togl/togles: use PBO for DYNAMIC textures

This commit is contained in:
nillerusr
2022-10-02 00:58:57 +03:00
parent a269b89168
commit 7a26688494
6 changed files with 235 additions and 137 deletions
+98 -52
View File
@@ -768,6 +768,17 @@ CGLMTex::CGLMTex( GLMContext *ctx, GLMTexLayout *layout, uint levels, const char
m_pBlitSrcFBO = NULL;
m_pBlitDstFBO = NULL;
m_mapped = NULL;
m_pbo = 0;
if( m_layout->m_key.m_texFlags & kGLMTexDynamic )
{
gGL->glGenBuffers(1, &m_pbo);
gGL->glBindBuffer(GL_PIXEL_UNPACK_BUFFER, m_pbo);
gGL->glBufferData(GL_PIXEL_UNPACK_BUFFER, m_layout->m_storageTotalSize, 0, GL_DYNAMIC_DRAW);
gGL->glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
}
// Sense whether to try and apply client storage upon teximage/subimage.
// This should only be true if we're running on OSX 10.6 or it was explicitly
// enabled with -gl_texclientstorage on the command line.
@@ -831,8 +842,7 @@ CGLMTex::CGLMTex( GLMContext *ctx, GLMTexLayout *layout, uint levels, const char
if ( !(layout->m_key.m_texFlags & kGLMTexRenderable) && m_texClientStorage )
{
m_backing = (char *)malloc( m_layout->m_storageTotalSize );
memset( m_backing, 0, m_layout->m_storageTotalSize );
// track bytes allocated for non-RT's
int formindex = sEncodeLayoutAsIndex( &layout->m_key );
@@ -1041,7 +1051,10 @@ CGLMTex::~CGLMTex( )
free( m_debugLabel );
m_debugLabel = NULL;
}
if( m_pbo )
gGL->glDeleteBuffers( 1, &m_pbo );
m_ctx = NULL;
}
@@ -1108,10 +1121,11 @@ void CGLMTex::CalcTexelDataOffsetAndStrides( int sliceIndex, int x, int y, int z
extern void convert_texture( GLenum &internalformat, GLsizei width, GLsizei height, GLenum &format, GLenum &type, void *data );
void CGLMTex::ReadTexels( GLMTexLockDesc *desc, bool readWholeSlice )
GLubyte *CGLMTex::ReadTexels( GLMTexLockDesc *desc, bool readWholeSlice, bool readOnly )
{
GLMRegion readBox;
GLubyte* data = NULL;
if (readWholeSlice)
{
readBox.xmin = readBox.ymin = readBox.zmin = 0;
@@ -1137,34 +1151,20 @@ void CGLMTex::ReadTexels( GLMTexLockDesc *desc, bool readWholeSlice )
GLMTexFormatDesc *format = m_layout->m_format;
GLenum target = m_layout->m_key.m_texGLTarget;
void *sliceAddress = m_backing + m_layout->m_slices[ desc->m_sliceIndex ].m_storageOffset; // this would change for PBO
//int sliceSize = m_layout->m_slices[ desc->m_sliceIndex ].m_storageSize;
// interestingly enough, we can use the same path for both 2D and 3D fetch
switch( target )
if( readOnly )
{
case GL_TEXTURE_CUBE_MAP:
data = m_backing + m_layout->m_slices[ desc->m_sliceIndex ].m_storageOffset; // this would change for PBO
//int sliceSize = m_layout->m_slices[ desc->m_sliceIndex ].m_storageSize;
// adjust target to steer to the proper face, then fall through to the 2D texture path.
target = GL_TEXTURE_CUBE_MAP_POSITIVE_X + desc->m_req.m_face;
case GL_TEXTURE_2D:
case GL_TEXTURE_3D:
// interestingly enough, we can use the same path for both 2D and 3D fetch
switch( target )
{
// check compressed or not
if (format->m_chunkSize != 1)
{
// compressed path
// http://www.opengl.org/sdk/docs/man/xhtml/glGetCompressedTexImage.xml
// TODO(nillerusr): implement me!
/*
gGL->glGetCompressedTexImage( target, // target
desc->m_req.m_mip, // level
sliceAddress ); // destination
*/
}
else
case GL_TEXTURE_CUBE_MAP:
// adjust target to steer to the proper face, then fall through to the 2D texture path.
