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add source-sdk-2013
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@@ -177,7 +177,7 @@ void PhysicsLevelInit( void )
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physenv->SetGravity( Vector(0, 0, -GetCurrentGravity() ) );
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// 15 ms per tick
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// NOTE: Always run client physics at this rate - helps keep ragdolls stable
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physenv->SetSimulationTimestep( IsXbox() ? DEFAULT_XBOX_CLIENT_VPHYSICS_TICK : gpGlobals->interval_per_tick );
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physenv->SetSimulationTimestep( IsXbox() ? DEFAULT_XBOX_CLIENT_VPHYSICS_TICK : DEFAULT_TICK_INTERVAL );
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physenv->SetCollisionEventHandler( &g_Collisions );
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physenv->SetCollisionSolver( &g_Collisions );
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