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game: make achievements work without steam
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@ -85,7 +85,7 @@ void CAchievementNotificationPanel::PerformLayout( void )
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SetBgColor( Color( 0, 0, 0, 0 ) );
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m_pLabelHeading->SetBgColor( Color( 0, 0, 0, 0 ) );
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m_pLabelTitle->SetBgColor( Color( 0, 0, 0, 0 ) );
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m_pPanelBackground->SetBgColor( Color( 62,70,55, 200 ) );
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m_pPanelBackground->SetBgColor( Color( 128, 128, 128, 128 ) );
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}
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//-----------------------------------------------------------------------------
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@ -94,13 +94,14 @@ void CAchievementNotificationPanel::PerformLayout( void )
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void CAchievementNotificationPanel::FireGameEvent( IGameEvent * event )
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{
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const char *name = event->GetName();
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if ( 0 == Q_strcmp( name, "achievement_event" ) )
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if ( Q_strcmp( name, "achievement_event" ) == 0 )
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{
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const char *pchName = event->GetString( "achievement_name" );
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int iCur = event->GetInt( "cur_val" );
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int iMax = event->GetInt( "max_val" );
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wchar_t szLocalizedName[256]=L"";
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#ifndef DISABLE_STEAM
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if ( IsPC() )
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{
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// shouldn't ever get achievement progress if steam not running and user logged in, but check just in case
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@ -114,7 +115,8 @@ void CAchievementNotificationPanel::FireGameEvent( IGameEvent * event )
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steamapicontext->SteamUserStats()->IndicateAchievementProgress( pchName, iCur, iMax );
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}
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}
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else
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else
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#endif
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{
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// on X360 we need to show our own achievement progress UI
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@ -125,10 +127,17 @@ void CAchievementNotificationPanel::FireGameEvent( IGameEvent * event )
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Q_wcsncpy( szLocalizedName, pchLocalizedName, sizeof( szLocalizedName ) );
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// this is achievement progress, compose the message of form: "<name> (<#>/<max>)"
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wchar_t szFmt[128]=L"";
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wchar_t szText[512]=L"";
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wchar_t szFmt[128]=L"";
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wchar_t szNumFound[16]=L"";
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wchar_t szNumTotal[16]=L"";
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if( iCur >= iMax )
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{
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AddNotification( pchName, g_pVGuiLocalize->Find( "#GameUI_Achievement_Awarded" ), szLocalizedName );
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return;
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}
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_snwprintf( szNumFound, ARRAYSIZE( szNumFound ), L"%i", iCur );
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_snwprintf( szNumTotal, ARRAYSIZE( szNumTotal ), L"%i", iMax );
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@ -138,6 +147,7 @@ void CAchievementNotificationPanel::FireGameEvent( IGameEvent * event )
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Q_wcsncpy( szFmt, pchFmt, sizeof( szFmt ) );
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g_pVGuiLocalize->ConstructString( szText, sizeof( szText ), szFmt, 3, szLocalizedName, szNumFound, szNumTotal );
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AddNotification( pchName, g_pVGuiLocalize->Find( "#GameUI_Achievement_Progress" ), szText );
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}
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}
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@ -245,13 +255,13 @@ void CAchievementNotificationPanel::SetXAndWide( Panel *pPanel, int x, int wide
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pPanel->SetWide( wide );
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}
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CON_COMMAND_F( achievement_notification_test, "Test the hud notification UI", FCVAR_CHEAT | FCVAR_DEVELOPMENTONLY )
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CON_COMMAND( achievement_notification_test, "Test the hud notification UI" )
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{
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static int iCount=0;
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CAchievementNotificationPanel *pPanel = GET_HUDELEMENT( CAchievementNotificationPanel );
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if ( pPanel )
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{
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{
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pPanel->AddNotification( "HL2_KILL_ODESSAGUNSHIP", L"Achievement Progress", ( 0 == ( iCount % 2 ) ? L"Test Notification Message A (1/10)" :
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L"Test Message B" ) );
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}
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@ -269,4 +279,4 @@ CON_COMMAND_F( achievement_notification_test, "Test the hud notification UI", FC
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#endif
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iCount++;
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}
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}
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@ -33,6 +33,8 @@ def configure(conf):
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game = conf.options.GAMES
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conf.env.GAMES = game
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conf.env.append_unique('DEFINES', ['DISABLE_STEAM=1'])
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if game not in games.keys():
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conf.fatal("Couldn't find game: ", game)
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@ -950,8 +950,8 @@ void CAchievementMgr::AwardAchievement( int iAchievementID )
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SetDirty( true );
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if ( IsPC() )
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{
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#ifndef NO_STEAM
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{
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#ifndef DISABLE_STEAM
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if ( steamapicontext->SteamUserStats() )
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{
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VPROF_BUDGET( "AwardAchievement", VPROF_BUDGETGROUP_STEAM );
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@ -963,8 +963,9 @@ void CAchievementMgr::AwardAchievement( int iAchievementID )
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m_AchievementsAwarded.AddToTail( iAchievementID );
