This commit is contained in:
FluorescentCIAAfricanAmerican
2020-04-22 12:56:21 -04:00
commit 3bf9df6b27
15370 changed files with 5489726 additions and 0 deletions
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#!perl
use File::Find;
use Win32::API;
find(\&ProcessFile, "../../../game/bin/" );
sub ProcessFile
{
return if (/360/);
return unless( /\.dll$/i );
my $LoadLibrary = Win32::API->new( "kernel32", "LoadLibrary","P","L" );
my $GetProcAddress = Win32::API->new( "kernel32", "GetProcAddress","LP","L" );
my $FreeLibrary = Win32::API->new( "kernel32", "FreeLibrary", "P", "V" );
my $handle=$LoadLibrary->Call($_);
if ( $handle )
{
my $proc = $GetProcAddress->Call($handle, "BuiltDebug\0");
if ( $proc )
{
print "Error $_ is built debug\n";
}
$FreeLibrary->Call( $handle );
}
}
@@ -0,0 +1,15 @@
#!perl
open(DLL,"../../../game/bin/shaderapidx9.dll" ) || die "can't open shaderapi";
binmode DLL;
my $dllcode = do { local( $/ ) ; <DLL> } ; # slurp comparison output in
close DLL;
if ( $dllcode =~ /dynamic_shader_compile_is_on/s )
{
open(ERRORS,">errors.txt") || die "huh - can't write";
print ERRORS "stdshader_dx9.dll was built with dynamic shader compile!\n";
close ERRORS;
}
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// this config file defines all unit tests which are run by running a program and comparing its output to reference output
// which is checked in in the directory src/unittests/autotestscripts/reference_output
// the format of entries is TESTNAME,OUTPUTFILE,COMMAND-LINE-TO-EXECUTE
// if the OUTPUTFILE part is blank, it assumes the test is meant to compare the output of stdio
file_size_monitor,,perl subtests/file_size_monitor.pl
testprocess,,..\testprocess\testprocess -message "testprocess autotest1"
vtex,gwolf.vtf,vtex -outdir . -nopause -nop4 -crcforce datafiles\gwolf.tga
rt_test,,..\rt_test\rt_test ..\rt_test\gwolf.tga test 1024 1024
// mathlib_test,,..\mathlib_test\mathlib_test
@@ -0,0 +1,6 @@
Running file size monitor
PC shader size := 291934326
PC Game Bin DLL size := 108442741
360 shader size := 0
360 Game Bin DLL size := 0
tf texture size := 1396651036
@@ -0,0 +1,3 @@
right spherical triangle projected percentage=0.1250
small spherical triangle projected percentage=0.00156
sum of areas of cubemap cells = 1.00
@@ -0,0 +1,6 @@
reading src texture
n triangles 1567238
Creating kd-tree
kd built time := 79
Rendering
pixels traced and lit per second := 1559694.998968
@@ -0,0 +1 @@
testprocess autotest1
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#!perl
# read stdio_test_list.cfg and perform all tests
$create_refs=0;
$subset_string=shift;
@months = qw(Jan Feb Mar Apr May Jun Jul Aug Sep Oct Nov Dec);
@weekDays = qw(Sun Mon Tue Wed Thu Fri Sat Sun);
($second, $minute, $hour, $dayOfMonth, $month, $yearOffset, $dayOfWeek, $dayOfYear, $daylightSavings) = localtime();
$year = 1900 + $yearOffset;
$dstamp = "$weekDays[$dayOfWeek] $months[$month] $dayOfMonth $year".sprintf(" %02d:%02d:%02d", $hour,$minute,$second);
$changelist_counter=`p4 counter main_changelist`; # grab value of p4 counter
$dstamp.=" $changelist_counter";
$dstamp=~ s/[\n\r]//g;
$computername=$ENV{'COMPUTERNAME'};
# first, set our priority to high and affinity to 1 to try to get more repeatable benchmark results
#my $pid = $$;
#my $cmd="datafiles\\process.exe -p $pid High";
#print STDERR `$cmd`;
#$cmd="datafiles\\process.exe -a $pid 01";
#print STDERR `$cmd`;
if ( open(CFGFILE, "filecompare_tests.cfg") )
{
while(<CFGFILE>)
{
s/[\n\r]//g;
s@//.*$@@; # kill comments
if (/^([^,]*),([^,]*),(.*$)/)
{
$testname=$1;
$testfile=$2;
$testcommand=$3;
next if ( length($subset_string) && ( ! ( $testname=~/$subset_string/i) ) );
$ext=".txt";
if ( length($testfile ) )
{
$ext="";
$ext = $1 if ( $testfile=~/(\..*)$/ ); # copy extension
unlink $testfile if ( -e $testfile); # kill it if it exists
}
print STDOUT "running $testname : $testcommand ($testfile)\n";
# suck the reference output in. use binary mode unless stdio
$refname="reference_output/$testname$ext";
# run the test
my $stime=time;
$output=`$testcommand`;
$stime=time-$stime;
if ( open(REF,$refname))
{
if ( length($testfile ))
{
binmode REF;
}
$ref_output= do { local( $/ ) ; <REF> } ; # slurp comparison output in
close REF;
if ( length( $testfile ) )
{
print STDERR $output;
# file case
if ( open(TESTFILE, $testfile ))
{
binmode TESTFILE;
$new_output= do { local( $/ ) ; <TESTFILE> } ; # slurp comparison output in
close TESTFILE;
if ($new_output ne $ref_output )
{
$errout.="ERROR: test $testname ($testcommand) : test produced file $testfile (length=".
length($new_output).") but it doesn't match the reference (length=".length($ref_output).")\n";
}
else
{
&UpdateMetrics( $testname, $output, $stime );
}
}
else
{
$errout.="ERROR: test $testname ($testcommand) : test was supposed to create $testfile, but didn't.\n";
}
}
else
{
# strip metrics (like timing) for comparison
my $massaged_ref = $ref_output;
my $massaged_output = $output;
$massaged_ref =~ s/:=\s*[0-9\.]+//g;
$massaged_output =~ s/:=\s*[0-9\.]+//g;
if ($massaged_output ne $massaged_ref )
{
# print STDERR "o=$massaged_output r=$massaged_ref\n";
$errout.="ERROR: test $testname ($testcommand) : output does not match reference output.\n";
}
else
{
&UpdateMetrics( $testname, $output, $stime );
}
}
}
else
{
$errout.="ERROR: Can't open reference $refname for $testname\n";
if ($create_refs)
{
if ( length($testfile ) )
{
if ( -e $testfile )
{
$oname=$refname;
$oname=~s@/@\\@g;
print STDERR "copy $testfile $oname";
print STDERR `copy $testfile $oname`;
print STDERR `p4 add $oname`;
}
}
else
{
if ( open(REFOUT,">$refname") )
{
print REFOUT $output;
}
close REFOUT;
print STDERR `p4 add $refname`;
}
}
}
}
}
}
else
{
$errout.="Can't open stdio_test_list.cfg\n";
}
if (length($errout))
{
print STDERR "There were errors: $errout";
open(ERRORS,">errors.txt") || die "huh - can't write";
print ERRORS $errout;
close ERRORS;
}
sub UpdateMetrics
{
return unless length($computername);
local( $tname, $output, $runtime) = @_;
$output .= "\ntest runtime := $runtime\n";
foreach $_ ( split(/\n/,$output))
{
if (/^(.+):=(.*$)/)
{
my $varname=$1;
my $etime=$2;
$varname=~s@^\s*@@g;
$varname=~s@\s*$@@g;
mkdir "\\\\fileserver\\user\\perf\\$computername";
mkdir "\\\\fileserver\\user\\perf\\$computername\\$tname";
if ( open(COUT,">>\\\\fileserver\\user\\perf\\$computername\\$tname\\$varname.csv") )
{
print COUT "\"$dstamp\",$etime\n";
close COUT;
}
}
}
}
@@ -0,0 +1,40 @@
#!perl
use File::Find;
# customize here
print "Running file size monitor\n";
LogDirectorySize("PC shader size", "../../../game/hl2/shaders","\.vcs","\.360\.vcs");
LogDirectorySize("PC Game Bin DLL size", "../../../game/bin/","\.dll","_360\.dll");
LogDirectorySize("360 shader size", "../../../game/hl2/shaders","\.360\.vcs");
LogDirectorySize("360 Game Bin DLL size", "../../../game/bin/","_360\.dll");
LogDirectorySize("tf texture size","../../../game/tf/materials/","\.vtf");
sub LogDirectorySize
{
my ($label, $basedir, $filepattern, $excludepattern ) = @_;
undef @FileList;
find(\&ProcessFile, $basedir);
my $total_size = 0;
foreach $_ (@FileList)
{
next if ( length($excludepattern) && ( /$excludepattern/i ) );
if (/$filepattern/i)
{
$total_size += (-s $_ );
}
}
print "$label := $total_size\n";
}
sub ProcessFile
{
push @FileList, $File::Find::name;
}
@@ -0,0 +1,13 @@
#! perl
$errfname="//fileserver/user/cgreen/force_an_error.txt";
if (-e $errfname )
{
unlink $errfname;
open(ERROUT,">errors.txt") || die "huh - can't write";
{
print ERROUT "This is not an error - its just a test of the error script system.\n";
close ERROUT;
}
}
@@ -0,0 +1,36 @@
use Cwd;
my $dir = getcwd;
chdir "../../materialsystem/stdshaders";
@output = `perl ..\\..\\devtools\\bin\\checkshaderchecksums.pl stdshader_dx9_20b.txt`;
foreach $_ (@output)
{
$output.=$_ unless(/appchooser360/i);
}
@output = `perl ..\\..\\devtools\\bin\\checkshaderchecksums.pl stdshader_dx9_30.txt`;
foreach $_ (@output)
{
$output.=$_ unless(/appchooser360/i);
}
my $errors;
foreach $_ (@output )
{
$errors.=$_ unless (/appchooser360movie/);
}
chdir $dir;
print $errors;
if( length( $errors ) > 0 )
{
print "writing errors.txt\n";
open FP, ">errors.txt";
print FP "$errors";
close FP;
}
@@ -0,0 +1,69 @@
#! perl
use File::Find;
use Cwd;
use File::Basename;
# find(\&Visitfile,"../../../content/tf");
foreach $_ ( @sheetfiles )
{
$dest_sheet_name=$_;
$dest_sheet_name =~ s/\.mks/.sht/i;
$dest_sheet_name =~ s@/content/([^/]+)/materialsrc/@/game/\1/materials/@gi;
print "**Checking $_\n";
if (! -e $dest_sheet_name )
{
push @errors,"sheet $_ exists but not $dest_sheet_name";
}
else
