orders.h delete mode 100644 game/client/tf2/hud_resources.cpp delete mode 100644 game/client/tf2/hud_target_id.cpp delete mode 100644 game/client/tf2/hud_targetreticle.cpp delete mode 100644 game/client/tf2/hud_targetreticle.h delete mode 100644 game/client/tf2/hud_technologytreedoc.cpp delete mode 100644 game/client/tf2/hud_technologytreedoc.h delete mode 100644 game/client/tf2/hud_timer.cpp delete mode 100644 game/client/tf2/hud_timer.h delete mode 100644 game/client/tf2/hud_vehicle_role.cpp delete mode 100644 game/client/tf2/hud_vehicle_role.h delete mode 100644 game/client/tf2/hud_weaponselection.cpp delete mode 100644 game/client/tf2/infiltratorcamomaterialproxy.cpp delete mode 100644 game/client/tf2/itfhintitem.h delete mode 100644 game/client/tf2/iusesmortarpanel.h delete mode 100644 game/client/tf2/mapdata.cpp delete mode 100644 game/client/tf2/mapdata.h delete mode 100644 game/client/tf2/minimap_players.cpp delete mode 100644 game/client/tf2/minimap_resourcezone.cpp delete mode 100644 game/client/tf2/minimap_trace.cpp delete mode 100644 game/client/tf2/minimap_trace.h delete mode 100644 game/client/tf2/overlay_orders.cpp delete mode 100644 game/client/tf2/panel_effects.cpp delete mode 100644 game/client/tf2/paneleffect.cpp delete mode 100644 game/client/tf2/paneleffect.h delete mode 100644 game/client/tf2/playerandobjectenumerator.cpp delete mode 100644 game/client/tf2/playerandobjectenumerator.h delete mode 100644 game/client/tf2/playeroverlay.cpp delete mode 100644 game/client/tf2/playeroverlay.h delete mode 100644 game/client/tf2/playeroverlayclass.cpp delete mode 100644 game/client/tf2/playeroverlayclass.h delete mode 100644 game/client/tf2/playeroverlayhealth.cpp delete mode 100644 game/client/tf2/playeroverlayhealth.h delete mode 100644 game/client/tf2/playeroverlayname.cpp delete mode 100644 game/client/tf2/playeroverlayname.h delete mode 100644 game/client/tf2/playeroverlayselected.cpp delete mode 100644 game/client/tf2/playeroverlayselected.h delete mode 100644 game/client/tf2/playeroverlaysquad.cpp delete mode 100644 game/client/tf2/playeroverlaysquad.h delete mode 100644 game/client/tf2/proxy_objpower.cpp delete mode 100644 game/client/tf2/proxy_shield.cpp delete mode 100644 game/client/tf2/proxy_sunroof.cpp delete mode 100644 game/client/tf2/resourcezoneoverlay.cpp delete mode 100644 game/client/tf2/teammaterialproxy.cpp delete mode 100644 game/client/tf2/tf_clientmode.cpp delete mode 100644 game/client/tf2/tf_in_main.cpp delete mode 100644 game/client/tf2/tf_prediction.cpp delete mode 100644 game/client/tf2/vgui_healthbar.cpp delete mode 100644 game/client/tf2/vgui_healthbar.h delete mode 100644 game/client/tf2/vgui_rootpanel_tf2.cpp delete mode 100644 game/client/tf2/vgui_rotation_slider.cpp delete mode 100644 game/client/tf2/vgui_rotation_slider.h delete mode 100644 game/client/tf2/ztestmaterialproxy.cpp delete mode 100644 game/client/tfc/c_tfc_player.cpp delete mode 100644 game/client/tfc/c_tfc_player.h delete mode 100644 game/client/tfc/c_tfc_team.cpp delete mode 100644 game/client/tfc/c_tfc_team.h delete mode 100644 game/client/tfc/clientmode_tfc.cpp delete mode 100644 game/client/tfc/clientmode_tfc.h delete mode 100644 game/client/tfc/fx_tfc_impacts.cpp delete mode 100644 game/client/tfc/tfc_hud_ammo.cpp delete mode 100644 game/client/tfc/tfc_hud_weaponselection.cpp delete mode 100644 game/client/tfc/tfc_in_main.cpp delete mode 100644 game/client/tfc/tfc_prediction.cpp delete mode 100644 game/client/tfc/vgui/tfcclassmenu.cpp delete mode 100644 game/client/tfc/vgui/tfcclassmenu.h delete mode 100644 game/client/tfc/vgui/tfcteammenu.cpp delete mode 100644 game/client/tfc/vgui/tfcteammenu.h delete mode 100644 game/client/tfc/vgui/tfcviewport.cpp delete mode 100644 game/client/tfc/vgui/tfcviewport.h delete mode 100644 game/client/tfc/vgui/vgui_rootpanel_tfc.cpp delete mode 100644 game/client/tfc/vgui/vgui_rootpanel_tfc.h delete mode 100644 game/client/xbox/xbox.def delete mode 100644 game/client/youtubeapi.cpp delete mode 100644 game/client/youtubeapi.h delete mode 100644 game/server/NavUI/AttributeTool.cpp delete mode 100644 game/server/NavUI/AttributeTool.h delete mode 100644 game/server/NavUI/MeshTool.cpp delete mode 100644 game/server/NavUI/MeshTool.h delete mode 100644 game/server/NavUI/NavMenu.cpp delete mode 100644 game/server/NavUI/NavMenu.h delete mode 100644 game/server/NavUI/NavUI.cpp delete mode 100644 game/server/NavUI/NavUI.h delete mode 100644 game/server/NavUI/SelectionTool.cpp delete mode 100644 game/server/NavUI/SelectionTool.h delete mode 100644 game/server/NextBot/Behavior/BehaviorBackUp.h delete mode 100644 game/server/NextBot/Behavior/BehaviorMoveTo.h delete mode 100644 game/server/NextBot/NavMeshEntities/func_nav_prerequisite.cpp delete mode 100644 game/server/NextBot/NavMeshEntities/func_nav_prerequisite.h delete mode 100644 game/server/NextBot/NextBot.cpp delete mode 100644 game/server/NextBot/NextBot.h delete mode 100644 game/server/NextBot/NextBotAttentionInterface.cpp delete mode 100644 game/server/NextBot/NextBotAttentionInterface.h delete mode 100644 game/server/NextBot/NextBotBehavior.h delete mode 100644 game/server/NextBot/NextBotBodyInterface.cpp delete mode 100644 game/server/NextBot/NextBotBodyInterface.h delete mode 100644 game/server/NextBot/NextBotComponentInterface.cpp delete mode 100644 game/server/NextBot/NextBotComponentInterface.h delete mode 100644 game/server/NextBot/NextBotContextualQueryInterface.h delete mode 100644 game/server/NextBot/NextBotDebug.h delete mode 100644 game/server/NextBot/NextBotEventResponderInterface.h delete mode 100644 game/server/NextBot/NextBotGroundLocomotion.cpp delete mode 100644 game/server/NextBot/NextBotGroundLocomotion.h delete mode 100644 game/server/NextBot/NextBotHearingInterface.h delete mode 100644 game/server/NextBot/NextBotIntentionInterface.cpp delete mode 100644 game/server/NextBot/NextBotIntentionInterface.h delete mode 100644 game/server/NextBot/NextBotInterface.cpp delete mode 100644 game/server/NextBot/NextBotInterface.h delete mode 100644 game/server/NextBot/NextBotKnownEntity.h delete mode 100644 game/server/NextBot/NextBotLocomotionInterface.cpp delete mode 100644 game/server/NextBot/NextBotLocomotionInterface.h delete mode 100644 game/server/NextBot/NextBotManager.cpp delete mode 100644 game/server/NextBot/NextBotManager.h delete mode 100644 game/server/NextBot/NextBotUtil.h delete mode 100644 game/server/NextBot/NextBotVisionInterface.cpp delete mode 100644 game/server/NextBot/NextBotVisionInterface.h delete mode 100644 game/server/NextBot/Path/NextBotChasePath.cpp delete mode 100644 game/server/NextBot/Path/NextBotChasePath.h delete mode 100644 game/server/NextBot/Path/NextBotPath.cpp delete mode 100644 game/server/NextBot/Path/NextBotPath.h delete mode 100644 game/server/NextBot/Path/NextBotPathFollow.cpp delete mode 100644 game/server/NextBot/Path/NextBotPathFollow.h delete mode 100644 game/server/NextBot/Path/NextBotRetreatPath.h delete mode 100644 game/server/NextBot/Player/NextBotPlayer.cpp delete mode 100644 game/server/NextBot/Player/NextBotPlayer.h delete mode 100644 game/server/NextBot/Player/NextBotPlayerBody.cpp delete mode 100644 game/server/NextBot/Player/NextBotPlayerBody.h delete mode 100644 game/server/NextBot/Player/NextBotPlayerLocomotion.cpp delete mode 100644 game/server/NextBot/Player/NextBotPlayerLocomotion.h delete mode 100644 game/server/NextBot/simple_bot.cpp delete mode 100644 game/server/NextBot/simple_bot.h delete mode 100644 game/server/cstrike/bot/cs_bot.cpp delete mode 100644 game/server/cstrike/bot/cs_bot.h delete mode 100644 game/server/cstrike/bot/cs_bot_chatter.cpp delete mode 100644 game/server/cstrike/bot/cs_bot_chatter.h delete mode 100644 game/server/cstrike/bot/cs_bot_event.cpp delete mode 100644 game/server/cstrike/bot/cs_bot_event_bomb.cpp delete mode 100644 game/server/cstrike/bot/cs_bot_event_player.cpp delete mode 100644 game/server/cstrike/bot/cs_bot_event_weapon.cpp delete mode 100644 game/server/cstrike/bot/cs_bot_init.cpp delete mode 100644 game/server/cstrike/bot/cs_bot_listen.cpp delete mode 100644 game/server/cstrike/bot/cs_bot_manager.cpp delete mode 100644 game/server/cstrike/bot/cs_bot_manager.h delete mode 100644 game/server/cstrike/bot/cs_bot_nav.cpp delete mode 100644 game/server/cstrike/bot/cs_bot_pathfind.cpp delete mode 100644 game/server/cstrike/bot/cs_bot_radio.cpp delete mode 100644 game/server/cstrike/bot/cs_bot_statemachine.cpp delete mode 100644 game/server/cstrike/bot/cs_bot_update.cpp delete mode 100644 game/server/cstrike/bot/cs_bot_vision.cpp delete mode 100644 game/server/cstrike/bot/cs_bot_weapon.cpp delete mode 100644 game/server/cstrike/bot/cs_bot_weapon_id.cpp delete mode 100644 game/server/cstrike/bot/cs_gamestate.cpp delete mode 100644 game/server/cstrike/bot/cs_gamestate.h delete mode 100644 game/server/cstrike/bot/states/cs_bot_attack.cpp delete mode 100644 game/server/cstrike/bot/states/cs_bot_buy.cpp delete mode 100644 game/server/cstrike/bot/states/cs_bot_defuse_bomb.cpp delete mode 100644 game/server/cstrike/bot/states/cs_bot_escape_from_bomb.cpp delete mode 100644 game/server/cstrike/bot/states/cs_bot_fetch_bomb.cpp delete mode 100644 game/server/cstrike/bot/states/cs_bot_follow.cpp delete mode 100644 game/server/cstrike/bot/states/cs_bot_hide.cpp delete mode 100644 game/server/cstrike/bot/states/cs_bot_hunt.cpp delete mode 100644 game/server/cstrike/bot/states/cs_bot_idle.cpp delete mode 100644 game/server/cstrike/bot/states/cs_bot_investigate_noise.cpp delete mode 100644 game/server/cstrike/bot/states/cs_bot_move_to.cpp delete mode 100644 game/server/cstrike/bot/states/cs_bot_open_door.cpp delete mode 100644 game/server/cstrike/bot/states/cs_bot_plant_bomb.cpp delete mode 100644 game/server/cstrike/bot/states/cs_bot_use_entity.cpp delete mode 100644 game/server/cstrike/cs_autobuy.cpp delete mode 100644 game/server/cstrike/cs_autobuy.h delete mode 100644 game/server/cstrike/cs_bot_temp.cpp delete mode 100644 game/server/cstrike/cs_bot_temp.h delete mode 100644 game/server/cstrike/cs_client.cpp delete mode 100644 game/server/cstrike/cs_client.h delete mode 100644 game/server/cstrike/cs_eventlog.cpp delete mode 100644 game/server/cstrike/cs_gameinterface.cpp delete mode 100644 game/server/cstrike/cs_gameinterface.h delete mode 100644 game/server/cstrike/cs_gamestats.cpp delete mode 100644 game/server/cstrike/cs_gamestats.h delete mode 100644 game/server/cstrike/cs_hltvdirector.cpp delete mode 100644 game/server/cstrike/cs_nav.h delete mode 100644 game/server/cstrike/cs_nav_area.cpp delete mode 100644 game/server/cstrike/cs_nav_area.h delete mode 100644 game/server/cstrike/cs_nav_edit.cpp delete mode 100644 game/server/cstrike/cs_nav_file.cpp delete mode 100644 game/server/cstrike/cs_nav_generate.cpp delete mode 100644 game/server/cstrike/cs_nav_mesh.cpp delete mode 100644 game/server/cstrike/cs_nav_mesh.h delete mode 100644 game/server/cstrike/cs_nav_node.cpp delete mode 100644 game/server/cstrike/cs_nav_node.h delete mode 100644 game/server/cstrike/cs_nav_path.cpp delete mode 100644 game/server/cstrike/cs_nav_path.h delete mode 100644 game/server/cstrike/cs_nav_pathfind.h delete mode 100644 game/server/cstrike/cs_player.cpp delete mode 100644 game/server/cstrike/cs_player.h delete mode 100644 game/server/cstrike/cs_player_resource.cpp delete mode 100644 game/server/cstrike/cs_player_resource.h delete mode 100644 game/server/cstrike/cs_playermove.cpp delete mode 100644 game/server/cstrike/cs_team.cpp delete mode 100644 game/server/cstrike/cs_team.h delete mode 100644 game/server/cstrike/cs_vehicle_jeep.cpp delete mode 100644 game/server/cstrike/func_bomb_target.cpp delete mode 100644 game/server/cstrike/func_bomb_target.h delete mode 100644 game/server/cstrike/func_buy_zone.cpp delete mode 100644 game/server/cstrike/func_hostage_rescue.cpp delete mode 100644 game/server/cstrike/funfact_cs.cpp delete mode 100644 game/server/cstrike/funfact_cs.h delete mode 100644 game/server/cstrike/funfactmgr_cs.cpp delete mode 100644 game/server/cstrike/funfactmgr_cs.h delete mode 100644 game/server/cstrike/holiday_gift.cpp delete mode 100644 game/server/cstrike/holiday_gift.h delete mode 100644 game/server/cstrike/hostage/cs_simple_hostage.cpp delete mode 100644 game/server/cstrike/hostage/cs_simple_hostage.h delete mode 100644 game/server/cstrike/info_view_parameters.cpp delete mode 100644 game/server/cstrike/info_view_parameters.h delete mode 100644 game/server/cstrike/item_ammo.cpp delete mode 100644 game/server/cstrike/item_assaultsuit.cpp delete mode 100644 game/server/cstrike/item_defuser.cpp delete mode 100644 game/server/cstrike/item_kevlar.cpp delete mode 100644 game/server/cstrike/item_nvgs.cpp delete mode 100644 game/server/cstrike/mapinfo.cpp delete mode 100644 game/server/cstrike/mapinfo.h delete mode 100644 game/server/cstrike/point_surroundtest.cpp delete mode 100644 game/server/cstrike/smokegrenade_projectile.cpp delete mode 100644 game/server/cstrike/smokegrenade_projectile.h delete mode 100644 game/server/cstrike/te_radioicon.cpp delete mode 100644 game/server/cstrike/te_shotgun_shot.cpp delete mode 100644 game/server/cstrike/te_shotgun_shot.h delete mode 100644 game/server/dod/dod_ammo_box.cpp delete mode 100644 game/server/dod/dod_ammo_box.h delete mode 100644 game/server/dod/dod_area_capture.cpp delete mode 100644 game/server/dod/dod_area_capture.h delete mode 100644 game/server/dod/dod_basegrenade.cpp delete mode 100644 game/server/dod/dod_basegrenade.h delete mode 100644 game/server/dod/dod_baserocket.cpp delete mode 100644 game/server/dod/dod_baserocket.h delete mode 100644 game/server/dod/dod_bombdispenser.cpp delete mode 100644 game/server/dod/dod_bombtarget.cpp delete mode 100644 game/server/dod/dod_bombtarget.h delete mode 100644 game/server/dod/dod_bot_temp.cpp delete mode 100644 game/server/dod/dod_bot_temp.h delete mode 100644 game/server/dod/dod_client.cpp delete mode 100644 game/server/dod/dod_control_point.cpp delete mode 100644 game/server/dod/dod_control_point.h delete mode 100644 game/server/dod/dod_control_point_master.cpp delete mode 100644 game/server/dod/dod_control_point_master.h delete mode 100644 game/server/dod/dod_cvars.cpp delete mode 100644 game/server/dod/dod_cvars.h delete mode 100644 game/server/dod/dod_eventlog.cpp delete mode 100644 game/server/dod/dod_gameinterface.cpp delete mode 100644 game/server/dod/dod_gameinterface.h delete mode 100644 game/server/dod/dod_gamestats.cpp delete mode 100644 game/server/dod/dod_gamestats.h delete mode 100644 game/server/dod/dod_handgrenade.cpp delete mode 100644 game/server/dod/dod_handgrenade.h delete mode 100644 game/server/dod/dod_hltvdirector.cpp delete mode 100644 game/server/dod/dod_location.cpp delete mode 100644 game/server/dod/dod_location.h delete mode 100644 game/server/dod/dod_objective_resource.cpp delete mode 100644 game/server/dod/dod_objective_resource.h delete mode 100644 game/server/dod/dod_player.cpp delete mode 100644 game/server/dod/dod_player.h delete mode 100644 game/server/dod/dod_player_resource.cpp delete mode 100644 game/server/dod/dod_player_resource.h delete mode 100644 game/server/dod/dod_playermove.cpp delete mode 100644 game/server/dod/dod_riflegrenade_ger.cpp delete mode 100644 game/server/dod/dod_riflegrenade_ger.h delete mode 100644 game/server/dod/dod_riflegrenade_us.cpp delete mode 100644 game/server/dod/dod_riflegrenade_us.h delete mode 100644 game/server/dod/dod_smokegrenade.cpp delete mode 100644 game/server/dod/dod_smokegrenade.h delete mode 100644 game/server/dod/dod_smokegrenade_ger.cpp delete mode 100644 game/server/dod/dod_smokegrenade_ger.h delete mode 100644 game/server/dod/dod_smokegrenade_us.cpp delete mode 100644 game/server/dod/dod_smokegrenade_us.h delete mode 100644 game/server/dod/dod_statmgr.cpp delete mode 100644 game/server/dod/dod_statmgr.h delete mode 100644 game/server/dod/dod_stickgrenade.cpp delete mode 100644 game/server/dod/dod_stickgrenade.h delete mode 100644 game/server/dod/dod_team.cpp delete mode 100644 game/server/dod/dod_team.h delete mode 100644 game/server/dod/grenadetrail.cpp delete mode 100644 game/server/dod/grenadetrail.h delete mode 100644 game/server/dod/holiday_gift.cpp delete mode 100644 game/server/dod/holiday_gift.h delete mode 100644 game/server/dod/rocket_bazooka.cpp delete mode 100644 game/server/dod/rocket_bazooka.h delete mode 100644 game/server/dod/rocket_pschreck.cpp delete mode 100644 game/server/dod/rocket_pschreck.h delete mode 100644 game/server/dod/te_firebullets.cpp delete mode 100644 game/server/dod/te_firebullets.h delete mode 100644 game/server/dod/unisignals.h delete mode 100644 game/server/hl1/hl1_ai_basenpc.cpp delete mode 100644 game/server/hl1/hl1_ai_basenpc.h delete mode 100644 game/server/hl1/hl1_basecombatweapon.cpp delete mode 100644 game/server/hl1/hl1_basegrenade.cpp delete mode 100644 game/server/hl1/hl1_basegrenade.h delete mode 100644 game/server/hl1/hl1_client.cpp delete mode 100644 game/server/hl1/hl1_ents.cpp delete mode 100644 game/server/hl1/hl1_ents.h delete mode 100644 game/server/hl1/hl1_env_speaker.cpp delete mode 100644 game/server/hl1/hl1_eventlog.cpp delete mode 100644 game/server/hl1/hl1_func_recharge.cpp delete mode 100644 game/server/hl1/hl1_func_tank.cpp delete mode 100644 game/server/hl1/hl1_grenade_mp5.cpp delete mode 100644 game/server/hl1/hl1_grenade_mp5.h delete mode 100644 game/server/hl1/hl1_grenade_spit.cpp delete mode 100644 game/server/hl1/hl1_grenade_spit.h delete mode 100644 game/server/hl1/hl1_item_ammo.cpp delete mode 100644 game/server/hl1/hl1_item_battery.cpp delete mode 100644 game/server/hl1/hl1_item_healthkit.cpp delete mode 100644 game/server/hl1/hl1_item_longjump.cpp delete mode 100644 game/server/hl1/hl1_item_suit.cpp delete mode 100644 game/server/hl1/hl1_items.cpp delete mode 100644 game/server/hl1/hl1_items.h delete mode 100644 game/server/hl1/hl1_monstermaker.cpp delete mode 100644 game/server/hl1/hl1_monstermaker.h delete mode 100644 game/server/hl1/hl1_npc_aflock.cpp delete mode 100644 game/server/hl1/hl1_npc_agrunt.cpp delete mode 100644 game/server/hl1/hl1_npc_apache.cpp delete mode 100644 game/server/hl1/hl1_npc_barnacle.cpp delete mode 100644 game/server/hl1/hl1_npc_barnacle.h delete mode 100644 game/server/hl1/hl1_npc_barney.cpp delete mode 100644 game/server/hl1/hl1_npc_barney.h delete mode 100644 game/server/hl1/hl1_npc_bigmomma.cpp delete mode 100644 game/server/hl1/hl1_npc_bloater.cpp delete mode 100644 game/server/hl1/hl1_npc_bullsquid.cpp delete mode 100644 game/server/hl1/hl1_npc_bullsquid.h delete mode 100644 game/server/hl1/hl1_npc_controller.cpp delete mode 100644 game/server/hl1/hl1_npc_controller.h delete mode 100644 game/server/hl1/hl1_npc_gargantua.cpp delete mode 100644 game/server/hl1/hl1_npc_gargantua.h delete mode 100644 game/server/hl1/hl1_npc_gman.cpp delete mode 100644 game/server/hl1/hl1_npc_hassassin.cpp delete mode 100644 game/server/hl1/hl1_npc_headcrab.cpp delete mode 100644 game/server/hl1/hl1_npc_headcrab.h delete mode 100644 game/server/hl1/hl1_npc_hgrunt.cpp delete mode 100644 game/server/hl1/hl1_npc_hgrunt.h delete mode 100644 game/server/hl1/hl1_npc_hornet.cpp delete mode 100644 game/server/hl1/hl1_npc_hornet.h delete mode 100644 game/server/hl1/hl1_npc_houndeye.cpp delete mode 100644 game/server/hl1/hl1_npc_houndeye.h delete mode 100644 game/server/hl1/hl1_npc_ichthyosaur.cpp delete mode 100644 game/server/hl1/hl1_npc_ichthyosaur.h delete mode 100644 game/server/hl1/hl1_npc_leech.cpp delete mode 100644 game/server/hl1/hl1_npc_nihilanth.cpp delete mode 100644 game/server/hl1/hl1_npc_osprey.cpp delete mode 100644 game/server/hl1/hl1_npc_roach.cpp delete mode 100644 game/server/hl1/hl1_npc_scientist.cpp delete mode 100644 game/server/hl1/hl1_npc_scientist.h delete mode 100644 game/server/hl1/hl1_npc_snark.cpp delete mode 100644 game/server/hl1/hl1_npc_snark.h delete mode 100644 game/server/hl1/hl1_npc_talker.cpp delete mode 100644 game/server/hl1/hl1_npc_talker.h delete mode 100644 game/server/hl1/hl1_npc_tentacle.cpp delete mode 100644 game/server/hl1/hl1_npc_turret.cpp delete mode 100644 game/server/hl1/hl1_npc_vortigaunt.cpp delete mode 100644 game/server/hl1/hl1_npc_vortigaunt.h delete mode 100644 game/server/hl1/hl1_npc_zombie.cpp delete mode 100644 game/server/hl1/hl1_npc_zombie.h delete mode 100644 game/server/hl1/hl1_player.cpp delete mode 100644 game/server/hl1/hl1_player.h delete mode 100644 game/server/hl1/hl1_playermove.cpp delete mode 100644 game/server/hl1/hl1_weapon_crowbar.cpp delete mode 100644 game/server/hl1/hl1_weapon_snark.cpp delete mode 100644 game/server/hl1/hl1_weapon_tripmine.cpp delete mode 100644 game/server/hl1/hl1_weaponbox.cpp delete mode 100644 game/server/hl1/hl1mp_bot_temp.cpp delete mode 100644 game/server/hl1/hl1mp_bot_temp.h delete mode 100644 game/server/hl1/hl1mp_gameinterface.cpp delete mode 100644 game/server/hl1/hl1mp_player.cpp delete mode 100644 game/server/hl1/hl1mp_player.h delete mode 100644 