mirror of
https://github.com/nillerusr/source-engine.git
synced 2026-08-09 18:29:35 +00:00
add source-sdk-2013
This commit is contained in:
+70
-102
@@ -41,10 +41,6 @@
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#include "inetchannelinfo.h"
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#include "proto_version.h"
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#ifdef TF_CLIENT_DLL
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#include "c_tf_player.h"
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#endif
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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@@ -80,7 +76,7 @@ void cc_cl_interp_all_changed( IConVar *pConVar, const char *pOldString, float f
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static ConVar cl_extrapolate( "cl_extrapolate", "1", FCVAR_CHEAT, "Enable/disable extrapolation if interpolation history runs out." );
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static ConVar cl_interp_npcs( "cl_interp_npcs", "0.0", FCVAR_USERINFO, "Interpolate NPC positions starting this many seconds in past (or cl_interp, if greater)" );
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static ConVar cl_interp_all( "cl_interp_all", "0", 0, "Disable interpolation list optimizations.", 0, 0, 0, 0, cc_cl_interp_all_changed );
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ConVar r_drawmodeldecals( "r_drawmodeldecals", "1", FCVAR_ALLOWED_IN_COMPETITIVE );
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ConVar r_drawmodeldecals( "r_drawmodeldecals", "1" );
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extern ConVar cl_showerror;
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int C_BaseEntity::m_nPredictionRandomSeed = -1;
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C_BasePlayer *C_BaseEntity::m_pPredictionPlayer = NULL;
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@@ -575,8 +571,7 @@ void SpewInterpolatedVar( CInterpolatedVar< Vector > *pVar )
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{
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Msg( "--------------------------------------------------\n" );
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int i = pVar->GetHead();
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Vector v0(0, 0, 0);
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CApparentVelocity<Vector> apparent(v0);
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CApparentVelocity<Vector> apparent;
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float prevtime = 0.0f;
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while ( 1 )
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{
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@@ -599,8 +594,7 @@ void SpewInterpolatedVar( CInterpolatedVar< Vector > *pVar, float flNow, float f
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Msg( "--------------------------------------------------\n" );
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int i = pVar->GetHead();
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Vector v0(0, 0, 0);
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CApparentVelocity<Vector> apparent(v0);
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CApparentVelocity<Vector> apparent;
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float newtime = 999999.0f;
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Vector newVec( 0, 0, 0 );
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bool bSpew = true;
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@@ -668,7 +662,7 @@ void SpewInterpolatedVar( CInterpolatedVar< float > *pVar )
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{
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Msg( "--------------------------------------------------\n" );
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int i = pVar->GetHead();
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CApparentVelocity<float> apparent(0.0f);
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CApparentVelocity<float> apparent;
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while ( 1 )
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{
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float changetime;
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@@ -690,8 +684,7 @@ void GetInterpolatedVarTimeRange( CInterpolatedVar<T> *pVar, float &flMin, float
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flMax = -1e23;
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int i = pVar->GetHead();
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Vector v0(0, 0, 0);
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CApparentVelocity<Vector> apparent(v0);
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CApparentVelocity<Vector> apparent;
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while ( 1 )
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{
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float changetime;
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@@ -899,8 +892,6 @@ C_BaseEntity::C_BaseEntity() :
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m_iv_angRotation( "C_BaseEntity::m_iv_angRotation" ),
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m_iv_vecVelocity( "C_BaseEntity::m_iv_vecVelocity" )
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{
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m_pAttributes = NULL;
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AddVar( &m_vecOrigin, &m_iv_vecOrigin, LATCH_SIMULATION_VAR );
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AddVar( &m_angRotation, &m_iv_angRotation, LATCH_SIMULATION_VAR );
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// Removing this until we figure out why velocity introduces view hitching.
