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add source-sdk-2013
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@@ -1,703 +0,0 @@
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "cbase.h"
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#include "hud.h"
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#include "hl1_clientscoreboard.h"
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#include "c_team.h"
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#include "c_playerresource.h"
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#include "c_hl1mp_player.h"
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//#include "hl2mp_gamerules.h"
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#include <KeyValues.h>
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#include <vgui/IScheme.h>
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#include <vgui/ILocalize.h>
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#include <vgui/ISurface.h>
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#include <vgui/IVGui.h>
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#include <vgui_controls/SectionedListPanel.h>
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#include "voice_status.h"
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#include "hl1mp_gamerules.h"
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#if 1
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enum
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{
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TEAM_COMBINE = 2,
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TEAM_REBELS,
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};
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using namespace vgui;
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#define TEAM_MAXCOUNT 5
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// id's of sections used in the scoreboard
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enum EScoreboardSections
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{
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SCORESECTION_COMBINE = 1,
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SCORESECTION_REBELS = 2,
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SCORESECTION_FREEFORALL = 3,
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};
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const int NumSegments = 7;
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static int coord[NumSegments+1] = {
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0,
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1,
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2,
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3,
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4,
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6,
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9,
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10
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};
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//-----------------------------------------------------------------------------
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// Purpose: Konstructor
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//-----------------------------------------------------------------------------
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CHL1MPClientScoreBoardDialog::CHL1MPClientScoreBoardDialog(IViewPort *pViewPort):CClientScoreBoardDialog(pViewPort)
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{
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}
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//-----------------------------------------------------------------------------
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// Purpose: Destructor
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//-----------------------------------------------------------------------------
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CHL1MPClientScoreBoardDialog::~CHL1MPClientScoreBoardDialog()
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{
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}
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void CHL1MPClientScoreBoardDialog::Paint()
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{
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// int m_nTextureID = vgui::surface()->CreateNewTextureID();
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// vgui::surface()->DrawSetTexture( TrackerImage );
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// vgui::surface()->DrawTexturedRect( 0, 0, 640, 480 );
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// m_pPlayerList->SetBgColor( Color(0, 0, 0, 0) );
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// surface()->DrawSetColor( 0, 0, 0, 128 );
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// vgui::surface()->DrawFilledRect( 0,0, 4000,4000 );
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// const ConVar * hostname = cvar->FindVar( "hostname" );
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// SetControlString("ServerName", hostname->GetString() );
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// MoveLabelToFront("ServerName");
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// Label *entry = dynamic_cast<Label *>(FindChildByName("ServerName"));
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// entry->SetText("ThisSucks");
