add source-sdk-2013

This commit is contained in:
nillerusr
2022-03-01 23:00:42 +03:00
parent 88b8830e8b
commit edc8d6c584
3288 changed files with 3731 additions and 1062455 deletions
-60
View File
@@ -73,7 +73,6 @@ BEGIN_DATADESC( CTeamTrainWatcher )
DEFINE_INPUTFUNC( FIELD_FLOAT, "SetSpeedForwardModifier", InputSetSpeedForwardModifier ),
DEFINE_INPUTFUNC( FIELD_INTEGER, "SetTrainRecedeTime", InputSetTrainRecedeTime ),
DEFINE_INPUTFUNC( FIELD_BOOLEAN, "SetTrainCanRecede", InputSetTrainCanRecede ),
DEFINE_INPUTFUNC( FIELD_INTEGER, "SetTrainRecedeTimeAndUpdate", InputSetTrainRecedeTimeAndUpdate ),
// Outputs
DEFINE_OUTPUT( m_OnTrainStartRecede, "OnTrainStartRecede" ),
@@ -312,7 +311,6 @@ CTeamTrainWatcher::CTeamTrainWatcher()
m_bReceding = false;
m_flTrainDistanceFromStart = 0.0f;
m_flTrainDistanceAccumulator = 0.f;
m_nTrainRecedeTime = 0;
@@ -716,24 +714,6 @@ void CTeamTrainWatcher::InputSetTrainRecedeTime( inputdata_t &inputdata )
}
}
void CTeamTrainWatcher::InputSetTrainRecedeTimeAndUpdate(inputdata_t &inputdata)
{
InputSetTrainRecedeTime( inputdata );
// update our time if we're already counting down
if ( m_flRecedeTime > 0 )
{
m_flRecedeTotalTime = tf_escort_recede_time.GetFloat();
if ( m_nTrainRecedeTime > 0 )
{
m_flRecedeTotalTime = m_nTrainRecedeTime;
}
m_flRecedeStartTime = gpGlobals->curtime;
m_flRecedeTime = m_flRecedeStartTime + m_flRecedeTotalTime;
}
}
void CTeamTrainWatcher::InputSetTrainCanRecede( inputdata_t &inputdata )
{
m_bTrainCanRecede = inputdata.value.Bool();
@@ -1237,48 +1217,8 @@ void CTeamTrainWatcher::WatcherThink( void )
m_flTotalProgress = clamp( 1.0 - ( flDistanceToGoal / m_flTotalPathDistance ), 0.0, 1.0 );
float flLastDistanceFromStart = m_flTrainDistanceFromStart;
m_flTrainDistanceFromStart = m_flTotalPathDistance - flDistanceToGoal;
//engine->Con_NPrintf( 0, "%f", m_flTrainDistanceAccumulator );
const int nMinProgressToReport = 16; // 16 hammer units per foot
// Check if we've made forward progress.
if ( m_flTrainDistanceFromStart > flLastDistanceFromStart )
{
// Accumulate distance traveled
m_flTrainDistanceAccumulator += m_flTrainDistanceFromStart - flLastDistanceFromStart;
// If we're travelling forward and made enough progress to warrant firing an event
if ( m_iTrainSpeedLevel > 0 && m_flTrainDistanceAccumulator >= nMinProgressToReport )
{
m_flTrainDistanceAccumulator -= nMinProgressToReport;
// Fire an event for all the touching players
if ( m_hAreaCap.Get() )
{
for ( int i = 1; i <= gpGlobals->maxClients; i++ )
{
CBaseMultiplayerPlayer *pPlayer = ToBaseMultiplayerPlayer( UTIL_PlayerByIndex( i ) );
if ( pPlayer )
{
if ( m_hAreaCap->IsTouching( pPlayer ) )
{
IGameEvent *pEvent = gameeventmanager->CreateEvent( "payload_pushed" );
if ( pEvent )
{
pEvent->SetInt( "pusher", pPlayer->GetUserID() );
pEvent->SetInt( "distance", 1 );
gameeventmanager->FireEvent( pEvent, true );
}
}
}
}
}
}
}
// play alert sounds if necessary
for ( int iCount = 0 ; iCount < m_iNumCPLinks ; iCount++ )
{