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https://github.com/nillerusr/source-engine.git
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game: make achievements work without steam
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@@ -85,7 +85,7 @@ void CAchievementNotificationPanel::PerformLayout( void )
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SetBgColor( Color( 0, 0, 0, 0 ) );
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m_pLabelHeading->SetBgColor( Color( 0, 0, 0, 0 ) );
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m_pLabelTitle->SetBgColor( Color( 0, 0, 0, 0 ) );
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m_pPanelBackground->SetBgColor( Color( 62,70,55, 200 ) );
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m_pPanelBackground->SetBgColor( Color( 128, 128, 128, 128 ) );
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}
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//-----------------------------------------------------------------------------
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@@ -94,13 +94,14 @@ void CAchievementNotificationPanel::PerformLayout( void )
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void CAchievementNotificationPanel::FireGameEvent( IGameEvent * event )
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{
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const char *name = event->GetName();
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if ( 0 == Q_strcmp( name, "achievement_event" ) )
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if ( Q_strcmp( name, "achievement_event" ) == 0 )
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{
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const char *pchName = event->GetString( "achievement_name" );
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int iCur = event->GetInt( "cur_val" );
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int iMax = event->GetInt( "max_val" );
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wchar_t szLocalizedName[256]=L"";
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#ifndef DISABLE_STEAM
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if ( IsPC() )
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{
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// shouldn't ever get achievement progress if steam not running and user logged in, but check just in case
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@@ -114,7 +115,8 @@ void CAchievementNotificationPanel::FireGameEvent( IGameEvent * event )
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steamapicontext->SteamUserStats()->IndicateAchievementProgress( pchName, iCur, iMax );
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}
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}
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else
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else
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#endif
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{
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// on X360 we need to show our own achievement progress UI
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@@ -125,10 +127,17 @@ void CAchievementNotificationPanel::FireGameEvent( IGameEvent * event )
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Q_wcsncpy( szLocalizedName, pchLocalizedName, sizeof( szLocalizedName ) );
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// this is achievement progress, compose the message of form: "<name> (<#>/<max>)"
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wchar_t szFmt[128]=L"";
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wchar_t szText[512]=L"";
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wchar_t szFmt[128]=L"";
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wchar_t szNumFound[16]=L"";
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wchar_t szNumTotal[16]=L"";
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if( iCur >= iMax )
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{
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AddNotification( pchName, g_pVGuiLocalize->Find( "#GameUI_Achievement_Awarded" ), szLocalizedName );
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return;
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}
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_snwprintf( szNumFound, ARRAYSIZE( szNumFound ), L"%i", iCur );
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_snwprintf( szNumTotal, ARRAYSIZE( szNumTotal ), L"%i", iMax );
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@@ -138,6 +147,7 @@ void CAchievementNotificationPanel::FireGameEvent( IGameEvent * event )
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Q_wcsncpy( szFmt, pchFmt, sizeof( szFmt ) );
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g_pVGuiLocalize->ConstructString( szText, sizeof( szText ), szFmt, 3, szLocalizedName, szNumFound, szNumTotal );
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AddNotification( pchName, g_pVGuiLocalize->Find( "#GameUI_Achievement_Progress" ), szText );
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}
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}
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@@ -245,13 +255,13 @@ void CAchievementNotificationPanel::SetXAndWide( Panel *pPanel, int x, int wide
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pPanel->SetWide( wide );
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}
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CON_COMMAND_F( achievement_notification_test, "Test the hud notification UI", FCVAR_CHEAT | FCVAR_DEVELOPMENTONLY )
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CON_COMMAND( achievement_notification_test, "Test the hud notification UI" )
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{
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static int iCount=0;
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CAchievementNotificationPanel *pPanel = GET_HUDELEMENT( CAchievementNotificationPanel );
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if ( pPanel )
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{
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{
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pPanel->AddNotification( "HL2_KILL_ODESSAGUNSHIP", L"Achievement Progress", ( 0 == ( iCount % 2 ) ? L"Test Notification Message A (1/10)" :
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L"Test Message B" ) );
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}
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@@ -269,4 +279,4 @@ CON_COMMAND_F( achievement_notification_test, "Test the hud notification UI", FC
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#endif
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iCount++;
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}
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}
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