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game: init uninitialized variables
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@@ -289,7 +289,7 @@ bool CMultiManager::KeyValue( const char *szKeyName, const char *szValue )
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{
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char tmp[128];
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UTIL_StripToken( szKeyName, tmp, Q_ARRAYSIZE( tmp ) );
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UTIL_StripToken( szKeyName, tmp );
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m_iTargetName [ m_cTargets ] = AllocPooledString( tmp );
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m_flTargetDelay [ m_cTargets ] = atof (szValue);
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m_cTargets++;
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