{
# buid it and make sure they match
$cmd="cd ".dirname($_)." & mksheet ".basename($_)." test.sht";
$cmd=~tr/\//\\/;
$cmdout=`$cmd`;
if ( open(NEWFILE, dirname($_)."/test.sht") )
{
binmode NEWFILE;
open(OLDFILE, $dest_sheet_name ) || die "strange error - cant find $dest_sheet_name";
binmode OLDFILE;
{
local( $/, *FH ) ;
$old_data=<OLDFILE>;
$new_data=<NEWFILE>;
if ( $new_data ne $old_data )
{
push @errors,"Sheet source file $_ does not compile to the same output as the checked in $dest_sheet_name";
}
close OLDFILE;
close NEWFILE;
unlink dirname($_)."/test.sht";
}
}
else
{
push @errors, "Couldn't compile sheet $_ by running $cmd : \n$cmdout";
}
}
}
$errout=join("\n", @errors);
print $errout;
if (length($errout))
{
open(ERRFILE,">errors.txt") || die "can't write errors.txt";
print ERRFILE $errout;
close ERRFILE;
}
sub Visitfile
{
local($_)= $File::Find::name;
s@\\@\/@g;
if (m@content/(\S+)/.*\.mks$@i)
{
push @sheetfiles, $_;
}
}
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use Cwd;
my $dir = getcwd;
chdir "../../../game";
if( 1 )
{
system "rd /s /q ep2\\screenshots";
system "mkdir ep2\\screenshots";
@output = `hl2.exe -allowdebug -autoconfig -console -toconsole -dev -sw -width 1024 -game ep2 -testscript rendering_regression_test.vtest`;
}
$keydir = "\\\\fileserver\\user\\rendering_regression_test";
open TESTSCRIPT, "<ep2/testscripts/rendering_regression_test.vtest" || die;
foreach $line (<TESTSCRIPT>)
{
$line =~ s,//.*,,g; # remove comments
if( $line =~ m/\s*screenshot\s+(.*)$/i )
{
push @screenshots, $1;
}
}
close TESTSCRIPT;
foreach $screenshot (@screenshots)
{
$cmd = "tgamse $keydir\\$screenshot.tga ep2\\screenshots\\$screenshot.tga 0";
$output = `$cmd`;
if( $output =~ m/FAIL/ )
{
$cmd = "tgadiff $keydir\\$screenshot.tga ep2\\screenshots\\$screenshot.tga ep2\\screenshots\\$screenshot" . "_diff.tga";
system $cmd;
}
}
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// The copyright to the contents herein is the property of Valve, L.L.C.
// The contents may be used and/or copied only with the written permission of
// Valve, L.L.C., or in accordance with the terms and conditions stipulated in
// the agreement/contract under which the contents have been supplied.
//
// $Header: $
// $NoKeywords: $
//
// Material editor
//=============================================================================
#include <windows.h>
#include "appframework/vguimatsysapp.h"
#include "filesystem.h"
#include "materialsystem/imaterialsystem.h"
#include "materialsystem/imesh.h"
#include "vgui/ISurface.h"
#include "vgui/IVGui.h"
#include "vgui_controls/controls.h"
#include "VGuiMatSurface/IMatSystemSurface.h"
#include "vgui/ILocalize.h"
#include "vgui/IScheme.h"
#include "avi/iavi.h"
#include "avi/ibik.h"
#include "tier3/tier3.h"
//-----------------------------------------------------------------------------
// The application object
//-----------------------------------------------------------------------------
class CAVITestApp : public CVguiMatSysApp
{
typedef CVguiMatSysApp BaseClass;
public:
// Methods of IApplication
virtual bool Create();
virtual bool PreInit( );
virtual int Main();
virtual void PostShutdown( );
virtual const char *GetAppName() { return "AVITest"; }
virtual bool AppUsesReadPixels() { return true; }
private:
// Draws a quad
void DrawStuff( AVIMaterial_t hMaterial );
IMaterial *m_pMaterial;
float m_flStartTime;
};
DEFINE_WINDOWED_STEAM_APPLICATION_OBJECT( CAVITestApp );
//-----------------------------------------------------------------------------
// Create all singleton systems
//-----------------------------------------------------------------------------
bool CAVITestApp::Create()
{
if ( !BaseClass::Create() )
return false;
AppSystemInfo_t appSystems[] =
{
{ "valve_avi.dll", AVI_INTERFACE_VERSION },
{ "valve_avi.dll", BIK_INTERFACE_VERSION },
{ "", "" } // Required to terminate the list
};
return AddSystems( appSystems );
}
//-----------------------------------------------------------------------------
// PreInit, PostShutdown
//-----------------------------------------------------------------------------
bool CAVITestApp::PreInit( )
{
if ( !BaseClass::PreInit() )
return false;
if ( !g_pFullFileSystem || !g_pMaterialSystem || !g_pVGui || !g_pVGuiSurface || !g_pAVI || !g_pBIK )
return false;
g_pAVI->SetMainWindow( GetAppWindow() );
return true;
}
void CAVITestApp::PostShutdown( )
{
g_pAVI->SetMainWindow( NULL );
BaseClass::PostShutdown();
}
//-----------------------------------------------------------------------------
// Draws a quad
//-----------------------------------------------------------------------------
void CAVITestApp::DrawStuff( AVIMaterial_t hMaterial )
{
int iViewableWidth = GetWindowWidth();
int iViewableHeight = GetWindowHeight();
g_pAVI->SetTime( hMaterial, Sys_FloatTime() - m_flStartTime );
float flMaxU, flMaxV;
g_pAVI->GetTexCoordRange( hMaterial, &flMaxU, &flMaxV );
IMaterial *pMaterial = g_pAVI->GetMaterial( hMaterial );
CMatRenderContextPtr pRenderContext( g_pMaterialSystem );
pRenderContext->MatrixMode( MATERIAL_PROJECTION );
pRenderContext->LoadIdentity();
pRenderContext->Ortho( 0, 0, iViewableWidth, iViewableHeight, 0, 1 );
pRenderContext->Bind( pMaterial );
IMesh *pMesh = pRenderContext->GetDynamicMesh();
CMeshBuilder meshBuilder;
meshBuilder.Begin( pMesh, MATERIAL_QUADS, 1 );
// Draw a polygon the size of the panel
meshBuilder.Color4ub( 255, 255, 255, 255 );
meshBuilder.Position3f( -0.5, iViewableHeight + 0.5, 0 );
meshBuilder.TexCoord2f( 0, 0, 0 );
meshBuilder.AdvanceVertex();
meshBuilder.Color4ub( 255, 255, 255, 255 );
meshBuilder.Position3f( -0.5, 0.5, 0 );
meshBuilder.TexCoord2f( 0, 0, flMaxV );
meshBuilder.AdvanceVertex();
meshBuilder.Color4ub( 255, 255, 255, 255 );
meshBuilder.Position3f( iViewableWidth - 0.5, 0.5, 0 );
meshBuilder.TexCoord2f( 0, flMaxU, flMaxV );
meshBuilder.AdvanceVertex();
meshBuilder.Color4ub( 255, 255, 255, 255 );
meshBuilder.Position3f( iViewableWidth - 0.5, iViewableHeight + 0.5, 0 );
meshBuilder.TexCoord2f( 0, flMaxU, 0 );
meshBuilder.AdvanceVertex();
meshBuilder.End();
pMesh->Draw();
}
//-----------------------------------------------------------------------------
// main application
//-----------------------------------------------------------------------------
int CAVITestApp::Main()
{
if (!SetVideoMode())
return 0;
// load scheme
if (!vgui::scheme()->LoadSchemeFromFile("resource/BoxRocket.res", "ElementViewer" ))
{
Assert( 0 );
}
// load the boxrocket localization file
g_pVGuiLocalize->AddFile( "resource/boxrocket_%language%.txt" );
// load the base localization file
g_pVGuiLocalize->AddFile( "Resource/valve_%language%.txt" );
g_pFullFileSystem->AddSearchPath("platform", "PLATFORM");
g_pVGuiLocalize->AddFile( "Resource/vgui_%language%.txt");
// start vgui
g_pVGui->Start();
// add our main window
// vgui::Panel *mainPanel = CreateElementViewerPanel();
CMatRenderContextPtr pRenderContext( g_pMaterialSystem );
AVIParams_t params;
Q_strcpy( params.m_pFileName, "c:\\temp\\out.avi" );
Q_strcpy( params.m_pPathID, "MOD" );
pRenderContext->GetWindowSize( params.m_nWidth, params.m_nHeight );
params.m_nFrameRate = 24;
params.m_nFrameScale = 1;
params.m_nNumChannels = 0;
AVIHandle_t h = g_pAVI->StartAVI( params );
AVIMaterial_t hAVIMaterial = g_pAVI->CreateAVIMaterial( "avitest", "c:\\temp\\test.avi", "MOD" );
// run app frame loop
vgui::VPANEL root = g_pVGuiSurface->GetEmbeddedPanel();
g_pVGuiSurface->Invalidate( root );
int imagesize = params.m_nWidth * params.m_nHeight;
BGR888_t *hp = new BGR888_t[ imagesize ];
m_flStartTime = Sys_FloatTime();
m_pMaterial = g_pMaterialSystem->FindMaterial( "debug/debugempty", "app" );
while ( g_pVGui->IsRunning() )
{
AppPumpMessages();
pRenderContext->ClearColor4ub( 76, 88, 68, 255 );
pRenderContext->ClearBuffers( true, true );
DrawStuff( hAVIMaterial );
g_pVGui->RunFrame();
g_pVGuiSurface->PaintTraverse( root );
// Get Bits from material system
Rect_t rect;
rect.x = rect.y = 0;
rect.width = params.m_nWidth;
rect.height = params.m_nHeight;
pRenderContext->ReadPixelsAndStretch( &rect, &rect, (unsigned char*)hp,
IMAGE_FORMAT_BGR888, rect.width * sizeof( BGR888_t ) );
g_pAVI->AppendMovieFrame( h, hp );
g_pMaterialSystem->SwapBuffers();
}
delete[] hp;
g_pAVI->FinishAVI( h );
g_pAVI->DestroyAVIMaterial( hAVIMaterial );
// delete mainPanel;
return 1;
}
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//-----------------------------------------------------------------------------
// AVITEST.VPC
//
// Project Script
//-----------------------------------------------------------------------------
$Macro SRCDIR "..\.."
