togl/togles: use PBO for DYNAMIC textures

This commit is contained in:
nillerusr
2022-10-02 00:58:57 +03:00
parent a269b89168
commit 7a26688494
6 changed files with 235 additions and 137 deletions
+114 -74
View File
@@ -763,6 +763,17 @@ CGLMTex::CGLMTex( GLMContext *ctx, GLMTexLayout *layout, uint levels, const char
m_pBlitSrcFBO = NULL;
m_pBlitDstFBO = NULL;
m_mapped = NULL;
m_pbo = 0;
if( m_layout->m_key.m_texFlags & kGLMTexDynamic )
{
gGL->glGenBuffersARB(1, &m_pbo);
gGL->glBindBufferARB(GL_PIXEL_UNPACK_BUFFER, m_pbo);
gGL->glBufferDataARB(GL_PIXEL_UNPACK_BUFFER, m_layout->m_storageTotalSize, 0, GL_STATIC_DRAW);
gGL->glBindBufferARB(GL_PIXEL_UNPACK_BUFFER, 0);
}
// Sense whether to try and apply client storage upon teximage/subimage.
// This should only be true if we're running on OSX 10.6 or it was explicitly
// enabled with -gl_texclientstorage on the command line.
@@ -826,8 +837,7 @@ CGLMTex::CGLMTex( GLMContext *ctx, GLMTexLayout *layout, uint levels, const char
if ( !(layout->m_key.m_texFlags & kGLMTexRenderable) && m_texClientStorage )
{
m_backing = (char *)malloc( m_layout->m_storageTotalSize );
memset( m_backing, 0, m_layout->m_storageTotalSize );
// track bytes allocated for non-RT's
int formindex = sEncodeLayoutAsIndex( &layout->m_key );
@@ -1039,7 +1049,10 @@ CGLMTex::~CGLMTex( )
free( m_debugLabel );
m_debugLabel = NULL;
}
if( m_pbo )
gGL->glDeleteBuffersARB( 1, &m_pbo );
m_ctx = NULL;
}
@@ -1104,10 +1117,11 @@ void CGLMTex::CalcTexelDataOffsetAndStrides( int sliceIndex, int x, int y, int z
*zStrideOut = zStride;
}
void CGLMTex::ReadTexels( GLMTexLockDesc *desc, bool readWholeSlice )
GLubyte *CGLMTex::ReadTexels( GLMTexLockDesc *desc, bool readWholeSlice, bool readOnly )
{
GLMRegion readBox;
GLubyte* data = NULL;
if (readWholeSlice)
{
readBox.xmin = readBox.ymin = readBox.zmin = 0;
@@ -1120,7 +1134,7 @@ void CGLMTex::ReadTexels( GLMTexLockDesc *desc, bool readWholeSlice )
{
readBox = desc->m_req.m_region;
}
CGLMTex *pPrevTex = m_ctx->m_samplers[0].m_pBoundTex;
m_ctx->BindTexToTMU( this, 0 ); // SelectTMU(n) is a side effect
@@ -1132,46 +1146,52 @@ void CGLMTex::ReadTexels( GLMTexLockDesc *desc, bool readWholeSlice )
GLMTexFormatDesc *format = m_layout->m_format;
GLenum target = m_layout->m_key.m_texGLTarget;
void *sliceAddress = m_backing + m_layout->m_slices[ desc->m_sliceIndex ].m_storageOffset; // this would change for PBO
//int sliceSize = m_layout->m_slices[ desc->m_sliceIndex ].m_storageSize;
// interestingly enough, we can use the same path for both 2D and 3D fetch
switch( target )
{
case GL_TEXTURE_CUBE_MAP:
// adjust target to steer to the proper face, then fall through to the 2D texture path.
target = GL_TEXTURE_CUBE_MAP_POSITIVE_X + desc->m_req.m_face;
case GL_TEXTURE_2D:
case GL_TEXTURE_3D:
if( readOnly )
{
data = m_backing + m_layout->m_slices[ desc->m_sliceIndex ].m_storageOffset; // this would change for PBO
//int sliceSize = m_layout->m_slices[ desc->m_sliceIndex ].m_storageSize;
// interestingly enough, we can use the same path for both 2D and 3D fetch
switch( target )
{
// check compressed or not
if (format->m_chunkSize != 1)
case GL_TEXTURE_CUBE_MAP:
// adjust target to steer to the proper face, then fall through to the 2D texture path.
