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add source-sdk-2013
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@@ -58,7 +58,6 @@ public:
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void InputSetSpeedForwardModifier( inputdata_t &inputdata );
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void InputSetTrainRecedeTime( inputdata_t &inputdata );
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void InputSetTrainCanRecede( inputdata_t &inputdata );
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void InputSetTrainRecedeTimeAndUpdate( inputdata_t &inputdata );
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// ==========================================================
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// given a start node and a list of goal nodes
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@@ -95,8 +94,6 @@ public:
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void DumpStats( void );
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#endif // STAGING_ONLY && TF_DLL
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float GetTrainProgress() { return m_flTotalProgress; }
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private:
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void StartCaptureAlarm( CTeamControlPoint *pPoint );
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@@ -146,7 +143,6 @@ private:
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float m_flTotalPathDistance; // calculated only at round start, node graph
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// may get chopped as the round progresses
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float m_flTrainDistanceAccumulator;
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float m_flTrainDistanceFromStart; // actual distance along path of train, for comparing against m_CPLinks[].flDistanceFromStart
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float m_flSpeedLevels[3];
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