game/server/portal/PhysicsCloneArea.cpp delete mode 100644 game/server/portal/PhysicsCloneArea.h delete mode 100644 game/server/portal/Portal_CustomStatsVisualizer.cpp delete mode 100644 game/server/portal/cbaseanimatingprojectile.cpp delete mode 100644 game/server/portal/cbaseanimatingprojectile.h delete mode 100644 game/server/portal/env_lightrail_endpoint.cpp delete mode 100644 game/server/portal/env_portal_credits.cpp delete mode 100644 game/server/portal/env_portal_path_track.cpp delete mode 100644 game/server/portal/func_liquidportal.cpp delete mode 100644 game/server/portal/func_liquidportal.h delete mode 100644 game/server/portal/func_noportal_volume.cpp delete mode 100644 game/server/portal/func_noportal_volume.h delete mode 100644 game/server/portal/func_portal_bumper.cpp delete mode 100644 game/server/portal/func_portal_detector.cpp delete mode 100644 game/server/portal/func_portal_detector.h delete mode 100644 game/server/portal/func_portal_orientation.cpp delete mode 100644 game/server/portal/func_portal_orientation.h delete mode 100644 game/server/portal/neurotoxin_countdown.cpp delete mode 100644 game/server/portal/npc_portal_turret_floor.cpp delete mode 100644 game/server/portal/npc_portal_turret_ground.cpp delete mode 100644 game/server/portal/npc_rocket_turret.cpp delete mode 100644 game/server/portal/npc_security_camera.cpp delete mode 100644 game/server/portal/physicsshadowclone.cpp delete mode 100644 game/server/portal/physicsshadowclone.h delete mode 100644 game/server/portal/portal_client.cpp delete mode 100644 game/server/portal/portal_gamestats.cpp delete mode 100644 game/server/portal/portal_gamestats.h delete mode 100644 game/server/portal/portal_mp_client.cpp delete mode 100644 game/server/portal/portal_physics_collisionevent.cpp delete mode 100644 game/server/portal/portal_physics_collisionevent.h delete mode 100644 game/server/portal/portal_placement.cpp delete mode 100644 game/server/portal/portal_placement.h delete mode 100644 game/server/portal/portal_player.cpp delete mode 100644 game/server/portal/portal_player.h delete mode 100644 game/server/portal/portal_radio.cpp delete mode 100644 game/server/portal/prop_energy_ball.cpp delete mode 100644 game/server/portal/prop_glados_core.cpp delete mode 100644 game/server/portal/prop_portal.cpp delete mode 100644 game/server/portal/prop_portal.h delete mode 100644 game/server/portal/prop_portal_stats_display.cpp delete mode 100644 game/server/portal/prop_telescopic_arm.cpp delete mode 100644 game/server/portal/trigger_portal_cleanser.cpp delete mode 100644 game/server/portal/weapon_physcannon.cpp delete mode 100644 game/server/portal/weapon_physcannon.h delete mode 100644 game/server/portal/weapon_portalgun.cpp delete mode 100644 game/server/portal/weapon_portalgun.h delete mode 100644 game/server/server_cstrike.vpc delete mode 100644 game/server/server_dod.vpc delete mode 100644 game/server/server_econ_base.vpc delete mode 100644 game/server/server_hl1.vpc delete mode 100644 game/server/server_hl1mp.vpc delete mode 100644 game/server/server_lostcoast.vpc delete mode 100644 game/server/server_portal.vpc delete mode 100644 game/server/server_tf.vpc delete mode 100644 game/server/tf/bot/behavior/demoman/tf_bot_prepare_stickybomb_trap.cpp delete mode 100644 game/server/tf/bot/behavior/demoman/tf_bot_prepare_stickybomb_trap.h delete mode 100644 game/server/tf/bot/behavior/demoman/tf_bot_stickybomb_sentrygun.cpp delete mode 100644 game/server/tf/bot/behavior/demoman/tf_bot_stickybomb_sentrygun.h delete mode 100644 game/server/tf/bot/behavior/engineer/mvm_engineer/tf_bot_mvm_engineer_build_sentry.cpp delete mode 100644 game/server/tf/bot/behavior/engineer/mvm_engineer/tf_bot_mvm_engineer_build_sentry.h delete mode 100644 game/server/tf/bot/behavior/engineer/mvm_engineer/tf_bot_mvm_engineer_build_teleporter.cpp delete mode 100644 game/server/tf/bot/behavior/engineer/mvm_engineer/tf_bot_mvm_engineer_build_teleporter.h delete mode 100644 game/server/tf/bot/behavior/engineer/mvm_engineer/tf_bot_mvm_engineer_idle.cpp delete mode 100644 game/server/tf/bot/behavior/engineer/mvm_engineer/tf_bot_mvm_engineer_idle.h delete mode 100644 game/server/tf/bot/behavior/engineer/mvm_engineer/tf_bot_mvm_engineer_teleport_spawn.cpp delete mode 100644 game/server/tf/bot/behavior/engineer/mvm_engineer/tf_bot_mvm_engineer_teleport_spawn.h delete mode 100644 game/server/tf/bot/behavior/engineer/tf_bot_engineer_build.cpp delete mode 100644 game/server/tf/bot/behavior/engineer/tf_bot_engineer_build.h delete mode 100644 game/server/tf/bot/behavior/engineer/tf_bot_engineer_build_dispenser.cpp delete mode 100644 game/server/tf/bot/behavior/engineer/tf_bot_engineer_build_dispenser.h delete mode 100644 game/server/tf/bot/behavior/engineer/tf_bot_engineer_build_sentrygun.cpp delete mode 100644 game/server/tf/bot/behavior/engineer/tf_bot_engineer_build_sentrygun.h delete mode 100644 game/server/tf/bot/behavior/engineer/tf_bot_engineer_build_teleport_entrance.cpp delete mode 100644 game/server/tf/bot/behavior/engineer/tf_bot_engineer_build_teleport_entrance.h delete mode 100644 game/server/tf/bot/behavior/engineer/tf_bot_engineer_build_teleport_exit.cpp delete mode 100644 game/server/tf/bot/behavior/engineer/tf_bot_engineer_build_teleport_exit.h delete mode 100644 game/server/tf/bot/behavior/engineer/tf_bot_engineer_building.cpp delete mode 100644 game/server/tf/bot/behavior/engineer/tf_bot_engineer_building.h delete mode 100644 game/server/tf/bot/behavior/engineer/tf_bot_engineer_move_to_build.cpp delete mode 100644 game/server/tf/bot/behavior/engineer/tf_bot_engineer_move_to_build.h delete mode 100644 game/server/tf/bot/behavior/medic/tf_bot_medic_heal.cpp delete mode 100644 game/server/tf/bot/behavior/medic/tf_bot_medic_heal.h delete mode 100644 game/server/tf/bot/behavior/medic/tf_bot_medic_retreat.cpp delete mode 100644 game/server/tf/bot/behavior/medic/tf_bot_medic_retreat.h delete mode 100644 game/server/tf/bot/behavior/missions/tf_bot_mission_destroy_sentries.cpp delete mode 100644 game/server/tf/bot/behavior/missions/tf_bot_mission_destroy_sentries.h delete mode 100644 game/server/tf/bot/behavior/missions/tf_bot_mission_reprogrammed.cpp delete mode 100644 game/server/tf/bot/behavior/missions/tf_bot_mission_reprogrammed.h delete mode 100644 game/server/tf/bot/behavior/missions/tf_bot_mission_suicide_bomber.cpp delete mode 100644 game/server/tf/bot/behavior/missions/tf_bot_mission_suicide_bomber.h delete mode 100644 game/server/tf/bot/behavior/nav_entities/tf_bot_nav_ent_destroy_entity.cpp delete mode 100644 game/server/tf/bot/behavior/nav_entities/tf_bot_nav_ent_destroy_entity.h delete mode 100644 game/server/tf/bot/behavior/nav_entities/tf_bot_nav_ent_move_to.cpp delete mode 100644 game/server/tf/bot/behavior/nav_entities/tf_bot_nav_ent_move_to.h delete mode 100644 game/server/tf/bot/behavior/nav_entities/tf_bot_nav_ent_wait.cpp delete mode 100644 game/server/tf/bot/behavior/nav_entities/tf_bot_nav_ent_wait.h delete mode 100644 game/server/tf/bot/behavior/scenario/capture_point/tf_bot_capture_point.cpp delete mode 100644 game/server/tf/bot/behavior/scenario/capture_point/tf_bot_capture_point.h delete mode 100644 game/server/tf/bot/behavior/scenario/capture_point/tf_bot_defend_point.cpp delete mode 100644 game/server/tf/bot/behavior/scenario/capture_point/tf_bot_defend_point.h delete mode 100644 game/server/tf/bot/behavior/scenario/capture_point/tf_bot_defend_point_block_capture.cpp delete mode 100644 game/server/tf/bot/behavior/scenario/capture_point/tf_bot_defend_point_block_capture.h delete mode 100644 game/server/tf/bot/behavior/scenario/capture_the_flag/tf_bot_attack_flag_defenders.cpp delete mode 100644 game/server/tf/bot/behavior/scenario/capture_the_flag/tf_bot_attack_flag_defenders.h delete mode 100644 game/server/tf/bot/behavior/scenario/capture_the_flag/tf_bot_deliver_flag.cpp delete mode 100644 game/server/tf/bot/behavior/scenario/capture_the_flag/tf_bot_deliver_flag.h delete mode 100644 game/server/tf/bot/behavior/scenario/capture_the_flag/tf_bot_escort_flag_carrier.cpp delete mode 100644 game/server/tf/bot/behavior/scenario/capture_the_flag/tf_bot_escort_flag_carrier.h delete mode 100644 game/server/tf/bot/behavior/scenario/capture_the_flag/tf_bot_fetch_flag.cpp delete mode 100644 game/server/tf/bot/behavior/scenario/capture_the_flag/tf_bot_fetch_flag.h delete mode 100644 game/server/tf/bot/behavior/scenario/creep_wave/tf_bot_creep_wave.cpp delete mode 100644 game/server/tf/bot/behavior/scenario/creep_wave/tf_bot_creep_wave.h delete mode 100644 game/server/tf/bot/behavior/scenario/payload/tf_bot_payload_block.cpp delete mode 100644 game/server/tf/bot/behavior/scenario/payload/tf_bot_payload_block.h delete mode 100644 game/server/tf/bot/behavior/scenario/payload/tf_bot_payload_guard.cpp delete mode 100644 game/server/tf/bot/behavior/scenario/payload/tf_bot_payload_guard.h delete mode 100644 game/server/tf/bot/behavior/scenario/payload/tf_bot_payload_push.cpp delete mode 100644 game/server/tf/bot/behavior/scenario/payload/tf_bot_payload_push.h delete mode 100644 game/server/tf/bot/behavior/scenario/raid/tf_bot_companion.cpp delete mode 100644 game/server/tf/bot/behavior/scenario/raid/tf_bot_companion.h delete mode 100644 game/server/tf/bot/behavior/scenario/raid/tf_bot_guard_area.cpp delete mode 100644 game/server/tf/bot/behavior/scenario/raid/tf_bot_guard_area.h delete mode 100644 game/server/tf/bot/behavior/scenario/raid/tf_bot_mob_rush.cpp delete mode 100644 game/server/tf/bot/behavior/scenario/raid/tf_bot_mob_rush.h delete mode 100644 game/server/tf/bot/behavior/scenario/raid/tf_bot_squad_attack.cpp delete mode 100644 game/server/tf/bot/behavior/scenario/raid/tf_bot_squad_attack.h delete mode 100644 game/server/tf/bot/behavior/scenario/raid/tf_bot_wander.cpp delete mode 100644 game/server/tf/bot/behavior/scenario/raid/tf_bot_wander.h delete mode 100644 game/server/tf/bot/behavior/sniper/tf_bot_sniper_attack.cpp delete mode 100644 game/server/tf/bot/behavior/sniper/tf_bot_sniper_attack.h delete mode 100644 game/server/tf/bot/behavior/sniper/tf_bot_sniper_lurk.cpp delete mode 100644 game/server/tf/bot/behavior/sniper/tf_bot_sniper_lurk.h delete mode 100644 game/server/tf/bot/behavior/spy/tf_bot_spy_attack.cpp delete mode 100644 game/server/tf/bot/behavior/spy/tf_bot_spy_attack.h delete mode 100644 game/server/tf/bot/behavior/spy/tf_bot_spy_backstab.cpp delete mode 100644 game/server/tf/bot/behavior/spy/tf_bot_spy_backstab.h delete mode 100644 game/server/tf/bot/behavior/spy/tf_bot_spy_escape.cpp delete mode 100644 game/server/tf/bot/behavior/spy/tf_bot_spy_escape.h delete mode 100644 game/server/tf/bot/behavior/spy/tf_bot_spy_hide.cpp delete mode 100644 game/server/tf/bot/behavior/spy/tf_bot_spy_hide.h delete mode 100644 game/server/tf/bot/behavior/spy/tf_bot_spy_infiltrate.cpp delete mode 100644 game/server/tf/bot/behavior/spy/tf_bot_spy_infiltrate.h delete mode 100644 game/server/tf/bot/behavior/spy/tf_bot_spy_leave_spawn_room.cpp delete mode 100644 game/server/tf/bot/behavior/spy/tf_bot_spy_leave_spawn_room.h delete mode 100644 game/server/tf/bot/behavior/spy/tf_bot_spy_lurk.cpp delete mode 100644 game/server/tf/bot/behavior/spy/tf_bot_spy_lurk.h delete mode 100644 game/server/tf/bot/behavior/spy/tf_bot_spy_sap.cpp delete mode 100644 game/server/tf/bot/behavior/spy/tf_bot_spy_sap.h delete mode 100644 game/server/tf/bot/behavior/squad/tf_bot_escort_squad_leader.cpp delete mode 100644 game/server/tf/bot/behavior/squad/tf_bot_escort_squad_leader.h delete mode 100644 game/server/tf/bot/behavior/tf_bot_approach_object.cpp delete mode 100644 game/server/tf/bot/behavior/tf_bot_approach_object.h delete mode 100644 game/server/tf/bot/behavior/tf_bot_attack.cpp delete mode 100644 game/server/tf/bot/behavior/tf_bot_attack.h delete mode 100644 game/server/tf/bot/behavior/tf_bot_behavior.cpp delete mode 100644 game/server/tf/bot/behavior/tf_bot_behavior.h delete mode 100644 game/server/tf/bot/behavior/tf_bot_dead.cpp delete mode 100644 game/server/tf/bot/behavior/tf_bot_dead.h delete mode 100644 game/server/tf/bot/behavior/tf_bot_destroy_enemy_sentry.cpp delete mode 100644 game/server/tf/bot/behavior/tf_bot_destroy_enemy_sentry.h delete mode 100644 game/server/tf/bot/behavior/tf_bot_escort.cpp delete mode 100644 game/server/tf/bot/behavior/tf_bot_escort.h delete mode 100644 game/server/tf/bot/behavior/tf_bot_get_ammo.cpp delete mode 100644 game/server/tf/bot/behavior/tf_bot_get_ammo.h delete mode 100644 game/server/tf/bot/behavior/tf_bot_get_health.cpp delete mode 100644 game/server/tf/bot/behavior/tf_bot_get_health.h delete mode 100644 game/server/tf/bot/behavior/tf_bot_melee_attack.cpp delete mode 100644 game/server/tf/bot/behavior/tf_bot_melee_attack.h delete mode 100644 game/server/tf/bot/behavior/tf_bot_move_to_vantage_point.cpp delete mode 100644 game/server/tf/bot/behavior/tf_bot_move_to_vantage_point.h delete mode 100644 game/server/tf/bot/behavior/tf_bot_mvm_deploy_bomb.cpp delete mode 100644 game/server/tf/bot/behavior/tf_bot_mvm_deploy_bomb.h delete mode 100644 game/server/tf/bot/behavior/tf_bot_retreat_to_cover.cpp delete mode 100644 game/server/tf/bot/behavior/tf_bot_retreat_to_cover.h delete mode 100644 game/server/tf/bot/behavior/tf_bot_scenario_monitor.cpp delete mode 100644 game/server/tf/bot/behavior/tf_bot_scenario_monitor.h delete mode 100644 game/server/tf/bot/behavior/tf_bot_seek_and_destroy.cpp delete mode 100644 game/server/tf/bot/behavior/tf_bot_seek_and_destroy.h delete mode 100644 game/server/tf/bot/behavior/tf_bot_tactical_monitor.cpp delete mode 100644 game/server/tf/bot/behavior/tf_bot_tactical_monitor.h delete mode 100644 game/server/tf/bot/behavior/tf_bot_taunt.cpp delete mode 100644 game/server/tf/bot/behavior/tf_bot_taunt.h delete mode 100644 game/server/tf/bot/behavior/tf_bot_use_item.cpp delete mode 100644 game/server/tf/bot/behavior/tf_bot_use_item.h delete mode 100644 game/server/tf/bot/behavior/tf_bot_use_teleporter.cpp delete mode 100644 game/server/tf/bot/behavior/tf_bot_use_teleporter.h delete mode 100644 game/server/tf/bot/behavior/training/tf_bot_training.cpp delete mode 100644 game/server/tf/bot/behavior/training/tf_bot_training.h delete mode 100644 game/server/tf/bot/map_entities/tf_bot_generator.cpp delete mode 100644 game/server/tf/bot/map_entities/tf_bot_generator.h delete mode 100644 game/server/tf/bot/map_entities/tf_bot_hint.cpp delete mode 100644 game/server/tf/bot/map_entities/tf_bot_hint.h delete mode 100644 game/server/tf/bot/map_entities/tf_bot_hint_engineer_nest.cpp delete mode 100644 game/server/tf/bot/map_entities/tf_bot_hint_engineer_nest.h delete mode 100644 game/server/tf/bot/map_entities/tf_bot_hint_entity.cpp delete mode 100644 game/server/tf/bot/map_entities/tf_bot_hint_entity.h delete mode 100644 game/server/tf/bot/map_entities/tf_bot_hint_sentrygun.cpp delete mode 100644 game/server/tf/bot/map_entities/tf_bot_hint_sentrygun.h delete mode 100644 game/server/tf/bot/map_entities/tf_bot_hint_teleporter_exit.cpp delete mode 100644 game/server/tf/bot/map_entities/tf_bot_hint_teleporter_exit.h delete mode 100644 game/server/tf/bot/map_entities/tf_bot_proxy.cpp delete mode 100644 game/server/tf/bot/map_entities/tf_bot_proxy.h delete mode 100644 game/server/tf/bot/map_entities/tf_bot_roster.cpp delete mode 100644 game/server/tf/bot/map_entities/tf_bot_roster.h delete mode 100644 game/server/tf/bot/map_entities/tf_spawner.cpp delete mode 100644 game/server/tf/bot/map_entities/tf_spawner.h delete mode 100644 game/server/tf/bot/map_entities/tf_spawner_boss.cpp delete mode 100644 game/server/tf/bot/map_entities/tf_spawner_boss.h delete mode 100644 game/server/tf/bot/tf_bot.cpp delete mode 100644 game/server/tf/bot/tf_bot.h delete mode 100644 game/server/tf/bot/tf_bot_body.cpp delete mode 100644 game/server/tf/bot/tf_bot_body.h delete mode 100644 game/server/tf/bot/tf_bot_locomotion.cpp delete mode 100644 game/server/tf/bot/tf_bot_locomotion.h delete mode 100644 game/server/tf/bot/tf_bot_manager.cpp delete mode 100644 game/server/tf/bot/tf_bot_manager.h delete mode 100644 game/server/tf/bot/tf_bot_squad.cpp delete mode 100644 game/server/tf/bot/tf_bot_squad.h delete mode 100644 game/server/tf/bot/tf_bot_vision.cpp delete mode 100644 game/server/tf/bot/tf_bot_vision.h delete mode 100644 game/server/tf/bot_npc/bot_npc.cpp delete mode 100644 game/server/tf/bot_npc/bot_npc.h delete mode 100644 game/server/tf/bot_npc/bot_npc_archer.cpp delete mode 100644 game/server/tf/bot_npc/bot_npc_archer.h delete mode 100644 game/server/tf/bot_npc/bot_npc_body.cpp delete mode 100644 game/server/tf/bot_npc/bot_npc_body.h delete mode 100644 game/server/tf/bot_npc/bot_npc_decoy.cpp delete mode 100644 game/server/tf/bot_npc/bot_npc_decoy.h delete mode 100644 game/server/tf/bot_npc/bot_npc_mini.cpp delete mode 100644 game/server/tf/bot_npc/bot_npc_mini.h delete mode 100644 game/server/tf/bot_npc/bot_npc_minion.cpp delete mode 100644 game/server/tf/bot_npc/bot_npc_minion.h delete mode 100644 game/server/tf/countdown_announcer.h delete mode 100644 game/server/tf/entity_ammopack.cpp delete mode 100644 game/server/tf/entity_ammopack.h delete mode 100644 game/server/tf/entity_armor.cpp delete mode 100644 game/server/tf/entity_armor.h delete mode 100644 game/server/tf/entity_bird.cpp delete mode 100644 game/server/tf/entity_bird.h delete mode 100644 game/server/tf/entity_currencypack.cpp delete mode 100644 game/server/tf/entity_currencypack.h delete mode 100644 game/server/tf/entity_forcerespawn.cpp delete mode 100644 game/server/tf/entity_forcerespawn.h delete mode 100644 game/server/tf/entity_game_text_tf.cpp delete mode 100644 game/server/tf/entity_grenadepack.cpp delete mode 100644 game/server/tf/entity_grenadepack.h delete mode 100644 game/server/tf/entity_healthkit.cpp delete mode 100644 game/server/tf/entity_healthkit.h delete mode 100644 game/server/tf/entity_intermission.cpp delete mode 100644 game/server/tf/entity_intermission.h delete mode 100644 game/server/tf/entity_passtime_ball_spawn.cpp delete mode 100644 game/server/tf/entity_passtime_ball_spawn.h delete mode 100644 game/server/tf/entity_roundwin.cpp delete mode 100644 game/server/tf/entity_roundwin.h delete mode 100644 game/server/tf/entity_rune.cpp delete mode 100644 game/server/tf/entity_rune.h delete mode 100644 game/server/tf/entity_tfstart.cpp delete mode 100644 game/server/tf/entity_tfstart.h delete mode 100644 game/server/tf/entity_training_annotations.cpp delete mode 100644 game/server/tf/entity_training_annotations.h delete mode 100644 game/server/tf/func_achievement.cpp delete mode 100644 game/server/tf/func_achievement.h delete mode 100644 game/server/tf/func_capture_zone.cpp delete mode 100644 game/server/tf/func_capture_zone.h delete mode 100644 game/server/tf/func_changeclass.cpp delete mode 100644 game/server/tf/func_changeclass.h delete mode 100644 game/server/tf/func_flag_alert.cpp delete mode 100644 game/server/tf/func_flag_alert.h delete mode 100644 game/server/tf/func_forcefield.cpp delete mode 100644 game/server/tf/func_forcefield.h delete mode 100644 game/server/tf/func_no_build.cpp delete mode 100644 game/server/tf/func_no_build.h delete mode 100644 game/server/tf/func_nogrenades.cpp delete mode 100644 game/server/tf/func_nogrenades.h delete mode 100644 game/server/tf/func_passtime_goal.cpp delete mode 100644 game/server/tf/func_passtime_goal.h delete mode 100644 game/server/tf/func_passtime_goalie_zone.cpp delete mode 100644 game/server/tf/func_passtime_goalie_zone.h delete mode 100644 game/server/tf/func_passtime_no_ball_zone.cpp delete mode 100644 game/server/tf/func_passtime_no_ball_zone.h delete mode 100644 game/server/tf/func_powerupvolume.cpp delete mode 100644 game/server/tf/func_powerupvolume.h delete mode 100644 game/server/tf/func_regenerate.cpp delete mode 100644 game/server/tf/func_regenerate.h delete mode 100644 game/server/tf/func_respawnflag.cpp delete mode 100644 game/server/tf/func_respawnflag.h delete mode 100644 game/server/tf/func_respawnroom.cpp delete mode 100644 game/server/tf/func_respawnroom.h delete mode 100644 game/server/tf/func_suggested_build.cpp delete mode 100644 game/server/tf/func_suggested_build.h delete mode 100644 game/server/tf/halloween/eyeball_boss/eyeball_behavior/eyeball_boss_approach_target.cpp delete mode 100644 game/server/tf/halloween/eyeball_boss/eyeball_behavior/eyeball_boss_approach_target.h delete mode 100644 game/server/tf/halloween/eyeball_boss/eyeball_behavior/eyeball_boss_behavior.cpp delete mode 100644 game/server/tf/halloween/eyeball_boss/eyeball_behavior/eyeball_boss_behavior.h delete mode 100644 game/server/tf/halloween/eyeball_boss/eyeball_behavior/eyeball_boss_emerge.cpp delete mode 100644 game/server/tf/halloween/eyeball_boss/eyeball_behavior/eyeball_boss_emerge.h delete mode 100644 game/server/tf/halloween/eyeball_boss/eyeball_behavior/eyeball_boss_emote.cpp delete mode 100644 game/server/tf/halloween/eyeball_boss/eyeball_behavior/eyeball_boss_emote.h delete mode 100644 