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add source-sdk-2013
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@@ -109,7 +109,7 @@ void StudioStats_FindClosestEntity( CClientRenderablesList *pClientRenderablesLi
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Ray_t shotRay;
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shotRay.Init( vecStart, vecEnd );
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CStudioStatsEnumerator studioEnum( shotRay );
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::partition->EnumerateElementsAlongRay( PARTITION_ALL_CLIENT_EDICTS, shotRay, false, &studioEnum );
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partition->EnumerateElementsAlongRay( PARTITION_ALL_CLIENT_EDICTS, shotRay, false, &studioEnum );
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if ( g_pStudioStatsEntity )
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{
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