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// entry->SetFgColor( Color(255,0,0,255) );
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// entry->SetBgColor( Color(0,0,0,255) );
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// SetBgColor( Color(0,0,0,255) );
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// Label *entry = dynamic_cast<Label *>(FindChildByName("ServerName"));
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// m_pPlayerList->SetFgColor( Color(255, 0, 0, 255) );
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// m_pPlayerList->SetBgColor( Color(0, 0, 0, 255) );
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}
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//-----------------------------------------------------------------------------
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// Purpose: Paint background for rounded corners
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//-----------------------------------------------------------------------------
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void CHL1MPClientScoreBoardDialog::PaintBackground()
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{
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m_pPlayerList->SetBgColor( Color(0, 0, 0, 0) );
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m_pPlayerList->SetBorder(NULL);
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int x1, x2, y1, y2;
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surface()->DrawSetColor(m_bgColor);
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surface()->DrawSetTextColor(m_bgColor);
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int wide, tall;
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GetSize( wide, tall );
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surface()->DrawFilledRect( 0, 0, wide, tall );
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return;
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int i;
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// top-left corner --------------------------------------------------------
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int xDir = 1;
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int yDir = -1;
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int xIndex = 0;
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int yIndex = NumSegments - 1;
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int xMult = 1;
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int yMult = 1;
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int x = 0;
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int y = 0;
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for ( i=0; i<NumSegments; ++i )
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{
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x1 = MIN( x + coord[xIndex]*xMult, x + coord[xIndex+1]*xMult );
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x2 = MAX( x + coord[xIndex]*xMult, x + coord[xIndex+1]*xMult );
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y1 = MAX( y + coord[yIndex]*yMult, y + coord[yIndex+1]*yMult );
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y2 = y + coord[NumSegments];
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surface()->DrawFilledRect( x1, y1, x2, y2 );
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xIndex += xDir;
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yIndex += yDir;
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}
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// top-right corner -------------------------------------------------------
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xDir = 1;
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yDir = -1;
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xIndex = 0;
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yIndex = NumSegments - 1;
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x = wide;
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y = 0;
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xMult = -1;
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yMult = 1;
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for ( i=0; i<NumSegments; ++i )
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{
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x1 = MIN( x + coord[xIndex]*xMult, x + coord[xIndex+1]*xMult );
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x2 = MAX( x + coord[xIndex]*xMult, x + coord[xIndex+1]*xMult );
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y1 = MAX( y + coord[yIndex]*yMult, y + coord[yIndex+1]*yMult );
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y2 = y + coord[NumSegments];
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surface()->DrawFilledRect( x1, y1, x2, y2 );
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xIndex += xDir;
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yIndex += yDir;
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}
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// bottom-right corner ----------------------------------------------------
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xDir = 1;
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yDir = -1;
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xIndex = 0;
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yIndex = NumSegments - 1;
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x = wide;
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y = tall;
