add source-sdk-2013

This commit is contained in:
nillerusr
2022-03-01 23:00:42 +03:00
parent 88b8830e8b
commit edc8d6c584
3288 changed files with 3731 additions and 1062455 deletions
+3 -4
View File
@@ -12,7 +12,6 @@
#include "view.h"
#ifdef TF_CLIENT_DLL
#include "cdll_util.h"
#include "tf_gamerules.h"
#endif
#include "engine/IStaticPropMgr.h"
#include "c_impact_effects.h"
@@ -21,7 +20,7 @@
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
static ConVar r_drawflecks( "r_drawflecks", "1", FCVAR_ALLOWED_IN_COMPETITIVE );
static ConVar r_drawflecks( "r_drawflecks", "1" );
extern ConVar r_drawmodeldecals;
ImpactSoundRouteFn g_pImpactSoundRouteFn = NULL;
@@ -80,7 +79,7 @@ bool FX_AffectRagdolls( Vector vecOrigin, Vector vecStart, int iDamageType )
shotRay.Init( vecStart, vecOrigin );
CRagdollEnumerator ragdollEnum( shotRay, iDamageType );
::partition->EnumerateElementsAlongRay( PARTITION_CLIENT_RESPONSIVE_EDICTS, shotRay, false, &ragdollEnum );
partition->EnumerateElementsAlongRay( PARTITION_CLIENT_RESPONSIVE_EDICTS, shotRay, false, &ragdollEnum );
return ragdollEnum.Hit();
}
@@ -135,7 +134,7 @@ bool Impact( Vector &vecOrigin, Vector &vecStart, int iMaterial, int iDamageType
#ifdef TF_CLIENT_DLL
// Don't show blood decals if we're filtering them out (Pyro Goggles)
if ( IsLocalPlayerUsingVisionFilterFlags( TF_VISION_FILTER_PYRO ) || UTIL_IsLowViolence() || ( TFGameRules() && TFGameRules()->IsTruceActive() ) )
if ( IsLocalPlayerUsingVisionFilterFlags( TF_VISION_FILTER_PYRO ) || UTIL_IsLowViolence() )
{
if ( V_strstr( pchDecalName, "Flesh" ) )
{