game/server/tf/halloween/eyeball_boss/eyeball_behavior/eyeball_boss_idle.cpp delete mode 100644 game/server/tf/halloween/eyeball_boss/eyeball_behavior/eyeball_boss_idle.h delete mode 100644 game/server/tf/halloween/eyeball_boss/eyeball_behavior/eyeball_boss_launch_rockets.cpp delete mode 100644 game/server/tf/halloween/eyeball_boss/eyeball_behavior/eyeball_boss_launch_rockets.h delete mode 100644 game/server/tf/halloween/eyeball_boss/eyeball_behavior/eyeball_boss_notice.cpp delete mode 100644 game/server/tf/halloween/eyeball_boss/eyeball_behavior/eyeball_boss_notice.h delete mode 100644 game/server/tf/halloween/eyeball_boss/eyeball_behavior/eyeball_boss_stunned.cpp delete mode 100644 game/server/tf/halloween/eyeball_boss/eyeball_behavior/eyeball_boss_stunned.h delete mode 100644 game/server/tf/halloween/eyeball_boss/eyeball_behavior/eyeball_boss_teleport.cpp delete mode 100644 game/server/tf/halloween/eyeball_boss/eyeball_behavior/eyeball_boss_teleport.h delete mode 100644 game/server/tf/halloween/eyeball_boss/eyeball_boss.cpp delete mode 100644 game/server/tf/halloween/eyeball_boss/eyeball_boss.h delete mode 100644 game/server/tf/halloween/ghost/ghost.cpp delete mode 100644 game/server/tf/halloween/ghost/ghost.h delete mode 100644 game/server/tf/halloween/halloween_base_boss.cpp delete mode 100644 game/server/tf/halloween/halloween_base_boss.h delete mode 100644 game/server/tf/halloween/halloween_behavior/crybaby_boss_attack.cpp delete mode 100644 game/server/tf/halloween/halloween_behavior/crybaby_boss_attack.h delete mode 100644 game/server/tf/halloween/halloween_behavior/crybaby_boss_escape.cpp delete mode 100644 game/server/tf/halloween/halloween_behavior/crybaby_boss_escape.h delete mode 100644 game/server/tf/halloween/halloween_behavior/headless_hatman_attack.cpp delete mode 100644 game/server/tf/halloween/halloween_behavior/headless_hatman_attack.h delete mode 100644 game/server/tf/halloween/halloween_behavior/headless_hatman_dying.cpp delete mode 100644 game/server/tf/halloween/halloween_behavior/headless_hatman_dying.h delete mode 100644 game/server/tf/halloween/halloween_behavior/headless_hatman_emerge.cpp delete mode 100644 game/server/tf/halloween/halloween_behavior/headless_hatman_emerge.h delete mode 100644 game/server/tf/halloween/halloween_behavior/headless_hatman_terrify.cpp delete mode 100644 game/server/tf/halloween/halloween_behavior/headless_hatman_terrify.h delete mode 100644 game/server/tf/halloween/halloween_gift_spawn_locations.cpp delete mode 100644 game/server/tf/halloween/halloween_gift_spawn_locations.h delete mode 100644 game/server/tf/halloween/headless_hatman.cpp delete mode 100644 game/server/tf/halloween/headless_hatman.h delete mode 100644 game/server/tf/halloween/headless_hatman_body.cpp delete mode 100644 game/server/tf/halloween/headless_hatman_body.h delete mode 100644 game/server/tf/halloween/merasmus/merasmus.cpp delete mode 100644 game/server/tf/halloween/merasmus/merasmus.h delete mode 100644 game/server/tf/halloween/merasmus/merasmus_behavior/merasmus_aoe_attack.cpp delete mode 100644 game/server/tf/halloween/merasmus/merasmus_behavior/merasmus_aoe_attack.h delete mode 100644 game/server/tf/halloween/merasmus/merasmus_behavior/merasmus_attack.cpp delete mode 100644 game/server/tf/halloween/merasmus/merasmus_behavior/merasmus_attack.h delete mode 100644 game/server/tf/halloween/merasmus/merasmus_behavior/merasmus_disguise.cpp delete mode 100644 game/server/tf/halloween/merasmus/merasmus_behavior/merasmus_disguise.h delete mode 100644 game/server/tf/halloween/merasmus/merasmus_behavior/merasmus_dying.cpp delete mode 100644 game/server/tf/halloween/merasmus/merasmus_behavior/merasmus_dying.h delete mode 100644 game/server/tf/halloween/merasmus/merasmus_behavior/merasmus_reveal.cpp delete mode 100644 game/server/tf/halloween/merasmus/merasmus_behavior/merasmus_reveal.h delete mode 100644 game/server/tf/halloween/merasmus/merasmus_behavior/merasmus_staff_attack.cpp delete mode 100644 game/server/tf/halloween/merasmus/merasmus_behavior/merasmus_staff_attack.h delete mode 100644 game/server/tf/halloween/merasmus/merasmus_behavior/merasmus_stunned.cpp delete mode 100644 game/server/tf/halloween/merasmus/merasmus_behavior/merasmus_stunned.h delete mode 100644 game/server/tf/halloween/merasmus/merasmus_behavior/merasmus_teleport.cpp delete mode 100644 game/server/tf/halloween/merasmus/merasmus_behavior/merasmus_teleport.h delete mode 100644 game/server/tf/halloween/merasmus/merasmus_behavior/merasmus_throwing_grenade.cpp delete mode 100644 game/server/tf/halloween/merasmus/merasmus_behavior/merasmus_throwing_grenade.h delete mode 100644 game/server/tf/halloween/merasmus/merasmus_behavior/merasmus_zap.cpp delete mode 100644 game/server/tf/halloween/merasmus/merasmus_behavior/merasmus_zap.h delete mode 100644 game/server/tf/halloween/merasmus/merasmus_body.cpp delete mode 100644 game/server/tf/halloween/merasmus/merasmus_body.h delete mode 100644 game/server/tf/halloween/merasmus/merasmus_dancer.cpp delete mode 100644 game/server/tf/halloween/merasmus/merasmus_dancer.h delete mode 100644 game/server/tf/halloween/merasmus/merasmus_trick_or_treat_prop.cpp delete mode 100644 game/server/tf/halloween/merasmus/merasmus_trick_or_treat_prop.h delete mode 100644 game/server/tf/halloween/spell/tf_spell_pickup.cpp delete mode 100644 game/server/tf/halloween/spell/tf_spell_pickup.h delete mode 100644 game/server/tf/halloween/zombie/zombie.cpp delete mode 100644 game/server/tf/halloween/zombie/zombie.h delete mode 100644 game/server/tf/halloween/zombie/zombie_behavior/zombie_attack.cpp delete mode 100644 game/server/tf/halloween/zombie/zombie_behavior/zombie_attack.h delete mode 100644 game/server/tf/halloween/zombie/zombie_behavior/zombie_spawn.cpp delete mode 100644 game/server/tf/halloween/zombie/zombie_behavior/zombie_spawn.h delete mode 100644 game/server/tf/halloween/zombie/zombie_behavior/zombie_special_attack.cpp delete mode 100644 game/server/tf/halloween/zombie/zombie_behavior/zombie_special_attack.h delete mode 100644 game/server/tf/halloween/zombie/zombie_body.cpp delete mode 100644 game/server/tf/halloween/zombie/zombie_body.h delete mode 100644 game/server/tf/halloween/zombie/zombie_spawner.cpp delete mode 100644 game/server/tf/halloween/zombie/zombie_spawner.h delete mode 100644 game/server/tf/minigames/tf_duel.cpp delete mode 100644 game/server/tf/minigames/tf_duel.h delete mode 100644 game/server/tf/nav_mesh/tf_nav_area.cpp delete mode 100644 game/server/tf/nav_mesh/tf_nav_area.h delete mode 100644 game/server/tf/nav_mesh/tf_nav_interface.cpp delete mode 100644 game/server/tf/nav_mesh/tf_nav_mesh.cpp delete mode 100644 game/server/tf/nav_mesh/tf_nav_mesh.h delete mode 100644 game/server/tf/nav_mesh/tf_nav_mesh_edit.cpp delete mode 100644 game/server/tf/nav_mesh/tf_nav_mesh_edit.h delete mode 100644 game/server/tf/nav_mesh/tf_path_follower.cpp delete mode 100644 game/server/tf/nav_mesh/tf_path_follower.h delete mode 100644 game/server/tf/passtime_ballcontroller.cpp delete mode 100644 game/server/tf/passtime_ballcontroller.h delete mode 100644 game/server/tf/passtime_ballcontroller_homing.cpp delete mode 100644 game/server/tf/passtime_ballcontroller_homing.h delete mode 100644 game/server/tf/passtime_ballcontroller_playerseek.cpp delete mode 100644 game/server/tf/passtime_ballcontroller_playerseek.h delete mode 100644 game/server/tf/player_vs_environment/archer_proxy.cpp delete mode 100644 game/server/tf/player_vs_environment/archer_proxy.h delete mode 100644 game/server/tf/player_vs_environment/boss_alpha/behavior/boss_alpha_behavior.cpp delete mode 100644 game/server/tf/player_vs_environment/boss_alpha/behavior/boss_alpha_behavior.h delete mode 100644 game/server/tf/player_vs_environment/boss_alpha/behavior/boss_alpha_chase_victim.cpp delete mode 100644 game/server/tf/player_vs_environment/boss_alpha/behavior/boss_alpha_chase_victim.h delete mode 100644 game/server/tf/player_vs_environment/boss_alpha/behavior/boss_alpha_get_off_me.cpp delete mode 100644 game/server/tf/player_vs_environment/boss_alpha/behavior/boss_alpha_get_off_me.h delete mode 100644 game/server/tf/player_vs_environment/boss_alpha/behavior/boss_alpha_guard_spot.cpp delete mode 100644 game/server/tf/player_vs_environment/boss_alpha/behavior/boss_alpha_guard_spot.h delete mode 100644 game/server/tf/player_vs_environment/boss_alpha/behavior/boss_alpha_launch_grenades.cpp delete mode 100644 game/server/tf/player_vs_environment/boss_alpha/behavior/boss_alpha_launch_grenades.h delete mode 100644 game/server/tf/player_vs_environment/boss_alpha/behavior/boss_alpha_launch_rockets.cpp delete mode 100644 game/server/tf/player_vs_environment/boss_alpha/behavior/boss_alpha_launch_rockets.h delete mode 100644 game/server/tf/player_vs_environment/boss_alpha/behavior/boss_alpha_lost_victim.cpp delete mode 100644 game/server/tf/player_vs_environment/boss_alpha/behavior/boss_alpha_lost_victim.h delete mode 100644 game/server/tf/player_vs_environment/boss_alpha/behavior/boss_alpha_nuke_attack.cpp delete mode 100644 game/server/tf/player_vs_environment/boss_alpha/behavior/boss_alpha_nuke_attack.h delete mode 100644 game/server/tf/player_vs_environment/boss_alpha/behavior/boss_alpha_stunned.cpp delete mode 100644 game/server/tf/player_vs_environment/boss_alpha/behavior/boss_alpha_stunned.h delete mode 100644 game/server/tf/player_vs_environment/boss_alpha/behavior/boss_alpha_tactical_monitor.cpp delete mode 100644 game/server/tf/player_vs_environment/boss_alpha/behavior/boss_alpha_tactical_monitor.h delete mode 100644 game/server/tf/player_vs_environment/boss_alpha/behavior/boss_alpha_wait_for_players.cpp delete mode 100644 game/server/tf/player_vs_environment/boss_alpha/behavior/boss_alpha_wait_for_players.h delete mode 100644 game/server/tf/player_vs_environment/boss_alpha/boss_alpha.cpp delete mode 100644 game/server/tf/player_vs_environment/boss_alpha/boss_alpha.h delete mode 100644 game/server/tf/player_vs_environment/monster_resource.cpp delete mode 100644 game/server/tf/player_vs_environment/monster_resource.h delete mode 100644 game/server/tf/player_vs_environment/tf_base_boss.cpp delete mode 100644 game/server/tf/player_vs_environment/tf_base_boss.h delete mode 100644 game/server/tf/player_vs_environment/tf_boss_battle_logic.cpp delete mode 100644 game/server/tf/player_vs_environment/tf_boss_battle_logic.h delete mode 100644 game/server/tf/player_vs_environment/tf_mann_vs_machine_logic.cpp delete mode 100644 game/server/tf/player_vs_environment/tf_mann_vs_machine_logic.h delete mode 100644 game/server/tf/player_vs_environment/tf_point_weapon_mimic.cpp delete mode 100644 game/server/tf/player_vs_environment/tf_population_manager.cpp delete mode 100644 game/server/tf/player_vs_environment/tf_population_manager.h delete mode 100644 game/server/tf/player_vs_environment/tf_populator_interface.cpp delete mode 100644 game/server/tf/player_vs_environment/tf_populator_spawners.cpp delete mode 100644 game/server/tf/player_vs_environment/tf_populator_spawners.h delete mode 100644 game/server/tf/player_vs_environment/tf_populators.cpp delete mode 100644 game/server/tf/player_vs_environment/tf_populators.h delete mode 100644 game/server/tf/player_vs_environment/tf_tank_boss.cpp delete mode 100644 game/server/tf/player_vs_environment/tf_tank_boss.h delete mode 100644 game/server/tf/player_vs_environment/tf_tank_boss_body.cpp delete mode 100644 game/server/tf/player_vs_environment/tf_tank_boss_body.h delete mode 100644 game/server/tf/player_vs_environment/tf_upgrades.cpp delete mode 100644 game/server/tf/player_vs_environment/tf_upgrades.h delete mode 100644 game/server/tf/raid/tf_raid_logic.cpp delete mode 100644 game/server/tf/raid/tf_raid_logic.h delete mode 100644 game/server/tf/serverbenchmark_tf.cpp delete mode 100644 game/server/tf/serverbenchmark_tf.h delete mode 100644 game/server/tf/te_tfblood.cpp delete mode 100644 game/server/tf/te_tfblood.h delete mode 100644 game/server/tf/tf_achievementdata.h delete mode 100644 game/server/tf/tf_ammo_pack.cpp delete mode 100644 game/server/tf/tf_ammo_pack.h delete mode 100644 game/server/tf/tf_autobalance.cpp delete mode 100644 game/server/tf/tf_autobalance.h delete mode 100644 game/server/tf/tf_bot_temp.cpp delete mode 100644 game/server/tf/tf_bot_temp.h delete mode 100644 game/server/tf/tf_client.cpp delete mode 100644 game/server/tf/tf_client.h delete mode 100644 game/server/tf/tf_entity_spawner.cpp delete mode 100644 game/server/tf/tf_entity_spawner.h delete mode 100644 game/server/tf/tf_eventlog.cpp delete mode 100644 game/server/tf/tf_extra_map_entity.cpp delete mode 100644 game/server/tf/tf_extra_map_entity.h delete mode 100644 game/server/tf/tf_filters.cpp delete mode 100644 game/server/tf/tf_fx.cpp delete mode 100644 game/server/tf/tf_fx.h delete mode 100644 game/server/tf/tf_gameinterface.cpp delete mode 100644 game/server/tf/tf_gamestats.cpp delete mode 100644 game/server/tf/tf_gamestats.h delete mode 100644 game/server/tf/tf_gc_api.cpp delete mode 100644 game/server/tf/tf_gc_api.h delete mode 100644 game/server/tf/tf_gc_server.cpp delete mode 100644 game/server/tf/tf_gc_server.h delete mode 100644 game/server/tf/tf_glow.cpp delete mode 100644 game/server/tf/tf_hltvdirector.cpp delete mode 100644 game/server/tf/tf_logic_on_holiday.cpp delete mode 100644 game/server/tf/tf_mapitems.cpp delete mode 100644 game/server/tf/tf_mapitems.h delete mode 100644 game/server/tf/tf_obj.cpp delete mode 100644 game/server/tf/tf_obj.h delete mode 100644 game/server/tf/tf_obj_catapult.cpp delete mode 100644 game/server/tf/tf_obj_catapult.h delete mode 100644 game/server/tf/tf_obj_dispenser.cpp delete mode 100644 game/server/tf/tf_obj_dispenser.h delete mode 100644 game/server/tf/tf_obj_sapper.cpp delete mode 100644 game/server/tf/tf_obj_sapper.h delete mode 100644 game/server/tf/tf_obj_sentrygun.cpp delete mode 100644 game/server/tf/tf_obj_sentrygun.h delete mode 100644 game/server/tf/tf_obj_spy_trap.cpp delete mode 100644 game/server/tf/tf_obj_spy_trap.h delete mode 100644 game/server/tf/tf_obj_teleporter.cpp delete mode 100644 game/server/tf/tf_obj_teleporter.h delete mode 100644 game/server/tf/tf_objective_resource.cpp delete mode 100644 game/server/tf/tf_objective_resource.h delete mode 100644 game/server/tf/tf_passtime_ball.cpp delete mode 100644 game/server/tf/tf_passtime_ball.h delete mode 100644 game/server/tf/tf_passtime_logic.cpp delete mode 100644 game/server/tf/tf_passtime_logic.h delete mode 100644 game/server/tf/tf_player.cpp delete mode 100644 game/server/tf/tf_player.h delete mode 100644 game/server/tf/tf_player_resource.cpp delete mode 100644 game/server/tf/tf_player_resource.h delete mode 100644 game/server/tf/tf_playerclass.cpp delete mode 100644 game/server/tf/tf_playerclass.h delete mode 100644 game/server/tf/tf_playermove.cpp delete mode 100644 game/server/tf/tf_powerup.cpp delete mode 100644 game/server/tf/tf_powerup.h delete mode 100644 game/server/tf/tf_projectile_arrow.cpp delete mode 100644 game/server/tf/tf_projectile_arrow.h delete mode 100644 game/server/tf/tf_projectile_energy_ball.cpp delete mode 100644 game/server/tf/tf_projectile_energy_ball.h delete mode 100644 game/server/tf/tf_projectile_flare.cpp delete mode 100644 game/server/tf/tf_projectile_flare.h delete mode 100644 game/server/tf/tf_projectile_rocket.cpp delete mode 100644 game/server/tf/tf_projectile_rocket.h delete mode 100644 game/server/tf/tf_props.cpp delete mode 100644 game/server/tf/tf_props.h delete mode 100644 game/server/tf/tf_pushentity.cpp delete mode 100644 game/server/tf/tf_tactical_mission.cpp delete mode 100644 game/server/tf/tf_tactical_mission.h delete mode 100644 game/server/tf/tf_taunt_prop.cpp delete mode 100644 game/server/tf/tf_taunt_prop.h delete mode 100644 game/server/tf/tf_team.cpp delete mode 100644 game/server/tf/tf_team.h delete mode 100644 game/server/tf/tf_timer.cpp delete mode 100644 game/server/tf/tf_timer.h delete mode 100644 game/server/tf/tf_triggers.cpp delete mode 100644 game/server/tf/tf_triggers.h delete mode 100644 game/server/tf/tf_turret.cpp delete mode 100644 game/server/tf/tf_turret.h delete mode 100644 game/server/tf/tf_voteissues.cpp delete mode 100644 game/server/tf/tf_voteissues.h delete mode 100644 game/server/tf/tf_wartracker.cpp delete mode 100644 game/server/tf/tf_wartracker.h delete mode 100644 game/server/tf/tf_weapon_builder.cpp delete mode 100644 game/server/tf/tf_weapon_builder.h delete mode 100644 game/server/tf/trigger_catapult.cpp delete mode 100644 game/server/tf/trigger_catapult.h delete mode 100644 game/server/tf/trigger_passtime_ball.cpp delete mode 100644 game/server/tf/trigger_passtime_ball.h delete mode 100644 game/server/tf/workshop/maps_workshop.cpp delete mode 100644 game/server/tf/workshop/maps_workshop.h delete mode 100644 game/server/tf2/basecombatcharacter_tf2.cpp delete mode 100644 game/server/tf2/bot_base.cpp delete mode 100644 game/server/tf2/bot_base.h delete mode 100644 game/server/tf2/c_obj_armor_upgrade.cpp delete mode 100644 game/server/tf2/c_obj_armor_upgrade.h delete mode 100644 game/server/tf2/controlzone.cpp delete mode 100644 game/server/tf2/controlzone.h delete mode 100644 game/server/tf2/demo_entities.cpp delete mode 100644 game/server/tf2/entity_burn_effect.cpp delete mode 100644 game/server/tf2/entity_burn_effect.h delete mode 100644 game/server/tf2/env_fallingrocks.cpp delete mode 100644 game/server/tf2/env_meteor.cpp delete mode 100644 game/server/tf2/env_meteor.h delete mode 100644 game/server/tf2/fire_damage_mgr.cpp delete mode 100644 game/server/tf2/fire_damage_mgr.h delete mode 100644 game/server/tf2/gasoline_blob.cpp delete mode 100644 game/server/tf2/gasoline_blob.h delete mode 100644 game/server/tf2/info_act.cpp delete mode 100644 game/server/tf2/info_act.h delete mode 100644 game/server/tf2/info_add_resources.cpp delete mode 100644 game/server/tf2/info_buildpoint.cpp delete mode 100644 game/server/tf2/info_buildpoint.h delete mode 100644 game/server/tf2/info_customtech.cpp delete mode 100644 game/server/tf2/info_customtech.h delete mode 100644 game/server/tf2/info_input_playsound.cpp delete mode 100644 game/server/tf2/info_input_resetbanks.cpp delete mode 100644 game/server/tf2/info_input_resetobjects.cpp delete mode 100644 game/server/tf2/info_input_respawnplayers.cpp delete mode 100644 game/server/tf2/info_minimappulse.cpp delete mode 100644 game/server/tf2/info_output_team.cpp delete mode 100644 game/server/tf2/info_resourceprocessor.cpp delete mode 100644 game/server/tf2/info_vehicle_bay.cpp delete mode 100644 game/server/tf2/info_vehicle_bay.h delete mode 100644 game/server/tf2/mapdata_server.cpp delete mode 100644 game/server/tf2/menu_base.cpp delete mode 100644 game/server/tf2/menu_base.h delete mode 100644 game/server/tf2/mortar_round.cpp delete mode 100644 game/server/tf2/mortar_round.h delete mode 100644 game/server/tf2/npc_bug_builder.cpp delete mode 100644 game/server/tf2/npc_bug_builder.h delete mode 100644 game/server/tf2/npc_bug_hole.cpp delete mode 100644 game/server/tf2/npc_bug_hole.h delete mode 100644 game/server/tf2/npc_bug_warrior.cpp delete mode 100644 game/server/tf2/npc_bug_warrior.h delete mode 100644 game/server/tf2/order_assist.cpp delete mode 100644 game/server/tf2/order_assist.h delete mode 100644 game/server/tf2/order_buildsentrygun.cpp delete mode 100644 game/server/tf2/order_buildsentrygun.h delete mode 100644 game/server/tf2/order_buildshieldwall.cpp delete mode 100644 game/server/tf2/order_buildshieldwall.h delete mode 100644 game/server/tf2/order_events.cpp delete mode 100644 game/server/tf2/order_events.h delete mode 100644 game/server/tf2/order_heal.cpp delete mode 100644 game/server/tf2/order_heal.h delete mode 100644 game/server/tf2/order_helpers.cpp delete mode 100644 game/server/tf2/order_helpers.h delete mode 100644 game/server/tf2/order_killmortarguy.cpp delete mode 100644 game/server/tf2/order_killmortarguy.h delete mode 100644 game/server/tf2/order_mortar_attack.cpp delete mode 100644 game/server/tf2/order_mortar_attack.h delete mode 100644 game/server/tf2/order_player.cpp delete mode 100644 game/server/tf2/order_player.h delete mode 100644 game/server/tf2/order_repair.cpp delete mode 100644 game/server/tf2/order_repair.h delete mode 100644 game/server/tf2/order_resourcepump.cpp delete mode 100644 game/server/tf2/order_resourcepump.h delete mode 100644 game/server/tf2/order_resupply.cpp delete mode 100644 game/server/tf2/order_resupply.h delete mode 100644 game/server/tf2/orders.cpp delete mode 100644 game/server/tf2/orders.h delete mode 100644 game/server/tf2/ragdoll_shadow.cpp delete mode 100644 game/server/tf2/ragdoll_shadow.h delete mode 100644 game/server/tf2/resource_chunk.cpp delete mode 100644 game/server/tf2/resource_chunk.h delete mode 100644 game/server/tf2/sensor_tf_team.cpp delete mode 100644 game/server/tf2/team_messages.cpp delete mode 100644 game/server/tf2/team_messages.h delete mode 100644 game/server/tf2/tf_accuracy.cpp delete mode 100644 