$Macro OUTBINDIR "$SRCDIR\..\game\bin"
$Include "$SRCDIR\vpc_scripts\source_exe_win_win32_base.vpc"
$Project "Avitest"
{
$Folder "Source Files"
{
$File "avitest.cpp"
$File "$SRCDIR\public\vgui_controls\vgui_controls.cpp"
}
$Folder "Link Libraries"
{
$DynamicFile "$SRCDIR\lib\public\appframework.lib"
$DynamicFile "$SRCDIR\lib\public\tier2.lib"
$DynamicFile "$SRCDIR\lib\public\tier3.lib"
$DynamicFile "$SRCDIR\lib\public\vgui_controls.lib"
}
}
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Unit test program for DMX testing
//
// $NoKeywords: $
//=============================================================================//
#include "unitlib/unitlib.h"
#include "filesystem.h"
#include "datamodel/idatamodel.h"
#include "datamodel/dmelementfactoryhelper.h"
#include "tier3/tier3dm.h"
//-----------------------------------------------------------------------------
// Used to connect/disconnect the DLL
//-----------------------------------------------------------------------------
class CDmxTestAppSystem : public CTier3DmAppSystem< IAppSystem >
{
typedef CTier3DmAppSystem< IAppSystem > BaseClass;
public:
CDmxTestAppSystem()
{
}
virtual bool Connect( CreateInterfaceFn factory )
{
if ( !BaseClass::Connect( factory ) )
return false;
if ( !g_pFullFileSystem || !g_pDataModel || !g_pDmElementFramework )
return false;
return true;
}
virtual InitReturnVal_t Init()
{
MathLib_Init( 2.2f, 2.2f, 0.0f, 2.0f );
return BaseClass::Init();
}
};
USE_UNITTEST_APPSYSTEM( CDmxTestAppSystem )
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//-----------------------------------------------------------------------------
// DMXTEST.VPC
//
// Project Script
//-----------------------------------------------------------------------------
$Macro SRCDIR "..\.."
$Macro OUTBINDIR "$SRCDIR\..\game\bin\unittests"
$Include "$SRCDIR\vpc_scripts\source_dll_base.vpc"
$Configuration
{
$Compiler
{
$AdditionalIncludeDirectories "$BASE,$SRCDIR\game\shared,$SRCDIR\utils\common"
$PreprocessorDefinitions "$BASE;DMXTEST_EXPORTS"
}
}
$Project "Dmxtest"
{
$Folder "Source Files"
{
$File "$SRCDIR\movieobjects\dmx_to_vcd.cpp"
$File "dmxtest.cpp"
$File "dmxtest_dmeloglayers.cpp"
$File "dmxtest_vcdtodme.cpp"
$File "dmxtestarray.cpp"
$File "dmxtestdmelog.cpp"
$File "dmxtestloader.cpp"
$File "dmxtestnotify.cpp"
$File "dmxtestserialization.cpp"
$File "dmxtestundoredo.cpp"
$File "$SRCDIR\public\interpolatortypes.cpp"
$File "$SRCDIR\public\movieobjects\movieobjects.cpp"
}
$Folder "Header Files"
{
$File "$SRCDIR\public\movieobjects\dmx_to_vcd.h"
$File "$SRCDIR\public\interpolatortypes.h"
}
$Folder "Link Libraries"
{
$Lib datamodel
$Lib choreoobjects
$Lib dmserializers
$Lib mathlib
$Lib dmxloader
$Lib movieobjects
$Lib tier2
$Lib tier3
$Lib unitlib
}
}
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
#include "unitlib/unitlib.h"
#include "datamodel/dmelement.h"
#include "movieobjects/movieobjects.h"
#include "datamodel/idatamodel.h"
#include "movieobjects/dmechannel.h"
#include "movieobjects/dmelog.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
#define NUM_CHANNELS 1
#define NUM_LOG_ENTRIES 10
enum
{
SPEW_DIFFS = (1<<0),
SPEW_VALUES= (1<<1),
SPEW_KEYS= (1<<2),
};
static void ValidateDataSets( int spew, char const *testname, CUtlVector< CUtlVector< float > >& values, CUtlVector< CUtlVector< float > >& valuesbaked )
{
int i, j;
// Compare baked, unbaked values
Assert( values.Count() == valuesbaked.Count() );
int c = values.Count();
bool differs = false;
bool spewvalues = ( spew & SPEW_VALUES ) ? true : false;
float tol = 0.0001f;
for ( i = 0; i < c; ++i )
{
CUtlVector< float >& v = values[ i ];
CUtlVector< float >& vb = valuesbaked[ i ];
Assert( v.Count() == vb.Count() );
// Now get the values of the samples in the log
for ( j = 0; j < v.Count(); ++j )
{
Assert( vb.IsValidIndex( j ) );
if ( !vb.IsValidIndex( j ) )
continue;
float v1 = v[ j ];
float v2 = vb[ j ];
if ( fabs( v1 - v2 ) > tol )
{
differs = true;
}
if ( spewvalues )
{
Msg( "%d %f %f\n", j, v[ j ], vb[ j ] );
}
}
}
Msg( " %s\n", differs ? "FAILED" : "OK" );
if ( !(spew & SPEW_DIFFS ) )
return;
for ( i = 0; i < c; ++i )
{
CUtlVector< float >& v = values[ i ];
CUtlVector< float >& vb = valuesbaked[ i ];
Assert( v.Count() == vb.Count() );
// Now get the values of the samples in the log
for ( j = 0; j < v.Count(); ++j )
{
Assert( vb.IsValidIndex( j ) );
if ( !vb.IsValidIndex( j ) )
continue;
if ( v[ j ] == vb[ j ] )
{
if ( differs )
{
Msg( "%d found %f to equal %f\n", j, v[ j ], vb[ j ] );
}
continue;
}
Msg( "%d expected %f to equal %f\n", j, v[ j ], vb[ j ] );
}
}
if ( differs )
{
Msg( "End Test '%s'\n---------------\n", testname );
}
}
static void CreateChannels( int num, CUtlVector< CDmeChannel * >& channels, DmFileId_t fileid )
{
CDisableUndoScopeGuard guard;
for ( int i = 0; i < num; ++i )
{
CDmeChannel *channel = NULL;
channel = CreateElement< CDmeChannel >( "channel1", fileid );
channels.AddToTail( channel );
channel->CreateLog( AT_FLOAT ); // only care about float logs for now
channel->SetMode( CM_PLAY );// Make sure it's in playback mode
}
}
struct TestLayer_t
{
enum
{
TYPE_SIMPLESLOPE = 0, // value == time
TYPE_SINE, // sinusoidal
TYPE_CONSTANT,
};
TestLayer_t() :
startTime( 0 ),
endTime( 0 ),
timeStep( 0 ),
usecurvetype( false ),
curvetype( CURVE_DEFAULT ),
type( TYPE_SIMPLESLOPE ),
constantvalue( 0.0f )
{
}
float ValueForTime( DmeTime_t time ) const
{
float t = (float)time.GetSeconds();
switch ( type )
{
default:
case TYPE_SIMPLESLOPE:
return t;
case TYPE_SINE:
return constantvalue * ( 1.0f + sin( ( t * 0.002f ) * 2 * M_PI ) ) * 0.5f;
case TYPE_CONSTANT:
return constantvalue;
}
return t;
}
int type;
DmeTime_t startTime;
DmeTime_t endTime;
DmeTime_t timeStep;
bool usecurvetype;
int curvetype;
float constantvalue;
};
struct TestParams_t
{
TestParams_t() :
testundo( false ),
usecurves( false ),
purgevalues( true ),
testabort( false ),
spew( 0 ),
spewnontopmostlayers( false ),
defaultcurve( CURVE_DEFAULT ),
mintime( DmeTime_t( 0 ) ),
maxtime( DmeTime_t( 100 ) )
{
}
int spew;
bool usecurves;
bool purgevalues;
bool testundo;
bool testabort;
bool spewnontopmostlayers;
int defaultcurve;
DmeTime_t mintime;
DmeTime_t maxtime;
CUtlVector< TestLayer_t > layers;
void Reset()
{
purgevalues = true;
usecurves = false;
testundo = false;
testabort = false;
spewnontopmostlayers = false;
spew = 0;
mintime = DmeTime_t( 0 );
maxtime = DmeTime_t( 100 );
defaultcurve = CURVE_DEFAULT;
layers.RemoveAll();
}
void AddLayer( DmeTime_t start, DmeTime_t end, DmeTime_t step, int curvetype, int valuetype, float constantvalue = 0.0f )
{
TestLayer_t tl;
tl.startTime = start;
tl.endTime = end;
tl.timeStep = step;
tl.curvetype = curvetype;
tl.type = valuetype;
tl.constantvalue = constantvalue;
layers.AddToTail( tl );
