add source-sdk-2013

This commit is contained in:
nillerusr
2022-03-01 23:00:42 +03:00
parent 88b8830e8b
commit edc8d6c584
3288 changed files with 3731 additions and 1062455 deletions
+13 -13
View File
@@ -269,7 +269,7 @@ bool CAI_LeadBehavior::GetClosestPointOnRoute( const Vector &targetPos, Vector *
float flNearestDist = 999999999;
float flPathDist, flPathDist2D;
Vector vecNearestPoint(0, 0, 0);
Vector vecNearestPoint;
Vector vecPrevPos = GetOuter()->GetAbsOrigin();
for ( ; (waypoint != NULL) ; waypoint = waypoint->GetNext() )
{
@@ -1540,24 +1540,24 @@ void CAI_LeadGoal::InputActivate( inputdata_t &inputdata )
m_flRetrieveDistance = m_flLeadDistance + LEAD_MIN_RETRIEVEDIST_OFFSET;
}
AI_LeadArgs_t leadArgs = {
GetGoalEntityName(),
STRING(m_iszWaitPointName),
(unsigned)m_spawnflags,
m_flWaitDistance,
m_flLeadDistance,
m_flRetrieveDistance,
AI_LeadArgs_t leadArgs = {
GetGoalEntityName(),
STRING(m_iszWaitPointName),
m_spawnflags,
m_flWaitDistance,
m_flLeadDistance,
m_flRetrieveDistance,
m_flSuccessDistance,
m_bRun,
m_iRetrievePlayer,
m_iRetrieveWaitForSpeak,
m_iComingBackWaitForSpeak,
m_bRun,
m_iRetrievePlayer,
m_iRetrieveWaitForSpeak,
m_iComingBackWaitForSpeak,
m_bStopScenesWhenPlayerLost,
m_bDontSpeakStart,
m_bLeadDuringCombat,
m_bGagLeader,
};
pBehavior->LeadPlayer( leadArgs, this );
}