game: init uninitialized variables

This commit is contained in:
nillerusr
2022-05-01 20:09:55 +03:00
parent 61cd8d0afc
commit 600695b15f
17 changed files with 37 additions and 56 deletions
+3 -3
View File
@@ -153,7 +153,7 @@ END_DATADESC()
//-------------------------------------
CAI_Squad::CAI_Squad(string_t newName)
CAI_Squad::CAI_Squad(string_t newName)
#ifndef PER_ENEMY_SQUADSLOTS
: m_squadSlotsUsed(MAX_SQUADSLOTS)
#endif
@@ -163,7 +163,7 @@ CAI_Squad::CAI_Squad(string_t newName)
//-------------------------------------
CAI_Squad::CAI_Squad()
CAI_Squad::CAI_Squad()
#ifndef PER_ENEMY_SQUADSLOTS
: m_squadSlotsUsed(MAX_SQUADSLOTS)
#endif
@@ -175,7 +175,7 @@ CAI_Squad::CAI_Squad()
void CAI_Squad::Init(string_t newName)
{
m_Name = AllocPooledString( STRING(newName) );
m_Name = newName;
m_pNextSquad = NULL;
m_flSquadSoundWaitTime = 0;
m_SquadMembers.RemoveAll();