add source-sdk-2013

This commit is contained in:
nillerusr
2022-03-01 23:00:42 +03:00
parent 88b8830e8b
commit edc8d6c584
3288 changed files with 3731 additions and 1062455 deletions
-68
View File
@@ -12,19 +12,9 @@
IMPLEMENT_NETWORKCLASS_ALIASED( BaseProjectile, DT_BaseProjectile )
BEGIN_NETWORK_TABLE( CBaseProjectile, DT_BaseProjectile )
#if !defined( CLIENT_DLL )
SendPropEHandle( SENDINFO( m_hOriginalLauncher ) ),
#else
RecvPropEHandle( RECVINFO( m_hOriginalLauncher ) ),
#endif // CLIENT_DLL
END_NETWORK_TABLE()
#ifndef CLIENT_DLL
IMPLEMENT_AUTO_LIST( IBaseProjectileAutoList );
#endif // !CLIENT_DLL
//-----------------------------------------------------------------------------
// Purpose: Constructor.
//-----------------------------------------------------------------------------
@@ -32,63 +22,5 @@ CBaseProjectile::CBaseProjectile()
{
#ifdef GAME_DLL
m_iDestroyableHitCount = 0;
m_bCanCollideWithTeammates = false;
#endif
m_hOriginalLauncher = NULL;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CBaseProjectile::SetLauncher( CBaseEntity *pLauncher )
{
if ( m_hOriginalLauncher == NULL )
{
m_hOriginalLauncher = pLauncher;
}
#ifdef GAME_DLL
ResetCollideWithTeammates();
#endif // GAME_DLL
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CBaseProjectile::Spawn()
{
BaseClass::Spawn();
#ifdef GAME_DLL
ResetCollideWithTeammates();
#endif // GAME_DLL
}
#ifdef GAME_DLL
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CBaseProjectile::CollideWithTeammatesThink()
{
m_bCanCollideWithTeammates = true;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CBaseProjectile::ResetCollideWithTeammates()
{
// Don't collide with players on the owner's team for the first bit of our life
m_bCanCollideWithTeammates = false;
SetContextThink( &CBaseProjectile::CollideWithTeammatesThink, gpGlobals->curtime + GetCollideWithTeammatesDelay(), "CollideWithTeammates" );
}
#endif // GAME_DLL