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xMult = -1;
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yMult = -1;
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for ( i=0; i<NumSegments; ++i )
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{
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x1 = MIN( x + coord[xIndex]*xMult, x + coord[xIndex+1]*xMult );
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x2 = MAX( x + coord[xIndex]*xMult, x + coord[xIndex+1]*xMult );
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y1 = y - coord[NumSegments];
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y2 = MIN( y + coord[yIndex]*yMult, y + coord[yIndex+1]*yMult );
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surface()->DrawFilledRect( x1, y1, x2, y2 );
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xIndex += xDir;
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yIndex += yDir;
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}
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// bottom-left corner -----------------------------------------------------
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xDir = 1;
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yDir = -1;
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xIndex = 0;
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yIndex = NumSegments - 1;
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x = 0;
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y = tall;
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xMult = 1;
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yMult = -1;
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for ( i=0; i<NumSegments; ++i )
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{
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x1 = MIN( x + coord[xIndex]*xMult, x + coord[xIndex+1]*xMult );
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x2 = MAX( x + coord[xIndex]*xMult, x + coord[xIndex+1]*xMult );
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y1 = y - coord[NumSegments];
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y2 = MIN( y + coord[yIndex]*yMult, y + coord[yIndex+1]*yMult );
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surface()->DrawFilledRect( x1, y1, x2, y2 );
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xIndex += xDir;
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yIndex += yDir;
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}
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// paint between top left and bottom left ---------------------------------
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x1 = 0;
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x2 = coord[NumSegments];
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y1 = coord[NumSegments];
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y2 = tall - coord[NumSegments];
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surface()->DrawFilledRect( x1, y1, x2, y2 );
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// paint between left and right -------------------------------------------
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x1 = coord[NumSegments];
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x2 = wide - coord[NumSegments];
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y1 = 0;
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y2 = tall;
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surface()->DrawFilledRect( x1, y1, x2, y2 );
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// paint between top right and bottom right -------------------------------
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x1 = wide - coord[NumSegments];
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x2 = wide;
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y1 = coord[NumSegments];
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y2 = tall - coord[NumSegments];
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surface()->DrawFilledRect( x1, y1, x2, y2 );
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}
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//-----------------------------------------------------------------------------
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// Purpose: Paint border for rounded corners
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//-----------------------------------------------------------------------------
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void CHL1MPClientScoreBoardDialog::PaintBorder()
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{
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return;
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int x1, x2, y1, y2;
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surface()->DrawSetColor(m_borderColor);
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surface()->DrawSetTextColor(m_borderColor);
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int wide, tall;
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GetSize( wide, tall );
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int i;
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// top-left corner --------------------------------------------------------
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int xDir = 1;
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int yDir = -1;
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int xIndex = 0;
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int yIndex = NumSegments - 1;