target = GL_TEXTURE_CUBE_MAP_POSITIVE_X + desc->m_req.m_face;
case GL_TEXTURE_2D:
case GL_TEXTURE_3D:
{
// uncompressed path
// http://www.opengl.org/sdk/docs/man/xhtml/glGetTexImage.xml
@@ -1182,15 +1182,20 @@ void CGLMTex::ReadTexels( GLMTexLockDesc *desc, bool readWholeSlice )
GLenum dataType = format->m_glDataType;
convert_texture(fmt, 0, 0, fmt, dataType, NULL);
gGL->glReadPixels(0, 0, m_layout->m_slices[ desc->m_sliceIndex ].m_xSize, m_layout->m_slices[ desc->m_sliceIndex ].m_ySize, fmt, dataType, sliceAddress);
gGL->glReadPixels(0, 0, m_layout->m_slices[ desc->m_sliceIndex ].m_xSize, m_layout->m_slices[ desc->m_sliceIndex ].m_ySize, fmt, dataType, data);
gGL->glBindFramebuffer(GL_READ_FRAMEBUFFER, Rfbo);
gGL->glBindFramebuffer(GL_DRAW_FRAMEBUFFER, Dfbo);
gGL->glDeleteFramebuffers(1, &fbo);
break;
}
}
break;
}
else
{
gGL->glBindBuffer(GL_PIXEL_UNPACK_BUFFER, m_pbo);
data = (GLubyte*)gGL->glMapBufferRange(GL_PIXEL_UNPACK_BUFFER, 0, m_layout->m_slices[ desc->m_sliceIndex ].m_storageSize, GL_MAP_WRITE_BIT | GL_MAP_UNSYNCHRONIZED_BIT);
}
}
else
@@ -1199,6 +1204,8 @@ void CGLMTex::ReadTexels( GLMTexLockDesc *desc, bool readWholeSlice )
}
m_ctx->BindTexToTMU( pPrevTex, 0 );
return data;
}
struct mem_s
@@ -3546,7 +3553,13 @@ void CGLMTex::WriteTexels( GLMTexLockDesc *desc, bool writeWholeSlice, bool noDa
GLenum glDataType = format->m_glDataType;
GLMTexLayoutSlice *slice = &m_layout->m_slices[ desc->m_sliceIndex ];
void *sliceAddress = m_backing ? (m_backing + slice->m_storageOffset) : NULL; // this would change for PBO
void *sliceAddress = NULL;
if( m_mapped )
sliceAddress = m_mapped;
else if( m_backing )
sliceAddress = m_backing + slice->m_storageOffset;
// allow use of subimage if the target is texture2D and it has already been teximage'd
bool mayUseSubImage = false;
@@ -3592,7 +3605,7 @@ void CGLMTex::WriteTexels( GLMTexLockDesc *desc, bool writeWholeSlice, bool noDa
gGL->glTexParameteri( target, GL_TEXTURE_BASE_LEVEL, desc->m_req.m_mip);
}
if (needsExpand)
if (needsExpand && !m_mapped)
{
int expandSize = 0;
@@ -3660,13 +3673,15 @@ void CGLMTex::WriteTexels( GLMTexLockDesc *desc, bool writeWholeSlice, bool noDa
{
// go subimage2D if it's a replacement, not a creation
gGL->glPixelStorei( GL_UNPACK_ROW_LENGTH, slice->m_xSize ); // in pixels
gGL->glPixelStorei( GL_UNPACK_SKIP_PIXELS, writeBox.xmin ); // in pixels
gGL->glPixelStorei( GL_UNPACK_SKIP_ROWS, writeBox.ymin ); // in pixels
if( !m_mapped )
{
gGL->glPixelStorei( GL_UNPACK_ROW_LENGTH, slice->m_xSize ); // in pixels
gGL->glPixelStorei( GL_UNPACK_SKIP_PIXELS, writeBox.xmin ); // in pixels
gGL->glPixelStorei( GL_UNPACK_SKIP_ROWS, writeBox.ymin ); // in pixels
convert_texture(intformat, writeBox.xmax - writeBox.xmin, writeBox.ymax - writeBox.ymin, glDataFormat, glDataType, sliceAddress);
convert_texture(intformat, writeBox.xmax - writeBox.xmin, writeBox.ymax - writeBox.ymin, glDataFormat, glDataType, sliceAddress);
gGL->glTexSubImage2D( target,
gGL->glTexSubImage2D( target,
desc->m_req.m_mip, // level
writeBox.xmin, // xoffset into dest
writeBox.ymin, // yoffset into dest
@@ -3675,11 +3690,27 @@ void CGLMTex::WriteTexels( GLMTexLockDesc *desc, bool writeWholeSlice, bool noDa
glDataFormat, // format
glDataType, // type
sliceAddress // data (will be offsetted by the SKIP_PIXELS and SKIP_ROWS - let GL do the math to find the first source texel)
);
);
gGL->glPixelStorei( GL_UNPACK_ROW_LENGTH, 0 );
gGL->glPixelStorei( GL_UNPACK_SKIP_PIXELS, 0 );
gGL->glPixelStorei( GL_UNPACK_SKIP_ROWS, 0 );
gGL->glPixelStorei( GL_UNPACK_ROW_LENGTH, 0 );
gGL->glPixelStorei( GL_UNPACK_SKIP_PIXELS, 0 );
gGL->glPixelStorei( GL_UNPACK_SKIP_ROWS, 0 );
}
else
{
convert_texture(intformat, writeBox.xmax - writeBox.xmin, writeBox.ymax - writeBox.ymin, glDataFormat, glDataType, NULL);
gGL->glTexSubImage2D( target,
desc->m_req.m_mip, // level
writeBox.xmin, // xoffset into dest
writeBox.ymin, // yoffset into dest
writeBox.xmax - writeBox.xmin, // width (was slice->m_xSize)
writeBox.ymax - writeBox.ymin, // height (was slice->m_ySize)
glDataFormat, // format
glDataType, // type
0
);
}
}
else
{
@@ -3790,7 +3821,7 @@ void CGLMTex::Lock( GLMTexLockParams *params, char** addressOut, int* yStrideOut
}
// on return, these things need to be true
// a - there needs to be storage allocated, which we will return an address within
// b - the region corresponding to the slice being locked, will have valid data there for the whole slice.