}
};
static void RunLayerTest( char const *testname, CUtlVector< CDmeChannel * >& channels, const TestParams_t& params )
{
if ( params.layers.Count() == 0 )
{
Assert( 0 );
return;
}
Msg( "Test '%s'...\n", testname );
g_pDataModel->StartUndo( testname, testname );
int i;
int c = channels.Count();
{
CDisableUndoScopeGuard guard;
for ( i = 0; i < NUM_CHANNELS; ++i )
{
CDmeChannel *channel = channels[ i ];
CDmeTypedLog< float > *pLog = CastElement< CDmeTypedLog< float > >( channel->GetLog() );
Assert( pLog );
pLog->ClearKeys(); // reset it
CDmeCurveInfo *pCurveInfo = NULL;
if ( params.usecurves )
{
pCurveInfo = pLog->GetOrCreateCurveInfo();
pCurveInfo->SetDefaultCurveType( params.defaultcurve );
pCurveInfo->SetMinValue( 0.0f );
pCurveInfo->SetMaxValue( 1000.0f );
}
else
{
if ( pLog->GetCurveInfo() )
{
g_pDataModel->DestroyElement( pLog->GetCurveInfo()->GetHandle() );
}
pLog->SetCurveInfo( NULL );
}
const TestLayer_t& tl = params.layers[ 0 ];
// Now add entries
DmeTime_t logStep = tl.timeStep;
DmeTime_t logStart = tl.startTime;
for ( DmeTime_t t = logStart; t <= tl.endTime + logStep - DmeTime_t( 1 ); t += logStep )
{
DmeTime_t useTime = t;
if ( useTime > tl.endTime )
{
useTime = tl.endTime;
}
float value = tl.ValueForTime( useTime );
if ( tl.usecurvetype )
{
pLog->SetKey( useTime, value, tl.curvetype );
}
else
{
pLog->SetKey( useTime, value );
}
}
}
}
for ( int layer = 1; layer < params.layers.Count(); ++layer )
{
const TestLayer_t& tl = params.layers[ layer ];
// Test creating a layer and collapsing it back down
g_pChannelRecordingMgr->StartLayerRecording( "layer operations" );
for ( i = 0; i < c; ++i )
{
g_pChannelRecordingMgr->AddChannelToRecordingLayer( channels[ i ] ); // calls log->CreateNewLayer()
}
// Now add values to channel logs
for ( i = 0; i < c; ++i )
{
CDmeChannel *channel = channels[ i ];
CDmeTypedLog< float > *pLog = CastElement< CDmeTypedLog< float > >( channel->GetLog() );
Assert( pLog );
// Now add entries
DmeTime_t logStep = tl.timeStep;
DmeTime_t logStart = tl.startTime;
for ( DmeTime_t t = logStart; t <= tl.endTime + logStep - DmeTime_t( 1 ); t += logStep )
{
DmeTime_t useTime = t;
if ( useTime > tl.endTime )
{
useTime = tl.endTime;
}
float value = tl.ValueForTime( useTime );
if ( tl.usecurvetype )
{
pLog->SetKey( useTime, value, tl.curvetype );
}
else
{
pLog->SetKey( useTime, value );
}
}
}
g_pChannelRecordingMgr->FinishLayerRecording( 0.0f, false ); // don't flatten layers here, we'll do it manually
}
// Now sample values
CUtlVector< CUtlVector< float > > values;
CUtlVector< CUtlVector< float > > valuesbaked;
for ( i = 0; i < c; ++i )
{
CDmeChannel *channel = channels[ i ];
CDmeTypedLog< float > *pLog = CastElement< CDmeTypedLog< float > >( channel->GetLog() );
Assert( pLog );
int idx = values.AddToTail();
CUtlVector< float >& v = values[ idx ];
// Now get the values of the samples in the log
for ( DmeTime_t j = params.mintime; j <= params.maxtime; j += DmeTime_t( 1 ) )
{
float fval = pLog->GetValue( j );
v.AddToTail( fval );
}
}
if ( params.spewnontopmostlayers )
{
for ( i = 0; i < c; ++i )
{
CDmeChannel *channel = channels[ i ];
CDmeTypedLog< float > *pLog = CastElement< CDmeTypedLog< float > >( channel->GetLog() );
Assert( pLog );
// Now get the values of the samples in the log
for ( DmeTime_t j = params.mintime; j <= params.maxtime; j += DmeTime_t( 1 ) )
{
float topValue = pLog->GetValue( j );
float underlyingValue = pLog->GetValueSkippingTopmostLayer( j );
Msg( "t(%d) top [%f] rest [%f]\n",
j.GetTenthsOfMS(), topValue, underlyingValue );
}
}
}
// Now test creating a layer and "undo/redo" of the layer
if ( params.testundo )
{
g_pDataModel->FinishUndo();
g_pDataModel->Undo();
g_pDataModel->Redo();
g_pDataModel->StartUndo( testname, testname );
}
{
CUndoScopeGuard guard( "Bake Layers" );
// Now bake down and resample values
for ( i = 0; i < c; ++i )
{
CDmeChannel *channel = channels[ i ];
CDmeTypedLog< float > *pLog = CastElement< CDmeTypedLog< float > >( channel->GetLog() );
Assert( pLog );
pLog->FlattenLayers( 0.0f, params.spew & SPEW_DIFFS );
int idx = valuesbaked.AddToTail();
CUtlVector< float >& v = valuesbaked[ idx ];
// Now get the values of the samples in the log
for ( DmeTime_t j = params.mintime; j <= params.maxtime; j += DmeTime_t( 1 ) )
{
float fval = pLog->GetValue( j );
v.AddToTail( fval );
}
}
}
ValidateDataSets( params.spew, testname, values, valuesbaked );
// Now test creating a layer and "undo/redo" of the layer
if ( params.testundo )
{
g_pDataModel->FinishUndo();
g_pDataModel->Undo();
g_pDataModel->Redo();
g_pDataModel->StartUndo( testname, testname );
}
if ( params.testabort )
{
g_pDataModel->AbortUndoableOperation();
}
else
{
g_pDataModel->FinishUndo();
}
}
static void RunTimeSelectionTest( char const *testname, CUtlVector< CDmeChannel * >& channels,
const TestParams_t& params, DmeTime_t tHeadPosition, DmeLog_TimeSelection_t& ts, float value )
{
if ( params.layers.Count() == 0 )
{
Assert( 0 );
return;
}
Msg( "Test '%s'...\n", testname );
int i, j;
int c = channels.Count();
if ( params.purgevalues )
{
CDisableUndoScopeGuard guard;
for ( i = 0; i < NUM_CHANNELS; ++i )
{
CDmeChannel *channel = channels[ i ];
CDmeTypedLog< float > *pLog = CastElement< CDmeTypedLog< float > >( channel->GetLog() );
Assert( pLog );
pLog->ClearKeys(); // reset it
CDmeCurveInfo *pCurveInfo = params.usecurves ? pLog->GetOrCreateCurveInfo() : pLog->GetCurveInfo();
if ( params.usecurves )
{
pCurveInfo->SetDefaultCurveType( params.defaultcurve );
pCurveInfo->SetMinValue( 0.0f );
pCurveInfo->SetMaxValue( 1000.0f );
}
else if ( !params.usecurves && pCurveInfo )
{
g_pDataModel->DestroyElement( pCurveInfo->GetHandle() );
pLog->SetCurveInfo( NULL );
}
const TestLayer_t& tl = params.layers[ 0 ];
// Now add entries
DmeTime_t logStep = tl.timeStep;
DmeTime_t logStart = tl.startTime;
for ( DmeTime_t t = logStart; t <= tl.endTime + logStep - DmeTime_t( 1 ); t += logStep )
{
DmeTime_t useTime = t;
if ( useTime > tl.endTime )
useTime = tl.endTime;
float value = tl.ValueForTime( useTime );
if ( tl.usecurvetype )
{
pLog->SetKey( useTime, value, tl.curvetype );
}
else
{
pLog->SetKey( useTime, value );
}
}
}
}
// Test creating a layer and collapsing it back down
g_pChannelRecordingMgr->StartLayerRecording( "layer operations", &ts );
for ( i = 0; i < c; ++i )
{
g_pChannelRecordingMgr->AddChannelToRecordingLayer( channels[ i ] ); // calls log->CreateNewLayer()
}
// Now add values to channel logs
for ( i = 0; i < c; ++i )
{
CDmeChannel *channel = channels[ i ];
CDmeTypedLog< float > *pLog = CastElement< CDmeTypedLog< float > >( channel->GetLog() );
Assert( pLog );
pLog->StampKeyAtHead( tHeadPosition, tHeadPosition, ts, value );
}
// Flattens the layers
g_pChannelRecordingMgr->FinishLayerRecording( 0.0f, true );