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int xMult = 1;
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int yMult = 1;
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int x = 0;
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int y = 0;
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for ( i=0; i<NumSegments; ++i )
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{
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x1 = MIN( x + coord[xIndex]*xMult, x + coord[xIndex+1]*xMult );
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x2 = MAX( x + coord[xIndex]*xMult, x + coord[xIndex+1]*xMult );
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y1 = MIN( y + coord[yIndex]*yMult, y + coord[yIndex+1]*yMult );
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y2 = MAX( y + coord[yIndex]*yMult, y + coord[yIndex+1]*yMult );
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surface()->DrawFilledRect( x1, y1, x2, y2 );
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xIndex += xDir;
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yIndex += yDir;
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}
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// top-right corner -------------------------------------------------------
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xDir = 1;
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yDir = -1;
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xIndex = 0;
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yIndex = NumSegments - 1;
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x = wide;
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y = 0;
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xMult = -1;
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yMult = 1;
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for ( i=0; i<NumSegments; ++i )
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{
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x1 = MIN( x + coord[xIndex]*xMult, x + coord[xIndex+1]*xMult );
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x2 = MAX( x + coord[xIndex]*xMult, x + coord[xIndex+1]*xMult );
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y1 = MIN( y + coord[yIndex]*yMult, y + coord[yIndex+1]*yMult );
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y2 = MAX( y + coord[yIndex]*yMult, y + coord[yIndex+1]*yMult );
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surface()->DrawFilledRect( x1, y1, x2, y2 );
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xIndex += xDir;
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yIndex += yDir;
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}
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// bottom-right corner ----------------------------------------------------
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xDir = 1;
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yDir = -1;
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xIndex = 0;
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yIndex = NumSegments - 1;
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x = wide;
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y = tall;
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xMult = -1;
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yMult = -1;
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for ( i=0; i<NumSegments; ++i )
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{
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x1 = MIN( x + coord[xIndex]*xMult, x + coord[xIndex+1]*xMult );
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x2 = MAX( x + coord[xIndex]*xMult, x + coord[xIndex+1]*xMult );
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y1 = MIN( y + coord[yIndex]*yMult, y + coord[yIndex+1]*yMult );
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y2 = MAX( y + coord[yIndex]*yMult, y + coord[yIndex+1]*yMult );
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surface()->DrawFilledRect( x1, y1, x2, y2 );
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xIndex += xDir;
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yIndex += yDir;
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}
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// bottom-left corner -----------------------------------------------------
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xDir = 1;
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yDir = -1;
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xIndex = 0;
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yIndex = NumSegments - 1;
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x = 0;
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y = tall;
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xMult = 1;
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yMult = -1;
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for ( i=0; i<NumSegments; ++i )
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{
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x1 = MIN( x + coord[xIndex]*xMult, x + coord[xIndex+1]*xMult );
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x2 = MAX( x + coord[xIndex]*xMult, x + coord[xIndex+1]*xMult );
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y1 = MIN( y + coord[yIndex]*yMult, y + coord[yIndex+1]*yMult );
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y2 = MAX( y + coord[yIndex]*yMult, y + coord[yIndex+1]*yMult );
