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game: quantum crouch fix
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@ -4191,8 +4191,7 @@ void CGameMovement::FinishUnDuckJump( trace_t &trace )
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//-----------------------------------------------------------------------------
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void CGameMovement::FinishDuck( void )
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{
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if ( player->GetFlags() & FL_DUCKING )
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return;
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// if ( player->GetFlags() & FL_DUCKING ) return;
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player->AddFlag( FL_DUCKING );
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player->m_Local.m_bDucked = true;
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