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@@ -1154,13 +1145,6 @@ bool C_BaseEntity::InitializeAsClientEntityByIndex( int iIndex, RenderGroup_t re
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return true;
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}
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void C_BaseEntity::TrackAngRotation( bool bTrack )
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{
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if ( bTrack )
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AddVar( &m_angRotation, &m_iv_angRotation, LATCH_SIMULATION_VAR );
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else
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RemoveVar( &m_angRotation, false );
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}
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void C_BaseEntity::Term()
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{
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@@ -1315,6 +1299,19 @@ bool C_BaseEntity::VPhysicsIsFlesh( void )
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return false;
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}
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//-----------------------------------------------------------------------------
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// Returns the health fraction
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//-----------------------------------------------------------------------------
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float C_BaseEntity::HealthFraction() const
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{
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if (GetMaxHealth() == 0)
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return 1.0f;
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float flFraction = (float)GetHealth() / (float)GetMaxHealth();
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flFraction = clamp( flFraction, 0.0f, 1.0f );
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return flFraction;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Retrieves the coordinate frame for this entity.
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@@ -1749,9 +1746,9 @@ void C_BaseEntity::SetNetworkAngles( const QAngle& ang )
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// Purpose:
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// Input : index -
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//-----------------------------------------------------------------------------
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void C_BaseEntity::SetModelIndex( int index_ )
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void C_BaseEntity::SetModelIndex( int index )
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{
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m_nModelIndex = index_;
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m_nModelIndex = index;
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const model_t *pModel = modelinfo->GetModel( m_nModelIndex );
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SetModelPointer( pModel );
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}
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@@ -2043,7 +2040,7 @@ void C_BaseEntity::UpdatePartitionListEntry()
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list |= PARTITION_CLIENT_RESPONSIVE_EDICTS;
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// add the entity to the KD tree so we will collide against it
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::partition->RemoveAndInsert( PARTITION_CLIENT_SOLID_EDICTS | PARTITION_CLIENT_RESPONSIVE_EDICTS | PARTITION_CLIENT_NON_STATIC_EDICTS, list, CollisionProp()->GetPartitionHandle() );
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partition->RemoveAndInsert( PARTITION_CLIENT_SOLID_EDICTS | PARTITION_CLIENT_RESPONSIVE_EDICTS | PARTITION_CLIENT_NON_STATIC_EDICTS, list, CollisionProp()->GetPartitionHandle() );
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}
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@@ -2099,7 +2096,7 @@ void C_BaseEntity::NotifyShouldTransmit( ShouldTransmitState_t state )
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SetDormant( true );
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// remove the entity from the KD tree so we won't collide against it
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::partition->Remove( PARTITION_CLIENT_SOLID_EDICTS | PARTITION_CLIENT_RESPONSIVE_EDICTS | PARTITION_CLIENT_NON_STATIC_EDICTS, CollisionProp()->GetPartitionHandle() );
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partition->Remove( PARTITION_CLIENT_SOLID_EDICTS | PARTITION_CLIENT_RESPONSIVE_EDICTS | PARTITION_CLIENT_NON_STATIC_EDICTS, CollisionProp()->GetPartitionHandle() );
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}
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break;
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@@ -2173,7 +2170,6 @@ void C_BaseEntity::PreDataUpdate( DataUpdateType_t updateType )
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}
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m_ubOldInterpolationFrame = m_ubInterpolationFrame;
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m_bOldShouldDraw = ShouldDraw();
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}
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const Vector& C_BaseEntity::GetOldOrigin()
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@@ -2471,36 +2467,37 @@ void C_BaseEntity::UnlinkFromHierarchy()
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void C_BaseEntity::ValidateModelIndex( void )
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{
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#ifdef TF_CLIENT_DLL
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if ( IsLocalPlayerUsingVisionFilterFlags( TF_VISION_FILTER_HALLOWEEN ) )
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{
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if ( m_nModelIndexOverrides[VISION_MODE_HALLOWEEN] > 0 )
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{
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SetModelByIndex( m_nModelIndexOverrides[VISION_MODE_HALLOWEEN] );
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return;
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}
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}
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if ( IsLocalPlayerUsingVisionFilterFlags( TF_VISION_FILTER_PYRO ) )
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{
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if ( m_nModelIndexOverrides[VISION_MODE_PYRO] > 0 )
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{
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SetModelByIndex( m_nModelIndexOverrides[VISION_MODE_PYRO] );
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return;
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}
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}
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if ( IsLocalPlayerUsingVisionFilterFlags( TF_VISION_FILTER_ROME ) )
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{