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surface()->DrawFilledRect( x1, y1, x2, y2 );
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xIndex += xDir;
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yIndex += yDir;
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}
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// top --------------------------------------------------------------------
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x1 = coord[NumSegments];
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x2 = wide - coord[NumSegments];
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y1 = 0;
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y2 = 1;
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surface()->DrawFilledRect( x1, y1, x2, y2 );
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// bottom -----------------------------------------------------------------
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x1 = coord[NumSegments];
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x2 = wide - coord[NumSegments];
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y1 = tall - 1;
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y2 = tall;
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surface()->DrawFilledRect( x1, y1, x2, y2 );
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// left -------------------------------------------------------------------
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x1 = 0;
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x2 = 1;
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y1 = coord[NumSegments];
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y2 = tall - coord[NumSegments];
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surface()->DrawFilledRect( x1, y1, x2, y2 );
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// right ------------------------------------------------------------------
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x1 = wide - 1;
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x2 = wide;
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y1 = coord[NumSegments];
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y2 = tall - coord[NumSegments];
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surface()->DrawFilledRect( x1, y1, x2, y2 );
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}
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//-----------------------------------------------------------------------------
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// Purpose: Apply scheme settings
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//-----------------------------------------------------------------------------
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void CHL1MPClientScoreBoardDialog::ApplySchemeSettings( vgui::IScheme *pScheme )
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{
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BaseClass::ApplySchemeSettings( pScheme );
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m_bgColor = GetSchemeColor("SectionedListPanel.BgColor", GetBgColor(), pScheme);
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m_borderColor = pScheme->GetColor( "FgColor", Color( 0, 0, 0, 0 ) );
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SetBgColor( Color(0, 0, 0, 0) );
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SetBorder( pScheme->GetBorder( "BaseBorder" ) );
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}
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//-----------------------------------------------------------------------------
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// Purpose: sets up base sections
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//-----------------------------------------------------------------------------
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void CHL1MPClientScoreBoardDialog::InitScoreboardSections()
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{
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m_pPlayerList->SetBgColor( Color(0, 0, 0, 0) );
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m_pPlayerList->SetBorder(NULL);
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// fill out the structure of the scoreboard
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AddHeader();
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if ( HL1MPRules() && HL1MPRules()->IsTeamplay() )
|
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{
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// add the team sections
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// AddSection( TYPE_TEAM, 2 );
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// AddSection( TYPE_TEAM, 3 );
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for ( int i = 2; i < g_Teams.Count(); i++ )
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{
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AddSection( TYPE_TEAM, i );
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}
|
||||
}
|
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else
|
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{
|
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AddSection( TYPE_TEAM, TEAM_UNASSIGNED );
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}
|
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}
|
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|
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//-----------------------------------------------------------------------------
