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game: init uninitialized variables
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@@ -153,7 +153,7 @@ END_DATADESC()
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//-------------------------------------
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CAI_Squad::CAI_Squad(string_t newName)
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CAI_Squad::CAI_Squad(string_t newName)
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#ifndef PER_ENEMY_SQUADSLOTS
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: m_squadSlotsUsed(MAX_SQUADSLOTS)
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#endif
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@@ -163,7 +163,7 @@ CAI_Squad::CAI_Squad(string_t newName)
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//-------------------------------------
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CAI_Squad::CAI_Squad()
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CAI_Squad::CAI_Squad()
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#ifndef PER_ENEMY_SQUADSLOTS
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: m_squadSlotsUsed(MAX_SQUADSLOTS)
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#endif
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@@ -175,7 +175,7 @@ CAI_Squad::CAI_Squad()
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void CAI_Squad::Init(string_t newName)
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{
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m_Name = AllocPooledString( STRING(newName) );
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m_Name = newName;
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m_pNextSquad = NULL;
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m_flSquadSoundWaitTime = 0;
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m_SquadMembers.RemoveAll();
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