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add source-sdk-2013
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@@ -119,13 +119,9 @@ inline CBaseEntity *CBaseEntity::GetEffectEntity() const
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return m_hEffectEntity.Get();
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}
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inline int CBaseEntity::GetPredictionRandomSeed( bool bUseUnSyncedServerPlatTime )
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inline int CBaseEntity::GetPredictionRandomSeed( void )
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{
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#ifdef GAME_DLL
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return bUseUnSyncedServerPlatTime ? m_nPredictionRandomSeedServer : m_nPredictionRandomSeed;
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#else
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return m_nPredictionRandomSeed;
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#endif
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}
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inline CBasePlayer *CBaseEntity::GetPredictionPlayer( void )
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