game/server/tf2/tf_ai_hint.h delete mode 100644 game/server/tf2/tf_basecombatweapon.cpp delete mode 100644 game/server/tf2/tf_basecombatweapon.h delete mode 100644 game/server/tf2/tf_basefourwheelvehicle.cpp delete mode 100644 game/server/tf2/tf_basefourwheelvehicle.h delete mode 100644 game/server/tf2/tf_carrier.cpp delete mode 100644 game/server/tf2/tf_carrier.h delete mode 100644 game/server/tf2/tf_class_commando.cpp delete mode 100644 game/server/tf2/tf_class_commando.h delete mode 100644 game/server/tf2/tf_class_defender.cpp delete mode 100644 game/server/tf2/tf_class_defender.h delete mode 100644 game/server/tf2/tf_class_escort.cpp delete mode 100644 game/server/tf2/tf_class_escort.h delete mode 100644 game/server/tf2/tf_class_infiltrator.cpp delete mode 100644 game/server/tf2/tf_class_infiltrator.h delete mode 100644 game/server/tf2/tf_class_medic.cpp delete mode 100644 game/server/tf2/tf_class_medic.h delete mode 100644 game/server/tf2/tf_class_pyro.cpp delete mode 100644 game/server/tf2/tf_class_pyro.h delete mode 100644 game/server/tf2/tf_class_recon.cpp delete mode 100644 game/server/tf2/tf_class_recon.h delete mode 100644 game/server/tf2/tf_class_sapper.cpp delete mode 100644 game/server/tf2/tf_class_sapper.h delete mode 100644 game/server/tf2/tf_class_sniper.cpp delete mode 100644 game/server/tf2/tf_class_sniper.h delete mode 100644 game/server/tf2/tf_class_support.cpp delete mode 100644 game/server/tf2/tf_class_support.h delete mode 100644 game/server/tf2/tf_client.cpp delete mode 100644 game/server/tf2/tf_eventlog.cpp delete mode 100644 game/server/tf2/tf_flare.cpp delete mode 100644 game/server/tf2/tf_flare.h delete mode 100644 game/server/tf2/tf_func_construction_yard.cpp delete mode 100644 game/server/tf2/tf_func_construction_yard.h delete mode 100644 game/server/tf2/tf_func_mass_teleport.cpp delete mode 100644 game/server/tf2/tf_func_mass_teleport.h delete mode 100644 game/server/tf2/tf_func_no_build.cpp delete mode 100644 game/server/tf2/tf_func_no_build.h delete mode 100644 game/server/tf2/tf_func_resource.cpp delete mode 100644 game/server/tf2/tf_func_resource.h delete mode 100644 game/server/tf2/tf_func_weldable_door.cpp delete mode 100644 game/server/tf2/tf_func_weldable_door.h delete mode 100644 game/server/tf2/tf_gameinterface.cpp delete mode 100644 game/server/tf2/tf_hintmanager.cpp delete mode 100644 game/server/tf2/tf_hintmanager.h delete mode 100644 game/server/tf2/tf_obj.cpp delete mode 100644 game/server/tf2/tf_obj.h delete mode 100644 game/server/tf2/tf_obj_armor_upgrade.cpp delete mode 100644 game/server/tf2/tf_obj_armor_upgrade.h delete mode 100644 game/server/tf2/tf_obj_barbed_wire.cpp delete mode 100644 game/server/tf2/tf_obj_barbed_wire.h delete mode 100644 game/server/tf2/tf_obj_buff_station.cpp delete mode 100644 game/server/tf2/tf_obj_buff_station.h delete mode 100644 game/server/tf2/tf_obj_bunker.cpp delete mode 100644 game/server/tf2/tf_obj_bunker.h delete mode 100644 game/server/tf2/tf_obj_dragonsteeth.cpp delete mode 100644 game/server/tf2/tf_obj_dragonsteeth.h delete mode 100644 game/server/tf2/tf_obj_empgenerator.cpp delete mode 100644 game/server/tf2/tf_obj_empgenerator.h delete mode 100644 game/server/tf2/tf_obj_explosives.cpp delete mode 100644 game/server/tf2/tf_obj_manned_missilelauncher.cpp delete mode 100644 game/server/tf2/tf_obj_manned_missilelauncher.h delete mode 100644 game/server/tf2/tf_obj_manned_shield.cpp delete mode 100644 game/server/tf2/tf_obj_mapdefined.cpp delete mode 100644 game/server/tf2/tf_obj_mapdefined.h delete mode 100644 game/server/tf2/tf_obj_mcv_selection_panel.cpp delete mode 100644 game/server/tf2/tf_obj_mcv_selection_panel.h delete mode 100644 game/server/tf2/tf_obj_mortar.cpp delete mode 100644 game/server/tf2/tf_obj_mortar.h delete mode 100644 game/server/tf2/tf_obj_powerpack.cpp delete mode 100644 game/server/tf2/tf_obj_powerpack.h delete mode 100644 game/server/tf2/tf_obj_rallyflag.cpp delete mode 100644 game/server/tf2/tf_obj_rallyflag.h delete mode 100644 game/server/tf2/tf_obj_resourcepump.cpp delete mode 100644 game/server/tf2/tf_obj_resourcepump.h delete mode 100644 game/server/tf2/tf_obj_respawn_station.cpp delete mode 100644 game/server/tf2/tf_obj_respawn_station.h delete mode 100644 game/server/tf2/tf_obj_resupply.cpp delete mode 100644 game/server/tf2/tf_obj_resupply.h delete mode 100644 game/server/tf2/tf_obj_sandbag_bunker.cpp delete mode 100644 game/server/tf2/tf_obj_sandbag_bunker.h delete mode 100644 game/server/tf2/tf_obj_selfheal.cpp delete mode 100644 game/server/tf2/tf_obj_selfheal.h delete mode 100644 game/server/tf2/tf_obj_sentrygun.cpp delete mode 100644 game/server/tf2/tf_obj_sentrygun.h delete mode 100644 game/server/tf2/tf_obj_shieldwall.cpp delete mode 100644 game/server/tf2/tf_obj_shieldwall.h delete mode 100644 game/server/tf2/tf_obj_tower.cpp delete mode 100644 game/server/tf2/tf_obj_tower.h delete mode 100644 game/server/tf2/tf_obj_tunnel.cpp delete mode 100644 game/server/tf2/tf_obj_vehicleboost.cpp delete mode 100644 game/server/tf2/tf_obj_vehicleboost.h delete mode 100644 game/server/tf2/tf_player.cpp delete mode 100644 game/server/tf2/tf_player.h delete mode 100644 game/server/tf2/tf_player_death.cpp delete mode 100644 game/server/tf2/tf_player_resource.cpp delete mode 100644 game/server/tf2/tf_player_resource.h delete mode 100644 game/server/tf2/tf_playerclass.cpp delete mode 100644 game/server/tf2/tf_playerclass.h delete mode 100644 game/server/tf2/tf_playerlocaldata.cpp delete mode 100644 game/server/tf2/tf_playerlocaldata.h delete mode 100644 game/server/tf2/tf_playermove.cpp delete mode 100644 game/server/tf2/tf_rescollector_ground.cpp delete mode 100644 game/server/tf2/tf_rescollector_ground.h delete mode 100644 game/server/tf2/tf_shared_defines.h delete mode 100644 game/server/tf2/tf_shield.cpp delete mode 100644 game/server/tf2/tf_shield.h delete mode 100644 game/server/tf2/tf_shield_flat.cpp delete mode 100644 game/server/tf2/tf_shield_flat.h delete mode 100644 game/server/tf2/tf_shieldgrenade.cpp delete mode 100644 game/server/tf2/tf_shieldgrenade.h delete mode 100644 game/server/tf2/tf_stats.cpp delete mode 100644 game/server/tf2/tf_stats.h delete mode 100644 game/server/tf2/tf_stressentities.cpp delete mode 100644 game/server/tf2/tf_team.cpp delete mode 100644 game/server/tf2/tf_team.h delete mode 100644 game/server/tf2/tf_teamspawnpoint.h delete mode 100644 game/server/tf2/tf_vehicle_battering_ram.cpp delete mode 100644 game/server/tf2/tf_vehicle_battering_ram.h delete mode 100644 game/server/tf2/tf_vehicle_flatbed.cpp delete mode 100644 game/server/tf2/tf_vehicle_flatbed.h delete mode 100644 game/server/tf2/tf_vehicle_mortar.cpp delete mode 100644 game/server/tf2/tf_vehicle_mortar.h delete mode 100644 game/server/tf2/tf_vehicle_motorcycle.cpp delete mode 100644 game/server/tf2/tf_vehicle_siege_tower.cpp delete mode 100644 game/server/tf2/tf_vehicle_siege_tower.h delete mode 100644 game/server/tf2/tf_vehicle_tank.cpp delete mode 100644 game/server/tf2/tf_vehicle_tank.h delete mode 100644 game/server/tf2/tf_vehicle_teleport_station.cpp delete mode 100644 game/server/tf2/tf_vehicle_teleport_station.h delete mode 100644 game/server/tf2/tf_vehicle_wagon.cpp delete mode 100644 game/server/tf2/tf_vehicle_wagon.h delete mode 100644 game/server/tf2/tf_walker_base.cpp delete mode 100644 game/server/tf2/tf_walker_base.h delete mode 100644 game/server/tf2/tf_walker_ministrider.cpp delete mode 100644 game/server/tf2/tf_walker_ministrider.h delete mode 100644 game/server/tf2/tf_walker_strider.cpp delete mode 100644 game/server/tf2/tf_walker_strider.h delete mode 100644 game/server/tf2/trigger_fall.cpp delete mode 100644 game/server/tf2/trigger_skybox.cpp delete mode 100644 game/server/tfc/tfc_bot_temp.cpp delete mode 100644 game/server/tfc/tfc_bot_temp.h delete mode 100644 game/server/tfc/tfc_building.h delete mode 100644 game/server/tfc/tfc_client.cpp delete mode 100644 game/server/tfc/tfc_client.h delete mode 100644 game/server/tfc/tfc_engineer.cpp delete mode 100644 game/server/tfc/tfc_engineer.h delete mode 100644 game/server/tfc/tfc_eventlog.cpp delete mode 100644 game/server/tfc/tfc_gameinterface.cpp delete mode 100644 game/server/tfc/tfc_mapitems.cpp delete mode 100644 game/server/tfc/tfc_mapitems.h delete mode 100644 game/server/tfc/tfc_player.cpp delete mode 100644 game/server/tfc/tfc_player.h delete mode 100644 game/server/tfc/tfc_playermove.cpp delete mode 100644 game/server/tfc/tfc_team.cpp delete mode 100644 game/server/tfc/tfc_team.h delete mode 100644 game/server/tfc/tfc_timer.cpp delete mode 100644 game/server/tfc/tfc_timer.h delete mode 100644 game/server/xbox/xbox.def delete mode 100644 game/shared/base_gcmessages.proto delete mode 100644 game/shared/base_gcmessages_include.vpc delete mode 100644 game/shared/cstrike/achievements_cs.cpp delete mode 100644 game/shared/cstrike/achievements_cs.h delete mode 100644 game/shared/cstrike/basecsgrenade_projectile.cpp delete mode 100644 game/shared/cstrike/basecsgrenade_projectile.h delete mode 100644 game/shared/cstrike/bot/bot.cpp delete mode 100644 game/shared/cstrike/bot/bot.h delete mode 100644 game/shared/cstrike/bot/bot_constants.h delete mode 100644 game/shared/cstrike/bot/bot_hide.cpp delete mode 100644 game/shared/cstrike/bot/bot_manager.cpp delete mode 100644 game/shared/cstrike/bot/bot_manager.h delete mode 100644 game/shared/cstrike/bot/bot_profile.cpp delete mode 100644 game/shared/cstrike/bot/bot_profile.h delete mode 100644 game/shared/cstrike/bot/bot_util.cpp delete mode 100644 game/shared/cstrike/bot/bot_util.h delete mode 100644 game/shared/cstrike/bot/improv_locomotor.h delete mode 100644 game/shared/cstrike/bot/nav_path.cpp delete mode 100644 game/shared/cstrike/bot/nav_path.h delete mode 100644 game/shared/cstrike/bot/shared_util.cpp delete mode 100644 game/shared/cstrike/bot/shared_util.h delete mode 100644 game/shared/cstrike/cs_achievement_constants.h delete mode 100644 game/shared/cstrike/cs_achievementdefs.h delete mode 100644 game/shared/cstrike/cs_ammodef.cpp delete mode 100644 game/shared/cstrike/cs_ammodef.h delete mode 100644 game/shared/cstrike/cs_blackmarket.cpp delete mode 100644 game/shared/cstrike/cs_blackmarket.h delete mode 100644 game/shared/cstrike/cs_gamemovement.cpp delete mode 100644 game/shared/cstrike/cs_gamerules.cpp delete mode 100644 game/shared/cstrike/cs_gamerules.h delete mode 100644 game/shared/cstrike/cs_gamestats_shared.cpp delete mode 100644 game/shared/cstrike/cs_gamestats_shared.h delete mode 100644 game/shared/cstrike/cs_player_shared.cpp delete mode 100644 game/shared/cstrike/cs_playeranimstate.cpp delete mode 100644 game/shared/cstrike/cs_playeranimstate.h delete mode 100644 game/shared/cstrike/cs_shareddefs.cpp delete mode 100644 game/shared/cstrike/cs_shareddefs.h delete mode 100644 game/shared/cstrike/cs_urlretrieveprices.cpp delete mode 100644 game/shared/cstrike/cs_urlretrieveprices.h delete mode 100644 game/shared/cstrike/cs_usermessages.cpp delete mode 100644 game/shared/cstrike/cs_weapon_parse.cpp delete mode 100644 game/shared/cstrike/cs_weapon_parse.h delete mode 100644 game/shared/cstrike/flashbang_projectile.cpp delete mode 100644 game/shared/cstrike/flashbang_projectile.h delete mode 100644 game/shared/cstrike/fx_cs_shared.cpp delete mode 100644 game/shared/cstrike/fx_cs_shared.h delete mode 100644 game/shared/cstrike/hegrenade_projectile.cpp delete mode 100644 game/shared/cstrike/hegrenade_projectile.h delete mode 100644 game/shared/cstrike/weapon_ak47.cpp delete mode 100644 game/shared/cstrike/weapon_aug.cpp delete mode 100644 game/shared/cstrike/weapon_awp.cpp delete mode 100644 game/shared/cstrike/weapon_basecsgrenade.cpp delete mode 100644 game/shared/cstrike/weapon_basecsgrenade.h delete mode 100644 game/shared/cstrike/weapon_c4.cpp delete mode 100644 game/shared/cstrike/weapon_c4.h delete mode 100644 game/shared/cstrike/weapon_csbase.cpp delete mode 100644 game/shared/cstrike/weapon_csbase.h delete mode 100644 game/shared/cstrike/weapon_csbasegun.cpp delete mode 100644 game/shared/cstrike/weapon_csbasegun.h delete mode 100644 game/shared/cstrike/weapon_deagle.cpp delete mode 100644 game/shared/cstrike/weapon_elite.cpp delete mode 100644 game/shared/cstrike/weapon_famas.cpp delete mode 100644 game/shared/cstrike/weapon_fiveseven.cpp delete mode 100644 game/shared/cstrike/weapon_flashbang.cpp delete mode 100644 game/shared/cstrike/weapon_flashbang.h delete mode 100644 game/shared/cstrike/weapon_g3sg1.cpp delete mode 100644 game/shared/cstrike/weapon_galil.cpp delete mode 100644 game/shared/cstrike/weapon_glock.cpp delete mode 100644 game/shared/cstrike/weapon_hegrenade.cpp delete mode 100644 game/shared/cstrike/weapon_hegrenade.h delete mode 100644 game/shared/cstrike/weapon_knife.cpp delete mode 100644 game/shared/cstrike/weapon_knife.h delete mode 100644 game/shared/cstrike/weapon_m249.cpp delete mode 100644 game/shared/cstrike/weapon_m3.cpp delete mode 100644 game/shared/cstrike/weapon_m4a1.cpp delete mode 100644 game/shared/cstrike/weapon_mac10.cpp delete mode 100644 game/shared/cstrike/weapon_mp5navy.cpp delete mode 100644 game/shared/cstrike/weapon_p228.cpp delete mode 100644 game/shared/cstrike/weapon_p90.cpp delete mode 100644 game/shared/cstrike/weapon_scout.cpp delete mode 100644 game/shared/cstrike/weapon_sg550.cpp delete mode 100644 game/shared/cstrike/weapon_sg552.cpp delete mode 100644 game/shared/cstrike/weapon_smokegrenade.cpp delete mode 100644 game/shared/cstrike/weapon_smokegrenade.h delete mode 100644 game/shared/cstrike/weapon_tmp.cpp delete mode 100644 game/shared/cstrike/weapon_ump45.cpp delete mode 100644 game/shared/cstrike/weapon_usp.cpp delete mode 100644 game/shared/cstrike/weapon_xm1014.cpp delete mode 100644 game/shared/dod/achievements_dod.cpp delete mode 100644 game/shared/dod/dod_gamemovement.cpp delete mode 100644 game/shared/dod/dod_gamerules.cpp delete mode 100644 game/shared/dod/dod_gamerules.h delete mode 100644 game/shared/dod/dod_player_shared.cpp delete mode 100644 game/shared/dod/dod_player_shared.h delete mode 100644 game/shared/dod/dod_playeranimstate.cpp delete mode 100644 game/shared/dod/dod_playeranimstate.h delete mode 100644 game/shared/dod/dod_playerclass_info_parse.cpp delete mode 100644 game/shared/dod/dod_playerclass_info_parse.h delete mode 100644 game/shared/dod/dod_round_timer.cpp delete mode 100644 game/shared/dod/dod_round_timer.h delete mode 100644 game/shared/dod/dod_shareddefs.cpp delete mode 100644 game/shared/dod/dod_shareddefs.h delete mode 100644 game/shared/dod/dod_usermessages.cpp delete mode 100644 game/shared/dod/dod_viewmodel.cpp delete mode 100644 game/shared/dod/dod_viewmodel.h delete mode 100644 game/shared/dod/dod_weapon_parse.cpp delete mode 100644 game/shared/dod/dod_weapon_parse.h delete mode 100644 game/shared/dod/fx_dod_shared.cpp delete mode 100644 game/shared/dod/fx_dod_shared.h delete mode 100644 game/shared/dod/weapon_30cal.cpp delete mode 100644 game/shared/dod/weapon_amerknife.cpp delete mode 100644 game/shared/dod/weapon_bar.cpp delete mode 100644 game/shared/dod/weapon_bazooka.cpp delete mode 100644 game/shared/dod/weapon_c96.cpp delete mode 100644 game/shared/dod/weapon_colt.cpp delete mode 100644 game/shared/dod/weapon_dodbase.cpp delete mode 100644 game/shared/dod/weapon_dodbase.h delete mode 100644 game/shared/dod/weapon_dodbasebomb.cpp delete mode 100644 game/shared/dod/weapon_dodbasebomb.h delete mode 100644 game/shared/dod/weapon_dodbasegrenade.cpp delete mode 100644 game/shared/dod/weapon_dodbasegrenade.h delete mode 100644 game/shared/dod/weapon_dodbasegun.cpp delete mode 100644 game/shared/dod/weapon_dodbasegun.h delete mode 100644 game/shared/dod/weapon_dodbasemelee.cpp delete mode 100644 game/shared/dod/weapon_dodbasemelee.h delete mode 100644 game/shared/dod/weapon_dodbaserpg.cpp delete mode 100644 game/shared/dod/weapon_dodbaserpg.h delete mode 100644 game/shared/dod/weapon_dodbipodgun.cpp delete mode 100644 game/shared/dod/weapon_dodbipodgun.h delete mode 100644 game/shared/dod/weapon_dodfireselect.cpp delete mode 100644 game/shared/dod/weapon_dodfireselect.h delete mode 100644 game/shared/dod/weapon_dodfullauto.cpp delete mode 100644 game/shared/dod/weapon_dodfullauto.h delete mode 100644 game/shared/dod/weapon_dodfullauto_punch.cpp delete mode 100644 game/shared/dod/weapon_dodfullauto_punch.h delete mode 100644 game/shared/dod/weapon_dodsemiauto.cpp delete mode 100644 game/shared/dod/weapon_dodsemiauto.h delete mode 100644 game/shared/dod/weapon_dodsniper.cpp delete mode 100644 game/shared/dod/weapon_dodsniper.h delete mode 100644 game/shared/dod/weapon_explodinghandgrenade.cpp delete mode 100644 game/shared/dod/weapon_explodingstickgrenade.cpp delete mode 100644 game/shared/dod/weapon_garand.cpp delete mode 100644 game/shared/dod/weapon_gerknife.cpp delete mode 100644 game/shared/dod/weapon_greasegun.cpp delete mode 100644 game/shared/dod/weapon_handgrenade.cpp delete mode 100644 game/shared/dod/weapon_k98.cpp delete mode 100644 game/shared/dod/weapon_k98_scoped.cpp delete mode 100644 game/shared/dod/weapon_m1carbine.cpp delete mode 100644 game/shared/dod/weapon_mg34.cpp delete mode 100644 game/shared/dod/weapon_mg42.cpp delete mode 100644 game/shared/dod/weapon_mg42.h delete mode 100644 game/shared/dod/weapon_mp40.cpp delete mode 100644 game/shared/dod/weapon_mp44.cpp delete mode 100644 game/shared/dod/weapon_p38.cpp delete mode 100644 game/shared/dod/weapon_pschreck.cpp delete mode 100644 game/shared/dod/weapon_riflegrenade.cpp delete mode 100644 game/shared/dod/weapon_riflegrenade.h delete mode 100644 game/shared/dod/weapon_riflegrenade_ger.cpp delete mode 100644 game/shared/dod/weapon_riflegrenade_ger_live.cpp delete mode 100644 game/shared/dod/weapon_riflegrenade_us.cpp delete mode 100644 game/shared/dod/weapon_riflegrenade_us_live.cpp delete mode 100644 game/shared/dod/weapon_smokegrenade_ger.cpp delete mode 100644 game/shared/dod/weapon_smokegrenade_us.cpp delete mode 100644 game/shared/dod/weapon_spade.cpp delete mode 100644 game/shared/dod/weapon_spring.cpp delete mode 100644 game/shared/dod/weapon_stickgrenade.cpp delete mode 100644 game/shared/dod/weapon_thompson.cpp delete mode 100644 game/shared/econ/attribute_manager.cpp delete mode 100644 game/shared/econ/attribute_manager.h delete mode 100644 game/shared/econ/econ_claimcode.cpp delete mode 100644 game/shared/econ/econ_claimcode.h delete mode 100644 game/shared/econ/econ_contribution.cpp delete mode 100644 game/shared/econ/econ_contribution.h delete mode 100644 game/shared/econ/econ_dynamic_recipe.cpp delete mode 100644 game/shared/econ/econ_dynamic_recipe.h delete mode 100644 game/shared/econ/econ_entity.cpp delete mode 100644 game/shared/econ/econ_entity.h delete mode 100644 game/shared/econ/econ_entity_creation.cpp delete mode 100644 game/shared/econ/econ_entity_creation.h delete mode 100644 game/shared/econ/econ_experiment.cpp delete mode 100644 game/shared/econ/econ_experiment.h delete mode 100644 game/shared/econ/econ_game_account.cpp delete mode 100644 game/shared/econ/econ_game_account.h delete mode 100644 game/shared/econ/econ_game_account_client.cpp delete mode 100644 game/shared/econ/econ_game_account_client.h delete mode 100644 game/shared/econ/econ_game_account_server.cpp delete mode 100644 game/shared/econ/econ_game_account_server.h delete mode 100644 game/shared/econ/econ_gcmessages.h delete mode 100644 game/shared/econ/econ_gcmessages.proto delete mode 100644 game/shared/econ/econ_holidays.cpp delete mode 100644 game/shared/econ/econ_holidays.h delete mode 100644 game/shared/econ/econ_item.cpp delete mode 100644 game/shared/econ/econ_item.h delete mode 100644 game/shared/econ/econ_item_constants.cpp delete mode 100644 game/shared/econ/econ_item_constants.h delete mode 100644 game/shared/econ/econ_item_description.cpp delete mode 100644 game/shared/econ/econ_item_description.h delete mode 100644 game/shared/econ/econ_item_factory.cpp delete mode 100644 game/shared/econ/econ_item_factory.h delete mode 100644 game/shared/econ/econ_item_interface.cpp delete mode 100644 game/shared/econ/econ_item_interface.h delete mode 100644 game/shared/econ/econ_item_inventory.cpp delete mode 100644 game/shared/econ/econ_item_inventory.h delete mode 100644 game/shared/econ/econ_item_preset.cpp delete mode 100644 game/shared/econ/econ_item_preset.h delete mode 100644 game/shared/econ/econ_item_schema.cpp delete mode 100644 game/shared/econ/econ_item_schema.h delete mode 100644 game/shared/econ/econ_item_system.cpp delete mode 100644 game/shared/econ/econ_item_system.h delete mode 100644 game/shared/econ/econ_item_tools.cpp delete mode 100644 game/shared/econ/econ_item_tools.h delete mode 100644 game/shared/econ/econ_item_view.cpp delete mode 100644 game/shared/econ/econ_item_view.h delete mode 100644 game/shared/econ/econ_quests.cpp delete mode 100644 game/shared/econ/econ_quests.h delete mode 100644 game/shared/econ/econ_store.cpp delete mode 100644 game/shared/econ/econ_store.h delete