togl/togles: use PBO for DYNAMIC textures

This commit is contained in:
nillerusr
2022-10-02 00:58:57 +03:00
parent a269b89168
commit 7a26688494
6 changed files with 235 additions and 137 deletions
+6 -4
View File
@@ -404,7 +404,7 @@ HRESULT IDirect3DDevice9::CreateTexture(UINT Width,UINT Height,UINT Levels,DWORD
if (Usage & D3DUSAGE_DYNAMIC)
{
// GLMPRINTF(("-X- DYNAMIC tex usage ignored..")); //FIXME
key.m_texFlags |= kGLMTexDynamic;
}
if (Usage & D3DUSAGE_TEXTURE_SRGB)
@@ -617,7 +617,7 @@ HRESULT IDirect3DDevice9::CreateCubeTexture(UINT EdgeLength,UINT Levels,DWORD Us
if (Usage & D3DUSAGE_DYNAMIC)
{
//GLMPRINTF(("-X- DYNAMIC tex usage ignored..")); //FIXME
key.m_texFlags |= kGLMTexDynamic;
}
if (Usage & D3DUSAGE_TEXTURE_SRGB)
@@ -823,7 +823,7 @@ HRESULT IDirect3DDevice9::CreateVolumeTexture(UINT Width,UINT Height,UINT Depth,
if (Usage & D3DUSAGE_DYNAMIC)
{
GLMPRINTF(("-X- DYNAMIC tex usage ignored..")); //FIXME
key.m_texFlags |= kGLMTexDynamic;
}
if (Usage & D3DUSAGE_TEXTURE_SRGB)
@@ -1040,7 +1040,9 @@ HRESULT IDirect3DSurface9::LockRect(D3DLOCKED_RECT* pLockedRect,CONST RECT* pRec
// smells like readback, force texel readout
lockreq.m_readback = true;
}
lockreq.m_readonly = Flags & D3DLOCK_READONLY;
char *lockAddress;
int yStride;
int zStride;