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if ( m_nModelIndexOverrides[VISION_MODE_ROME] > 0 )
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{
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SetModelByIndex( m_nModelIndexOverrides[VISION_MODE_ROME] );
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return;
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}
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}
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if ( m_nModelIndexOverrides[VISION_MODE_NONE] > 0 )
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{
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if ( IsLocalPlayerUsingVisionFilterFlags( TF_VISION_FILTER_HALLOWEEN ) )
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{
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if ( m_nModelIndexOverrides[VISION_MODE_HALLOWEEN] > 0 )
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{
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SetModelByIndex( m_nModelIndexOverrides[VISION_MODE_HALLOWEEN] );
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return;
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}
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}
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if ( IsLocalPlayerUsingVisionFilterFlags( TF_VISION_FILTER_PYRO ) )
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{
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if ( m_nModelIndexOverrides[VISION_MODE_PYRO] > 0 )
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{
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SetModelByIndex( m_nModelIndexOverrides[VISION_MODE_PYRO] );
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return;
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}
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}
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if ( IsLocalPlayerUsingVisionFilterFlags( TF_VISION_FILTER_ROME ) )
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{
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if ( m_nModelIndexOverrides[VISION_MODE_ROME] > 0 )
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{
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SetModelByIndex( m_nModelIndexOverrides[VISION_MODE_ROME] );
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return;
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}
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}
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SetModelByIndex( m_nModelIndexOverrides[VISION_MODE_NONE] );
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return;
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}
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#endif
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@@ -2625,23 +2622,6 @@ void C_BaseEntity::PostDataUpdate( DataUpdateType_t updateType )
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{
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UpdateVisibility();
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}
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// if ShouldDraw state changes, recalculate visibility
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if ( m_bOldShouldDraw != ShouldDraw() )
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{
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UpdateVisibility();
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: Latch simulation values when the entity has not changed
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//-----------------------------------------------------------------------------
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void C_BaseEntity::OnDataUnchangedInPVS()
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{
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Assert( m_hNetworkMoveParent.Get() || !m_hNetworkMoveParent.IsValid() );
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HierarchySetParent(m_hNetworkMoveParent);
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MarkMessageReceived();
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}
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//-----------------------------------------------------------------------------
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@@ -3323,6 +3303,7 @@ void C_BaseEntity::ComputeFxBlend( void )
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if ( m_nFXComputeFrame == gpGlobals->framecount )
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return;
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MDLCACHE_CRITICAL_SECTION();
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int blend=0;
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float offset;
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@@ -3760,7 +3741,7 @@ void C_BaseEntity::AddColoredDecal( const Vector& rayStart, const Vector& rayEnd
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case mod_brush:
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{
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color32 cColor32 = { (byte)cColor.r(), (byte)cColor.g(), (byte)cColor.b(), (byte)cColor.a() };
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color32 cColor32 = { cColor.r(), cColor.g(), cColor.b(), cColor.a() };
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effects->DecalColorShoot( decalIndex, index, model, GetAbsOrigin(), GetAbsAngles(), decalCenter, 0, 0, cColor32 );
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}
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break;
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@@ -3859,7 +3840,7 @@ void C_BaseEntity::operator delete( void *pMem )
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//========================================================================================
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// TEAM HANDLING
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//========================================================================================
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C_Team *C_BaseEntity::GetTeam( void ) const
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C_Team *C_BaseEntity::GetTeam( void )
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{
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return GetGlobalTeam( m_iTeamNum );
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}
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@@ -3884,7 +3865,7 @@ int C_BaseEntity::GetRenderTeamNumber( void )
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//-----------------------------------------------------------------------------
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// Purpose: Returns true if these entities are both in at least one team together
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//-----------------------------------------------------------------------------
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bool C_BaseEntity::InSameTeam( const C_BaseEntity *pEntity ) const
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bool C_BaseEntity::InSameTeam( C_BaseEntity *pEntity )
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{
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if ( !pEntity )
