game: make achievements work without steam

This commit is contained in:
nillerusr
2022-04-16 13:08:46 +03:00
parent ab5c1c0b3a
commit a5e9cdcbe2
5 changed files with 44 additions and 28 deletions
+14 -17
View File
@@ -231,7 +231,7 @@ void CBaseAchievement::IncrementCount( int iOptIncrement )
Msg( "Achievement count increased for %s: %d/%d\n", GetName(), m_iCount, m_iGoal );
}
#ifndef NO_STEAM
#ifndef DISABLE_STEAM
// if this achievement's progress should be stored in Steam, set the steam stat for it
if ( StoreProgressInSteam() && steamapicontext->SteamUserStats() )
{
@@ -255,7 +255,7 @@ void CBaseAchievement::IncrementCount( int iOptIncrement )
AwardAchievement();
}
else
{
{
HandleProgressUpdate();
}
}
@@ -275,20 +275,16 @@ void CBaseAchievement::SetShowOnHUD( bool bShow )
void CBaseAchievement::HandleProgressUpdate()
{
// if we've hit the right # of progress steps to show a progress notification, show it
if ( ( m_iProgressMsgIncrement > 0 ) && m_iCount >= m_iProgressMsgMinimum && ( 0 == ( m_iCount % m_iProgressMsgIncrement ) ) )
// which notification is this
int iProgress = m_iCount / m_iProgressMsgIncrement;
// if we haven't already shown this progress step, show it
if ( iProgress > m_iProgressShown || m_iCount == 1 )
{
// which notification is this
int iProgress = m_iCount / m_iProgressMsgIncrement;
// if we haven't already shown this progress step, show it
if ( iProgress > m_iProgressShown )
{
ShowProgressNotification();
// remember progress step shown so we don't show it again if the player loads an earlier save game
// and gets past this point again
m_iProgressShown = iProgress;
m_pAchievementMgr->SetDirty( true );
}
ShowProgressNotification();
// remember progress step shown so we don't show it again if the player loads an earlier save game
// and gets past this point again
m_iProgressShown = iProgress;
m_pAchievementMgr->SetDirty( true );
}
}
@@ -383,6 +379,7 @@ void CBaseAchievement::AwardAchievement()
if ( IsAchieved() )
return;
ShowProgressNotification();
m_pAchievementMgr->AwardAchievement( m_iAchievementID );
}
@@ -438,7 +435,7 @@ void CBaseAchievement::EnsureComponentBitSetAndEvaluate( int iBitNumber )
}
ShowProgressNotification();
}
}
}
else
{
@@ -748,4 +745,4 @@ void CAchievement_AchievedCount::SetAchievementsRequired( int iNumRequired, int
m_iNumRequired = iNumRequired;
m_iLowRange = iLowRange;
m_iHighRange = iHighRange;
}
}