add source-sdk-2013

This commit is contained in:
nillerusr
2022-03-01 23:00:42 +03:00
parent 88b8830e8b
commit edc8d6c584
3288 changed files with 3731 additions and 1062455 deletions
+15 -16
View File
@@ -72,7 +72,6 @@ BEGIN_SIMPLE_DATADESC( CRagdoll )
END_DATADESC()
IPhysicsObject *CRagdoll::GetElement( int elementNum )
{
return m_ragdoll.list[elementNum].pObject;
@@ -586,20 +585,20 @@ void C_ServerRagdoll::BuildTransformations( CStudioHdr *hdr, Vector *pos, Quater
int i;
for ( i = 0; i < m_elementCount; i++ )
{
int iBone = m_boneIndex[i];
if ( iBone >= 0 )
int index = m_boneIndex[i];
if ( index >= 0 )
{
if ( hdr->boneFlags( iBone ) & boneMask )
if ( hdr->boneFlags(index) & boneMask )
{
boneSimulated[iBone] = true;
matrix3x4_t &matrix = GetBoneForWrite( iBone );
boneSimulated[index] = true;
matrix3x4_t &matrix = GetBoneForWrite( index );
if ( m_flBlendWeightCurrent != 0.0f && pSeqDesc &&
// FIXME: this bone access is illegal
pSeqDesc->weight( iBone ) != 0.0f )
pSeqDesc->weight( index ) != 0.0f )
{
// Use the animated bone position instead
boneSimulated[iBone] = false;
boneSimulated[index] = false;
}
else
{
@@ -703,8 +702,8 @@ public:
if ( GetMoveParent() )
{
// HACKHACK: Force the attached bone to be set up
int iBone = m_boneIndex[m_ragdollAttachedObjectIndex];
int boneFlags = GetModelPtr()->boneFlags( iBone );
int index = m_boneIndex[m_ragdollAttachedObjectIndex];
int boneFlags = GetModelPtr()->boneFlags(index);
if ( !(boneFlags & boneMask) )
{
// BUGBUG: The attached bone is required and this call is going to skip it, so force it
@@ -745,8 +744,8 @@ public:
if ( parent )
{
int iBone = m_boneIndex[m_ragdollAttachedObjectIndex];
const matrix3x4_t &matrix = GetBone( iBone );
int index = m_boneIndex[m_ragdollAttachedObjectIndex];
const matrix3x4_t &matrix = GetBone( index );
Vector ragOrigin;
VectorTransform( m_attachmentPointRagdollSpace, matrix, ragOrigin );
offset = worldOrigin - ragOrigin;
@@ -760,11 +759,11 @@ public:
if ( !( hdr->boneFlags( i ) & boneMask ) )
continue;
Vector vPos;
Vector pos;
matrix3x4_t &matrix = GetBoneForWrite( i );
MatrixGetColumn( matrix, 3, vPos );
vPos += offset;
MatrixSetColumn( vPos, 3, matrix );
MatrixGetColumn( matrix, 3, pos );
pos += offset;
MatrixSetColumn( pos, 3, matrix );
}
}
void OnDataChanged( DataUpdateType_t updateType );