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}
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}
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m_AchievementsAwarded.AddToTail( iAchievementID );
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#endif
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}
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}
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else if ( IsX360() )
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{
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#ifdef _X360
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@ -1033,12 +1034,16 @@ extern bool IsInCommentaryMode( void );
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//-----------------------------------------------------------------------------
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bool CAchievementMgr::CheckAchievementsEnabled()
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{
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return true;
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// if PC, Steam must be running and user logged in
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#ifndef DISABLE_STEAM
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if ( IsPC() && !LoggedIntoSteam() )
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{
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Msg( "Achievements disabled: Steam not running.\n" );
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return false;
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}
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#endif
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#if defined( _X360 )
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uint state = XUserGetSigninState( XBX_GetPrimaryUserId() );
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@ -231,7 +231,7 @@ void CBaseAchievement::IncrementCount( int iOptIncrement )
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Msg( "Achievement count increased for %s: %d/%d\n", GetName(), m_iCount, m_iGoal );
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}
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#ifndef NO_STEAM
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#ifndef DISABLE_STEAM
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// if this achievement's progress should be stored in Steam, set the steam stat for it
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if ( StoreProgressInSteam() && steamapicontext->SteamUserStats() )
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{
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@ -255,7 +255,7 @@ void CBaseAchievement::IncrementCount( int iOptIncrement )
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AwardAchievement();
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}
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else
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{
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{
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HandleProgressUpdate();
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}
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}
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@ -275,20 +275,16 @@ void CBaseAchievement::SetShowOnHUD( bool bShow )
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void CBaseAchievement::HandleProgressUpdate()
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{
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// if we've hit the right # of progress steps to show a progress notification, show it
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if ( ( m_iProgressMsgIncrement > 0 ) && m_iCount >= m_iProgressMsgMinimum && ( 0 == ( m_iCount % m_iProgressMsgIncrement ) ) )
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// which notification is this
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int iProgress = m_iCount / m_iProgressMsgIncrement;
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// if we haven't already shown this progress step, show it
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if ( iProgress > m_iProgressShown || m_iCount == 1 )
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{
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// which notification is this
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int iProgress = m_iCount / m_iProgressMsgIncrement;
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// if we haven't already shown this progress step, show it
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if ( iProgress > m_iProgressShown )
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{
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ShowProgressNotification();
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// remember progress step shown so we don't show it again if the player loads an earlier save game
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// and gets past this point again
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m_iProgressShown = iProgress;
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m_pAchievementMgr->SetDirty( true );
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}
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ShowProgressNotification();
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// remember progress step shown so we don't show it again if the player loads an earlier save game
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// and gets past this point again
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m_iProgressShown = iProgress;
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m_pAchievementMgr->SetDirty( true );
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}
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}
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@ -383,6 +379,7 @@ void CBaseAchievement::AwardAchievement()
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if ( IsAchieved() )
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return;
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ShowProgressNotification();
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m_pAchievementMgr->AwardAchievement( m_iAchievementID );
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}
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@ -438,7 +435,7 @@ void CBaseAchievement::EnsureComponentBitSetAndEvaluate( int iBitNumber )
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}
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ShowProgressNotification();
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}
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}
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}
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else
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{
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@ -748,4 +745,4 @@ void CAchievement_AchievedCount::SetAchievementsRequired( int iNumRequired, int
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m_iNumRequired = iNumRequired;
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m_iLowRange = iLowRange;
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m_iHighRange = iHighRange;
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}
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}
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@ -519,9 +519,11 @@ class CAchievementPortalFindAllDinosaurs : public CBaseAchievement
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if ( id >= 0 && id < m_iNumComponents )
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{
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EnsureComponentBitSetAndEvaluate( id );
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#ifndef DISABLE_STEAM
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// Update our Steam stat
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steamapicontext->SteamUserStats()->SetStat( "PORTAL_TRANSMISSION_RECEIVED_STAT", m_iCount );
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#endif
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}
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else
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{
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