mode 100644 game/shared/econ/econ_storecategory.cpp delete mode 100644 game/shared/econ/econ_storecategory.h delete mode 100644 game/shared/econ/econ_wearable.cpp delete mode 100644 game/shared/econ/econ_wearable.h delete mode 100644 game/shared/econ/game_item_schema.h delete mode 100644 game/shared/econ/ihasattributes.h delete mode 100644 game/shared/econ/item_selection_criteria.cpp delete mode 100644 game/shared/econ/item_selection_criteria.h delete mode 100644 game/shared/econ/localization_provider.cpp delete mode 100644 game/shared/econ/localization_provider.h delete mode 100644 game/shared/econ_gcmessages_include.vpc delete mode 100644 game/shared/gc_clientsystem.cpp delete mode 100644 game/shared/gc_clientsystem.h delete mode 100644 game/shared/gc_replicated_convars.cpp delete mode 100644 game/shared/gcschema_portal.vpc delete mode 100644 game/shared/hl1/hl1_basecombatweapon_shared.cpp delete mode 100644 game/shared/hl1/hl1_basecombatweapon_shared.h delete mode 100644 game/shared/hl1/hl1_gamemovement.cpp delete mode 100644 game/shared/hl1/hl1_gamemovement.h delete mode 100644 game/shared/hl1/hl1_gamerules.cpp delete mode 100644 game/shared/hl1/hl1_gamerules.h delete mode 100644 game/shared/hl1/hl1_player_shared.cpp delete mode 100644 game/shared/hl1/hl1_player_shared.h delete mode 100644 game/shared/hl1/hl1_shareddefs.h delete mode 100644 game/shared/hl1/hl1_usermessages.cpp delete mode 100644 game/shared/hl1/hl1mp_basecombatweapon_shared.cpp delete mode 100644 game/shared/hl1/hl1mp_basecombatweapon_shared.h delete mode 100644 game/shared/hl1/hl1mp_gamerules.cpp delete mode 100644 game/shared/hl1/hl1mp_gamerules.h delete mode 100644 game/shared/hl1/hl1mp_weapon_357.cpp delete mode 100644 game/shared/hl1/hl1mp_weapon_crossbow.cpp delete mode 100644 game/shared/hl1/hl1mp_weapon_egon.cpp delete mode 100644 game/shared/hl1/hl1mp_weapon_gauss.cpp delete mode 100644 game/shared/hl1/hl1mp_weapon_glock.cpp delete mode 100644 game/shared/hl1/hl1mp_weapon_handgrenade.cpp delete mode 100644 game/shared/hl1/hl1mp_weapon_hornetgun.cpp delete mode 100644 game/shared/hl1/hl1mp_weapon_mp5.cpp delete mode 100644 game/shared/hl1/hl1mp_weapon_mp5.h delete mode 100644 game/shared/hl1/hl1mp_weapon_rpg.cpp delete mode 100644 game/shared/hl1/hl1mp_weapon_rpg.h delete mode 100644 game/shared/hl1/hl1mp_weapon_sachel.cpp delete mode 100644 game/shared/hl1/hl1mp_weapon_satchel.h delete mode 100644 game/shared/hl1/hl1mp_weapon_shotgun.cpp delete mode 100644 game/shared/lobby.cpp delete mode 100644 game/shared/lobby.h delete mode 100644 game/shared/motd.cpp delete mode 100644 game/shared/motd.h delete mode 100644 game/shared/party.cpp delete mode 100644 game/shared/party.h delete mode 100644 game/shared/playergroup.cpp delete mode 100644 game/shared/playergroup.h delete mode 100644 game/shared/playergroupmanager.cpp delete mode 100644 game/shared/playergroupmanager.h delete mode 100644 game/shared/portal/PortalSimulation.cpp delete mode 100644 game/shared/portal/PortalSimulation.h delete mode 100644 game/shared/portal/StaticCollisionPolyhedronCache.cpp delete mode 100644 game/shared/portal/StaticCollisionPolyhedronCache.h delete mode 100644 game/shared/portal/achievements_portal.cpp delete mode 100644 game/shared/portal/env_lightrail_endpoint_shared.h delete mode 100644 game/shared/portal/env_portal_path_track_shared.h delete mode 100644 game/shared/portal/portal_collideable_enumerator.cpp delete mode 100644 game/shared/portal/portal_collideable_enumerator.h delete mode 100644 game/shared/portal/portal_game_account.h delete mode 100644 game/shared/portal/portal_game_account_client.h delete mode 100644 game/shared/portal/portal_gamemovement.cpp delete mode 100644 game/shared/portal/portal_gamerules.cpp delete mode 100644 game/shared/portal/portal_gamerules.h delete mode 100644 game/shared/portal/portal_gcmessages.cpp delete mode 100644 game/shared/portal/portal_gcmessages.h delete mode 100644 game/shared/portal/portal_gcschema.cpp delete mode 100644 game/shared/portal/portal_gcschema.h delete mode 100644 game/shared/portal/portal_gcschema.sch delete mode 100644 game/shared/portal/portal_mp_gamerules.cpp delete mode 100644 game/shared/portal/portal_mp_gamerules.h delete mode 100644 game/shared/portal/portal_player_shared.cpp delete mode 100644 game/shared/portal/portal_player_shared.h delete mode 100644 game/shared/portal/portal_playeranimstate.cpp delete mode 100644 game/shared/portal/portal_playeranimstate.h delete mode 100644 game/shared/portal/portal_shareddefs.cpp delete mode 100644 game/shared/portal/portal_shareddefs.h delete mode 100644 game/shared/portal/portal_usermessages.cpp delete mode 100644 game/shared/portal/portal_util_shared.cpp delete mode 100644 game/shared/portal/portal_util_shared.h delete mode 100644 game/shared/portal/portal_weapon_parse.cpp delete mode 100644 game/shared/portal/portal_weapon_parse.h delete mode 100644 game/shared/portal/prop_portal_shared.cpp delete mode 100644 game/shared/portal/prop_portal_shared.h delete mode 100644 game/shared/portal/weapon_portalbase.cpp delete mode 100644 game/shared/portal/weapon_portalbase.h delete mode 100644 game/shared/portal/weapon_portalbasecombatweapon.cpp delete mode 100644 game/shared/portal/weapon_portalbasecombatweapon.h delete mode 100644 game/shared/portal/weapon_portalgun_shared.cpp delete mode 100644 game/shared/portal/weapon_portalgun_shared.h delete mode 100644 game/shared/replay_gamestats_shared.cpp delete mode 100644 game/shared/replay_gamestats_shared.h delete mode 100644 game/shared/schema_cstrike.vpc delete mode 100644 game/shared/schema_tf.vpc delete mode 100644 game/shared/schemainitutils.h delete mode 100644 game/shared/steamworks_gamestats.cpp delete mode 100644 game/shared/steamworks_gamestats.h delete mode 100644 game/shared/tf/achievements_tf.cpp delete mode 100644 game/shared/tf/achievements_tf.h delete mode 100644 game/shared/tf/achievements_tf_demoman.cpp delete mode 100644 game/shared/tf/achievements_tf_engineer.cpp delete mode 100644 game/shared/tf/achievements_tf_halloween.cpp delete mode 100644 game/shared/tf/achievements_tf_heavy.cpp delete mode 100644 game/shared/tf/achievements_tf_maps.cpp delete mode 100644 game/shared/tf/achievements_tf_medic.cpp delete mode 100644 game/shared/tf/achievements_tf_mvm.cpp delete mode 100644 game/shared/tf/achievements_tf_pyro.cpp delete mode 100644 game/shared/tf/achievements_tf_replay.cpp delete mode 100644 game/shared/tf/achievements_tf_scout.cpp delete mode 100644 game/shared/tf/achievements_tf_sniper.cpp delete mode 100644 game/shared/tf/achievements_tf_soldier.cpp delete mode 100644 game/shared/tf/achievements_tf_spy.cpp delete mode 100644 game/shared/tf/baseobject_shared.cpp delete mode 100644 game/shared/tf/baseobject_shared.h delete mode 100644 game/shared/tf/entity_bonuspack.cpp delete mode 100644 game/shared/tf/entity_bonuspack.h delete mode 100644 game/shared/tf/entity_capture_flag.cpp delete mode 100644 game/shared/tf/entity_capture_flag.h delete mode 100644 game/shared/tf/entity_halloween_pickup.cpp delete mode 100644 game/shared/tf/entity_halloween_pickup.h delete mode 100644 game/shared/tf/halloween/eyeball_boss/teleport_vortex.cpp delete mode 100644 game/shared/tf/halloween/eyeball_boss/teleport_vortex.h delete mode 100644 game/shared/tf/halloween/tf_weapon_spellbook.cpp delete mode 100644 game/shared/tf/halloween/tf_weapon_spellbook.h delete mode 100644 game/shared/tf/ihasbuildpoints.h delete mode 100644 game/shared/tf/passtime_convars.cpp delete mode 100644 game/shared/tf/passtime_convars.h delete mode 100644 game/shared/tf/passtime_game_events.cpp delete mode 100644 game/shared/tf/passtime_game_events.h delete mode 100644 game/shared/tf/quest_objective_manager.cpp delete mode 100644 game/shared/tf/quest_objective_manager.h delete mode 100644 game/shared/tf/quest_objective_trackers.cpp delete mode 100644 game/shared/tf/shared_object_tracker.cpp delete mode 100644 game/shared/tf/shared_object_tracker.h delete mode 100644 game/shared/tf/tf_classdata.cpp delete mode 100644 game/shared/tf/tf_classdata.h delete mode 100644 game/shared/tf/tf_coach_rating.cpp delete mode 100644 game/shared/tf/tf_coach_rating.h delete mode 100644 game/shared/tf/tf_condition.cpp delete mode 100644 game/shared/tf/tf_condition.h delete mode 100644 game/shared/tf/tf_dropped_weapon.cpp delete mode 100644 game/shared/tf/tf_dropped_weapon.h delete mode 100644 game/shared/tf/tf_duckleaderboard.cpp delete mode 100644 game/shared/tf/tf_duckleaderboard.h delete mode 100644 game/shared/tf/tf_duel_summary.cpp delete mode 100644 game/shared/tf/tf_duel_summary.h delete mode 100644 game/shared/tf/tf_fx_shared.cpp delete mode 100644 game/shared/tf/tf_fx_shared.h delete mode 100644 game/shared/tf/tf_gamemovement.cpp delete mode 100644 game/shared/tf/tf_gamerules.cpp delete mode 100644 game/shared/tf/tf_gamerules.h delete mode 100644 game/shared/tf/tf_gamestats_shared.cpp delete mode 100644 game/shared/tf/tf_gamestats_shared.h delete mode 100644 game/shared/tf/tf_gc_shared.h delete mode 100644 game/shared/tf/tf_gcmessages.cpp delete mode 100644 game/shared/tf/tf_gcmessages.h delete mode 100644 game/shared/tf/tf_gcmessages.proto delete mode 100644 game/shared/tf/tf_gcmessages_include.vpc delete mode 100644 game/shared/tf/tf_generic_bomb.cpp delete mode 100644 game/shared/tf/tf_generic_bomb.h delete mode 100644 game/shared/tf/tf_halloween_souls_pickup.cpp delete mode 100644 game/shared/tf/tf_halloween_souls_pickup.h delete mode 100644 game/shared/tf/tf_item.cpp delete mode 100644 game/shared/tf/tf_item.h delete mode 100644 game/shared/tf/tf_item_constants.h delete mode 100644 game/shared/tf/tf_item_inventory.cpp delete mode 100644 game/shared/tf/tf_item_inventory.h delete mode 100644 game/shared/tf/tf_item_powerup_bottle.cpp delete mode 100644 game/shared/tf/tf_item_powerup_bottle.h delete mode 100644 game/shared/tf/tf_item_schema.cpp delete mode 100644 game/shared/tf/tf_item_schema.h delete mode 100644 game/shared/tf/tf_item_system.cpp delete mode 100644 game/shared/tf/tf_item_system.h delete mode 100644 game/shared/tf/tf_item_tools.h delete mode 100644 game/shared/tf/tf_item_wearable.cpp delete mode 100644 game/shared/tf/tf_item_wearable.h delete mode 100644 game/shared/tf/tf_ladder_data.cpp delete mode 100644 game/shared/tf/tf_ladder_data.h delete mode 100644 game/shared/tf/tf_lobby_server.cpp delete mode 100644 game/shared/tf/tf_lobby_server.h delete mode 100644 game/shared/tf/tf_logic_halloween_2014.cpp delete mode 100644 game/shared/tf/tf_logic_halloween_2014.h delete mode 100644 game/shared/tf/tf_logic_player_destruction.cpp delete mode 100644 game/shared/tf/tf_logic_player_destruction.h delete mode 100644 game/shared/tf/tf_logic_robot_destruction.cpp delete mode 100644 game/shared/tf/tf_logic_robot_destruction.h delete mode 100644 game/shared/tf/tf_mann_vs_machine_stats.cpp delete mode 100644 game/shared/tf/tf_mann_vs_machine_stats.h delete mode 100644 game/shared/tf/tf_mapinfo.cpp delete mode 100644 game/shared/tf/tf_mapinfo.h delete mode 100644 game/shared/tf/tf_match_description.cpp delete mode 100644 game/shared/tf/tf_match_description.h delete mode 100644 game/shared/tf/tf_matchmaking_scoring.h delete mode 100644 game/shared/tf/tf_matchmaking_shared.cpp delete mode 100644 game/shared/tf/tf_matchmaking_shared.h delete mode 100644 game/shared/tf/tf_notification.cpp delete mode 100644 game/shared/tf/tf_notification.h delete mode 100644 game/shared/tf/tf_obj_baseupgrade_shared.cpp delete mode 100644 game/shared/tf/tf_obj_baseupgrade_shared.h delete mode 100644 game/shared/tf/tf_party.cpp delete mode 100644 game/shared/tf/tf_party.h delete mode 100644 game/shared/tf/tf_player_info.cpp delete mode 100644 game/shared/tf/tf_player_info.h delete mode 100644 game/shared/tf/tf_player_shared.cpp delete mode 100644 game/shared/tf/tf_player_shared.h delete mode 100644 game/shared/tf/tf_playeranimstate.cpp delete mode 100644 game/shared/tf/tf_playeranimstate.h delete mode 100644 game/shared/tf/tf_playerclass_info_parse.cpp delete mode 100644 game/shared/tf/tf_playerclass_shared.cpp delete mode 100644 game/shared/tf/tf_playerclass_shared.h delete mode 100644 game/shared/tf/tf_projectile_base.cpp delete mode 100644 game/shared/tf/tf_projectile_base.h delete mode 100644 game/shared/tf/tf_projectile_energy_ring.cpp delete mode 100644 game/shared/tf/tf_projectile_energy_ring.h delete mode 100644 game/shared/tf/tf_projectile_nail.cpp delete mode 100644 game/shared/tf/tf_projectile_nail.h delete mode 100644 game/shared/tf/tf_pumpkin_bomb.cpp delete mode 100644 game/shared/tf/tf_pumpkin_bomb.h delete mode 100644 game/shared/tf/tf_quest_editor_panel.cpp delete mode 100644 game/shared/tf/tf_quest_editor_panel.h delete mode 100644 game/shared/tf/tf_quest_restriction.cpp delete mode 100644 game/shared/tf/tf_quest_restriction.h delete mode 100644 game/shared/tf/tf_quickplay_shared.cpp delete mode 100644 game/shared/tf/tf_quickplay_shared.h delete mode 100644 game/shared/tf/tf_rating_data.cpp delete mode 100644 game/shared/tf/tf_rating_data.h delete mode 100644 game/shared/tf/tf_revive.cpp delete mode 100644 game/shared/tf/tf_revive.h delete mode 100644 game/shared/tf/tf_robot_destruction_robot.cpp delete mode 100644 game/shared/tf/tf_robot_destruction_robot.h delete mode 100644 game/shared/tf/tf_shareddefs.cpp delete mode 100644 game/shared/tf/tf_shareddefs.h delete mode 100644 game/shared/tf/tf_survey_questions.cpp delete mode 100644 game/shared/tf/tf_survey_questions.h delete mode 100644 game/shared/tf/tf_target_dummy.cpp delete mode 100644 game/shared/tf/tf_target_dummy.h delete mode 100644 game/shared/tf/tf_upgrades_shared.cpp delete mode 100644 game/shared/tf/tf_upgrades_shared.h delete mode 100644 game/shared/tf/tf_usermessages.cpp delete mode 100644 game/shared/tf/tf_viewmodel.cpp delete mode 100644 game/shared/tf/tf_viewmodel.h delete mode 100644 game/shared/tf/tf_wardata.cpp delete mode 100644 game/shared/tf/tf_wardata.h delete mode 100644 game/shared/tf/tf_weapon_bat.cpp delete mode 100644 game/shared/tf/tf_weapon_bat.h delete mode 100644 game/shared/tf/tf_weapon_bonesaw.cpp delete mode 100644 game/shared/tf/tf_weapon_bonesaw.h delete mode 100644 game/shared/tf/tf_weapon_boomerang.cpp delete mode 100644 game/shared/tf/tf_weapon_boomerang.h delete mode 100644 game/shared/tf/tf_weapon_bottle.cpp delete mode 100644 game/shared/tf/tf_weapon_bottle.h delete mode 100644 game/shared/tf/tf_weapon_buff_item.cpp delete mode 100644 game/shared/tf/tf_weapon_buff_item.h delete mode 100644 game/shared/tf/tf_weapon_club.cpp delete mode 100644 game/shared/tf/tf_weapon_club.h delete mode 100644 game/shared/tf/tf_weapon_compound_bow.cpp delete mode 100644 game/shared/tf/tf_weapon_compound_bow.h delete mode 100644 game/shared/tf/tf_weapon_crowbar.cpp delete mode 100644 game/shared/tf/tf_weapon_crowbar.h delete mode 100644 game/shared/tf/tf_weapon_decoy.cpp delete mode 100644 game/shared/tf/tf_weapon_decoy.h delete mode 100644 game/shared/tf/tf_weapon_fireaxe.cpp delete mode 100644 game/shared/tf/tf_weapon_fireaxe.h delete mode 100644 game/shared/tf/tf_weapon_fists.cpp delete mode 100644 game/shared/tf/tf_weapon_fists.h delete mode 100644 game/shared/tf/tf_weapon_flag.cpp delete mode 100644 game/shared/tf/tf_weapon_flag.h delete mode 100644 game/shared/tf/tf_weapon_flamethrower.cpp delete mode 100644 game/shared/tf/tf_weapon_flamethrower.h delete mode 100644 game/shared/tf/tf_weapon_flaregun.cpp delete mode 100644 game/shared/tf/tf_weapon_flaregun.h delete mode 100644 game/shared/tf/tf_weapon_grapplinghook.cpp delete mode 100644 game/shared/tf/tf_weapon_grapplinghook.h delete mode 100644 game/shared/tf/tf_weapon_grenade_caltrop.cpp delete mode 100644 game/shared/tf/tf_weapon_grenade_caltrop.h delete mode 100644 game/shared/tf/tf_weapon_grenade_concussion.cpp delete mode 100644 game/shared/tf/tf_weapon_grenade_concussion.h delete mode 100644 game/shared/tf/tf_weapon_grenade_emp.cpp delete mode 100644 game/shared/tf/tf_weapon_grenade_emp.h delete mode 100644 game/shared/tf/tf_weapon_grenade_gas.cpp delete mode 100644 game/shared/tf/tf_weapon_grenade_gas.h delete mode 100644 game/shared/tf/tf_weapon_grenade_heal.cpp delete mode 100644 game/shared/tf/tf_weapon_grenade_heal.h delete mode 100644 game/shared/tf/tf_weapon_grenade_mirv.cpp delete mode 100644 game/shared/tf/tf_weapon_grenade_mirv.h delete mode 100644 game/shared/tf/tf_weapon_grenade_nail.cpp delete mode 100644 game/shared/tf/tf_weapon_grenade_nail.h delete mode 100644 game/shared/tf/tf_weapon_grenade_napalm.cpp delete mode 100644 game/shared/tf/tf_weapon_grenade_napalm.h delete mode 100644 game/shared/tf/tf_weapon_grenade_normal.cpp delete mode 100644 game/shared/tf/tf_weapon_grenade_normal.h delete mode 100644 game/shared/tf/tf_weapon_grenade_pipebomb.cpp delete mode 100644 game/shared/tf/tf_weapon_grenade_pipebomb.h delete mode 100644 game/shared/tf/tf_weapon_grenade_smoke_bomb.cpp delete mode 100644 game/shared/tf/tf_weapon_grenade_smoke_bomb.h delete mode 100644 game/shared/tf/tf_weapon_grenadelauncher.cpp delete mode 100644 game/shared/tf/tf_weapon_grenadelauncher.h delete mode 100644 game/shared/tf/tf_weapon_invis.cpp delete mode 100644 game/shared/tf/tf_weapon_invis.h delete mode 100644 game/shared/tf/tf_weapon_jar.cpp delete mode 100644 game/shared/tf/tf_weapon_jar.h delete mode 100644 game/shared/tf/tf_weapon_knife.cpp delete mode 100644 game/shared/tf/tf_weapon_knife.h delete mode 100644 game/shared/tf/tf_weapon_laser_pointer.cpp delete mode 100644 game/shared/tf/tf_weapon_laser_pointer.h delete mode 100644 game/shared/tf/tf_weapon_lunchbox.cpp delete mode 100644 game/shared/tf/tf_weapon_lunchbox.h delete mode 100644 game/shared/tf/tf_weapon_mechanical_arm.cpp delete mode 100644 game/shared/tf/tf_weapon_mechanical_arm.h delete mode 100644 game/shared/tf/tf_weapon_medigun.cpp delete mode 100644 game/shared/tf/tf_weapon_medigun.h delete mode 100644 game/shared/tf/tf_weapon_minigun.cpp delete mode 100644 game/shared/tf/tf_weapon_minigun.h delete mode 100644 game/shared/tf/tf_weapon_nailgun.cpp delete mode 100644 game/shared/tf/tf_weapon_nailgun.h delete mode 100644 game/shared/tf/tf_weapon_parachute.cpp delete mode 100644 game/shared/tf/tf_weapon_parachute.h delete mode 100644 game/shared/tf/tf_weapon_parse.cpp delete mode 100644 game/shared/tf/tf_weapon_parse.h delete mode 100644 game/shared/tf/tf_weapon_particle_cannon.cpp delete mode 100644 game/shared/tf/tf_weapon_particle_cannon.h delete mode 100644 game/shared/tf/tf_weapon_passtime_gun.cpp delete mode 100644 game/shared/tf/tf_weapon_passtime_gun.h delete mode 100644 game/shared/tf/tf_weapon_pda.cpp delete mode 100644 game/shared/tf/tf_weapon_pda.h delete mode 100644 game/shared/tf/tf_weapon_pipebomblauncher.cpp delete mode 100644 game/shared/tf/tf_weapon_pipebomblauncher.h delete mode 100644 game/shared/tf/tf_weapon_pistol.cpp delete mode 100644 game/shared/tf/tf_weapon_pistol.h delete mode 100644 game/shared/tf/tf_weapon_raygun.cpp delete mode 100644 game/shared/tf/tf_weapon_raygun.h delete mode 100644 game/shared/tf/tf_weapon_raygun_revenge.cpp delete mode 100644 game/shared/tf/tf_weapon_raygun_revenge.h delete mode 100644 game/shared/tf/tf_weapon_revolver.cpp delete mode 100644 game/shared/tf/tf_weapon_revolver.h delete mode 100644 game/shared/tf/tf_weapon_rocketlauncher.cpp delete mode 100644 game/shared/tf/tf_weapon_rocketlauncher.h delete mode 100644 game/shared/tf/tf_weapon_rocketpack.cpp delete mode 100644 game/shared/tf/tf_weapon_rocketpack.h delete mode 100644 game/shared/tf/tf_weapon_shotgun.cpp delete mode 100644 game/shared/tf/tf_weapon_shotgun.h delete mode 100644 game/shared/tf/tf_weapon_shovel.cpp delete mode 100644 game/shared/tf/tf_weapon_shovel.h delete mode 100644 game/shared/tf/tf_weapon_smg.cpp delete mode 100644 game/shared/tf/tf_weapon_smg.h delete mode 100644 game/shared/tf/tf_weapon_sniperrifle.cpp delete mode 100644 game/shared/tf/tf_weapon_sniperrifle.h delete mode 100644 game/shared/tf/tf_weapon_sword.cpp delete mode 100644 game/shared/tf/tf_weapon_sword.h delete mode 100644 game/shared/tf/tf_weapon_syringegun.cpp delete mode 100644 game/shared/tf/tf_weapon_syringegun.h delete mode 100644 game/shared/tf/tf_weapon_throwable.cpp delete mode 100644 game/shared/tf/tf_weapon_throwable.h delete mode 100644 game/shared/tf/tf_weapon_tranq.cpp delete mode 100644 game/shared/tf/tf_weapon_tranq.h delete mode 100644 game/shared/tf/tf_weapon_wrench.cpp delete mode 100644 game/shared/tf/tf_weapon_wrench.h delete mode 100644 game/shared/tf/tf_weaponbase.cpp delete mode 100644 game/shared/tf/tf_weaponbase.h delete mode 100644 game/shared/tf/tf_weaponbase_grenade.cpp delete mode 100644 game/shared/tf/tf_weaponbase_grenade.h delete mode 100644 game/shared/tf/tf_weaponbase_grenadeproj.cpp delete mode 100644 game/shared/tf/tf_weaponbase_grenadeproj.h delete mode 100644 game/shared/tf/tf_weaponbase_gun.cpp delete mode 100644 game/shared/tf/tf_weaponbase_gun.h delete mode 100644 game/shared/tf/tf_weaponbase_melee.cpp