add source-sdk-2013

This commit is contained in:
nillerusr
2022-03-01 23:00:42 +03:00
parent 88b8830e8b
commit edc8d6c584
3288 changed files with 3731 additions and 1062455 deletions
-45
View File
@@ -1,45 +0,0 @@
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#include "cbase.h"
#include "player.h"
#include "items.h"
#include "gamerules.h"
#include "hl1_items.h"
void CHL1Item::Spawn( void )
{
SetMoveType( MOVETYPE_FLYGRAVITY );
SetSolid( SOLID_BBOX );
AddSolidFlags( FSOLID_NOT_STANDABLE | FSOLID_TRIGGER );
CollisionProp()->UseTriggerBounds( true, 24.0f );
SetCollisionGroup( COLLISION_GROUP_DEBRIS );
SetTouch( &CItem::ItemTouch );
#ifdef HL1_DLL
if ( g_pGameRules->IsMultiplayer() )
AddEffects( EF_NOSHADOW );
#endif
}
void CHL1Item::Activate( void )
{
BaseClass::Activate();
if ( UTIL_DropToFloor( this, MASK_SOLID ) == 0 )
{
Warning( "Item %s fell out of level at %f,%f,%f\n", GetClassname(), GetAbsOrigin().x, GetAbsOrigin().y, GetAbsOrigin().z);
UTIL_Remove( this );
return;
}
}