game: TODO: fix SpeakConcept

This commit is contained in:
SanyaSho 2022-08-10 22:26:25 +03:00
parent 46fa4f3811
commit 7d045df25b

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@ -3845,10 +3845,11 @@ bool CTFPlayer::SetObserverMode(int mode)
return false; return false;
// Skip OBS_MODE_POI as we're not using that. // Skip OBS_MODE_POI as we're not using that.
if ( mode == OBS_MODE_POI ) // no POI mode in src2013, remove
{ //if ( mode == OBS_MODE_POI )
mode++; //{
} // mode++;
//}
// Skip over OBS_MODE_ROAMING for dead players // Skip over OBS_MODE_ROAMING for dead players
if( GetTeamNumber() > TEAM_SPECTATOR ) if( GetTeamNumber() > TEAM_SPECTATOR )
@ -5911,7 +5912,7 @@ int CTFPlayer::DrawDebugTextOverlays(void)
bool CTFPlayer::GetResponseSceneFromConcept( int iConcept, char *chSceneBuffer, int numSceneBufferBytes ) bool CTFPlayer::GetResponseSceneFromConcept( int iConcept, char *chSceneBuffer, int numSceneBufferBytes )
{ {
AI_Response response; AI_Response response;
bool bResult = SpeakConcept( response, iConcept ); bool bResult = false; //SpeakConcept( response, iConcept );
if ( bResult ) if ( bResult )
{ {