add source-sdk-2013

This commit is contained in:
nillerusr
2022-03-01 23:00:42 +03:00
parent 88b8830e8b
commit edc8d6c584
3288 changed files with 3731 additions and 1062455 deletions
+11 -10
View File
@@ -153,7 +153,7 @@ void C_LocalTempEntity::SetAcceleration( const Vector &vecVelocity )
// Purpose:
// Output : int
//-----------------------------------------------------------------------------
int C_LocalTempEntity::DrawStudioModel( int modelFlags )
int C_LocalTempEntity::DrawStudioModel( int flags )
{
VPROF_BUDGET( "C_LocalTempEntity::DrawStudioModel", VPROF_BUDGETGROUP_MODEL_RENDERING );
int drawn = 0;
@@ -168,12 +168,12 @@ int C_LocalTempEntity::DrawStudioModel( int modelFlags )
if ( m_pfnDrawHelper )
{
drawn = ( *m_pfnDrawHelper )( this, modelFlags);
drawn = ( *m_pfnDrawHelper )( this, flags );
}
else
{
drawn = modelrender->DrawModel(
modelFlags,
flags,
this,
MODEL_INSTANCE_INVALID,
index,
@@ -191,7 +191,7 @@ int C_LocalTempEntity::DrawStudioModel( int modelFlags )
// Purpose:
// Input : flags -
//-----------------------------------------------------------------------------
int C_LocalTempEntity::DrawModel( int modelFlags )
int C_LocalTempEntity::DrawModel( int flags )
{
int drawn = 0;
@@ -238,7 +238,7 @@ int C_LocalTempEntity::DrawModel( int modelFlags )
);
break;
case mod_studio:
drawn = DrawStudioModel( modelFlags );
drawn = DrawStudioModel( flags );
break;
default:
break;
@@ -1097,7 +1097,7 @@ void CTempEnts::BreakModel( const Vector &pos, const QAngle &angles, const Vecto
}
}
void CTempEnts::PhysicsProp( int modelindex, int skin, const Vector& pos, const QAngle &angles, const Vector& vel, int physFlags, int physEffects )
void CTempEnts::PhysicsProp( int modelindex, int skin, const Vector& pos, const QAngle &angles, const Vector& vel, int flags, int effects )
{
C_PhysPropClientside *pEntity = C_PhysPropClientside::CreateNew();
@@ -1117,7 +1117,7 @@ void CTempEnts::PhysicsProp( int modelindex, int skin, const Vector& pos, const
pEntity->SetAbsOrigin( pos );
pEntity->SetAbsAngles( angles );
pEntity->SetPhysicsMode( PHYSICS_MULTIPLAYER_CLIENTSIDE );
pEntity->SetEffects( physEffects );
pEntity->SetEffects( effects );
if ( !pEntity->Initialize() )
{
@@ -1138,7 +1138,7 @@ void CTempEnts::PhysicsProp( int modelindex, int skin, const Vector& pos, const
return;
}
if ( physFlags & 1 )
if ( flags & 1 )
{
pEntity->SetHealth( 0 );
pEntity->Break();
@@ -1539,7 +1539,7 @@ void CTempEnts::BloodSprite( const Vector &org, int r, int g, int b, int a, int
{
C_LocalTempEntity *pTemp;
int frameCount = modelinfo->GetModelFrameCount( model );
color32 impactcolor = { (byte)r, (byte)g, (byte)b, (byte)a };
color32 impactcolor = { r, g, b, a };
//Large, single blood sprite is a high-priority tent
if ( ( pTemp = TempEntAllocHigh( org, model ) ) != NULL )
@@ -2941,6 +2941,7 @@ void CTempEnts::MuzzleFlash_Shotgun_NPC( ClientEntityHandle_t hEntity, int attac
QAngle angles;
Vector forward;
int i;
// Setup the origin.
Vector origin;
@@ -3007,7 +3008,7 @@ void CTempEnts::MuzzleFlash_Shotgun_NPC( ClientEntityHandle_t hEntity, int attac
int numEmbers = random->RandomInt( 4, 8 );
for ( int i = 0; i < numEmbers; i++ )
for ( i = 0; i < numEmbers; i++ )
{
pTrailParticle = (TrailParticle *) pTrails->AddParticle( sizeof( TrailParticle ), g_Mat_SMG_Muzzleflash[0], origin );