if ( params.spew & SPEW_VALUES )
{
for ( i = 0; i < c; ++i )
{
CDmeChannel *channel = channels[ i ];
CDmeTypedLog< float > *pLog = CastElement< CDmeTypedLog< float > >( channel->GetLog() );
Assert( pLog );
Assert( pLog->GetNumLayers() == 1 );
for ( DmeTime_t j = params.mintime; j <= params.maxtime; j += DmeTime_t( 1 ) )
{
float fval = pLog->GetValue( j );
Msg( "%d %f\n", j.GetTenthsOfMS(), fval );
}
}
}
if ( params.spew & SPEW_KEYS )
{
for ( i = 0; i < c; ++i )
{
CDmeChannel *channel = channels[ i ];
CDmeTypedLog< float > *pLog = CastElement< CDmeTypedLog< float > >( channel->GetLog() );
Assert( pLog );
Assert( pLog->GetNumLayers() == 1 );
int kc = pLog->GetKeyCount();
for ( j = 0; j < kc; ++j )
{
DmeTime_t time = pLog->GetKeyTime( j );
float fval = pLog->GetValue( time );
Msg( "%d %f %f\n", j, time.GetSeconds(), fval );
}
}
}
// Now test creating a layer and "undo/redo" of the layer
if ( params.testundo )
{
g_pDataModel->Undo();
g_pDataModel->Redo();
}
}
DEFINE_TESTCASE_NOSUITE( DmxTestDmeLogLayers )
{
Msg( "Running CDmeTypedLog<float> layering tests...\n" );
#ifdef _DEBUG
int nStartingCount = g_pDataModel->GetAllocatedElementCount();
#endif
CUtlVector< CDmeChannel * > channels;
DmFileId_t fileid = g_pDataModel->FindOrCreateFileId( "<DmxTestDmeLogLayers>" );
CreateChannels( NUM_CHANNELS, channels, fileid );
TestParams_t params;
{
params.testundo = false;
params.usecurves = false;
params.defaultcurve = CURVE_DEFAULT;
params.AddLayer( DmeTime_t( 0 ), DmeTime_t( 100 ), DmeTime_t( 10 ), CURVE_DEFAULT, TestLayer_t::TYPE_SIMPLESLOPE );
params.AddLayer( DmeTime_t( 5 ), DmeTime_t( 95 ), DmeTime_t( 10 ), CURVE_DEFAULT, TestLayer_t::TYPE_SIMPLESLOPE );
RunLayerTest( "One-Layer", channels, params );
params.Reset();
}
// Single layer using lerp everywhere
// -----------------------
{
params.testundo = false;
params.usecurves = true;
params.defaultcurve = CURVE_LINEAR_INTERP_TO_LINEAR_INTERP;
params.AddLayer( DmeTime_t( 0 ), DmeTime_t( 100 ), DmeTime_t( 10 ), CURVE_LINEAR_INTERP_TO_LINEAR_INTERP, TestLayer_t::TYPE_SIMPLESLOPE );
RunLayerTest( "One-Layer Lerp", channels, params );
params.Reset();
}
// Two layers using lerp
// ----------------------------
// ------------------------
{
params.testundo = false;
params.usecurves = true;
params.defaultcurve = CURVE_LINEAR_INTERP_TO_LINEAR_INTERP;
params.AddLayer( DmeTime_t( 0 ), DmeTime_t( 100 ), DmeTime_t( 10 ), CURVE_LINEAR_INTERP_TO_LINEAR_INTERP, TestLayer_t::TYPE_SIMPLESLOPE );
params.AddLayer( DmeTime_t( 5 ), DmeTime_t( 95 ), DmeTime_t( 10 ), CURVE_LINEAR_INTERP_TO_LINEAR_INTERP, TestLayer_t::TYPE_SIMPLESLOPE );
RunLayerTest( "Two-Layer Lerp (contained)", channels, params );
params.Reset();
}
// Two layers using CURVE_EASE_IN_TO_EASE_OUT, there should be some disparity
// ----------------------------
// ------------------------
{
params.testundo = false;
params.usecurves = true;
params.defaultcurve = CURVE_EASE_IN_TO_EASE_OUT;
params.AddLayer( DmeTime_t( 0 ), DmeTime_t( 100 ), DmeTime_t( 10 ), CURVE_EASE_IN_TO_EASE_OUT, TestLayer_t::TYPE_SIMPLESLOPE );
params.AddLayer( DmeTime_t( 5 ), DmeTime_t( 95 ), DmeTime_t( 10 ), CURVE_EASE_IN_TO_EASE_OUT, TestLayer_t::TYPE_SIMPLESLOPE );
RunLayerTest( "Two-Layer Ease In/Out (contained)", channels, params );
params.Reset();
}
// Two layers using lerp
// ----------------------------
// ---------
{
params.testundo = false;
params.usecurves = true;
params.mintime = DmeTime_t( -20 );
params.defaultcurve = CURVE_LINEAR_INTERP_TO_LINEAR_INTERP;
params.AddLayer( DmeTime_t( 0 ), DmeTime_t( 100 ), DmeTime_t( 10 ), CURVE_LINEAR_INTERP_TO_LINEAR_INTERP, TestLayer_t::TYPE_SIMPLESLOPE );
params.AddLayer( DmeTime_t( -20 ), DmeTime_t( 20 ), DmeTime_t( 10 ), CURVE_LINEAR_INTERP_TO_LINEAR_INTERP, TestLayer_t::TYPE_SIMPLESLOPE );
RunLayerTest( "Two-Layer Lerp (overhang start)", channels, params );
params.Reset();
}
// Two layers using lerp
// ----------------------------
// ------------
{
params.testundo = false;
params.usecurves = true;
params.maxtime = DmeTime_t( 120 );
params.defaultcurve = CURVE_LINEAR_INTERP_TO_LINEAR_INTERP;
params.AddLayer( DmeTime_t( 0 ), DmeTime_t( 100 ), DmeTime_t( 10 ), CURVE_LINEAR_INTERP_TO_LINEAR_INTERP, TestLayer_t::TYPE_SIMPLESLOPE );
params.AddLayer( DmeTime_t( 80 ), DmeTime_t( 120 ), DmeTime_t( 10 ), CURVE_LINEAR_INTERP_TO_LINEAR_INTERP, TestLayer_t::TYPE_SIMPLESLOPE );
RunLayerTest( "Two-Layer Lerp (overhang end)", channels, params );
params.Reset();
}
// Three layers using lerp
// -------------
// ----- -----
{
params.testundo = false;
params.usecurves = true;
params.defaultcurve = CURVE_LINEAR_INTERP_TO_LINEAR_INTERP;
params.mintime = DmeTime_t( -12 );
params.maxtime = DmeTime_t( 115 );
params.AddLayer( DmeTime_t( 0 ), DmeTime_t( 100 ), DmeTime_t( 10 ), CURVE_LINEAR_INTERP_TO_LINEAR_INTERP, TestLayer_t::TYPE_SIMPLESLOPE );
params.AddLayer( DmeTime_t( -12 ), DmeTime_t( 12 ), DmeTime_t( 4 ), CURVE_LINEAR_INTERP_TO_LINEAR_INTERP, TestLayer_t::TYPE_SIMPLESLOPE );
params.AddLayer( DmeTime_t( 85 ), DmeTime_t( 115 ), DmeTime_t( 5 ), CURVE_LINEAR_INTERP_TO_LINEAR_INTERP, TestLayer_t::TYPE_SIMPLESLOPE );
RunLayerTest( "Three-Layer Lerp (overhang start + end)", channels, params );
params.Reset();
}
// Three layers using lerp
// -------------
// -----
// --
{
params.testundo = false;
params.usecurves = true;
params.defaultcurve = CURVE_LINEAR_INTERP_TO_LINEAR_INTERP;
params.AddLayer( DmeTime_t( 0 ), DmeTime_t( 100 ), DmeTime_t( 10 ), CURVE_LINEAR_INTERP_TO_LINEAR_INTERP, TestLayer_t::TYPE_SIMPLESLOPE );
params.AddLayer( DmeTime_t( 25 ), DmeTime_t( 75 ), DmeTime_t( 10 ), CURVE_LINEAR_INTERP_TO_LINEAR_INTERP, TestLayer_t::TYPE_SIMPLESLOPE );
params.AddLayer( DmeTime_t( 40 ), DmeTime_t( 60 ), DmeTime_t( 5 ), CURVE_LINEAR_INTERP_TO_LINEAR_INTERP, TestLayer_t::TYPE_SIMPLESLOPE );
RunLayerTest( "Three-Layer Lerp (layer inside layer)", channels, params );
params.Reset();
}
// Three layers using lerp
// -------------
// -----
// --
{
params.testundo = false;
params.usecurves = true;
params.defaultcurve = CURVE_LINEAR_INTERP_TO_LINEAR_INTERP;
params.AddLayer( DmeTime_t( 0 ), DmeTime_t( 100 ), DmeTime_t( 10 ), CURVE_LINEAR_INTERP_TO_LINEAR_INTERP, TestLayer_t::TYPE_SIMPLESLOPE );
params.AddLayer( DmeTime_t( 25 ), DmeTime_t( 75 ), DmeTime_t( 10 ), CURVE_LINEAR_INTERP_TO_LINEAR_INTERP, TestLayer_t::TYPE_SIMPLESLOPE );
params.AddLayer( DmeTime_t( 70 ), DmeTime_t( 80 ), DmeTime_t( 2 ), CURVE_LINEAR_INTERP_TO_LINEAR_INTERP, TestLayer_t::TYPE_SIMPLESLOPE );
RunLayerTest( "Three-Layer Lerp (first layer contained, second layer overlapping first at end)", channels, params );
params.Reset();
}
// Three layers using lerp
// -------------
// -----
// --
{
params.testundo = false;
params.usecurves = true;