delete mode 100644 game/shared/tf/tf_weaponbase_melee.h delete mode 100644 game/shared/tf/tf_weaponbase_merasmus_grenade.cpp delete mode 100644 game/shared/tf/tf_weaponbase_merasmus_grenade.h delete mode 100644 game/shared/tf/tf_weaponbase_rocket.cpp delete mode 100644 game/shared/tf/tf_weaponbase_rocket.h delete mode 100644 game/shared/tf/tf_wearable_item_demoshield.cpp delete mode 100644 game/shared/tf/tf_wearable_item_demoshield.h delete mode 100644 game/shared/tf/tf_wearable_levelable_item.cpp delete mode 100644 game/shared/tf/tf_wearable_levelable_item.h delete mode 100644 game/shared/tf/tf_wheel_of_doom.cpp delete mode 100644 game/shared/tf/tf_wheel_of_doom.h delete mode 100644 game/shared/tf/tf_xp_source.cpp delete mode 100644 game/shared/tf/tf_xp_source.h delete mode 100644 game/shared/tf/trigger_catapult_shared.cpp delete mode 100644 game/shared/tf2/baseobject_shared.cpp delete mode 100644 game/shared/tf2/baseobject_shared.h delete mode 100644 game/shared/tf2/basetfcombatweapon_shared.cpp delete mode 100644 game/shared/tf2/basetfcombatweapon_shared.h delete mode 100644 game/shared/tf2/basetfplayer_shared.cpp delete mode 100644 game/shared/tf2/basetfplayer_shared.h delete mode 100644 game/shared/tf2/basetfvehicle.cpp delete mode 100644 game/shared/tf2/basetfvehicle.h delete mode 100644 game/shared/tf2/env_laserdesignation.cpp delete mode 100644 game/shared/tf2/env_laserdesignation.h delete mode 100644 game/shared/tf2/gasoline_shared.h delete mode 100644 game/shared/tf2/grenade_antipersonnel.cpp delete mode 100644 game/shared/tf2/grenade_antipersonnel.h delete mode 100644 game/shared/tf2/grenade_base_empable.cpp delete mode 100644 game/shared/tf2/grenade_base_empable.h delete mode 100644 game/shared/tf2/grenade_emp.cpp delete mode 100644 game/shared/tf2/grenade_emp.h delete mode 100644 game/shared/tf2/grenade_limpetmine.cpp delete mode 100644 game/shared/tf2/grenade_limpetmine.h delete mode 100644 game/shared/tf2/grenade_objectsapper.cpp delete mode 100644 game/shared/tf2/grenade_objectsapper.h delete mode 100644 game/shared/tf2/grenade_rocket.cpp delete mode 100644 game/shared/tf2/grenade_rocket.h delete mode 100644 game/shared/tf2/grenade_stickybomb.cpp delete mode 100644 game/shared/tf2/ihasbuildpoints.h delete mode 100644 game/shared/tf2/plasmaprojectile.cpp delete mode 100644 game/shared/tf2/plasmaprojectile.h delete mode 100644 game/shared/tf2/plasmaprojectile_shared.cpp delete mode 100644 game/shared/tf2/plasmaprojectile_shared.h delete mode 100644 game/shared/tf2/techtree.cpp delete mode 100644 game/shared/tf2/techtree.h delete mode 100644 game/shared/tf2/techtree_parse.cpp delete mode 100644 game/shared/tf2/tf_gamemovement.cpp delete mode 100644 game/shared/tf2/tf_gamemovement.h delete mode 100644 game/shared/tf2/tf_gamemovement_chooser.cpp delete mode 100644 game/shared/tf2/tf_gamemovement_chooser.h delete mode 100644 game/shared/tf2/tf_gamemovement_commando.cpp delete mode 100644 game/shared/tf2/tf_gamemovement_commando.h delete mode 100644 game/shared/tf2/tf_gamemovement_defender.cpp delete mode 100644 game/shared/tf2/tf_gamemovement_defender.h delete mode 100644 game/shared/tf2/tf_gamemovement_escort.cpp delete mode 100644 game/shared/tf2/tf_gamemovement_escort.h delete mode 100644 game/shared/tf2/tf_gamemovement_infiltrator.cpp delete mode 100644 game/shared/tf2/tf_gamemovement_infiltrator.h delete mode 100644 game/shared/tf2/tf_gamemovement_medic.cpp delete mode 100644 game/shared/tf2/tf_gamemovement_medic.h delete mode 100644 game/shared/tf2/tf_gamemovement_pyro.cpp delete mode 100644 game/shared/tf2/tf_gamemovement_pyro.h delete mode 100644 game/shared/tf2/tf_gamemovement_recon.cpp delete mode 100644 game/shared/tf2/tf_gamemovement_recon.h delete mode 100644 game/shared/tf2/tf_gamemovement_sapper.cpp delete mode 100644 game/shared/tf2/tf_gamemovement_sapper.h delete mode 100644 game/shared/tf2/tf_gamemovement_sniper.cpp delete mode 100644 game/shared/tf2/tf_gamemovement_sniper.h delete mode 100644 game/shared/tf2/tf_gamemovement_support.cpp delete mode 100644 game/shared/tf2/tf_gamemovement_support.h delete mode 100644 game/shared/tf2/tf_gamerules.cpp delete mode 100644 game/shared/tf2/tf_gamerules.h delete mode 100644 game/shared/tf2/tf_hints.h delete mode 100644 game/shared/tf2/tf_movedata.h delete mode 100644 game/shared/tf2/tf_obj_base_manned_gun.cpp delete mode 100644 game/shared/tf2/tf_obj_base_manned_gun.h delete mode 100644 game/shared/tf2/tf_obj_basedrivergun_shared.cpp delete mode 100644 game/shared/tf2/tf_obj_basedrivergun_shared.h delete mode 100644 game/shared/tf2/tf_obj_baseupgrade_shared.cpp delete mode 100644 game/shared/tf2/tf_obj_baseupgrade_shared.h delete mode 100644 game/shared/tf2/tf_obj_driver_machinegun_shared.cpp delete mode 100644 game/shared/tf2/tf_obj_driver_machinegun_shared.h delete mode 100644 game/shared/tf2/tf_obj_manned_plasmagun.cpp delete mode 100644 game/shared/tf2/tf_obj_manned_plasmagun.h delete mode 100644 game/shared/tf2/tf_obj_manned_plasmagun_shared.cpp delete mode 100644 game/shared/tf2/tf_obj_manned_plasmagun_shared.h delete mode 100644 game/shared/tf2/tf_playeranimstate.h delete mode 100644 game/shared/tf2/tf_reconvars.cpp delete mode 100644 game/shared/tf2/tf_reconvars.h delete mode 100644 game/shared/tf2/tf_shareddefs.cpp delete mode 100644 game/shared/tf2/tf_shareddefs.h delete mode 100644 game/shared/tf2/tf_shield_mobile_shared.cpp delete mode 100644 game/shared/tf2/tf_shieldshared.cpp delete mode 100644 game/shared/tf2/tf_shieldshared.h delete mode 100644 game/shared/tf2/tf_tacticalmap.cpp delete mode 100644 game/shared/tf2/tf_usermessages.cpp delete mode 100644 game/shared/tf2/tf_vehicleshared.h delete mode 100644 game/shared/tf2/tfclassdata_shared.cpp delete mode 100644 game/shared/tf2/tfclassdata_shared.h delete mode 100644 game/shared/tf2/vehicle_mortar_shared.h delete mode 100644 game/shared/tf2/weapon_arcwelder.cpp delete mode 100644 game/shared/tf2/weapon_basecombatobject.cpp delete mode 100644 game/shared/tf2/weapon_basecombatobject.h delete mode 100644 game/shared/tf2/weapon_builder.cpp delete mode 100644 game/shared/tf2/weapon_builder.h delete mode 100644 game/shared/tf2/weapon_combat_basegrenade.cpp delete mode 100644 game/shared/tf2/weapon_combat_basegrenade.h delete mode 100644 game/shared/tf2/weapon_combat_burstrifle.cpp delete mode 100644 game/shared/tf2/weapon_combat_chargeableplasma.cpp delete mode 100644 game/shared/tf2/weapon_combat_grenade.cpp delete mode 100644 game/shared/tf2/weapon_combat_grenade_emp.cpp delete mode 100644 game/shared/tf2/weapon_combat_laserrifle.cpp delete mode 100644 game/shared/tf2/weapon_combat_plasma_grenade_launcher.cpp delete mode 100644 game/shared/tf2/weapon_combat_plasmarifle.cpp delete mode 100644 game/shared/tf2/weapon_combat_shotgun.cpp delete mode 100644 game/shared/tf2/weapon_combat_usedwithshieldbase.cpp delete mode 100644 game/shared/tf2/weapon_combat_usedwithshieldbase.h delete mode 100644 game/shared/tf2/weapon_combatshield.cpp delete mode 100644 game/shared/tf2/weapon_combatshield.h delete mode 100644 game/shared/tf2/weapon_drainbeam.cpp delete mode 100644 game/shared/tf2/weapon_drainbeam.h delete mode 100644 game/shared/tf2/weapon_flame_thrower.cpp delete mode 100644 game/shared/tf2/weapon_flame_thrower.h delete mode 100644 game/shared/tf2/weapon_gas_can.cpp delete mode 100644 game/shared/tf2/weapon_gas_can.h delete mode 100644 game/shared/tf2/weapon_grenade_rocket.cpp delete mode 100644 game/shared/tf2/weapon_grenade_rocket.h delete mode 100644 game/shared/tf2/weapon_harpoon.cpp delete mode 100644 game/shared/tf2/weapon_infiltrator.cpp delete mode 100644 game/shared/tf2/weapon_infiltrator.h delete mode 100644 game/shared/tf2/weapon_laserdesignator.cpp delete mode 100644 game/shared/tf2/weapon_laserrifle.cpp delete mode 100644 game/shared/tf2/weapon_limpetmine.cpp delete mode 100644 game/shared/tf2/weapon_limpetmine.h delete mode 100644 game/shared/tf2/weapon_minigun.cpp delete mode 100644 game/shared/tf2/weapon_mortar.cpp delete mode 100644 game/shared/tf2/weapon_mortar.h delete mode 100644 game/shared/tf2/weapon_obj_empgenerator.cpp delete mode 100644 game/shared/tf2/weapon_obj_rallyflag.cpp delete mode 100644 game/shared/tf2/weapon_objectselection.cpp delete mode 100644 game/shared/tf2/weapon_objectselection.h delete mode 100644 game/shared/tf2/weapon_pistols.cpp delete mode 100644 game/shared/tf2/weapon_plasmarifle.cpp delete mode 100644 game/shared/tf2/weapon_repairgun.cpp delete mode 100644 game/shared/tf2/weapon_repairgun.h delete mode 100644 game/shared/tf2/weapon_rocketlauncher.cpp delete mode 100644 game/shared/tf2/weapon_rocketlauncher.h delete mode 100644 game/shared/tf2/weapon_shield.cpp delete mode 100644 game/shared/tf2/weapon_shield.h delete mode 100644 game/shared/tf2/weapon_shieldgrenade.cpp delete mode 100644 game/shared/tf2/weapon_twohandedcontainer.cpp delete mode 100644 game/shared/tf2/weapon_twohandedcontainer.h delete mode 100644 game/shared/tfc/nailgun_nail.cpp delete mode 100644 game/shared/tfc/nailgun_nail.h delete mode 100644 game/shared/tfc/tfc_gamemovement.cpp delete mode 100644 game/shared/tfc/tfc_gamerules.cpp delete mode 100644 game/shared/tfc/tfc_gamerules.h delete mode 100644 game/shared/tfc/tfc_player_shared.cpp delete mode 100644 game/shared/tfc/tfc_player_shared.h delete mode 100644 game/shared/tfc/tfc_playeranimstate.cpp delete mode 100644 game/shared/tfc/tfc_playeranimstate.h delete mode 100644 game/shared/tfc/tfc_shareddefs.cpp delete mode 100644 game/shared/tfc/tfc_shareddefs.h delete mode 100644 game/shared/tfc/tfc_usermessages.cpp delete mode 100644 game/shared/tfc/tfc_weapon_parse.cpp delete mode 100644 game/shared/tfc/tfc_weapon_parse.h delete mode 100644 game/shared/tfc/weapon_tfc_crowbar.cpp delete mode 100644 game/shared/tfc/weapon_tfc_crowbar.h delete mode 100644 game/shared/tfc/weapon_tfc_knife.cpp delete mode 100644 game/shared/tfc/weapon_tfc_knife.h delete mode 100644 game/shared/tfc/weapon_tfc_medikit.cpp delete mode 100644 game/shared/tfc/weapon_tfc_medikit.h delete mode 100644 game/shared/tfc/weapon_tfc_minigun.cpp delete mode 100644 game/shared/tfc/weapon_tfc_minigun.h delete mode 100644 game/shared/tfc/weapon_tfc_nailgun.cpp delete mode 100644 game/shared/tfc/weapon_tfc_nailgun.h delete mode 100644 game/shared/tfc/weapon_tfc_shotgun.cpp delete mode 100644 game/shared/tfc/weapon_tfc_shotgun.h delete mode 100644 game/shared/tfc/weapon_tfc_spanner.cpp delete mode 100644 game/shared/tfc/weapon_tfc_spanner.h delete mode 100644 game/shared/tfc/weapon_tfc_super_nailgun.cpp delete mode 100644 game/shared/tfc/weapon_tfc_super_nailgun.h delete mode 100644 game/shared/tfc/weapon_tfc_super_shotgun.cpp delete mode 100644 game/shared/tfc/weapon_tfc_super_shotgun.h delete mode 100644 game/shared/tfc/weapon_tfcbase.cpp delete mode 100644 game/shared/tfc/weapon_tfcbase.h delete mode 100644 game/shared/triggers_shared.h delete mode 100644 game/shared/workshop/ugc_utils.cpp delete mode 100644 game/shared/workshop/ugc_utils.h diff --git a/engine/cl_ents_parse.cpp b/engine/cl_ents_parse.cpp index 9d96df85..03581216 100644 --- a/engine/cl_ents_parse.cpp +++ b/engine/cl_ents_parse.cpp @@ -451,7 +451,7 @@ void CL_PreserveExistingEntity( int nOldEntity ) return; } - pEnt->OnDataUnchangedInPVS(); +// pEnt->OnDataUnchangedInPVS(); } void CL_CopyExistingEntity( CEntityReadInfo &u ) diff --git a/engine/wscript b/engine/wscript index 161d1f4d..bcb28369 100755 --- a/engine/wscript +++ b/engine/wscript @@ -298,6 +298,7 @@ def build(bld): 'audio/private/voice_sound_engine_interface.cpp', #[!$X360] 'audio/private/voice_mixer_controls_openal.cpp', #[$OSXALL||$LINUXALL] 'audio/private/voice_record_openal.cpp', #[$OSXALL||$LINUXALL] + 'audio/private/voice_record_sdl.cpp', #[$OSXALL||$LINUXALL] '../public/vgui_controls/vgui_controls.cpp', '../common/vgui/vgui_basebudgetpanel.cpp', '../common/vgui/vgui_budgetbargraphpanel.cpp', diff --git a/game/client/NextBot/C_NextBot.cpp b/game/client/NextBot/C_NextBot.cpp deleted file mode 100644 index 13d55012..00000000 --- a/game/client/NextBot/C_NextBot.cpp +++ /dev/null @@ -1,245 +0,0 @@ -// C_NextBot.cpp -// Client-side implementation of Next generation bot system -// Author: Michael Booth, April 2005 -//========= Copyright Valve Corporation, All rights reserved. ============// - -#include "cbase.h" -#include "C_NextBot.h" -#include "debugoverlay_shared.h" -#include -#include "viewrender.h" - -// memdbgon must be the last include file in a .cpp file!!! -#include "tier0/memdbgon.h" - -#undef NextBot - -ConVar NextBotShadowDist( "nb_shadow_dist", "400" ); - -//----------------------------------------------------------------------------- -IMPLEMENT_CLIENTCLASS_DT( C_NextBotCombatCharacter, DT_NextBot, NextBotCombatCharacter ) -END_RECV_TABLE() - - -//----------------------------------------------------------------------------- -C_NextBotCombatCharacter::C_NextBotCombatCharacter() -{ - // Left4Dead have surfaces too steep for IK to work properly - m_EntClientFlags |= ENTCLIENTFLAG_DONTUSEIK; - - m_shadowType = SHADOWS_SIMPLE; - m_forcedShadowType = SHADOWS_NONE; - m_bForceShadowType = false; - - TheClientNextBots().Register( this ); -} - - -//----------------------------------------------------------------------------- -C_NextBotCombatCharacter::~C_NextBotCombatCharacter() -{ - TheClientNextBots().UnRegister( this ); -} - - -//----------------------------------------------------------------------------- -void C_NextBotCombatCharacter::Spawn( void ) -{ - BaseClass::Spawn(); -} - - -//----------------------------------------------------------------------------- -void C_NextBotCombatCharacter::UpdateClientSideAnimation() -{ - if (IsDormant()) - { - return; - } - - BaseClass::UpdateClientSideAnimation(); -} - - -//-------------------------------------------------------------------------------------------------------- -void C_NextBotCombatCharacter::UpdateShadowLOD( void ) -{ - ShadowType_t oldShadowType = m_shadowType; - - if ( m_bForceShadowType ) - { - m_shadowType = m_forcedShadowType; - } - else - { -#ifdef NEED_SPLITSCREEN_INTEGRATION - FOR_EACH_VALID_SPLITSCREEN_PLAYER( hh ) - { - C_BasePlayer *pl = C_BasePlayer::GetLocalPlayer(hh); - if ( pl ) - { - Vector delta = GetAbsOrigin() - C_BasePlayer::GetLocalPlayer(hh)->GetAbsOrigin(); -#else - { - if ( C_BasePlayer::GetLocalPlayer() ) - { - Vector delta = GetAbsOrigin() - C_BasePlayer::GetLocalPlayer()->GetAbsOrigin(); -#endif - if ( delta.IsLengthLessThan( NextBotShadowDist.GetFloat() ) ) - { - m_shadowType = SHADOWS_RENDER_TO_TEXTURE_DYNAMIC; - } - else - { - m_shadowType = SHADOWS_SIMPLE; - } - } - else - { - m_shadowType = SHADOWS_SIMPLE; - } - } - } - - if ( oldShadowType != m_shadowType ) - { - DestroyShadow(); - } -} - - -//-------------------------------------------------------------------------------------------------------- -ShadowType_t C_NextBotCombatCharacter::ShadowCastType( void ) -{ - if ( !IsVisible() ) - return SHADOWS_NONE; - - if ( m_shadowTimer.IsElapsed() ) - { - m_shadowTimer.Start( 0.15f ); - UpdateShadowLOD(); - } - - return m_shadowType; -} - - -//-------------------------------------------------------------------------------------------------------- -bool C_NextBotCombatCharacter::GetForcedShadowCastType( ShadowType_t* pForcedShadowType ) const -{ - if ( pForcedShadowType ) - { - *pForcedShadowType = m_forcedShadowType; - } - return m_bForceShadowType; -} - -//-------------------------------------------------------------------------------------------------------- -/** - * Singleton accessor. - * By returning a reference, we guarantee construction of the - * instance before its first use. - */ -C_NextBotManager &TheClientNextBots( void ) -{ - static C_NextBotManager manager; - return manager; -} - - -//-------------------------------------------------------------------------------------------------------- -C_NextBotManager::C_NextBotManager( void ) -{ -} - - -//-------------------------------------------------------------------------------------------------------- -C_NextBotManager::~C_NextBotManager() -{ -} - - -//-------------------------------------------------------------------------------------------------------- -void C_NextBotManager::Register( C_NextBotCombatCharacter *bot ) -{ - m_botList.AddToTail( bot ); -} - - -//-------------------------------------------------------------------------------------------------------- -void C_NextBotManager::UnRegister( C_NextBotCombatCharacter *bot ) -{ - m_botList.FindAndRemove( bot ); -} - -//----------------------------------------------------------------------------- -// Purpose: -//----------------------------------------------------------------------------- -bool C_NextBotManager::SetupInFrustumData( void ) -{ -#ifdef ENABLE_AFTER_INTEGRATION - // Done already this frame. - if ( IsInFrustumDataValid() ) - return true; - - // Can we use the view data yet? - if ( !FrustumCache()->IsValid() ) - return false; - - // Get the number of active bots. - int nBotCount = m_botList.Count(); - - // Reset. - for ( int iBot = 0; iBot < nBotCount; ++iBot ) - { - // Get the current bot. - C_NextBotCombatCharacter *pBot = m_botList[iBot]; - if ( !pBot ) - continue; - - pBot->InitFrustumData(); - } - - FOR_EACH_VALID_SPLITSCREEN_PLAYER( iSlot ) - { - ACTIVE_SPLITSCREEN_PLAYER_GUARD( iSlot ); - // Get the active local player. - C_BasePlayer *pPlayer = C_BasePlayer::GetLocalPlayer(); - if ( !pPlayer ) - continue; - - for ( int iBot = 0; iBot < nBotCount; ++iBot ) - { - // Get the current bot. - C_NextBotCombatCharacter *pBot = m_botList[iBot]; - if ( !pBot ) - continue; - - // Are we in the view frustum? - Vector vecMin, vecMax; - pBot->CollisionProp()->WorldSpaceAABB( &vecMin, &vecMax ); - bool bInFrustum = !FrustumCache()->m_Frustums[iSlot].CullBox( vecMin, vecMax ); - - if ( bInFrustum ) - { - Vector vecSegment; - VectorSubtract( pBot->GetAbsOrigin(), pPlayer->GetAbsOrigin(), vecSegment ); - float flDistance = vecSegment.LengthSqr(); - if ( flDistance < pBot->GetInFrustumDistanceSqr() ) - { - pBot->SetInFrustumDistanceSqr( flDistance ); - } - - pBot->SetInFrustum( true ); - } - } - } - - // Mark as setup this frame. - m_nInFrustumFrame = gpGlobals->framecount; -#endif - - return true; -} - -//-------------------------------------------------------------------------------------------------------- diff --git a/game/client/NextBot/C_NextBot.h b/game/client/NextBot/C_NextBot.h deleted file mode 100644 index c26d7b9b..00000000 --- a/game/client/NextBot/C_NextBot.h +++ /dev/null @@ -1,134 +0,0 @@ -// C_NextBot.h -// Next generation bot system -// Author: Michael Booth, April 2005 -//========= Copyright Valve Corporation, All rights reserved. ============// - -#ifndef _C_NEXT_BOT_H_ -#define _C_NEXT_BOT_H_ - -#include "c_ai_basenpc.h" - -//---------------------------------------------------------------------------------------------------------------- -/** -* The interface holding IBody information -*/ -class IBodyClient -{ -public: - enum ActivityType - { - MOTION_CONTROLLED_XY = 0x0001, // XY position and orientation of the bot is driven by the animation. - MOTION_CONTROLLED_Z = 0x0002, // Z position of the bot is driven by the animation. - ACTIVITY_UNINTERRUPTIBLE= 0x0004, // activity can't be changed until animation finishes - ACTIVITY_TRANSITORY = 0x0008, // a short animation that takes over from the underlying animation momentarily, resuming it upon completion - ENTINDEX_PLAYBACK_RATE = 0x0010, // played back at different rates based on entindex - }; -}; - - -//-------------------------------------------------------------------------------------------------------- -/** - * The client-side implementation of the NextBot - */ -class C_NextBotCombatCharacter : public C_BaseCombatCharacter -{ -public: - DECLARE_CLASS( C_NextBotCombatCharacter, C_BaseCombatCharacter ); - DECLARE_CLIENTCLASS(); - - C_NextBotCombatCharacter(); - virtual ~C_NextBotCombatCharacter(); - -public: - virtual void Spawn( void ); - virtual void UpdateClientSideAnimation( void ); - virtual ShadowType_t ShadowCastType( void ); - virtual bool IsNextBot() { return true; } - void ForceShadowCastType( bool bForce, ShadowType_t forcedShadowType = SHADOWS_NONE ) { m_bForceShadowType = bForce; m_forcedShadowType = forcedShadowType; } - bool GetForcedShadowCastType( ShadowType_t* pForcedShadowType ) const; - - // Local In View Data. - void InitFrustumData( void ) { m_bInFrustum = false; m_flFrustumDistanceSqr = FLT_MAX; m_nInFrustumFrame = gpGlobals->framecount; } - bool IsInFrustumValid( void ) { return ( m_nInFrustumFrame == gpGlobals->framecount ); } - void SetInFrustum( bool bInFrustum ) { m_bInFrustum = bInFrustum; } - bool IsInFrustum( void ) { return m_bInFrustum; } - void SetInFrustumDistanceSqr( float flDistance ) { m_flFrustumDistanceSqr = flDistance; } - float GetInFrustumDistanceSqr( void ) { return m_flFrustumDistanceSqr; } - -private: - ShadowType_t m_shadowType; // Are we LOD'd to simple shadows? - CountdownTimer m_shadowTimer; // Timer