engine: move engine/audio/public to public/ directory

This commit is contained in:
nillerusr
2022-10-12 03:34:30 +03:00
parent 091b49e29c
commit a68d5d8633
84 changed files with 1 additions and 12 deletions
+18
View File
@@ -0,0 +1,18 @@
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Create an output wave stream. Used to record audio for in-engine movies or
// mixer debugging.
//
//=====================================================================================//
#ifndef SND_WAVE_TEMP_H
#define SND_WAVE_TEMP_H
#ifdef _WIN32
#pragma once
#endif
extern void WaveCreateTmpFile( const char *filename, int rate, int bits, int channels );
extern void WaveAppendTmpFile( const char *filename, void *buffer, int sampleBits, int numSamples );
extern void WaveFixupTmpFile( const char *filename );
#endif // SND_WAVE_TEMP_H