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// Purpose: resets the scoreboard team info
|
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//-----------------------------------------------------------------------------
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void CHL1MPClientScoreBoardDialog::UpdateTeamInfo()
|
||||
{
|
||||
if ( g_PR == NULL )
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||||
return;
|
||||
|
||||
int iNumPlayersInGame = 0;
|
||||
|
||||
for ( int j = 1; j <= gpGlobals->maxClients; j++ )
|
||||
{
|
||||
if ( g_PR->IsConnected( j ) )
|
||||
{
|
||||
iNumPlayersInGame++;
|
||||
}
|
||||
}
|
||||
|
||||
// update the team sections in the scoreboard
|
||||
for ( int i = TEAM_SPECTATOR; i < TEAM_MAXCOUNT; i++ )
|
||||
{
|
||||
wchar_t *teamName = NULL;
|
||||
int sectionID = 0;
|
||||
C_Team *team = GetGlobalTeam(i);
|
||||
|
||||
if ( team )
|
||||
{
|
||||
sectionID = GetSectionFromTeamNumber( i );
|
||||
|
||||
// update team name
|
||||
wchar_t name[64];
|
||||
wchar_t string1[1024];
|
||||
wchar_t wNumPlayers[6];
|
||||
|
||||
if ( !HL1MPRules() || HL1MPRules()->IsTeamplay() == false )
|
||||
{
|
||||
_snwprintf( wNumPlayers, ARRAYSIZE(wNumPlayers), L"%i", iNumPlayersInGame );
|
||||
|
||||
#ifdef WIN32
|
||||
_snwprintf( name, ARRAYSIZE(name), L"%s", g_pVGuiLocalize->Find("#ScoreBoard_Deathmatch") );
|
||||
#else
|
||||
_snwprintf( name, ARRAYSIZE(name), L"%S", g_pVGuiLocalize->Find("#ScoreBoard_Deathmatch") );
|
||||
#endif
|
||||
|
||||
teamName = name;
|
||||
|
||||
if ( iNumPlayersInGame == 1)
|
||||
{
|
||||
g_pVGuiLocalize->ConstructString( string1, sizeof(string1), g_pVGuiLocalize->Find("#ScoreBoard_Player"), 2, teamName, wNumPlayers );
|
||||
}
|
||||
else
|
||||
{
|
||||
g_pVGuiLocalize->ConstructString( string1, sizeof(string1), g_pVGuiLocalize->Find("#ScoreBoard_Players"), 2, teamName, wNumPlayers );
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
_snwprintf(wNumPlayers, ARRAYSIZE(wNumPlayers), L"%i", team->Get_Number_Players());
|
||||
|
||||
if (!teamName && team)
|
||||
{
|
||||
g_pVGuiLocalize->ConvertANSIToUnicode(team->Get_Name(), name, sizeof(name));
|
||||
teamName = name;
|
||||
}
|
||||
|
||||
if (team->Get_Number_Players() == 1)
|
||||
{
|
||||
g_pVGuiLocalize->ConstructString( string1, sizeof(string1), g_pVGuiLocalize->Find("#ScoreBoard_Player"), 2, teamName, wNumPlayers );
|
||||
}
|
||||
else
|
||||
{
|
||||
g_pVGuiLocalize->ConstructString( string1, sizeof(string1), g_pVGuiLocalize->Find("#ScoreBoard_Players"), 2, teamName, wNumPlayers );
|
||||
}
|
||||
|
||||
// update stats
|
||||
wchar_t val[6];
|
||||
V_swprintf_safe(val, L"%d", team->Get_Score());
|
||||
m_pPlayerList->ModifyColumn(sectionID, "frags", val);
|
||||
if (team->Get_Ping() < 1)
|
||||
{
|
||||
m_pPlayerList->ModifyColumn(sectionID, "ping", L"");
|
||||
}
|
||||
else
|
||||
{
|
||||
V_swprintf_safe(val, L"%d", team->Get_Ping());
|
||||
m_pPlayerList->ModifyColumn(sectionID, "ping", val);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
m_pPlayerList->ModifyColumn(sectionID, "name", string1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: adds the top header of the scoreboars
|
||||
//-----------------------------------------------------------------------------
|
||||
void CHL1MPClientScoreBoardDialog::AddHeader()
|
||||
{
|
||||
// add the top header
|
||||
m_pPlayerList->AddSection(0, "");
|
||||
m_pPlayerList->SetSectionAlwaysVisible(0);
|
||||
m_pPlayerList->AddColumnToSection(0, "name", "", 0, scheme()->GetProportionalScaledValue( CSTRIKE_NAME_WIDTH ) );
|
||||
m_pPlayerList->AddColumnToSection(0, "class", "", 0, scheme()->GetProportionalScaledValue( CSTRIKE_CLASS_WIDTH ) );
|
||||
m_pPlayerList->AddColumnToSection(0, "frags", "#PlayerScore", 0 | SectionedListPanel::COLUMN_RIGHT, scheme()->GetProportionalScaledValue( CSTRIKE_SCORE_WIDTH ) );
|
||||
m_pPlayerList->AddColumnToSection(0, "deaths", "#PlayerDeath", 0 | SectionedListPanel::COLUMN_RIGHT, scheme()->GetProportionalScaledValue( CSTRIKE_DEATH_WIDTH ) );
|
||||
m_pPlayerList->AddColumnToSection(0, "ping", "#PlayerPing", 0 | SectionedListPanel::COLUMN_RIGHT, scheme()->GetProportionalScaledValue( CSTRIKE_PING_WIDTH ) );
|
||||
// m_pPlayerList->AddColumnToSection(0, "voice", "#PlayerVoice", SectionedListPanel::COLUMN_IMAGE | SectionedListPanel::HEADER_TEXT| SectionedListPanel::COLUMN_CENTER, scheme()->GetProportionalScaledValue( CSTRIKE_VOICE_WIDTH ) );
|
||||
// m_pPlayerList->AddColumnToSection(0, "tracker", "#PlayerTracker", SectionedListPanel::COLUMN_IMAGE | SectionedListPanel::HEADER_TEXT, scheme()->GetProportionalScaledValue( CSTRIKE_FRIENDS_WIDTH ) );
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: Adds a new section to the scoreboard (i.e the team header)
|
||||
//-----------------------------------------------------------------------------
|
||||
void CHL1MPClientScoreBoardDialog::AddSection(int teamType, int teamNumber)
|
||||
{
|
||||
int sectionID = GetSectionFromTeamNumber( teamNumber );
|
||||
if ( teamType == TYPE_TEAM )
|
||||
{
|
||||
m_pPlayerList->AddSection(sectionID, "", StaticPlayerSortFunc);
|
||||
|
||||
// setup the columns
|
||||
m_pPlayerList->AddColumnToSection(sectionID, "name", "", 0, scheme()->GetProportionalScaledValue( CSTRIKE_NAME_WIDTH ) );
|
||||
m_pPlayerList->AddColumnToSection(sectionID, "class", "" , 0, scheme()->GetProportionalScaledValue( CSTRIKE_CLASS_WIDTH ) );
|
||||
m_pPlayerList->AddColumnToSection(sectionID, "frags", "", SectionedListPanel::COLUMN_RIGHT, scheme()->GetProportionalScaledValue( CSTRIKE_SCORE_WIDTH ) );
