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add source-sdk-2013
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@@ -63,10 +63,6 @@ enum PlayerAnimEvent_t
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PLAYERANIMEVENT_STUN_BEGIN,
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PLAYERANIMEVENT_STUN_MIDDLE,
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PLAYERANIMEVENT_STUN_END,
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PLAYERANIMEVENT_PASSTIME_THROW_BEGIN,
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PLAYERANIMEVENT_PASSTIME_THROW_MIDDLE,
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PLAYERANIMEVENT_PASSTIME_THROW_END,
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PLAYERANIMEVENT_PASSTIME_THROW_CANCEL,
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PLAYERANIMEVENT_ATTACK_PRIMARY_SUPER,
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@@ -207,10 +203,6 @@ public:
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bool VerifyAnimLayerInSlot( int iGestureSlot );
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// Feet.
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// If you are forcing aim yaw, your code is almost definitely broken if you don't include a delay between
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// teleporting and forcing yaw. This is due to an unfortunate interaction between the command lookback window,
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// and the fact that m_flEyeYaw is never propogated from the server to the client.
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// TODO: Fix this after Halloween 2014.
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bool m_bForceAimYaw;
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protected:
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