params.defaultcurve = CURVE_LINEAR_INTERP_TO_LINEAR_INTERP;
params.AddLayer( DmeTime_t( 0 ), DmeTime_t( 100 ), DmeTime_t( 10 ), CURVE_LINEAR_INTERP_TO_LINEAR_INTERP, TestLayer_t::TYPE_SIMPLESLOPE );
params.AddLayer( DmeTime_t( 25 ), DmeTime_t( 75 ), DmeTime_t( 10 ), CURVE_LINEAR_INTERP_TO_LINEAR_INTERP, TestLayer_t::TYPE_SIMPLESLOPE );
params.AddLayer( DmeTime_t( 15 ), DmeTime_t( 35 ), DmeTime_t( 5 ), CURVE_LINEAR_INTERP_TO_LINEAR_INTERP, TestLayer_t::TYPE_SIMPLESLOPE );
RunLayerTest( "Three-Layer Lerp (first layer contained, second layer overlapping first at start)", channels, params );
params.Reset();
}
// Four layers using lerp
// ---------------
// -----
// ----
// -------
{
params.testundo = false;
params.usecurves = true;
// params.spewnontopmostlayers = true;
params.defaultcurve = CURVE_LINEAR_INTERP_TO_LINEAR_INTERP;
params.AddLayer( DmeTime_t( 0 ), DmeTime_t( 100 ), DmeTime_t( 10 ), CURVE_LINEAR_INTERP_TO_LINEAR_INTERP, TestLayer_t::TYPE_CONSTANT, 20.0f );
params.AddLayer( DmeTime_t( 15 ), DmeTime_t( 40 ), DmeTime_t( 10 ), CURVE_LINEAR_INTERP_TO_LINEAR_INTERP, TestLayer_t::TYPE_SIMPLESLOPE );
params.AddLayer( DmeTime_t( 60 ), DmeTime_t( 85 ), DmeTime_t( 5 ), CURVE_LINEAR_INTERP_TO_LINEAR_INTERP, TestLayer_t::TYPE_SIMPLESLOPE );
params.AddLayer( DmeTime_t( 35 ), DmeTime_t( 79 ), DmeTime_t( 5 ), CURVE_LINEAR_INTERP_TO_LINEAR_INTERP, TestLayer_t::TYPE_SIMPLESLOPE );
RunLayerTest( "Four-Layer Lerp (top overlapping end of 1st and start of 2nd layer)", channels, params );
params.Reset();
}
// Single layer using lerp everywhere
// -----------------------
{
params.testundo = false;
params.usecurves = true;
params.spew = 0; //SPEW_VALUES | SPEW_KEYS;
params.mintime = DmeTime_t( 0 );
params.maxtime = DmeTime_t( 10000 );
params.defaultcurve = CURVE_LINEAR_INTERP_TO_LINEAR_INTERP;
params.AddLayer( DmeTime_t( 0 ), DmeTime_t( 10000 ), DmeTime_t( 20 ), CURVE_LINEAR_INTERP_TO_LINEAR_INTERP, TestLayer_t::TYPE_SINE, 100.0f );
DmeTime_t tHeadPosition = DmeTime_t( 5000 );
DmeLog_TimeSelection_t ts;
ts.m_nTimes[ TS_LEFT_FALLOFF ] = tHeadPosition + DmeTime_t( -987 );
ts.m_nTimes[ TS_LEFT_HOLD ] = ts.m_nTimes[ TS_RIGHT_HOLD ] = tHeadPosition;
ts.m_nTimes[ TS_RIGHT_FALLOFF ] = tHeadPosition + DmeTime_t( 1052 );
ts.m_nFalloffInterpolatorTypes[ 0 ] = ts.m_nFalloffInterpolatorTypes[ 1 ] = INTERPOLATE_EASE_INOUT;
// Resample at 50 msec intervals
ts.m_bResampleMode = true;
ts.m_nResampleInterval = DmeTime_t( 50 );
///params.spew |= SPEW_KEYS | SPEW_VALUES;
RunTimeSelectionTest( "One-Layer Time Selection at 50, falloff 25, EASE_INOUT interp", channels, params, tHeadPosition, ts, 250 );
params.purgevalues = false;
// params.spew |= SPEW_VALUES;
// Shift the head and do it all again
tHeadPosition = DmeTime_t( 2000 );
ts.m_nTimes[ TS_LEFT_FALLOFF ] = DmeTime_t( 1487 );
ts.m_nTimes[ TS_LEFT_HOLD ] = ts.m_nTimes[ TS_RIGHT_HOLD ] = tHeadPosition;
ts.m_nTimes[ TS_RIGHT_FALLOFF ] = tHeadPosition + DmeTime_t( 631 );
RunTimeSelectionTest( "2nd layer", channels, params, tHeadPosition, ts, 500 );
params.Reset();
}
// Single layer using lerp everywhere
// -----------------------
{
params.testundo = true;
params.usecurves = true;
params.spew = 0; //SPEW_VALUES | SPEW_KEYS;
params.mintime = DmeTime_t( 0 );
params.maxtime = DmeTime_t( 1000 );
params.defaultcurve = CURVE_LINEAR_INTERP_TO_LINEAR_INTERP;
params.AddLayer( DmeTime_t( 0 ), DmeTime_t( 1000 ), DmeTime_t( 20 ), CURVE_LINEAR_INTERP_TO_LINEAR_INTERP, TestLayer_t::TYPE_CONSTANT, 100.0f );
DmeTime_t tHeadPosition = DmeTime_t( 500 );
DmeLog_TimeSelection_t ts;
ts.m_nTimes[ TS_LEFT_FALLOFF ] = tHeadPosition + DmeTime_t( -100 );
ts.m_nTimes[ TS_LEFT_HOLD ] = ts.m_nTimes[ TS_RIGHT_HOLD ] = tHeadPosition;
ts.m_nTimes[ TS_RIGHT_FALLOFF ] = tHeadPosition + DmeTime_t( 100 );
ts.m_nFalloffInterpolatorTypes[ 0 ] = ts.m_nFalloffInterpolatorTypes[ 1 ] = INTERPOLATE_LINEAR_INTERP;
// Resample at 50 msec intervals
ts.m_bResampleMode = true;
ts.m_nResampleInterval = DmeTime_t( 10 );
// params.spew |= SPEW_VALUES;
RunTimeSelectionTest( "Resetting layer", channels, params, tHeadPosition, ts, 200 );
params.purgevalues = false;
//params.spew |= SPEW_VALUES;
// Shift the head and do it all again
//ts.m_nRelativeFalloffTimes[ 0 ] = 1487 - 2000;
//ts.m_nRelativeHoldTimes[ 0 ] = ts.m_nRelativeHoldTimes[ 1 ] = 0;
//ts.m_nRelativeFalloffTimes[ 1 ] = 631;
//ts.SetHeadPosition( 2000 );
RunTimeSelectionTest( "2nd layer", channels, params, tHeadPosition, ts, 110 );
params.Reset();
}
// g_pDataModel->TraceUndo( true );
// Test abort undo stuff
for ( int i = 0; i < 2; ++i )
// Four layers using lerp
// ---------------
// -----
// ----
// -------
{
params.testundo = false;
params.testabort = i != 1 ? true : false;
params.usecurves = false;
// params.spewnontopmostlayers = true;
params.defaultcurve = CURVE_LINEAR_INTERP_TO_LINEAR_INTERP;
params.AddLayer( DmeTime_t( 0 ), DmeTime_t( 10 ), DmeTime_t( 10 ), CURVE_LINEAR_INTERP_TO_LINEAR_INTERP, TestLayer_t::TYPE_CONSTANT, 20.0f );
params.AddLayer( DmeTime_t( 5 ), DmeTime_t( 6 ), DmeTime_t( 1 ), CURVE_LINEAR_INTERP_TO_LINEAR_INTERP, TestLayer_t::TYPE_SIMPLESLOPE );
RunLayerTest( "Four-Layer Lerp (top overlapping end of 1st and start of 2nd layer)", channels, params );
params.Reset();
}
// g_pDataModel->TraceUndo( false );
//DestroyChannels( channels );
g_pDataModel->ClearUndo();
g_pDataModel->RemoveFileId( fileid );
#ifdef _DEBUG
int nEndingCount = g_pDataModel->GetAllocatedElementCount();
AssertEquals( nEndingCount, nStartingCount );
if ( nEndingCount != nStartingCount )
{
for ( DmElementHandle_t hElement = g_pDataModel->FirstAllocatedElement() ;
hElement != DMELEMENT_HANDLE_INVALID;
hElement = g_pDataModel->NextAllocatedElement( hElement ) )
{
CDmElement *pElement = g_pDataModel->GetElement( hElement );
Assert( pElement );
if ( !pElement )
return;
Msg( "[%s : %s] in memory\n", pElement->GetName(), pElement->GetTypeString() );
}
}
#endif
}
DEFINE_TESTCASE_NOSUITE( DmxTestDmeLogLayersUndo )
{
Msg( "Running CDmeTypedLog<float> layering UNDO tests...\n" );
#ifdef _DEBUG
int nStartingCount = g_pDataModel->GetAllocatedElementCount();
#endif
CUtlVector< CDmeChannel * > channels;
DmFileId_t fileid = g_pDataModel->FindOrCreateFileId( "<DmxTestDmeLogLayersUndo>" );
CreateChannels( NUM_CHANNELS, channels, fileid );
TestParams_t params;
// g_pDataModel->TraceUndo( true );
// Test abort undo stuff
for ( int i = 0; i < 2; ++i )
{
params.testundo = false;
params.testabort = true;
params.usecurves = false;
// params.spewnontopmostlayers = true;
params.defaultcurve = CURVE_LINEAR_INTERP_TO_LINEAR_INTERP;
params.AddLayer( DmeTime_t( 0 ), DmeTime_t( 1000 ), DmeTime_t( 10 ), CURVE_LINEAR_INTERP_TO_LINEAR_INTERP, TestLayer_t::TYPE_CONSTANT, 20.0f );
