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https://github.com/nillerusr/source-engine.git
synced 2026-08-07 17:29:36 +00:00
game: make achievements work without steam
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@@ -950,8 +950,8 @@ void CAchievementMgr::AwardAchievement( int iAchievementID )
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SetDirty( true );
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if ( IsPC() )
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{
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#ifndef NO_STEAM
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{
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#ifndef DISABLE_STEAM
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if ( steamapicontext->SteamUserStats() )
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{
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VPROF_BUDGET( "AwardAchievement", VPROF_BUDGETGROUP_STEAM );
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@@ -963,8 +963,9 @@ void CAchievementMgr::AwardAchievement( int iAchievementID )
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m_AchievementsAwarded.AddToTail( iAchievementID );
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}
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}
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m_AchievementsAwarded.AddToTail( iAchievementID );
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#endif
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}
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}
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else if ( IsX360() )
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{
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#ifdef _X360
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@@ -1033,12 +1034,16 @@ extern bool IsInCommentaryMode( void );
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//-----------------------------------------------------------------------------
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bool CAchievementMgr::CheckAchievementsEnabled()
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{
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return true;
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// if PC, Steam must be running and user logged in
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#ifndef DISABLE_STEAM
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if ( IsPC() && !LoggedIntoSteam() )
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{
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Msg( "Achievements disabled: Steam not running.\n" );
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return false;
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}
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#endif
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#if defined( _X360 )
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uint state = XUserGetSigninState( XBX_GetPrimaryUserId() );
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@@ -231,7 +231,7 @@ void CBaseAchievement::IncrementCount( int iOptIncrement )
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Msg( "Achievement count increased for %s: %d/%d\n", GetName(), m_iCount, m_iGoal );
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}
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#ifndef NO_STEAM
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#ifndef DISABLE_STEAM
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// if this achievement's progress should be stored in Steam, set the steam stat for it
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if ( StoreProgressInSteam() && steamapicontext->SteamUserStats() )
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{
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@@ -255,7 +255,7 @@ void CBaseAchievement::IncrementCount( int iOptIncrement )
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AwardAchievement();
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}
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else
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{
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{
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HandleProgressUpdate();
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}
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}
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@@ -275,20 +275,16 @@ void CBaseAchievement::SetShowOnHUD( bool bShow )
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void CBaseAchievement::HandleProgressUpdate()
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{
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// if we've hit the right # of progress steps to show a progress notification, show it
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if ( ( m_iProgressMsgIncrement > 0 ) && m_iCount >= m_iProgressMsgMinimum && ( 0 == ( m_iCount % m_iProgressMsgIncrement ) ) )
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// which notification is this
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int iProgress = m_iCount / m_iProgressMsgIncrement;
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// if we haven't already shown this progress step, show it
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if ( iProgress > m_iProgressShown || m_iCount == 1 )
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{
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// which notification is this
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int iProgress = m_iCount / m_iProgressMsgIncrement;
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// if we haven't already shown this progress step, show it
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if ( iProgress > m_iProgressShown )
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{
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ShowProgressNotification();
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// remember progress step shown so we don't show it again if the player loads an earlier save game
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// and gets past this point again
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m_iProgressShown = iProgress;
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m_pAchievementMgr->SetDirty( true );
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}
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ShowProgressNotification();
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// remember progress step shown so we don't show it again if the player loads an earlier save game
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// and gets past this point again
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m_iProgressShown = iProgress;
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m_pAchievementMgr->SetDirty( true );
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}
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}
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@@ -383,6 +379,7 @@ void CBaseAchievement::AwardAchievement()
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if ( IsAchieved() )
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return;
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ShowProgressNotification();
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m_pAchievementMgr->AwardAchievement( m_iAchievementID );
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}
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@@ -438,7 +435,7 @@ void CBaseAchievement::EnsureComponentBitSetAndEvaluate( int iBitNumber )
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}
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ShowProgressNotification();
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}
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}
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}
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else
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{
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@@ -748,4 +745,4 @@ void CAchievement_AchievedCount::SetAchievementsRequired( int iNumRequired, int
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m_iNumRequired = iNumRequired;
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m_iLowRange = iLowRange;
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m_iHighRange = iHighRange;
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}
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}
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@@ -519,9 +519,11 @@ class CAchievementPortalFindAllDinosaurs : public CBaseAchievement
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if ( id >= 0 && id < m_iNumComponents )
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{
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EnsureComponentBitSetAndEvaluate( id );
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#ifndef DISABLE_STEAM
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// Update our Steam stat
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steamapicontext->SteamUserStats()->SetStat( "PORTAL_TRANSMISSION_RECEIVED_STAT", m_iCount );
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#endif
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}
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else
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{
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