|
||||
m_pPlayerList->AddColumnToSection(sectionID, "deaths", "", SectionedListPanel::COLUMN_RIGHT, scheme()->GetProportionalScaledValue( CSTRIKE_DEATH_WIDTH ) );
|
||||
m_pPlayerList->AddColumnToSection(sectionID, "ping", "", SectionedListPanel::COLUMN_RIGHT, scheme()->GetProportionalScaledValue( CSTRIKE_PING_WIDTH ) );
|
||||
|
||||
// set the section to have the team color
|
||||
if ( teamNumber )
|
||||
{
|
||||
if ( GameResources() )
|
||||
m_pPlayerList->SetSectionFgColor(sectionID, GameResources()->GetTeamColor(teamNumber));
|
||||
}
|
||||
|
||||
m_pPlayerList->SetSectionAlwaysVisible(sectionID);
|
||||
}
|
||||
else if ( teamType == TYPE_SPECTATORS )
|
||||
{
|
||||
m_pPlayerList->AddSection(sectionID, "");
|
||||
m_pPlayerList->AddColumnToSection(sectionID, "name", "#Spectators", 0, scheme()->GetProportionalScaledValue( CSTRIKE_NAME_WIDTH ));
|
||||
m_pPlayerList->AddColumnToSection(sectionID, "class", "" , 0, scheme()->GetProportionalScaledValue( 100 ) );
|
||||
}
|
||||
}
|
||||
|
||||
int CHL1MPClientScoreBoardDialog::GetSectionFromTeamNumber( int teamNumber )
|
||||
{
|
||||
if ( !HL1MPRules() || !HL1MPRules()->IsTeamplay() )
|
||||
{
|
||||
return teamNumber+1;
|
||||
}
|
||||
|
||||
if ( teamNumber >= 2 )
|
||||
return teamNumber - 1;
|
||||
|
||||
return g_Teams.Count();
|
||||
#if 0
|
||||
switch ( teamNumber )
|
||||
{
|
||||
case TEAM_COMBINE:
|
||||
return SCORESECTION_COMBINE;
|
||||
case TEAM_REBELS:
|
||||
return SCORESECTION_REBELS;
|
||||
default:
|
||||
return SCORESECTION_FREEFORALL;
|
||||
}
|
||||
return SCORESECTION_FREEFORALL;
|
||||
#endif
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: Adds a new row to the scoreboard, from the playerinfo structure
|
||||
//-----------------------------------------------------------------------------
|
||||
bool CHL1MPClientScoreBoardDialog::GetPlayerScoreInfo(int playerIndex, KeyValues *kv)
|
||||
{
|
||||
kv->SetInt("playerIndex", playerIndex);
|
||||
kv->SetInt("team", g_PR->GetTeam( playerIndex ) );
|
||||
kv->SetString("name", g_PR->GetPlayerName(playerIndex) );
|
||||
kv->SetInt("deaths", g_PR->GetDeaths( playerIndex ));
|
||||
kv->SetInt("frags", g_PR->GetPlayerScore( playerIndex ));
|
||||
kv->SetString("class", "");
|
||||
|
||||
if (g_PR->GetPing( playerIndex ) < 1)
|
||||
{
|
||||
if ( g_PR->IsFakePlayer( playerIndex ) )
|
||||
{
|
||||
kv->SetString("ping", "BOT");
|
||||
}
|
||||
else
|
||||
{
|
||||
kv->SetString("ping", "");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
kv->SetInt("ping", g_PR->GetPing( playerIndex ));
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
enum {
|
||||
MAX_PLAYERS_PER_TEAM = 16,
|
||||
MAX_SCOREBOARD_PLAYERS = 32
|
||||
};
|
||||
struct PlayerScoreInfo
|
||||
{
|
||||
int index;
|
||||
int frags;
|
||||
int deaths;
|
||||
bool important;
|
||||
bool alive;
|
||||
};
|
||||
|
||||
int PlayerScoreInfoSort( const PlayerScoreInfo *p1, const PlayerScoreInfo *p2 )
|
||||
{
|
||||
// check local
|
||||
if ( p1->important )
|
||||
return -1;
|
||||
if ( p2->important )
|
||||
return 1;
|
||||
|
||||
// check alive
|
||||
if ( p1->alive && !p2->alive )
|
||||
return -1;
|
||||
if ( p2->alive && !p1->alive )
|
||||
return 1;
|
||||
|
||||
// check frags
|
||||
if ( p1->frags > p2->frags )
|
||||
return -1;
|
||||
if ( p2->frags > p1->frags )
|
||||
return 1;
|
||||
|
||||
// check deaths
|
||||
if ( p1->deaths < p2->deaths )
|
||||
return -1;
|
||||
if ( p2->deaths < p1->deaths )
|
||||
return 1;
|
||||
|
||||
// check index
|
||||
if ( p1->index < p2->index )
|
||||
return -1;
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose:
|
||||
//-----------------------------------------------------------------------------
|
||||
void CHL1MPClientScoreBoardDialog::UpdatePlayerInfo()
|
||||
{
|
||||
m_iSectionId = 0; // 0'th row is a header
|
||||
int selectedRow = -1;
|
||||
int i;
|
||||
|
||||
CBasePlayer *pPlayer = C_BasePlayer::GetLocalPlayer();
|
||||
|
||||
if ( !pPlayer || !g_PR )
|
||||
return;
|
||||
|
||||
// walk all the players and make sure they're in the scoreboard
|
||||
for ( i = 1; i <= gpGlobals->maxClients; i++ )
|
||||
{
|
||||
bool shouldShow = g_PR->IsConnected( i );
|
||||
if ( shouldShow )
|
||||
{
|
||||
// add the player to the list
|
||||
KeyValues *playerData = new KeyValues("data");
|
||||
GetPlayerScoreInfo( i, playerData );
|
||||
int itemID = FindItemIDForPlayerIndex( i );
|
||||
int sectionID = GetSectionFromTeamNumber( g_PR->GetTeam( i ) );
|
||||
|
||||
if (itemID == -1)
|
||||
{
|
||||
// add a new row
|
||||
itemID = m_pPlayerList->AddItem( sectionID, playerData );
|
||||
}
|
||||
else
|
||||
{
|
||||
// modify the current row
|
||||
m_pPlayerList->ModifyItem( itemID, sectionID, playerData );
|
||||
}
|
||||
|
||||
if ( i == pPlayer->entindex() )
|
||||
{
|
||||
selectedRow = itemID; // this is the local player, hilight this row
|
||||
}
|
||||
|
||||
// set the row color based on the players team
|
||||
m_pPlayerList->SetItemFgColor( itemID, g_PR->GetTeamColor( g_PR->GetTeam( i ) ) );
|
||||
|
||||
playerData->deleteThis();
|
||||
}
|
||||
else
|
||||
{
|
||||
// remove the player
|
||||
int itemID = FindItemIDForPlayerIndex( i );
|
||||
if (itemID != -1)
|
||||
{
|
||||
m_pPlayerList->RemoveItem(itemID);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if ( selectedRow != -1 )
|
||||
{
|
||||
m_pPlayerList->SetSelectedItem(selectedRow);
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
#endif
|
||||
Reference in New Issue
Block a user