// c - the slice is marked as locked
@@ -3810,11 +3841,11 @@ void CGLMTex::Lock( GLMTexLockParams *params, char** addressOut, int* yStrideOut
unStoragePow2 |= unStoragePow2 >> 8;
unStoragePow2 |= unStoragePow2 >> 16;
unStoragePow2++;
m_backing = (char *)calloc( unStoragePow2, 1 );
m_backing = (char *)malloc( unStoragePow2 );
}
else
{
m_backing = (char *)calloc( m_layout->m_storageTotalSize, 1 );
m_backing = (char *)malloc( m_layout->m_storageTotalSize );
}
// clear the kSliceStorageValid bit on all slices
@@ -3909,14 +3940,20 @@ void CGLMTex::Lock( GLMTexLockParams *params, char** addressOut, int* yStrideOut
desc->m_sliceRegionOffset = offsetInSlice + desc->m_sliceBaseOffset;
if (copyout)
if ( copyout && ( (m_layout->m_key.m_texFlags & kGLMTexDynamic) || params->m_readonly ) )
{
// read the whole slice
// (odds are we'll never request anything but a whole slice to be read..)
ReadTexels( desc, true );
} // this would be a good place to fill with scrub value if in debug...
*addressOut = m_backing + desc->m_sliceRegionOffset;
*addressOut = ReadTexels( desc, true, params->m_readonly );
if( !params->m_readonly )
m_mapped = *addressOut;
}
else
{
*addressOut = m_backing + desc->m_sliceRegionOffset;
}
*yStrideOut = yStride;
*zStrideOut = zStride;
@@ -4002,7 +4039,16 @@ void CGLMTex::Unlock( GLMTexLockParams *params )
// fullyDirty |= (m_sliceFlags[ desc->m_sliceIndex ] & kSliceStorageValid);
WriteTexels( desc, fullyDirty );
if( m_layout->m_key.m_texFlags & kGLMTexDynamic )
{
gGL->glUnmapBuffer(GL_PIXEL_UNPACK_BUFFER);
WriteTexels( desc, fullyDirty );
m_mapped = NULL;
gGL->glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
}
else
WriteTexels( desc, fullyDirty );
// logical place to trigger preloading
// only do it for an RT tex, if it is not yet attached to any FBO.
+7 -5
View File
@@ -404,7 +404,7 @@ HRESULT IDirect3DDevice9::CreateTexture(UINT Width,UINT Height,UINT Levels,DWORD
if (Usage & D3DUSAGE_DYNAMIC)
{
// GLMPRINTF(("-X- DYNAMIC tex usage ignored..")); //FIXME
key.m_texFlags |= kGLMTexDynamic;
}
if (Usage & D3DUSAGE_TEXTURE_SRGB)
@@ -617,7 +617,7 @@ HRESULT IDirect3DDevice9::CreateCubeTexture(UINT EdgeLength,UINT Levels,DWORD Us
if (Usage & D3DUSAGE_DYNAMIC)
{
//GLMPRINTF(("-X- DYNAMIC tex usage ignored..")); //FIXME
key.m_texFlags |= kGLMTexDynamic;
}
if (Usage & D3DUSAGE_TEXTURE_SRGB)
@@ -823,7 +823,7 @@ HRESULT IDirect3DDevice9::CreateVolumeTexture(UINT Width,UINT Height,UINT Depth,
if (Usage & D3DUSAGE_DYNAMIC)
{
GLMPRINTF(("-X- DYNAMIC tex usage ignored..")); //FIXME
key.m_texFlags |= kGLMTexDynamic;
}
if (Usage & D3DUSAGE_TEXTURE_SRGB)
@@ -1034,13 +1034,15 @@ HRESULT IDirect3DSurface9::LockRect(D3DLOCKED_RECT* pLockedRect,CONST RECT* pRec
lockreq.m_region.xmax = pRect->right;
lockreq.m_region.ymax = pRect->bottom;
lockreq.m_region.zmax = 1;
if ((Flags & (D3DLOCK_READONLY | D3DLOCK_NOSYSLOCK)) == (D3DLOCK_READONLY | D3DLOCK_NOSYSLOCK) )
{
// smells like readback, force texel readout
lockreq.m_readback = true;
}
lockreq.m_readonly = Flags & D3DLOCK_READONLY;
char *lockAddress;
int yStride;
int zStride;