target = GL_TEXTURE_CUBE_MAP_POSITIVE_X + desc->m_req.m_face;
case GL_TEXTURE_2D:
case GL_TEXTURE_3D:
{
// compressed path
// http://www.opengl.org/sdk/docs/man/xhtml/glGetCompressedTexImage.xml
gGL->glGetCompressedTexImage( target, // target
// check compressed or not
if (format->m_chunkSize != 1)
{
// compressed path
// http://www.opengl.org/sdk/docs/man/xhtml/glGetCompressedTexImage.xml
gGL->glGetCompressedTexImage( target, // target
desc->m_req.m_mip, // level
sliceAddress ); // destination
}
else
{
// uncompressed path
// http://www.opengl.org/sdk/docs/man/xhtml/glGetTexImage.xml
gGL->glGetTexImage( target, // target
data ); // destination
}
else
{
// uncompressed path
// http://www.opengl.org/sdk/docs/man/xhtml/glGetTexImage.xml
gGL->glGetTexImage( target, // target
desc->m_req.m_mip, // level
format->m_glDataFormat, // dataformat
format->m_glDataType, // datatype
sliceAddress ); // destination
data ); // destination
}
}
break;
}
break;
}
else
{
gGL->glBindBufferARB(GL_PIXEL_UNPACK_BUFFER, m_pbo);
data = (GLubyte*)gGL->glMapBufferRange(GL_PIXEL_UNPACK_BUFFER, 0, m_layout->m_slices[ desc->m_sliceIndex ].m_storageSize, GL_MAP_WRITE_BIT | GL_MAP_UNSYNCHRONIZED_BIT);
}
}
else
{
@@ -1179,6 +1199,8 @@ void CGLMTex::ReadTexels( GLMTexLockDesc *desc, bool readWholeSlice )
}
m_ctx->BindTexToTMU( pPrevTex, 0 );
return data;
}
// TexSubImage should work properly on every driver stack and GPU--enabling by default.
@@ -1233,8 +1255,14 @@ void CGLMTex::WriteTexels( GLMTexLockDesc *desc, bool writeWholeSlice, bool noDa
GLenum glDataFormat = format->m_glDataFormat; // this could change if expansion kicks in
GLenum glDataType = format->m_glDataType;
GLMTexLayoutSlice *slice = &m_layout->m_slices[ desc->m_sliceIndex ];
void *sliceAddress = m_backing ? (m_backing + slice->m_storageOffset) : NULL; // this would change for PBO
GLMTexLayoutSlice *slice = &m_layout->m_slices[ desc->m_sliceIndex ];
void *sliceAddress = NULL;
if( m_mapped )
sliceAddress = m_mapped;
else if( m_backing )
sliceAddress = m_backing + slice->m_storageOffset;
// allow use of subimage if the target is texture2D and it has already been teximage'd
bool mayUseSubImage = false;
@@ -1281,7 +1309,7 @@ void CGLMTex::WriteTexels( GLMTexLockDesc *desc, bool writeWholeSlice, bool noDa
gGL->glTexParameteri( target, GL_TEXTURE_BASE_LEVEL, desc->m_req.m_mip);
}
if (needsExpand)
if (needsExpand && !m_mapped)
{
int expandSize = 0;
@@ -1361,12 +1389,13 @@ void CGLMTex::WriteTexels( GLMTexLockDesc *desc, bool writeWholeSlice, bool noDa
{
// go subimage2D if it's a replacement, not a creation
if( !m_mapped )
{
gGL->glPixelStorei( GL_UNPACK_ROW_LENGTH, slice->m_xSize ); // in pixels
gGL->glPixelStorei( GL_UNPACK_SKIP_PIXELS, writeBox.xmin ); // in pixels
gGL->glPixelStorei( GL_UNPACK_SKIP_ROWS, writeBox.ymin ); // in pixels
gGL->glPixelStorei( GL_UNPACK_ROW_LENGTH, slice->m_xSize ); // in pixels
gGL->glPixelStorei( GL_UNPACK_SKIP_PIXELS, writeBox.xmin ); // in pixels
gGL->glPixelStorei( GL_UNPACK_SKIP_ROWS, writeBox.ymin ); // in pixels
gGL->glTexSubImage2D( target,
gGL->glTexSubImage2D( target,
desc->m_req.m_mip, // level
writeBox.xmin, // xoffset into dest
writeBox.ymin, // yoffset into dest
@@ -1375,25 +1404,25 @@ void CGLMTex::WriteTexels( GLMTexLockDesc *desc, bool writeWholeSlice, bool noDa
glDataFormat, // format
glDataType, // type
sliceAddress // data (will be offsetted by the SKIP_PIXELS and SKIP_ROWS - let GL do the math to find the first source texel)
);
);
gGL->glPixelStorei( GL_UNPACK_ROW_LENGTH, 0 );
gGL->glPixelStorei( GL_UNPACK_SKIP_PIXELS, 0 );
gGL->glPixelStorei( GL_UNPACK_SKIP_ROWS, 0 );
/*
//http://www.opengl.org/sdk/docs/man/xhtml/glTexSubImage2D.xml
glTexSubImage2D( target,
desc->m_req.m_mip, // level
