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https://github.com/nillerusr/source-engine.git
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add source-sdk-2013
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@@ -177,11 +177,8 @@ void C_BaseExplosionEffect::Create( const Vector &position, float force, float s
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GetForceDirection( m_vecOrigin, force, &m_vecDirection, &m_flForce );
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#if __EXPLOSION_DEBUG
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if ( debugoverlay )
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{
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debugoverlay->AddBoxOverlay( m_vecOrigin, -Vector(32,32,32), Vector(32,32,32), vec3_angle, 255, 0, 0, 64, 5.0f );
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debugoverlay->AddLineOverlay( m_vecOrigin, m_vecOrigin+(m_vecDirection*force*m_flForce), 0, 0, 255, false, 3 );
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}
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debugoverlay->AddBoxOverlay( m_vecOrigin, -Vector(32,32,32), Vector(32,32,32), vec3_angle, 255, 0, 0, 64, 5.0f );
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debugoverlay->AddLineOverlay( m_vecOrigin, m_vecOrigin+(m_vecDirection*force*m_flForce), 0, 0, 255, false, 3 );
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#endif
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PlaySound();
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@@ -293,10 +290,7 @@ void C_BaseExplosionEffect::CreateCore( void )
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pParticle->m_vecVelocity *= fForce;
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#if __EXPLOSION_DEBUG
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if ( debugoverlay )
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{
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debugoverlay->AddLineOverlay( m_vecOrigin, m_vecOrigin + pParticle->m_vecVelocity, 255, 0, 0, false, 3 );
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}
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debugoverlay->AddLineOverlay( m_vecOrigin, m_vecOrigin + pParticle->m_vecVelocity, 255, 0, 0, false, 3 );
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#endif
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int nColor = random->RandomInt( luminosity*0.5f, luminosity );
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@@ -352,10 +346,7 @@ void C_BaseExplosionEffect::CreateCore( void )
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pParticle->m_vecVelocity *= fForce;
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#if __EXPLOSION_DEBUG
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if ( debugoverlay )
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{
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debugoverlay->AddLineOverlay( m_vecOrigin, m_vecOrigin + pParticle->m_vecVelocity, 255, 0, 0, false, 3 );
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}
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debugoverlay->AddLineOverlay( m_vecOrigin, m_vecOrigin + pParticle->m_vecVelocity, 255, 0, 0, false, 3 );
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#endif
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int nColor = random->RandomInt( luminosity*0.5f, luminosity );
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@@ -420,10 +411,7 @@ void C_BaseExplosionEffect::CreateCore( void )
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pParticle->m_vecVelocity *= fForce;
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#if __EXPLOSION_DEBUG
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if ( debugoverlay )
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{
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debugoverlay->AddLineOverlay( m_vecOrigin, m_vecOrigin + pParticle->m_vecVelocity, 255, 0, 0, false, 3 );
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}
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debugoverlay->AddLineOverlay( m_vecOrigin, m_vecOrigin + pParticle->m_vecVelocity, 255, 0, 0, false, 3 );
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#endif
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int nColor = random->RandomInt( luminosity*0.5f, luminosity );
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@@ -485,10 +473,7 @@ void C_BaseExplosionEffect::CreateCore( void )
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pParticle->m_vecVelocity *= fForce * ( 16.0f * (vDev*vDev*0.5f) );
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#if __EXPLOSION_DEBUG
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if ( debugoverlay )
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{
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debugoverlay->AddLineOverlay( m_vecOrigin, m_vecOrigin + pParticle->m_vecVelocity, 255, 0, 0, false, 3 );
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}
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debugoverlay->AddLineOverlay( m_vecOrigin, m_vecOrigin + pParticle->m_vecVelocity, 255, 0, 0, false, 3 );
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#endif
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int nColor = random->RandomInt( 192, 255 );
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@@ -549,10 +534,7 @@ void C_BaseExplosionEffect::CreateCore( void )
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pParticle->m_vecVelocity *= fForce * ( 16.0f * (vDev*vDev*0.5f) );
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#if __EXPLOSION_DEBUG
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if ( debugoverlay )
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{
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debugoverlay->AddLineOverlay( m_vecOrigin, m_vecOrigin + pParticle->m_vecVelocity, 255, 0, 0, false, 3 );
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}
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debugoverlay->AddLineOverlay( m_vecOrigin, m_vecOrigin + pParticle->m_vecVelocity, 255, 0, 0, false, 3 );
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#endif
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int nColor = random->RandomInt( 128, 255 );
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@@ -762,10 +744,7 @@ float C_BaseExplosionEffect::Probe( const Vector &origin, Vector *vecDirection,
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(*vecDirection) = -(*vecDirection) * (1.0f-tr.fraction);
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#if __EXPLOSION_DEBUG
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if ( debugoverlay )
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{
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debugoverlay->AddLineOverlay( m_vecOrigin, endpos, (255*(1.0f-tr.fraction)), (255*tr.fraction), 0, false, 3 );
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}
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debugoverlay->AddLineOverlay( m_vecOrigin, endpos, (255*(1.0f-tr.fraction)), (255*tr.fraction), 0, false, 3 );
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#endif
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assert(( 1.0f - tr.fraction ) >= 0.0f );
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@@ -1153,10 +1132,7 @@ void C_WaterExplosionEffect::CreateDebris( void )
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pParticle->m_vecVelocity *= fForce;
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#if __EXPLOSION_DEBUG
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if ( debugoverlay )
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{
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debugoverlay->AddLineOverlay( m_vecOrigin, m_vecOrigin + pParticle->m_vecVelocity, 255, 0, 0, false, 3 );
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}
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debugoverlay->AddLineOverlay( m_vecOrigin, m_vecOrigin + pParticle->m_vecVelocity, 255, 0, 0, false, 3 );
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#endif
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pParticle->m_uchColor[0] = m_vecColor.x * 255;
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@@ -1409,10 +1385,7 @@ void C_MegaBombExplosionEffect::CreateCore( void )
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pParticle->m_vecVelocity *= fForce * ( 16.0f * (vDev*vDev*0.5f) );
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#if __EXPLOSION_DEBUG
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if ( debugoverlay )
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{
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debugoverlay->AddLineOverlay( m_vecOrigin, m_vecOrigin + pParticle->m_vecVelocity, 255, 0, 0, false, 3 );
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}
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debugoverlay->AddLineOverlay( m_vecOrigin, m_vecOrigin + pParticle->m_vecVelocity, 255, 0, 0, false, 3 );
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#endif
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int nColor = random->RandomInt( 128, 255 );
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