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return false;
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@@ -5598,22 +5579,16 @@ void C_BaseEntity::DrawBBoxVisualizations( void )
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{
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if ( m_fBBoxVisFlags & VISUALIZE_COLLISION_BOUNDS )
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{
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if ( debugoverlay )
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{
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debugoverlay->AddBoxOverlay( CollisionProp()->GetCollisionOrigin(), CollisionProp()->OBBMins(),
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CollisionProp()->OBBMaxs(), CollisionProp()->GetCollisionAngles(), 190, 190, 0, 0, 0.01 );
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}
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debugoverlay->AddBoxOverlay( CollisionProp()->GetCollisionOrigin(), CollisionProp()->OBBMins(),
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CollisionProp()->OBBMaxs(), CollisionProp()->GetCollisionAngles(), 190, 190, 0, 0, 0.01 );
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}
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if ( m_fBBoxVisFlags & VISUALIZE_SURROUNDING_BOUNDS )
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{
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Vector vecSurroundMins, vecSurroundMaxs;
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CollisionProp()->WorldSpaceSurroundingBounds( &vecSurroundMins, &vecSurroundMaxs );
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if ( debugoverlay )
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{
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debugoverlay->AddBoxOverlay( vec3_origin, vecSurroundMins,
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vecSurroundMaxs, vec3_angle, 0, 255, 255, 0, 0.01 );
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}
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debugoverlay->AddBoxOverlay( vec3_origin, vecSurroundMins,
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vecSurroundMaxs, vec3_angle, 0, 255, 255, 0, 0.01 );
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}
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if ( m_fBBoxVisFlags & VISUALIZE_RENDER_BOUNDS || r_drawrenderboxes.GetInt() )
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@@ -5645,6 +5620,13 @@ RenderGroup_t C_BaseEntity::GetRenderGroup()
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if ( m_nRenderMode == kRenderNone )
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return RENDER_GROUP_OPAQUE_ENTITY;
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// When an entity has a material proxy, we have to recompute
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// translucency here because the proxy may have changed it.
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if (modelinfo->ModelHasMaterialProxy( GetModel() ))
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{
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modelinfo->RecomputeTranslucency( const_cast<model_t*>(GetModel()), GetSkin(), GetBody(), GetClientRenderable() );
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}
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// NOTE: Bypassing the GetFXBlend protection logic because we want this to
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// be able to be called from AddToLeafSystem.
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int nTempComputeFrame = m_nFXComputeFrame;
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@@ -6302,14 +6284,10 @@ bool C_BaseEntity::ValidateEntityAttachedToPlayer( bool &bShouldRetry )
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return true;
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// Some wearables parent to the view model
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C_TFPlayer *pPlayer = ToTFPlayer( pParent );
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if ( pPlayer )
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C_BasePlayer *pPlayer = ToBasePlayer( pParent );
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if ( pPlayer && pPlayer->GetViewModel() == this )
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{
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if ( pPlayer->GetViewModel() == this )
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return true;
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if ( pPlayer->HasItem() && ( pPlayer->GetItem()->GetItemID() == TF_ITEM_CAPTURE_FLAG ) && ( pPlayer->GetItem() == this ) )
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return true;
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return true;
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}
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// always allow the briefcase model
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@@ -6318,12 +6296,12 @@ bool C_BaseEntity::ValidateEntityAttachedToPlayer( bool &bShouldRetry )
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{
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if ( FStrEq( pszModel, "models/flag/briefcase.mdl" ) )
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return true;
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if ( FStrEq( pszModel, "models/props_doomsday/australium_container.mdl" ) )
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return true;
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// Temp for MVM testing
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if ( FStrEq( pszModel, "models/buildables/sapper_placement.mdl" ) )
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if ( FStrEq( pszModel, "models/buildables/sapper_placement_sentry1.mdl" ) )
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return true;
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if ( FStrEq( pszModel, "models/props_td/atom_bomb.mdl" ) )
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@@ -6331,16 +6309,6 @@ bool C_BaseEntity::ValidateEntityAttachedToPlayer( bool &bShouldRetry )
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if ( FStrEq( pszModel, "models/props_lakeside_event/bomb_temp_hat.mdl" ) )
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return true;
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if ( FStrEq( pszModel, "models/props_moonbase/powersupply_flag.mdl" ) )
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return true;
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// The Halloween 2014 doomsday flag replacement
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if ( FStrEq( pszModel, "models/flag/ticket_case.mdl" ) )
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return true;
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if ( FStrEq( pszModel, "models/weapons/c_models/c_grapple_proj/c_grapple_proj.mdl" ) )
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return true;
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}
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// Any entity that's not an item parented to a player is invalid.
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