params.AddLayer( DmeTime_t( 100 ), DmeTime_t( 900 ), DmeTime_t( 5 ), CURVE_LINEAR_INTERP_TO_LINEAR_INTERP, TestLayer_t::TYPE_SIMPLESLOPE );
RunLayerTest( "Abort undo", channels, params );
params.Reset();
}
// g_pDataModel->TraceUndo( false );
g_pDataModel->ClearUndo();
g_pDataModel->RemoveFileId( fileid );
#ifdef _DEBUG
int nEndingCount = g_pDataModel->GetAllocatedElementCount();
AssertEquals( nEndingCount, nStartingCount );
if ( nEndingCount != nStartingCount )
{
for ( DmElementHandle_t hElement = g_pDataModel->FirstAllocatedElement() ;
hElement != DMELEMENT_HANDLE_INVALID;
hElement = g_pDataModel->NextAllocatedElement( hElement ) )
{
CDmElement *pElement = g_pDataModel->GetElement( hElement );
Assert( pElement );
if ( !pElement )
return;
Msg( "[%s : %s] in memory\n", pElement->GetName(), pElement->GetTypeString() );
}
}
#endif
}
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
#include "unitlib/unitlib.h"
#include "datamodel/dmelement.h"
#include "movieobjects/movieobjects.h"
#include "datamodel/idatamodel.h"
#include "tier1/utlbuffer.h"
#include "filesystem.h"
#include "movieobjects/dmelog.h"
#include "choreoscene.h"
#include "choreoevent.h"
#include "iscenetokenprocessor.h"
#include "tier1/tokenreader.h"
#include "characterset.h"
#include "movieobjects/dmx_to_vcd.h"
#include "tier3/scenetokenprocessor.h"
#include "tier2/tier2.h"
char const *vcdtestfile = "dmxtest.vcd";
void RunSceneToDmxTests( CChoreoScene *scene )
{
DmFileId_t fileid = g_pDataModel->FindOrCreateFileId( scene->GetFilename() );
CDmeFilmClip *dmx = CreateElement< CDmeFilmClip >( scene->GetFilename(), fileid );
Assert( dmx );
bool success = ConvertSceneToDmx( scene, dmx );
Assert( success );
CChoreoScene *scene2 = new CChoreoScene( NULL );
scene2->SetFileName( scene->GetFilename() );
success = ConvertDmxToScene( dmx, scene2 );
Assert( success );
char sz[ 512 ];
Q_StripExtension( scene->GetFilename(), sz, sizeof( sz ) );
Q_strncat( sz, "_2.vcd", sizeof( sz ), COPY_ALL_CHARACTERS );
scene2->SaveToFile( sz );
delete scene2;
g_pDataModel->RemoveFileId( fileid );
}
DEFINE_TESTCASE_NOSUITE( DmxTestVcdToDme )
{
Msg( "Running .vcd (faceposer) to dmx tests\n" );
#ifdef _DEBUG
int nStartingCount = g_pDataModel->GetAllocatedElementCount();
#endif
CDisableUndoScopeGuard guard;
g_pDmElementFramework->BeginEdit();
const char *pFileName = vcdtestfile;
char pFullPathName[ MAX_PATH ];
char pDir[ MAX_PATH ];
if ( g_pFullFileSystem->GetCurrentDirectory( pDir, sizeof( pDir ) ) )
{
V_ComposeFileName( pDir, vcdtestfile, pFullPathName, sizeof( pFullPathName ) );
V_RemoveDotSlashes( pFullPathName );
pFileName = pFullPathName;
}
CUtlBuffer buf;
if ( g_pFullFileSystem->ReadFile( pFileName, NULL, buf ) )
{
SetTokenProcessorBuffer( (char *)buf.Base() );
CChoreoScene *scene = ChoreoLoadScene( pFileName, NULL, GetTokenProcessor(), NULL );
if ( scene )
{
RunSceneToDmxTests( scene );
delete scene;
}
}
else
{
Msg( "Unable to load test file '%s'\n", pFileName );
}
g_pDataModel->ClearUndo();
#ifdef _DEBUG
int nEndingCount = g_pDataModel->GetAllocatedElementCount();
AssertEquals( nEndingCount, nStartingCount );
if ( nEndingCount != nStartingCount )
{
for ( DmElementHandle_t hElement = g_pDataModel->FirstAllocatedElement() ;
hElement != DMELEMENT_HANDLE_INVALID;
hElement = g_pDataModel->NextAllocatedElement( hElement ) )
{
CDmElement *pElement = g_pDataModel->GetElement( hElement );
Assert( pElement );
if ( !pElement )
return;
Msg( "[%s : %s] in memory\n", pElement->GetName(), pElement->GetTypeString() );
}
}
#endif
}
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Unit test program for DMX testing (testing the Array operations)
//
// $NoKeywords: $
//=============================================================================//
#include "unitlib/unitlib.h"
#include "datamodel/dmelement.h"
#include "datamodel/idatamodel.h"
#include "tier1/utlbuffer.h"
#include "filesystem.h"
#include "datamodel/dmehandle.h"
#include "tier2/tier2.h"
#include "movieobjects/dmeshape.h"
DEFINE_TESTCASE_NOSUITE( DmxArrayTest )
{
Msg( "Running dmx array tests...\n" );
CDisableUndoScopeGuard sg;
DmFileId_t fileid = g_pDataModel->FindOrCreateFileId( "<RunArrayTests>" );
CDmElement *pElement = CreateElement< CDmElement >( "root", fileid );
CDmElement *pElement2 = CreateElement<CDmElement>( "element1", fileid );
Assert( pElement2 );
CDmElement *pElement3 = CreateElement<CDmElement>( "element2", fileid );
Assert( pElement3 );
CDmeShape *pElement4 = CreateElement<CDmeShape>( "shape", fileid );
Assert( pElement4 );
CDmrStringArray stringVec( pElement, "string_array_test", true );
stringVec.AddToTail( "string1" );
stringVec.AddToTail( "string2" );
stringVec.AddToTail( "string3" );
CDmrArray< float > floatVec( pElement, "float_array_test", true );
floatVec.AddToTail( -1.0f );
floatVec.AddToTail( 0.0f );
floatVec.AddToTail( 1.0f );
CDmrElementArray< > elementVec( pElement, "element_array_test", true );
elementVec.AddToTail( pElement2 );
elementVec.AddToTail( pElement3 );
elementVec.AddToTail( pElement4 );
CDmrStringArray stringVec2( pElement, "string_array_test2", true );
stringVec2 = stringVec;
Shipping_Assert( stringVec2.Count() == 3 );
CDmrArray< float > floatVec2( pElement, "float_array_test2", true );
floatVec2 = floatVec;
Shipping_Assert( floatVec2.Count() == 3 );
CDmrElementArray< > elementVec2( pElement, "element_array_test2", true );
elementVec2 = elementVec;
Shipping_Assert( elementVec2.Count() == 3 );
CDmrElementArray< CDmeShape > elementVec3( pElement, "element_array_test3", true );
elementVec3 = elementVec2;
Shipping_Assert( elementVec3.Count() == 1 );
CUtlVector<DmElementHandle_t> val;
val.AddToTail( pElement2->GetHandle() );
val.AddToTail( pElement4->GetHandle() );
elementVec2 = val;
Shipping_Assert( elementVec2.Count() == 2 );
elementVec3 = val;
Shipping_Assert( elementVec3.Count() == 1 );
g_pDataModel->RemoveFileId( fileid );
}
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
#include "unitlib/unitlib.h"
#include "datamodel/dmelement.h"
#include "movieobjects/movieobjects.h"
#include "datamodel/idatamodel.h"
#include "tier1/utlbuffer.h"
#include "filesystem.h"
#include "movieobjects/dmelog.h"
#include "choreoscene.h"
#include "choreoevent.h"
struct data_t
{
int tms; // tenths of a millisecond
float value;
int curvetype;
};
struct tvpair_t
{
int tms;
float expectedvalue;
};
data_t data[] =
{
{ 0, 0.0f, MAKE_CURVE_TYPE( INTERPOLATE_CATMULL_ROM_NORMALIZEX, INTERPOLATE_CATMULL_ROM_NORMALIZEX ) },
{ 10000, 0.5f, MAKE_CURVE_TYPE( INTERPOLATE_CATMULL_ROM_NORMALIZEX, INTERPOLATE_CATMULL_ROM_NORMALIZEX ) },
{ 20000, 0.5f, MAKE_CURVE_TYPE( INTERPOLATE_EASE_IN, INTERPOLATE_EASE_OUT ) },
{ 30000, 0.5f, MAKE_CURVE_TYPE( INTERPOLATE_EASE_OUT, INTERPOLATE_EASE_INOUT ) },
