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game: disable rediclaration
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@ -219,6 +219,7 @@ static CTFHLTVDirector s_HLTVDirector; // singleton
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EXPOSE_SINGLE_INTERFACE_GLOBALVAR( CHLTVDirector, IHLTVDirector, INTERFACEVERSION_HLTVDIRECTOR, s_HLTVDirector );
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#if 0
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CHLTVDirector* HLTVDirector()
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{
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return &s_HLTVDirector;
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@ -228,3 +229,4 @@ IGameSystem* HLTVDirectorSystem()
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{
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return &s_HLTVDirector;
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}
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#endif
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