0, // xoffset
0, // yoffset
slice->m_xSize, // width
slice->m_ySize, // height
glDataFormat, // format
glDataType, // type
sliceAddress // data
);
*/
gGL->glPixelStorei( GL_UNPACK_ROW_LENGTH, 0 );
gGL->glPixelStorei( GL_UNPACK_SKIP_PIXELS, 0 );
gGL->glPixelStorei( GL_UNPACK_SKIP_ROWS, 0 );
}
else
{
gGL->glTexSubImage2D( target,
desc->m_req.m_mip, // level
writeBox.xmin, // xoffset into dest
writeBox.ymin, // yoffset into dest
writeBox.xmax - writeBox.xmin, // width (was slice->m_xSize)
writeBox.ymax - writeBox.ymin, // height (was slice->m_ySize)
glDataFormat, // format
glDataType, // type
0
);
}
}
else
{
@@ -1456,8 +1485,6 @@ void CGLMTex::WriteTexels( GLMTexLockDesc *desc, bool writeWholeSlice, bool noDa
}
else
{
// uncompressed path
// http://www.opengl.org/sdk/docs/man/xhtml/glTexImage3D.xml
gGL->glTexImage3D( target, // target
desc->m_req.m_mip, // level
intformat, // internalformat
@@ -1540,11 +1567,11 @@ void CGLMTex::Lock( GLMTexLockParams *params, char** addressOut, int* yStrideOut
unStoragePow2 |= unStoragePow2 >> 8;
unStoragePow2 |= unStoragePow2 >> 16;
unStoragePow2++;
m_backing = (char *)calloc( unStoragePow2, 1 );
m_backing = (char *)malloc( unStoragePow2 );
}
else
{
m_backing = (char *)calloc( m_layout->m_storageTotalSize, 1 );
m_backing = (char *)malloc( m_layout->m_storageTotalSize );
}
// clear the kSliceStorageValid bit on all slices
@@ -1639,14 +1666,18 @@ void CGLMTex::Lock( GLMTexLockParams *params, char** addressOut, int* yStrideOut
desc->m_sliceRegionOffset = offsetInSlice + desc->m_sliceBaseOffset;
if (copyout)
if ( copyout && ( (m_layout->m_key.m_texFlags & kGLMTexDynamic) || params->m_readonly ) )
{
// read the whole slice
// (odds are we'll never request anything but a whole slice to be read..)
ReadTexels( desc, true );
} // this would be a good place to fill with scrub value if in debug...
*addressOut = m_backing + desc->m_sliceRegionOffset;
*addressOut = ReadTexels( desc, true, params->m_readonly );
if( !params->m_readonly )
m_mapped = *addressOut;
}
else
{
*addressOut = m_backing + desc->m_sliceRegionOffset;
}
*yStrideOut = yStride;
*zStrideOut = zStride;
@@ -1732,7 +1763,16 @@ void CGLMTex::Unlock( GLMTexLockParams *params )
// fullyDirty |= (m_sliceFlags[ desc->m_sliceIndex ] & kSliceStorageValid);
WriteTexels( desc, fullyDirty );
if( m_layout->m_key.m_texFlags & kGLMTexDynamic )
{
gGL->glUnmapBuffer(GL_PIXEL_UNPACK_BUFFER);
WriteTexels( desc, fullyDirty );
m_mapped = NULL;
gGL->glBindBufferARB(GL_PIXEL_UNPACK_BUFFER, 0);
}
else
WriteTexels( desc, fullyDirty );
// logical place to trigger preloading
// only do it for an RT tex, if it is not yet attached to any FBO.
+6 -4
View File
@@ -404,7 +404,7 @@ HRESULT IDirect3DDevice9::CreateTexture(UINT Width,UINT Height,UINT Levels,DWORD
if (Usage & D3DUSAGE_DYNAMIC)
{
// GLMPRINTF(("-X- DYNAMIC tex usage ignored..")); //FIXME
key.m_texFlags |= kGLMTexDynamic;
}
if (Usage & D3DUSAGE_TEXTURE_SRGB)
@@ -617,7 +617,7 @@ HRESULT IDirect3DDevice9::CreateCubeTexture(UINT EdgeLength,UINT Levels,DWORD Us
if (Usage & D3DUSAGE_DYNAMIC)
{
//GLMPRINTF(("-X- DYNAMIC tex usage ignored..")); //FIXME
key.m_texFlags |= kGLMTexDynamic;
}
if (Usage & D3DUSAGE_TEXTURE_SRGB)
@@ -823,7 +823,7 @@ HRESULT IDirect3DDevice9::CreateVolumeTexture(UINT Width,UINT Height,UINT Depth,
if (Usage & D3DUSAGE_DYNAMIC)
{
GLMPRINTF(("-X- DYNAMIC tex usage ignored..")); //FIXME
key.m_texFlags |= kGLMTexDynamic;
}
if (Usage & D3DUSAGE_TEXTURE_SRGB)
@@ -1040,7 +1040,9 @@ HRESULT IDirect3DSurface9::LockRect(D3DLOCKED_RECT* pLockedRect,CONST RECT* pRec
// smells like readback, force texel readout
lockreq.m_readback = true;
}
lockreq.m_readonly = Flags & D3DLOCK_READONLY;
char *lockAddress;
int yStride;
int zStride;