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game: init uninitialized variables
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@@ -11331,6 +11331,7 @@ CAI_BaseNPC::CAI_BaseNPC(void)
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m_flHeadYaw = 0;
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m_flHeadPitch = 0;
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m_spawnEquipment = NULL_STRING;
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m_SquadName = NULL_STRING;
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m_pEnemies = new CAI_Enemies;
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m_bIgnoreUnseenEnemies = false;
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m_flEyeIntegRate = 0.95;
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