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engine: upgrade benchmark
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db3062c60b
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@ -71,13 +71,16 @@ void CBenchmarkResults::StartBenchmark( const CCommand &args )
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SetResultsFilename( pszFilename );
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// set any necessary settings
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host_framerate.SetValue( (float)(1.0f / host_state.interval_per_tick) );
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//host_framerate.SetValue( (float)(1.0f / host_state.interval_per_tick) );
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// get the current frame and time
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m_iStartFrame = host_framecount;
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m_flStartTime = realtime;
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m_flNextSecondTime = realtime + 1.0f;
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m_iNextSecondFrame = host_framecount;
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}
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//-----------------------------------------------------------------------------
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// Purpose: writes out results to file
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//-----------------------------------------------------------------------------
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@ -86,7 +89,7 @@ void CBenchmarkResults::StopBenchmark()
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m_bIsTestRunning = false;
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// reset
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host_framerate.SetValue( 0 );
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//host_framerate.SetValue( 0 );
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// print out some stats
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int numticks = host_framecount - m_iStartFrame;
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@ -103,12 +106,23 @@ void CBenchmarkResults::StopBenchmark()
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kv->SetFloat( "framerate", framerate );
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kv->SetInt( "build", build_number() );
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CUtlString str;
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for( int i = 0; i < m_FPSInfo.Count(); i++ )
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{
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str += m_FPSInfo[i];
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if( i != m_FPSInfo.Count()-1 )
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str += ',';
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}
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kv->SetString( "framerates", str );
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// get material system info
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GetMaterialSystemConfigForBenchmarkUpload( kv );
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// save
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kv->SaveToFile( g_pFileSystem, szFilename, "MOD" );
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kv->deleteThis();
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m_FPSInfo.Purge();
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}
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//-----------------------------------------------------------------------------
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@ -152,6 +166,20 @@ void CBenchmarkResults::Upload()
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#endif
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}
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void CBenchmarkResults::Frame()
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{
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if( !m_bIsTestRunning )
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return;
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if( m_flNextSecondTime <= realtime )
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{
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m_FPSInfo.AddToTail( host_framecount-m_iNextSecondFrame );
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m_flNextSecondTime += 1.0f;
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m_iNextSecondFrame = host_framecount;
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}
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}
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CON_COMMAND_F( bench_start, "Starts gathering of info. Arguments: filename to write results into", FCVAR_CHEAT )
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{
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GetBenchResultsMgr()->StartBenchmark( args );
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@ -34,13 +34,19 @@ public:
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void StopBenchmark();
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void SetResultsFilename( const char *pFilename );
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void Upload();
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void Frame();
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private:
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bool m_bIsTestRunning;
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char m_szFilename[256];
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int m_flStartTime;
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float m_flStartTime;
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int m_iStartFrame;
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float m_flNextSecondTime;
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int m_iNextSecondFrame;
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CUtlVector<int> m_FPSInfo;
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};
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inline CBenchmarkResults *GetBenchResultsMgr()
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@ -72,6 +72,7 @@
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#include "cl_rcon.h"
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#include "host_state.h"
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#include "voice.h"
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#include "cbenchmark.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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@ -2845,6 +2846,9 @@ void SV_Think( bool bIsSimulating )
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bIsSimulating = bIsSimulating && ( sv.IsMultiplayer() || cl.IsActive() );
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g_pServerPluginHandler->GameFrame( bIsSimulating );
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if( bIsSimulating )
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GetBenchResultsMgr()->Frame();
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}
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//-----------------------------------------------------------------------------
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@ -2920,6 +2924,7 @@ void SV_Frame( bool finalTick )
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// unlock sting tables to allow changes, helps to find unwanted changes (bebug build only)
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networkStringTableContainerServer->Lock( false );
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// Run any commands from client and play client Think functions if it is time.
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sv.RunFrame(); // read network input etc
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@ -6481,7 +6481,8 @@ HRESULT ID3DXMatrixStack::Create()
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m_stack.EnsureCapacity( 16 ); // 1KB ish
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m_stack.AddToTail();
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m_stackTop = 0; // top of stack is at index 0 currently
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m_mark = false;
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LoadIdentity();
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return S_OK;
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@ -6478,7 +6478,8 @@ HRESULT ID3DXMatrixStack::Create()
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m_stack.EnsureCapacity( 16 ); // 1KB ish
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m_stack.AddToTail();
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m_stackTop = 0; // top of stack is at index 0 currently
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m_mark = false;
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LoadIdentity();
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return S_OK;
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