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game: add missing defines to tf_shareddefs
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@ -378,7 +378,7 @@ void CTFStatsSummaryPanel::UpdateBarCharts()
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#define MAKEFLAG(x) ( 1 << x )
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#define ALL_CLASSES 0xFFFFFFFF
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#define ALL_CLASSES 0x1024 //0xFFFFFFFF FIXME: wtf?
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//-----------------------------------------------------------------------------
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// Purpose: Updates class details
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@ -593,7 +593,7 @@ extern const char *g_pszHintMessages[];
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#define DMG_USEDISTANCEMOD (DMG_SLOWBURN) // NEED TO REMOVE CALTROPS
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#define DMG_NOCLOSEDISTANCEMOD (DMG_POISON)
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#define TF_DMG_SENTINEL_VALUE 0xFFFFFFFF
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#define TF_DMG_SENTINEL_VALUE 0x00512 //0xFFFFFFFF FIXME: wtf?
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// This can only ever be used on a TakeHealth call, since it re-uses a dmg flag that means something else
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#define DMG_IGNORE_MAXHEALTH (DMG_BULLET)
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@ -917,5 +917,16 @@ typedef enum
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NUM_STOCK_NOTIFICATIONS
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} HudNotification_t;
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#define TF_DEATH_DOMINATION 0x0001 // killer is dominating victim
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#define TF_DEATH_ASSISTER_DOMINATION 0x0002 // assister is dominating victim
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#define TF_DEATH_REVENGE 0x0004 // killer got revenge on victim
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#define TF_DEATH_ASSISTER_REVENGE 0x0008 // assister got revenge on victim
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#define TF_DEATH_FIRST_BLOOD 0x0010 // death triggered a first blood
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#define TF_DEATH_FEIGN_DEATH 0x0020 // feign death
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#define TF_DEATH_INTERRUPTED 0x0040 // interrupted a player doing an important game event (like capping or carrying flag)
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#define TF_DEATH_GIBBED 0x0080 // player was gibbed
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#define TF_DEATH_PURGATORY 0x0100 // player died while in purgatory
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#define TF_DEATH_MINIBOSS 0x0200 // player killed was a miniboss
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#define TF_DEATH_AUSTRALIUM 0x0400 // player killed by a Australium Weapon
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#endif // TF_SHAREDDEFS_H
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