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add source-sdk-2013
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@@ -21,16 +21,12 @@ public:
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DECLARE_DATADESC();
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virtual void Spawn( void );
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virtual void Init( int iIndex );
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virtual int ObjectCaps( void ) { return BaseClass::ObjectCaps() | FCAP_DONT_SAVE; }
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virtual void ResourceThink( void );
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virtual void UpdatePlayerData( void );
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virtual int UpdateTransmitState( void );
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virtual int UpdateTransmitState(void);
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protected:
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virtual void UpdateConnectedPlayer( int iIndex, CBasePlayer *pPlayer );
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virtual void UpdateDisconnectedPlayer( int iIndex );
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// Data for each player that's propagated to all clients
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// Stored in individual arrays so they can be sent down via datatables
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CNetworkArray( int, m_iPing, MAX_PLAYERS+1 );
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@@ -40,8 +36,6 @@ protected:
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CNetworkArray( int, m_iTeam, MAX_PLAYERS+1 );
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CNetworkArray( int, m_bAlive, MAX_PLAYERS+1 );
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CNetworkArray( int, m_iHealth, MAX_PLAYERS+1 );
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CNetworkArray( uint32, m_iAccountID, MAX_PLAYERS+1 );
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CNetworkArray( int, m_bValid, MAX_PLAYERS+1 );
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int m_nUpdateCounter;
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};
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