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add source-sdk-2013
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@@ -619,7 +619,8 @@ bool CGamePlayerEquip::KeyValue( const char *szKeyName, const char *szValue )
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if ( !m_weaponNames[i] )
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{
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char tmp[128];
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UTIL_StripToken( szKeyName, tmp, Q_ARRAYSIZE( tmp ) );
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UTIL_StripToken( szKeyName, tmp );
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m_weaponNames[i] = AllocPooledString(tmp);
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m_weaponCount[i] = atoi(szValue);
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