to throttle checks for shadow LOD - ShadowType_t m_forcedShadowType; - bool m_bForceShadowType; - void UpdateShadowLOD( void ); - - // Local In View Data. - int m_nInFrustumFrame; - bool m_bInFrustum; - float m_flFrustumDistanceSqr; - -private: - C_NextBotCombatCharacter( const C_NextBotCombatCharacter & ); // not defined, not accessible -}; - -//-------------------------------------------------------------------------------------------------------- -/** - * The C_NextBotManager manager - */ -class C_NextBotManager -{ -public: - C_NextBotManager( void ); - ~C_NextBotManager(); - - /** - * Execute functor for each NextBot in the system. - * If a functor returns false, stop iteration early - * and return false. - */ - template < typename Functor > - bool ForEachCombatCharacter( Functor &func ) - { - for( int i=0; i < m_botList.Count(); ++i ) - { - C_NextBotCombatCharacter *character = m_botList[i]; - if ( character->IsPlayer() ) - { - continue; - } - - if ( character->IsDormant() ) - { - continue; - } - - if ( !func( character ) ) - { - return false; - } - } - - return true; - } - - int GetActiveCount() { return m_botList.Count(); } - - bool SetupInFrustumData( void ); - bool IsInFrustumDataValid( void ) { return ( m_nInFrustumFrame == gpGlobals->framecount ); } - -private: - friend class C_NextBotCombatCharacter; - - void Register( C_NextBotCombatCharacter *bot ); - void UnRegister( C_NextBotCombatCharacter *bot ); - - CUtlVector< C_NextBotCombatCharacter * > m_botList; ///< list of all active NextBots - - int m_nInFrustumFrame; -}; - -// singleton accessor -extern C_NextBotManager &TheClientNextBots( void ); - - -#endif // _C_NEXT_BOT_H_ diff --git a/game/client/abuse_report.cpp b/game/client/abuse_report.cpp deleted file mode 100644 index 285a633b..00000000 --- a/game/client/abuse_report.cpp +++ /dev/null @@ -1,720 +0,0 @@ -//========= Copyright Valve Corporation, All rights reserved. ============// -// -// Purpose: Generic in-game abuse reporting -// -// $NoKeywords: $ -//=============================================================================// - -#include "cbase.h" -#include "abuse_report.h" -#include "abuse_report_ui.h" -#include "filesystem.h" -#include "imageutils.h" -#include "econ/confirm_dialog.h" -#include "econ/econ_notifications.h" - -inline bool IsLoggedOnToSteam() -{ - return steamapicontext != NULL && steamapicontext->SteamUser() != NULL && steamapicontext->SteamUser()->BLoggedOn(); -} - -const char CAbuseReportManager::k_rchScreenShotFilenameBase[] = "abuse_report"; -const char CAbuseReportManager::k_rchScreenShotFilename[] = "screenshots\\abuse_report.jpg"; - -//----------------------------------------------------------------------------- -class CEconNotification_AbuseReportReady : public CEconNotification -{ -public: - CEconNotification_AbuseReportReady() : CEconNotification() - { - m_bHasTriggered = false; - m_bShowInGame = false; - } - - ~CEconNotification_AbuseReportReady() - { - //if ( !m_bHasTriggered ) - //{ - // ReallyTrigger(); - //} - } - - virtual void MarkForDeletion() - { - m_bHasTriggered = true; - - CEconNotification::MarkForDeletion(); - } - - virtual bool BShowInGameElements() const { return m_bShowInGame; } - virtual EType NotificationType() { return eType_Trigger; } - virtual void Trigger() - { - ReallyTrigger(); - MarkForDeletion(); - } - - virtual const char *GetUnlocalizedHelpText() - { - return "#AbuseReport_Notification_Help"; - } - - static bool IsNotificationType( CEconNotification *pNotification ) { return dynamic_cast< CEconNotification_AbuseReportReady *>( pNotification ) != NULL; } - static bool IsInGameNotificationType( CEconNotification *pNotification ) - { - CEconNotification_AbuseReportReady *n = dynamic_cast< CEconNotification_AbuseReportReady *>( pNotification ); - return n != NULL && n->BShowInGameElements(); - } - - bool m_bShowInGame; - -private: - - void ReallyTrigger() - { - Assert( !m_bHasTriggered ); - m_bHasTriggered = true; - engine->ClientCmd_Unrestricted( "abuse_report_submit" ); - } - - bool m_bHasTriggered; -}; - -AbuseIncidentData_t::AbuseIncidentData_t() -{ - m_nScreenShotWaitFrames = 5; -} - -AbuseIncidentData_t::~AbuseIncidentData_t() -{ -} - -bool AbuseIncidentData_t::Poll() -{ - bool bReady = true; - - // Poll player data - for ( int i = 0 ; i < m_vecPlayers.Count() ; ++i ) - { - - // Make sure sure Steam knows we want the Avatar - PlayerData_t *p = &m_vecPlayers[i]; - if ( p->m_iSteamAvatarIndex < 0 ) - { - if ( steamapicontext && steamapicontext->SteamUser() ) - { - - p->m_iSteamAvatarIndex = steamapicontext->SteamFriends()->GetLargeFriendAvatar( p->m_steamID ); - if ( p->m_iSteamAvatarIndex < 0 ) - { - bReady = false; - } - } - else - { - p->m_iSteamAvatarIndex = 0; - } - } - } - - // Screenshot ready? - if ( !m_bitmapScreenshot.IsValid() && m_nScreenShotWaitFrames > 0 ) - { - --m_nScreenShotWaitFrames; - - // Just load the whole file into a memory buffer - char szFullPath[ MAX_PATH ] = ""; - if ( !g_pFullFileSystem->RelativePathToFullPath( CAbuseReportManager::k_rchScreenShotFilename, NULL, szFullPath, ARRAYSIZE(szFullPath) ) ) - { - Assert( false ); // ??? - } - - // Load it - - if ( g_pFullFileSystem->FileExists( szFullPath ) ) - { - - // Load the screenshot into a local buffer - if ( !g_pFullFileSystem->ReadFile( CAbuseReportManager::k_rchScreenShotFilename, NULL, m_bufScreenshotFileData ) ) - { - Warning( "Failed to read back %s\n", CAbuseReportManager::k_rchScreenShotFilename ); - m_nScreenShotWaitFrames = 0; - } - else - { - ConversionErrorType nErrorCode = ImgUtl_LoadBitmap( szFullPath, m_bitmapScreenshot ); - if ( nErrorCode != CE_SUCCESS ) - { - Warning( "Abuse report screenshot %s failed to load with error code %d\n", CAbuseReportManager::k_rchScreenShotFilename, nErrorCode ); - Assert( nErrorCode == CE_SUCCESS ); - m_nScreenShotWaitFrames = 0; - } - else - { - // !KLUDGE! Resize to power of two dimensions, since VGUI doesn't like odd sizes - ImgUtl_ResizeBitmap( m_bitmapScreenshot, 1024, 1024, &m_bitmapScreenshot ); - } - } - g_pFullFileSystem->RemoveFile( CAbuseReportManager::k_rchScreenShotFilename ); - } - } - - return bReady; -} - -CAbuseReportManager *g_AbuseReportMgr; - -CAbuseReportManager::CAbuseReportManager() -{ - m_pIncidentData = NULL; - m_bTestReport = false; - m_eIncidentDataStatus = k_EIncidentDataStatus_None; - m_bReportUIPending = false; - - // We're the singleton --- set global pointer - Assert( g_AbuseReportMgr == NULL ); - g_AbuseReportMgr = this; - m_timeLastReportReadyNotification = 0.0; - m_adrCurrentServer.Clear(); -} - -CAbuseReportManager::~CAbuseReportManager() -{ - Assert( m_pIncidentData == NULL ); -} - -char const *CAbuseReportManager::Name() -{ - return "AbuseRepotManager"; -} - -bool CAbuseReportManager::Init() -{ - // Clean out any temporary files - Assert( m_pIncidentData == NULL ); - DestroyIncidentData(); - - ListenForGameEvent( "teamplay_round_win" ); - ListenForGameEvent( "tf_game_over" ); - ListenForGameEvent( "player_death" ); - ListenForGameEvent( "server_spawn" ); - - return true; -} - -void CAbuseReportManager::LevelShutdownPreEntity() -{ - - // Don't keep the dialog open across a level transition. Don't discard their - // report data, but let's kill the dialog - if ( g_AbuseReportDlg.Get() != NULL ) - { - Warning( "Abuse report dialog open during level shutdown. Closing it.\n" ); - g_AbuseReportDlg.Get()->Close(); - } - - // And clear the 'pending' flag - m_bReportUIPending = false; -} - -void CAbuseReportManager::FireGameEvent( IGameEvent *event ) -{ - //C_BasePlayer *pLocalPlayer = C_BasePlayer::GetLocalPlayer(); - - const char *eventname = event->GetName(); - - if ( !eventname || !eventname[0] ) - return; - - if ( - !Q_strcmp( "teamplay_round_win", eventname ) - || !Q_strcmp( "tf_game_over", eventname ) - ) { - // Periodically remind them that they have a report ready to file - CheckCreateReportReadyNotification( 60.0 * 5.0, true, 10.0f ); - } - else if ( !Q_strcmp( "player_death", eventname ) ) - { - // In some maps, the round just never ends. - // So make sure we do remind them every now and then about this. - // Just not too often - CheckCreateReportReadyNotification( 60.0 * 20.0, true, 5.0f ); - } - else if ( !Q_strcmp( "server_spawn", eventname ) ) - { - m_adrCurrentServer.Clear(); - m_adrCurrentServer.SetFromString( event->GetString( "address", "" ), false ); - m_adrCurrentServer.SetPort( event->GetInt( "port", 0 ) ); - - m_steamIDCurrentServer = CSteamID(); - if ( steamapicontext && steamapicontext->SteamUser() && GetUniverse() != k_EUniverseInvalid ) - { - m_steamIDCurrentServer.SetFromString( event->GetString( "steamid", "" ), GetUniverse() ); - } - } -} - -void CAbuseReportManager::Shutdown() -{ - // Close the dialog, if any - LevelShutdownPreEntity(); - - DestroyIncidentData(); - - // Clear global pointer - Assert( g_AbuseReportMgr == this ); - if ( g_AbuseReportMgr == this ) - { - g_AbuseReportMgr = NULL; - } -} - -void CAbuseReportManager::Update( float frametime ) -{ - - // if a dialog is already displayed, make sure we don't try to activate another - if ( g_AbuseReportDlg.Get() != NULL ) - { - m_bReportUIPending = false; - } - - // Poll report data, if any - if ( m_pIncidentData != NULL ) - { - if ( m_eIncidentDataStatus == k_EIncidentDataStatus_Preparing ) - { - if ( m_pIncidentData->Poll() ) - { - m_eIncidentDataStatus = k_EIncidentDataStatus_Ready; - CheckCreateReportReadyNotification( 1.0f, true, 7.0f ); - } - } - else - { - Assert( m_eIncidentDataStatus == k_EIncidentDataStatus_Ready ); - } - - if ( m_eIncidentDataStatus == k_EIncidentDataStatus_Ready && m_bReportUIPending ) - { - m_bReportUIPending = false; - ActivateSubmitReportUI(); - } - } - else - { - m_bReportUIPending = false; - } - - // Re-create notification constantly in the menu. - // While in game, we will only popup notifications - // periodically at round end or player death - CheckCreateReportReadyNotification( 10.0, false, 999.0f ); -} - -void CAbuseReportManager::SubmitReportUIRequested() -{ - if ( g_AbuseReportDlg.Get() != NULL ) - { - Assert( g_AbuseReportDlg.Get() == NULL ); - return; - } - - // If no report data already, then create some - if ( m_pIncidentData == NULL ) - { - QueueReport(); - if ( m_pIncidentData == NULL ) - { - // Failed - return; - } - } - - // Set flag to bring up the reporting UI at earliest opportunity, - // once all data has been fetched asynchronously - m_bReportUIPending = true; -} - -bool CAbuseReportManager::CreateAndPopulateIncident() -{ - Assert( m_pIncidentData == NULL ); - - // by default, just create the base class version - m_pIncidentData = new AbuseIncidentData_t; - - // And populate it - return PopulateIncident(); -} - -bool CAbuseReportManager::PopulateIncident() -{ - if ( m_pIncidentData == NULL ) - { - Assert( m_pIncidentData ); - return false; - } - - // Queue a screenshot - CUtlString cmd; - cmd.Format( "__screenshot_internal \"%s\"", k_rchScreenShotFilenameBase ); - engine->ClientCmd_Unrestricted( cmd ); - - // Set status as preparing - m_eIncidentDataStatus = k_EIncidentDataStatus_Preparing; - - m_pIncidentData->m_bCanReportGameServer = false; - - m_pIncidentData->m_adrGameServer.Clear(); - if ( - m_adrCurrentServer.IsValid() - && !m_adrCurrentServer.IsLocalhost() - && m_steamIDCurrentServer.IsValid() - && ( !m_adrCurrentServer.IsReservedAdr() || m_steamIDCurrentServer.GetEUniverse() != k_EUniversePublic ) - ) - { - m_pIncidentData->m_adrGameServer = m_adrCurrentServer; - m_pIncidentData->m_steamIDGameServer = m_steamIDCurrentServer; - m_pIncidentData->m_bCanReportGameServer = true; - } - - m_pIncidentData->m_matWorldToClip = engine->WorldToScreenMatrix(); - - // Add in players - for (int i = 1 ; i <= gpGlobals->maxClients ; ++i ) - { - CBasePlayer *player = UTIL_PlayerByIndex( i ); - - #ifndef _DEBUG - // Skip local players - if ( player != NULL && player->IsLocalPlayer() ) - { - continue; - } - #endif - - // Get player info from the engine. This works even if they haven't spawned yet. - player_info_t pi; - if ( !engine->GetPlayerInfo( i, &pi ) ) - { - continue; - } - - if ( pi.fakeplayer ) - { - continue; - } - if ( pi.friendsID == 0 ) - { - continue; - } - CSteamID steamID( pi.friendsID, 1, GetUniverse(), k_EAccountTypeIndividual ); - if ( !steamID.IsValid() ) - { - Assert( steamID.IsValid() ); - continue; - } - - int arrayIndex = m_pIncidentData->m_vecPlayers.AddToTail(); - AbuseIncidentData_t::PlayerData_t *p = &m_pIncidentData->m_vecPlayers[ arrayIndex ]; - - p->m_iClientIndex = i; - p->m_steamID = steamID; - p->m_sPersona = pi.name; - p->m_bHasEntity = false; - p->m_bRenderBoundsValid = false; - p->m_screenBoundsMin.x = p->m_screenBoundsMin.y = 1.0f; - p->m_screenBoundsMax.x = p->m_screenBoundsMax.y = 0.0f; - - if ( player==NULL ) - { - continue; - } - - p->m_bHasEntity = true; - player->GetRenderBounds( p->m_vecRenderBoundsMin, p->m_vecRenderBoundsMax ); - p->m_matModelToWorld.CopyFrom3x4( player->RenderableToWorldTransform() ); - MatrixMultiply( m_pIncidentData->m_matWorldToClip, p->m_matModelToWorld, p->m_matModelToClip ); - - // Gather up screen extents - p->m_bRenderBoundsValid = false; - for ( int j = 0 ; j < 8 ; ++j ) - { - - // Get corner point in model space - Vector4D modelCorner( - ( j & 1 ) ? p->m_vecRenderBoundsMax.x : p->m_vecRenderBoundsMin.x, - ( j & 2 ) ? p->m_vecRenderBoundsMax.y : p->m_vecRenderBoundsMin.y, - ( j & 4 ) ? p->m_vecRenderBoundsMax.z : p->m_vecRenderBoundsMin.z, - 1.0f - ); - - // Transform to clip space - Vector4D clipCorner; - Vector4DMultiply( p->m_matModelToClip, modelCorner, clipCorner ); - - //Msg( "%6.3f, %6.3f, %6.3f, %6.3f\n", clipCorner[0], clipCorner[1], clipCorner[2], clipCorner[3] ); - - // If all points behind near clip plane, don't try to - // figure out screen space bounds - if ( clipCorner[3] > .1f ) - { - p->m_bRenderBoundsValid = true; - } - - // Push w forward to "near clip plane" - float w = MAX( clipCorner[3], .1f ); - - // Divide by w to project, and convert normalized device coordinates - // where the view volume is (-1...1), to normalized screen coords, where - // they are from 0...1 - float x = ( clipCorner[0] / w + 1.0f ) / 2.0f; - float y = ( -clipCorner[1] / w + 1.0f ) / 2.0f; - p->m_screenBoundsMin.x = MIN( p->m_screenBoundsMin.x, x ); - p->m_screenBoundsMax.x = MAX( p->m_screenBoundsMax.x, x ); - p->m_screenBoundsMin.y = MIN( p->m_screenBoundsMin.y, y ); - p->m_screenBoundsMax.y = MAX( p->m_screenBoundsMax.y, y ); - } - - // Clip projected rect to the screen - if ( p->m_bRenderBoundsValid ) - { - p->m_screenBoundsMin.x = MAX( p->m_screenBoundsMin.x, 0.0f ); - p->m_screenBoundsMax.x = MIN( p->m_screenBoundsMax.x, 1.0f ); - p->m_screenBoundsMin.y = MAX( p->m_screenBoundsMin.y, 0.0f ); - p->m_screenBoundsMax.y = MIN( p->m_screenBoundsMax.y, 1.0f ); - - p->m_bRenderBoundsValid = - p->m_screenBoundsMin.x + .01f < p->m_screenBoundsMax.x - && p->m_screenBoundsMin.y + .01f < p->m_screenBoundsMax.y; - } - - // Sanity check that we agree on what their steam ID is! - if ( player->GetSteamID( &steamID ) ) - { - Assert( p->m_steamID == steamID ); - } - } - - // Test harness: add in a handful of fake players - #ifdef _DEBUG - if ( m_bTestReport ) - { - int arrayIndex = m_pIncidentData->m_vecPlayers.AddToTail(); - AbuseIncidentData_t::PlayerData_t *p = &m_pIncidentData->m_vecPlayers[ arrayIndex ]; - - p->m_iClientIndex = -1; - p->m_sPersona = "Lippencott"; - p->m_steamID.SetFromUint64( 148618791998333672 ); - - arrayIndex = m_pIncidentData->m_vecPlayers.AddToTail(); - p = &m_pIncidentData->m_vecPlayers[ arrayIndex ]; - - p->m_iClientIndex = -1; - p->m_sPersona = "EricS"; - p->m_steamID.SetFromUint64( 148618791998195668 ); - - arrayIndex = m_pIncidentData->m_vecPlayers.AddToTail(); - p = &m_pIncidentData->m_vecPlayers[ arrayIndex ]; - - p->m_iClientIndex = -1; - p->m_sPersona = "Sarenya"; - p->m_steamID.SetFromUint64( 148618791998429832 ); - - arrayIndex = m_pIncidentData->m_vecPlayers.AddToTail(); - p = &m_pIncidentData->m_vecPlayers[ arrayIndex ]; - - - p->m_iClientIndex = -1; - p->m_sPersona = "fletch"; - p->m_steamID.SetFromUint64( 148618791998436114 ); - { - AbuseIncidentData_t::PlayerImage_t img; - img.m_eType = AbuseIncidentData_t::k_PlayerImageType_UGC; - img.m_hUGCHandle = 6978249415967519; - p->m_vecImages.AddToTail( img ); - } - - if ( !m_pIncidentData->m_bCanReportGameServer) - { - m_pIncidentData->m_adrGameServer.SetFromString( "123.45.67.89:27015", false ); - m_pIncidentData->m_steamIDGameServer = CSteamID( 12345, 0, GetUniverse(), k_EAccountTypeAnonGameServer ); - m_pIncidentData->m_bCanReportGameServer = true; - } - } - #endif - - // Make sure there is at least one other person we could file a report against! - if ( m_pIncidentData->m_vecPlayers.Count() < 1 ) - { - Warning( "No players to accuse of abuse, cannot file report\n" ); - return false; - } - - return true; -} - -void CAbuseReportManager::DestroyIncidentData() -{ - if ( m_pIncidentData != NULL ) - { - delete m_pIncidentData; - m_pIncidentData = NULL; - } - m_eIncidentDataStatus = k_EIncidentDataStatus_None; - - // Get rid of any existing screenshot file, both locally - // and in the cloud. We don't want this to count against - // our quota - if ( steamapicontext && steamapicontext->SteamRemoteStorage() && steamapicontext->SteamRemoteStorage()->FileExists( k_rchScreenShotFilename ) ) - { - steamapicontext->SteamRemoteStorage()->FileDelete( k_rchScreenShotFilename ); - } - - if ( g_pFullFileSystem->FileExists( k_rchScreenShotFilename ) ) // !KLUDGE! To prevent warning if the file doesn't exist! - { - g_pFullFileSystem->RemoveFile( k_rchScreenShotFilename ); - } - - m_timeLastReportReadyNotification = 0.0; - - // Make sure we don't have any notifications queued - NotificationQueue_Remove( &CEconNotification_AbuseReportReady::IsNotificationType ); -} - -void CAbuseReportManager::QueueReport() -{ - // Dialog is already active? - if ( g_AbuseReportDlg.Get() != NULL ) - { - Warning( "Cannot capture another incident report. Submission dialog is active.\n" ); - return; - } - - // Destroy any existing data - DestroyIncidentData(); - - // Make sure we're logged on to Steam - if ( !IsLoggedOnToSteam() ) - { - g_AbuseReportMgr->ShowNoSteamErrorMessage(); - return; - } - - if ( CreateAndPopulateIncident() ) - { - Msg( "Captured data for abuse report.\n"); - } - else - { - Warning( "Failed to captured data for abuse report.\n"); - DestroyIncidentData(); - } -} - -void CAbuseReportManager::ShowNoSteamErrorMessage() -{ - ShowMessageBox( "#AbuseReport_NoSteamTitle", "#AbuseReport_NoSteamMessage", "#GameUI_OK" ); -} - -void CAbuseReportManager::CheckCreateReportReadyNotification( float flMinSecondsSinceLastNotification, bool bInGame, float flLifetime ) -{ - // We have to have some data ready - if ( m_pIncidentData == NULL || m_eIncidentDataStatus != k_EIncidentDataStatus_Ready ) - { - return; - } - - // Don't pester them if they are already trying to do something about it - if ( g_AbuseReportDlg.Get() != NULL || m_bReportUIPending ) - { - return; - } - - // Already notified them too recently? - if ( m_timeLastReportReadyNotification != 0.0 && Plat_FloatTime() < m_timeLastReportReadyNotification + flMinSecondsSinceLastNotification ) - { - return; - } - - // Already a notification in the queue? - if ( bInGame ) - { - if ( NotificationQueue_Count( &CEconNotification_AbuseReportReady::IsInGameNotificationType ) > 0 ) - { - return; - } - } - else - { - if ( NotificationQueue_Count( &CEconNotification_AbuseReportReady::IsNotificationType ) > 0 ) - { - return; - } - } - - CreateReportReadyNotification( bInGame, flLifetime ); -} - -void CAbuseReportManager::CreateReportReadyNotification( bool bInGame, float flLifetime ) -{ - NotificationQueue_Remove( &CEconNotification_AbuseReportReady::IsNotificationType ); - CEconNotification_AbuseReportReady *pNotification = new CEconNotification_AbuseReportReady(); - pNotification->SetText( "AbuseReport_Notification" ); - pNotification->SetLifetime( flLifetime ); - pNotification->m_bShowInGame = bInGame; - NotificationQueue_Add( pNotification ); - - m_timeLastReportReadyNotification = Plat_FloatTime(); -} - -CON_COMMAND_F( abuse_report_queue, "Capture data for abuse report and queue for submission. Use abose_report_submit to activate UI to submit the report", FCVAR_DONTRECORD ) -{ - if ( !g_AbuseReportMgr ) - { - Warning( "abuse_report_queue: No abuse report manager, cannot create report.\n" ); - return; - } - - g_AbuseReportMgr->QueueReport(); -} - -CON_COMMAND_F( abuse_report_submit, "Activate UI to submit queued report. Use abuse_report_queue to capture data for the report the report", FCVAR_DONTRECORD ) -{ - if ( !g_AbuseReportMgr ) - { - Warning( "abuse_report_submit: No abuse report manager, cannot submit report.