mirror of
https://github.com/nillerusr/source-engine.git
synced 2026-09-01 23:19:18 +00:00
add source-sdk-2013
This commit is contained in:
@@ -1,77 +0,0 @@
|
||||
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||||
//
|
||||
// Purpose: To display the player's health with the use of one graphic over another. A cross in this case
|
||||
// Currently this is only used on the freeze cam panel
|
||||
//
|
||||
// $NoKeywords: $
|
||||
//=============================================================================//
|
||||
|
||||
|
||||
#ifndef CS_HUD_HEALTHPANEL_H
|
||||
#define CS_HUD_HEALTHPANEL_H
|
||||
#ifdef _WIN32
|
||||
#pragma once
|
||||
#endif
|
||||
|
||||
#include <KeyValues.h>
|
||||
#include <vgui/IScheme.h>
|
||||
#include <vgui/ISurface.h>
|
||||
#include <vgui/ISystem.h>
|
||||
#include <vgui_controls/AnimationController.h>
|
||||
#include <vgui_controls/EditablePanel.h>
|
||||
#include "vgui/ILocalize.h"
|
||||
#include "hud.h"
|
||||
#include "hudelement.h"
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: Clips the health image to the appropriate percentage
|
||||
//-----------------------------------------------------------------------------
|
||||
class CCSHealthPanel : public vgui::Panel
|
||||
{
|
||||
public:
|
||||
DECLARE_CLASS_SIMPLE( CCSHealthPanel, vgui::Panel );
|
||||
|
||||
CCSHealthPanel( vgui::Panel *parent, const char *name );
|
||||
virtual void Paint();
|
||||
void SetHealth( float flHealth ){ m_flHealth = ( flHealth <= 1.0 ) ? flHealth : 1.0f; }
|
||||
|
||||
private:
|
||||
|
||||
float m_flHealth; // percentage from 0.0 -> 1.0
|
||||
int m_iMaterialIndex;
|
||||
int m_iDeadMaterialIndex;
|
||||
};
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: Displays player health data
|
||||
//-----------------------------------------------------------------------------
|
||||
class CCSHudPlayerHealth : public vgui::EditablePanel
|
||||
{
|
||||
DECLARE_CLASS_SIMPLE( CCSHudPlayerHealth, EditablePanel );
|
||||
|
||||
public:
|
||||
|
||||
CCSHudPlayerHealth( Panel *parent, const char *name );
|
||||
|
||||
virtual const char *GetResFilename( void ) { return "resource/UI/FreezePanelKillerHealth.res"; }
|
||||
virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
|
||||
virtual void Reset();
|
||||
|
||||
void SetHealth( int iNewHealth, int iMaxHealth, int iMaxBuffedHealth );
|
||||
void HideHealthBonusImage( void );
|
||||
|
||||
protected:
|
||||
//virtual void OnThink();
|
||||
|
||||
protected:
|
||||
float m_flNextThink;
|
||||
|
||||
private:
|
||||
CCSHealthPanel *m_pHealthImage;
|
||||
vgui::ImagePanel *m_pHealthImageBG;
|
||||
|
||||
int m_nHealth;
|
||||
int m_nMaxHealth;
|
||||
};
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user