\n" ); - return; - } - - // Make sure we're logged on to Steam - if ( !IsLoggedOnToSteam() ) - { - g_AbuseReportMgr->ShowNoSteamErrorMessage(); - return; - } - - if ( g_AbuseReportDlg.Get() != NULL ) - { - // Dialog is already active - return; - } - g_AbuseReportMgr->SubmitReportUIRequested(); -} - -// Test harness -#ifdef _DEBUG - -CON_COMMAND_F( abuse_report_test, "Make a test abuse incident and activate UI", FCVAR_DONTRECORD ) -{ - if ( !g_AbuseReportMgr ) - { - Assert( g_AbuseReportMgr ); - return; - } - g_AbuseReportMgr->m_bTestReport = true; - g_AbuseReportMgr->QueueReport(); - g_AbuseReportMgr->m_bTestReport = false; - engine->ClientCmd_Unrestricted( "abuse_report_submit" ); -} - -#endif diff --git a/game/client/abuse_report.h b/game/client/abuse_report.h deleted file mode 100644 index 43410864..00000000 --- a/game/client/abuse_report.h +++ /dev/null @@ -1,274 +0,0 @@ -//========= Copyright Valve Corporation, All rights reserved. ============// -// -// Purpose: Generic in-game abuse reporting -// -// $NoKeywords: $ -//=============================================================================// - -#ifndef ABUSE_REPORT_H -#define ABUSE_REPORT_H -#ifdef _WIN32 -#pragma once -#endif - -#include -#include -#include -#include - -/// Different content types that can be reported as abusive. -/// -/// WARNING: These enum values MUST MATCH the values in Steam's -/// ECommunityContentType! -enum EAbuseReportContentType -{ - k_EAbuseReportContentNoSelection = -1, // dummy ilegal value: the user has not made a selection - k_EAbuseReportContentUnspecified = 0, // we use this to mean "other" - //k_EAbuseReportContentAll = 1, // reset all community content - k_EAbuseReportContentAvatarImage = 2, // clear avatar image - //k_EAbuseReportContentProfileText = 3, // reset profile text - //k_EAbuseReportContentWebLinks = 4, // delete web links - //k_EAbuseReportContentAnnouncement = 5, - //k_EAbuseReportContentEventText = 6, - //k_EAbuseReportContentCustomCSS = 7, - //k_EAbuseReportContentProfileURL = 8, // delete community URL ID - k_EAbuseReportContentComments = 9, // just comments this guy has written - k_EAbuseReportContentPersonaName = 10, // persona name - //k_EAbuseReportContentScreenshot = 11, // screenshot - //k_EAbuseReportContentVideo = 12, // videos - k_EAbuseReportContentCheating = 13, // cheating - k_EAbuseReportContentUGCImage = 14, // Image stored in UGC --- the report is accusing the image of being offensive - k_EAbuseReportContentActorUGCImage = 15, // Abuse report actor has uploaded a UGC image to server as supporting documentation of their claim -}; - - -/// Types of reasons why a violation report was issued -/// -/// WARNING: These enum values MUST MATCH the values in Steam's -/// EAbuseReportType! -enum EAbuseReportType -{ - k_EAbuseReportTypeNoSelection = -1, // dummy ilegal value: the user has not made a selection - k_EAbuseReportTypeUnspecified = 0, - k_EAbuseReportTypeInappropriate = 1, // just not ok to post - k_EAbuseReportTypeProhibited = 2, // prohibited by EULA or general law - k_EAbuseReportTypeSpamming = 3, // excessive spamming - k_EAbuseReportTypeAdvertisement = 4, // unwanted advertisement - //k_EAbuseReportTypeExploit = 5, // content data attempts to exploit code issue - k_EAbuseReportTypeSpoofing = 6, // user/group is impersonating an official contact - k_EAbuseReportTypeLanguage = 7, // bad language - k_EAbuseReportTypeAdultContent = 8, // any kind of adult material, references etc - k_EAbuseReportTypeHarassment = 9, // harassment, discrimination, racism etc - k_EAbuseReportTypeCheating = 10, // cheating -}; - -/// Container class that has everything we need to know in order to file -/// an abuse report, which is significantly more than the data we actually -/// include in a particular abuse report. It's everything we save off at the -/// time the user initiates the abuse reporting mechanism. Games can derive -/// their own report types and put game-specific data in here. -struct AbuseIncidentData_t -{ - AbuseIncidentData_t(); - virtual ~AbuseIncidentData_t(); - - enum EPlayerImageType - { - k_PlayerImageType_UGC, - k_PlayerImageType_Spray, - }; - - /// A custom image of the player's that could be considered offensive - struct PlayerImage_t - { - - /// What kind of image is it? - EPlayerImageType m_eType; - - /// For UGC images, what's the handle? - uint64 m_hUGCHandle; - }; - - /// Info we remember for one player. - struct PlayerData_t - { - PlayerData_t() - { - m_iClientIndex = -1; - m_iSteamAvatarIndex = -1; - } - - /// The client index. (See UTIL_PlayerByIndex). Note that this - /// index is really only valid at the time the incident is captured. - /// Because players can leave after the incident is captured. - int m_iClientIndex; - - /// The name they were going by at the time - CUtlString m_sPersona; - - /// Their steam ID. This is essential so we can file - /// an abuse report! - CSteamID m_steamID; - - /// Index of steam friends icon for their avatar. - /// 0 if they don't have one! - int m_iSteamAvatarIndex; - - /// Do we have an entity for this player? They might not have spawned, - /// or might be outside our PVS, etc. - bool m_bHasEntity; - - /// Model transform for the player's render stuff - VMatrix m_matModelToWorld; - - /// Model->clip matrix for the player's render stuff - VMatrix m_matModelToClip; - - /// True if the render bounds are approximately correct, false if not - bool m_bRenderBoundsValid; - - /// Bounds (in model space) of the player's renderable stuff - Vector m_vecRenderBoundsMin, m_vecRenderBoundsMax; - - /// Bounds (in normalized screen space coords 0...1) of the player's - /// renderable stuff - Vector2D m_screenBoundsMin, m_screenBoundsMax; - - /// List of his images - CUtlVector m_vecImages; - }; - - /// List of base player data. You got more data per player in your derived - /// incident type? Store it in a parallel array. - CUtlVector m_vecPlayers; - - /// Camera world -> clip matrix. - VMatrix m_matWorldToClip; - - /// Screenshot - Bitmap_t m_bitmapScreenshot; - - // Screenshot file data - CUtlBuffer m_bufScreenshotFileData; - - /// Number of frames we're willing to wait for the engine to write out a screenshot. - /// Zero if we already failed - int m_nScreenShotWaitFrames; - - /// Is it possible to report the game server itself for abuse? - bool m_bCanReportGameServer; - - /// What Game Server/IP are we on? Will be an invalid address if we don't know - netadr_t m_adrGameServer; - - /// Steam ID of the game server / IP we are on - CSteamID m_steamIDGameServer; - - /// Poll report (some data may have to be fetched asynchronously), - /// return true if everything is ready - virtual bool Poll(); -}; - -/// Generic abuse reporting panel. Your -class CAbuseReportManager : public CBaseGameSystemPerFrame, public CGameEventListener -{ -public: - CAbuseReportManager(); - virtual ~CAbuseReportManager(); - - // - // CAutoGameSystemPerFrame overrides - // - virtual char const *Name(); - virtual bool Init(); - virtual void Shutdown(); - virtual void LevelShutdownPreEntity(); - - // - // CGameEventListener overrides - // - virtual void FireGameEvent( IGameEvent *event ); - -// CAutoGameSystemPerFrame defines different stuff depending on which DLL we're building -#ifdef CLIENT_DLL - - // Do our frame-time processing - virtual void Update( float frametime ); - -#else - #error "Why is this being included?" -#endif - - /// Called when the console command is executed to capture data for a report - virtual void QueueReport(); - - /// Called when the console command is executed to submit data for a report - virtual void SubmitReportUIRequested(); - - /// Called to actually trigger the report UI, after all data is ready - virtual void ActivateSubmitReportUI() = 0; - - /// Fetch the incident that's queued to be reported - AbuseIncidentData_t *GetIncidentData() const { return m_pIncidentData; } - - /// Delete any current report incident. Also should clean - /// out any temporary files used by the incident system. - virtual void DestroyIncidentData(); - - /// Show a message box complaining about lack of steam - /// connection - virtual void ShowNoSteamErrorMessage(); - - /// Insert a a notification into the queue indicating that an unfiled report is ready - virtual void CreateReportReadyNotification( bool bInGame, float flLifetime ); - - /// Test harness. Set this to true, to generate fake data - bool m_bTestReport; - - static const char k_rchScreenShotFilenameBase[]; - static const char k_rchScreenShotFilename[]; - -protected: - - /// Your app will probably define its own abuse report types. - /// if so, you will need to override this function. - /// The base class just calls new to create an object, then calls - /// PopulateIncident() - virtual bool CreateAndPopulateIncident(); - - /// Fill in the details about the current incident. This just fills in the - /// base class data, and it should be called from CreateAndPopulateIncident - bool PopulateIncident(); - - /// Current incident that is pending to be reported or is being generated. - /// Might be NULL. - AbuseIncidentData_t *m_pIncidentData; - - /// Status of incident data. - enum EIncidentDataStatus - { - k_EIncidentDataStatus_None, - k_EIncidentDataStatus_Preparing, // we shuld call Poll() until it's ready - k_EIncidentDataStatus_Ready, // it's ready - }; - EIncidentDataStatus m_eIncidentDataStatus; - - /// Do we want to show the report UI as soon as the report is ready? - bool m_bReportUIPending; - - void CheckCreateReportReadyNotification( float flMinSecondsSinceLastNotification, bool bInGame, float flLifetime ); - - /// Time when we last pestered them about filing their report - double m_timeLastReportReadyNotification; - - /// Address of the lasts server we connected to - netadr_t m_adrCurrentServer; - CSteamID m_steamIDCurrentServer; - -}; - -/// Pointer to the app-specific instance. This pointer mght be NULL! Your -/// app should define set this pointer if it uses the system -extern CAbuseReportManager *g_AbuseReportMgr; - -#endif // ABUSE_REPORT_H diff --git a/game/client/abuse_report_ui.cpp b/game/client/abuse_report_ui.cpp deleted file mode 100644 index 0d1ab592..00000000 --- a/game/client/abuse_report_ui.cpp +++ /dev/null @@ -1,949 +0,0 @@ -//========= Copyright Valve Corporation, All rights reserved. ============// -// -// Purpose: Generic in-game abuse reporting -// -// $NoKeywords: $ -//=============================================================================// - -#include "cbase.h" -#include "abuse_report_ui.h" -#include "econ/econ_controls.h" -#include "ienginevgui.h" -#include "vgui/ISurface.h" -#include -#include -#include -#include "vgui_bitmappanel.h" -#include "vgui_avatarimage.h" -#include "gc_clientsystem.h" -#include "econ/tool_items/tool_items.h" -#include "econ/econ_gcmessages.h" -#include "econ/confirm_dialog.h" -#include "tool_items/custom_texture_cache.h" - -vgui::DHANDLE g_AbuseReportDlg; - -CAbuseReportDlg::CAbuseReportDlg( vgui::Panel *parent, AbuseIncidentData_t *pIncidentData ) -: EditablePanel( parent, "AbuseReportSubmitDialog" ) -, m_pSubmitButton( NULL ) -, m_pScreenShot( NULL ) -, m_pScreenShotAttachCheckButton( NULL ) -, m_pOffensiveImage( NULL ) -, m_pDescriptionTextEntry( NULL ) -, m_pPlayerLabel( NULL ) -, m_pPlayerRadio( NULL ) -, m_pGameServerRadio( NULL ) -, m_pPlayerCombo( NULL ) -, m_pAbuseContentLabel( NULL ) -, m_pAbuseContentCombo( NULL ) -, m_pAbuseTypeLabel( NULL ) -, m_pAbuseTypeCombo( NULL ) -, m_pScreenShotBitmap( NULL ) -, m_pAvatarImage( NULL ) -, m_pNoAvatarLabel( NULL ) -, m_pCustomTextureImagePanel( NULL ) -, m_pNoCustomTexturesLabel( NULL ) -, m_pCustomTextureNextButton( NULL ) -, m_pCustomTexturePrevButton( NULL ) -, m_iUserImageIndex( 0 ) -, m_pIncidentData( pIncidentData ) -{ - vgui::HScheme scheme = vgui::scheme()->LoadSchemeFromFileEx( enginevgui->GetPanel( PANEL_CLIENTDLL ), "resource/ClientScheme.res", "ClientScheme" ); - SetScheme(scheme); - SetProportional( true ); - //m_pContainer = new vgui::EditablePanel( this, "Container" ); - - Assert( g_AbuseReportDlg.Get() == NULL ); - g_AbuseReportDlg.Set( this ); - - engine->ExecuteClientCmd("gameui_preventescape"); -} - -CAbuseReportDlg::~CAbuseReportDlg() -{ - Assert( g_AbuseReportDlg.Get() == this ); - if ( g_AbuseReportDlg.Get() == this ) - { - engine->ExecuteClientCmd("gameui_allowescape"); - g_AbuseReportDlg = NULL; - } -} - -void CAbuseReportDlg::OnCommand( const char *command ) -{ - if ( !Q_stricmp( command, "cancel" ) ) - { - Close(); - return; - } - if ( !Q_stricmp( command, "discard" ) ) - { - Close(); - g_AbuseReportMgr->DestroyIncidentData(); - return; - } - if ( !Q_stricmp( command, "submit" ) ) - { - OnSubmitReport(); - return; - } - if ( !Q_stricmp( command, "nextcustomtexture" ) ) - { - ++m_iUserImageIndex; - UpdateCustomTextures(); - return; - } - - if ( !Q_stricmp( command, "prevcustomtexture" ) ) - { - --m_iUserImageIndex; - UpdateCustomTextures(); - return; - } - -} - -void CAbuseReportDlg::MakeModal() -{ - TFModalStack()->PushModal( this ); - MakePopup(); - MoveToFront(); - SetKeyBoardInputEnabled( true ); - SetMouseInputEnabled( true ); - - // !KLUDGE! Initially set the dialog to be hidden, so we can take a screenshot! - SetEnabled( m_pIncidentData != NULL ); - //SetVisible( m_pIncidentData != NULL ); -} - -void CAbuseReportDlg::Close() -{ - TFModalStack()->PopModal( this ); - SetVisible( false ); - MarkForDeletion(); -} - -const char *CAbuseReportDlg::GetResFilename() -{ - return "Resource/UI/AbuseReportSubmitDialog.res"; - //return "Resource/UI/QuickplayDialog.res"; -} - -void CAbuseReportDlg::PerformLayout() -{ - BaseClass::PerformLayout(); - - // Center it, keeping requested size - int x, y, ww, wt, wide, tall; - vgui::surface()->GetWorkspaceBounds( x, y, ww, wt ); - GetSize(wide, tall); - SetPos(x + ((ww - wide) / 2), y + ((wt - tall) / 2)); - - // @todo setup -} - -class CCustomTextureImagePanel : public vgui::Panel -{ -public: - CCustomTextureImagePanel( Panel *parent, const char *panelName ) : vgui::Panel( parent, panelName ) - { - m_ugcHandle = 0; - } - - uint64 m_ugcHandle; - - virtual void Paint() - { - if ( m_ugcHandle == 0 ) - { - return; - } - int iTextureHandle = GetCustomTextureGuiHandle( m_ugcHandle ); - if ( iTextureHandle <= 0) - { - return; - } - - vgui::surface()->DrawSetColor(COLOR_WHITE); - vgui::surface()->DrawSetTexture( iTextureHandle ); - int iWide, iTall; - GetSize( iWide, iTall ); - - vgui::Vertex_t verts[4]; - verts[0].Init( Vector2D( 0, 0 ), Vector2D( 0.0f, 0.0f ) ); - verts[1].Init( Vector2D( iWide, 0 ), Vector2D( 1.0f, 0.0f ) ); - verts[2].Init( Vector2D( iWide, iTall ), Vector2D( 1.0f, 1.0f ) ); - verts[3].Init( Vector2D( 0, iTall ), Vector2D( 0.0f, 1.0f ) ); - - vgui::surface()->DrawTexturedPolygon( 4, verts ); - vgui::surface()->DrawSetColor(COLOR_WHITE); - } - -}; - -class CAbuseReportScreenShotPanel : public CBitmapPanel -{ -public: - CAbuseReportScreenShotPanel( CAbuseReportDlg *pDlg, const char *panelName ) - : CBitmapPanel( pDlg, panelName ) - , m_pDlg( pDlg ) - {} - - CAbuseReportDlg *m_pDlg; - - virtual void Paint() - { - CBitmapPanel::Paint(); - - const AbuseIncidentData_t::PlayerData_t *p = m_pDlg->GetAccusedPlayerPtr(); - if ( p == NULL || !p->m_bRenderBoundsValid ) - { - return; - } - int w, t; - GetSize( w, t ); - - int x0 = int( p->m_screenBoundsMin.x * (float)w ); - int y0 = int( p->m_screenBoundsMin.y * (float)t ); - int x1 = int( p->m_screenBoundsMax.x * (float)w ); - int y1 = int( p->m_screenBoundsMax.y * (float)t ); - - vgui::surface()->DrawSetColor( Color(200, 10, 10, 200 ) ); - vgui::surface()->DrawOutlinedRect( x0, y0, x1, y1 ); - vgui::surface()->DrawSetColor( COLOR_WHITE ); - } -}; - -void CAbuseReportDlg::ApplySchemeSettings( vgui::IScheme *pScheme ) -{ - EditablePanel::ApplySchemeSettings( pScheme ); - - m_pScreenShotBitmap = new CAbuseReportScreenShotPanel( this, "ScreenShotBitmap" ); - m_pCustomTextureImagePanel = new CCustomTextureImagePanel( this, "CustomTextureImage" ); - - LoadControlSettings( GetResFilename() ); - - m_pPlayerRadio = dynamic_cast(FindChildByName( "PlayerRadio", true )); - Assert( m_pPlayerRadio ); - if ( m_pPlayerRadio ) - { - m_pPlayerRadio->SetVisible( m_pIncidentData->m_bCanReportGameServer ); - } - - m_pGameServerRadio = dynamic_cast(FindChildByName( "GameServerRadio", true )); - Assert( m_pGameServerRadio ); - if ( m_pGameServerRadio ) - { - m_pGameServerRadio->SetVisible( m_pIncidentData->m_bCanReportGameServer ); - } - - m_pPlayerLabel = FindChildByName( "PlayerLabel", true ); - Assert( m_pPlayerLabel ); - - m_pScreenShotAttachCheckButton = dynamic_cast(FindChildByName( "ScreenShotAttachCheckButton", true )); - Assert( m_pScreenShotAttachCheckButton ); - if ( m_pScreenShotAttachCheckButton ) - { - m_pScreenShotAttachCheckButton->SetSelected( true ); - } - - m_pSubmitButton = dynamic_cast(FindChildByName( "SubmitButton", true )); - Assert( m_pSubmitButton ); - - m_pDescriptionTextEntry = dynamic_cast(FindChildByName( "DescriptionTextEntry", true )); - Assert( m_pDescriptionTextEntry ); - if ( m_pDescriptionTextEntry ) - { - m_pDescriptionTextEntry->SetMultiline( true ); - } - - m_pAvatarImage = dynamic_cast(FindChildByName( "AvatarImage", true )); - Assert( m_pAvatarImage ); - - m_pNoAvatarLabel = FindChildByName( "NoAvatarLabel", true ); - Assert( m_pNoAvatarLabel ); - - m_pNoCustomTexturesLabel = FindChildByName( "NoCustomTexturesLabel", true ); - Assert( m_pNoCustomTexturesLabel ); - - m_pCustomTextureNextButton = dynamic_cast(FindChildByName( "CustomTextureNextButton", true )); - Assert( m_pCustomTextureNextButton ); - - m_pCustomTexturePrevButton = dynamic_cast(FindChildByName( "CustomTexturePrevButton", true )); - Assert( m_pCustomTexturePrevButton ); - - m_pPlayerCombo = dynamic_cast(FindChildByName( "PlayerComboBox", true )); - Assert( m_pPlayerCombo ); - - m_pAbuseContentLabel = FindChildByName( "AbuseContentLabel", true ); - Assert( m_pAbuseContentLabel ); - - m_pAbuseContentCombo = dynamic_cast(FindChildByName( "AbuseContentComboBox", true )); - Assert( m_pAbuseContentCombo ); - if ( m_pAbuseContentCombo ) - { - m_pAbuseContentCombo->AddItem( "#AbuseReport_SelectOne", new KeyValues( "AbuseContent", "code", k_EAbuseReportContentNoSelection ) ); - m_pAbuseContentCombo->AddItem( "#AbuseReport_ContentAvatarImage", new KeyValues( "AbuseContent", "code", k_EAbuseReportContentAvatarImage ) ); - m_pAbuseContentCombo->AddItem( "#AbuseReport_ContentPlayerName", new KeyValues( "AbuseContent", "code", k_EAbuseReportContentPersonaName ) ); - m_pAbuseContentCombo->AddItem( "#AbuseReport_ContentItemDecal", new KeyValues( "AbuseContent", "code", k_EAbuseReportContentUGCImage ) ); - m_pAbuseContentCombo->AddItem( "#AbuseReport_ContentChatText", new KeyValues( "AbuseContent", "code", k_EAbuseReportContentComments ) ); - m_pAbuseContentCombo->AddItem( "#AbuseReport_ContentCheating", new KeyValues( "AbuseContent", "code", k_EAbuseReportContentCheating ) ); - m_pAbuseContentCombo->AddItem( "#AbuseReport_ContentOther", new KeyValues( "AbuseContent", "code", k_EAbuseReportContentUnspecified ) ); - m_pAbuseContentCombo->SilentActivateItemByRow( 0 ); - m_pAbuseContentCombo->SetNumberOfEditLines( m_pAbuseContentCombo->GetItemCount() ); - } - - m_pAbuseTypeLabel = FindChildByName( "AbuseTypeLabel", true ); - Assert( m_pAbuseTypeLabel ); - - m_pAbuseTypeCombo = dynamic_cast(FindChildByName( "AbuseTypeComboBox", true )); - Assert( m_pAbuseTypeCombo ); - - Assert( m_pScreenShotBitmap ); - if ( m_pScreenShotBitmap && m_pIncidentData->m_bitmapScreenshot.IsValid() ) - { - m_pScreenShotBitmap->SetBitmap( m_pIncidentData->m_bitmapScreenshot ); - } - - PopulatePlayerList(); - SetIsAccusingGameServer( false ); - - SetEnabled( true ); - SetVisible( true ); -} - -bool CAbuseReportDlg::IsAccusingGameServer() -{ - return m_pIncidentData && m_pIncidentData->m_bCanReportGameServer && m_pGameServerRadio && m_pGameServerRadio->IsSelected(); -} - -EAbuseReportContentType CAbuseReportDlg::GetAbuseContentType() -{ - if ( m_pAbuseContentCombo == NULL || IsAccusingGameServer() ) - { - Assert( m_pAbuseContentCombo ); - return k_EAbuseReportContentNoSelection; - } - KeyValues *pUserData = m_pAbuseContentCombo->GetActiveItemUserData(); - if ( pUserData == NULL ) - { - return k_EAbuseReportContentNoSelection; - } - return (EAbuseReportContentType)pUserData->GetInt( "code", k_EAbuseReportContentNoSelection ); -} - -EAbuseReportType CAbuseReportDlg::GetAbuseType() -{ - if ( m_pAbuseTypeCombo == NULL || IsAccusingGameServer() ) - { - Assert( m_pAbuseTypeCombo ); - return k_EAbuseReportTypeNoSelection; - } - KeyValues *pUserData = m_pAbuseTypeCombo->GetActiveItemUserData(); - if ( pUserData == NULL ) - { - return k_EAbuseReportTypeNoSelection; - } - return (EAbuseReportType)pUserData->GetInt( "code", k_EAbuseReportTypeNoSelection ); -} - -CUtlString CAbuseReportDlg::GetAbuseDescription() -{ - char buf[ 1024 ] = ""; - if ( m_pDescriptionTextEntry ) - { - m_pDescriptionTextEntry->GetText( buf, ARRAYSIZE(buf) ); - } - - return CUtlString( buf ); -} - -int CAbuseReportDlg::GetAccusedPlayerIndex() -{ - // If accusing a game server, then there's no player - if ( IsAccusingGameServer() ) - { - return -1; - } - - if ( m_pPlayerCombo == NULL ) - { - Assert( m_pPlayerCombo ); - return -1; - } - - // Item 0 is the "