{ 40000, 0.5f, MAKE_CURVE_TYPE( INTERPOLATE_EASE_INOUT, INTERPOLATE_BSPLINE ) },
{ 50000, 0.5f, MAKE_CURVE_TYPE( INTERPOLATE_BSPLINE, INTERPOLATE_LINEAR_INTERP ) },
{ 60000, 1.0f, MAKE_CURVE_TYPE( INTERPOLATE_LINEAR_INTERP, INTERPOLATE_KOCHANEK_BARTELS ) },
{ 70000, 0.0f, MAKE_CURVE_TYPE( INTERPOLATE_KOCHANEK_BARTELS, INTERPOLATE_KOCHANEK_BARTELS_EARLY ) },
{ 80000, 0.5f, MAKE_CURVE_TYPE( INTERPOLATE_KOCHANEK_BARTELS_EARLY, INTERPOLATE_KOCHANEK_BARTELS_LATE ) },
{ 90000, 0.0f, MAKE_CURVE_TYPE( INTERPOLATE_KOCHANEK_BARTELS_LATE, INTERPOLATE_SIMPLE_CUBIC ) },
{ 100000, 0.25f, MAKE_CURVE_TYPE( INTERPOLATE_SIMPLE_CUBIC, INTERPOLATE_CATMULL_ROM ) },
{ 110000, 0.0f, MAKE_CURVE_TYPE( INTERPOLATE_CATMULL_ROM, INTERPOLATE_CATMULL_ROM_NORMALIZE ) },
{ 120000, 0.125f, MAKE_CURVE_TYPE( INTERPOLATE_CATMULL_ROM_NORMALIZE, INTERPOLATE_EXPONENTIAL_DECAY ) },
{ 130000, 0.0f, MAKE_CURVE_TYPE( INTERPOLATE_EXPONENTIAL_DECAY, INTERPOLATE_HOLD ) },
{ 140000, 0.0625f, MAKE_CURVE_TYPE( INTERPOLATE_CATMULL_ROM_NORMALIZEX, INTERPOLATE_EXPONENTIAL_DECAY ) },
{ 150000, 0.0f, MAKE_CURVE_TYPE( INTERPOLATE_CATMULL_ROM_NORMALIZEX, INTERPOLATE_CATMULL_ROM_NORMALIZEX ) },
};
#define NUM_DEF_TESTS 3
static data_t values1[] =
{
{ -1, 0.0f, 0 },
};
static data_t values2[] =
{
{ 5000, 0.5f, CURVE_DEFAULT },
{ -1, 0.0f, 0 },
};
static data_t values3[] =
{
{ 2500, 0.25f, CURVE_DEFAULT },
{ 7500, 0.75f, CURVE_DEFAULT },
{ -1, 0.0f, 0 },
};
static data_t *defaultvaluetest[ NUM_DEF_TESTS ] =
{
values1,
values2,
values3
};
#define NUM_TEST_VALUES 3
static tvpair_t expectedvalues1[NUM_TEST_VALUES] =
{
{ 0, 0.5f },
{ 5000, 0.5f },
{ 10000, 0.5f },
};
static tvpair_t expectedvalues2[NUM_TEST_VALUES] =
{
{ 0, 0.5f },
{ 5000, 0.5f },
{ 10000, 0.5f },
};
static tvpair_t expectedvalues3[NUM_TEST_VALUES] =
{
{ 0, 0.25f },
{ 5000, 0.5f },
{ 10000, 0.75f },
};
static tvpair_t *expectedvalues[ NUM_DEF_TESTS ] =
{
expectedvalues1,
expectedvalues2,
expectedvalues3
};
void ResetLog( CDmeFloatLog *log, bool useCurveTypes, int startIndex = 0, int endIndex = -1 )
{
log->ClearKeys();
CDmeCurveInfo *pCurveInfo = useCurveTypes ? log->GetOrCreateCurveInfo() : log->GetCurveInfo();
if ( useCurveTypes )
{
pCurveInfo->SetDefaultCurveType( MAKE_CURVE_TYPE( INTERPOLATE_CATMULL_ROM_NORMALIZEX, INTERPOLATE_CATMULL_ROM_NORMALIZEX ) );
}
else if ( !useCurveTypes && pCurveInfo )
{
g_pDataModel->DestroyElement( pCurveInfo->GetHandle() );
log->SetCurveInfo( NULL );
}
int i;
int c;
c = ARRAYSIZE( data );
for ( i = startIndex; i < c; ++i )
{
log->SetKey( DmeTime_t( data[ i ].tms ), data[ i ].value, useCurveTypes ? data[ i ].curvetype : CURVE_DEFAULT );
if ( endIndex != -1 && i >= endIndex )
break;
}
}
void CompareFloats( float f1, float f2, float tol, char const *fmt, ... )
{
float diff = fabs( f1 - f2 );
if ( diff < tol )
return;
char buf[ 256 ];
va_list argptr;
va_start( argptr, fmt );
_vsnprintf( buf, sizeof( buf ) - 1, fmt, argptr );
va_end( argptr );
Msg( buf );
}
DEFINE_TESTCASE_NOSUITE( DmxRunDefaultValueLogTest )
{
Msg( "Running CDmeTypedLog<float> default value (stereo channel w/ value 0.5) tests...\n" );
CDisableUndoScopeGuard sg;
DmFileId_t fileid = g_pDataModel->FindOrCreateFileId( "<DmxTestDmeLog>" );
for ( int i = 0; i < NUM_DEF_TESTS; ++i )
{
data_t *pdata = defaultvaluetest[ i ];
tvpair_t *pexpected = expectedvalues[ i ];
// Run each test
CDmeFloatLog *log = CreateElement<CDmeFloatLog>( "curve", fileid );
if ( !log )
{
Msg( "Unable to create CDmeFloatLog object!!!" );
continue;
}
log->SetDefaultValue( 0.5f );
if ( pdata )
{
// Run the test
for ( int j = 0; ; ++j )
{
if ( pdata[ j ].tms == -1 )
break;
log->SetKey( DmeTime_t( pdata[ j ].tms ), pdata[ j ].value );
}
}
// Now compare against expected values
for ( int j = 0; j < NUM_TEST_VALUES; ++j )
{
DmeTime_t t = DmeTime_t( pexpected[ j ].tms );
float v = pexpected[ j ].expectedvalue;
float logv = log->GetValue( t );
Shipping_Assert( v == logv );
}
DestroyElement( log );
}
g_pDataModel->RemoveFileId( fileid );
}
void RunDmeFloatLogTests( CDmeFloatLog *log )
{
Msg( " Testing general log data...\n" );
ResetLog( log, false );
CompareFloats( 0.5f, log->GetValue( DmeTime_t( 2.0f ) ), 0.000001f, "log->GetValue( 2.0 ) expected to be 0.5f\n" );
CompareFloats( 0.5f, log->GetValue( DmeTime_t( 2.5f ) ), 0.000001f, "log->GetValue( 2.5 ) expected to be 0.5f\n" );
CompareFloats( 0.5f, log->GetValue( DmeTime_t( 2.5f ) ), 0.000001f, "log->GetValue( 2.5 ) expected to be 0.5f\n" );
CompareFloats( 0.5f, log->GetValue( DmeTime_t( 6.5f ) ), 0.000001f, "log->GetValue( 6.5 ) expected to be 0.5f\n" );
CDmeCurveInfo *pCurveInfo = log->GetOrCreateCurveInfo();
int idx = log->FindKeyWithinTolerance( DmeTime_t( 6.0f ), DmeTime_t( 0 ) );
Shipping_Assert( log->GetKeyTime( idx ) == DmeTime_t( 6.0f ) );
log->SetKeyCurveType( idx, MAKE_CURVE_TYPE( INTERPOLATE_LINEAR_INTERP, INTERPOLATE_LINEAR_INTERP ) );
log->SetKeyCurveType( idx + 1, MAKE_CURVE_TYPE( INTERPOLATE_LINEAR_INTERP, INTERPOLATE_LINEAR_INTERP ) );
float val = log->GetValue( DmeTime_t( 6.5f ) );
float qval = log->GetValue( DmeTime_t( 6.25f ) );
CompareFloats( 0.5f, val, 0.000001f, "INTERPOLATE_LINEAR_INTERPlog->GetValue( 6500 ) expcted to be 0.5f\n" );
CompareFloats( 0.75f, qval, 0.000001f, "INTERPOLATE_LINEAR_INTERPlog->GetValue( 6250 ) expcted to be 0.75f\n" );
log->SetKeyCurveType( idx, MAKE_CURVE_TYPE( INTERPOLATE_CATMULL_ROM_NORMALIZEX, INTERPOLATE_CATMULL_ROM_NORMALIZEX ) );
log->SetKeyCurveType( idx + 1, MAKE_CURVE_TYPE( INTERPOLATE_CATMULL_ROM_NORMALIZEX, INTERPOLATE_CATMULL_ROM_NORMALIZEX ) );
float val2 = log->GetValue( DmeTime_t( 6.5f ) );
float qval2 = log->GetValue( DmeTime_t( 6.25f ) );
Shipping_Assert( val2 == val );
Shipping_Assert( qval2 != val );
log->SetKeyCurveType( idx, MAKE_CURVE_TYPE( INTERPOLATE_EASE_INOUT, INTERPOLATE_EASE_INOUT ) );
log->SetKeyCurveType( idx + 1, MAKE_CURVE_TYPE( INTERPOLATE_EASE_INOUT, INTERPOLATE_EASE_INOUT ) );
float val3 = log->GetValue( DmeTime_t( 6.5f ) );
float qval3 = log->GetValue( DmeTime_t( 6.25f ) );
Shipping_Assert( val3 == val );
Shipping_Assert( qval3 != val );
log->SetKeyCurveType( idx, MAKE_CURVE_TYPE( INTERPOLATE_EXPONENTIAL_DECAY, INTERPOLATE_EXPONENTIAL_DECAY ) );
log->SetKeyCurveType( idx + 1, MAKE_CURVE_TYPE( INTERPOLATE_EXPONENTIAL_DECAY, INTERPOLATE_EXPONENTIAL_DECAY ) );
float val4 = log->GetValue( DmeTime_t( 6.5f ) );
float qval4 = log->GetValue( DmeTime_t( 6.25f ) );
Shipping_Assert( val4 != val );
Shipping_Assert( qval4 != val );
log->SetKeyCurveType( idx, MAKE_CURVE_TYPE( INTERPOLATE_KOCHANEK_BARTELS, INTERPOLATE_KOCHANEK_BARTELS ) );
log->SetKeyCurveType( idx + 1, MAKE_CURVE_TYPE( INTERPOLATE_KOCHANEK_BARTELS, INTERPOLATE_KOCHANEK_BARTELS ) );
float val5 = log->GetValue( DmeTime_t( 6.5f ) );
float qval5 = log->GetValue( DmeTime_t( 6.25f ) );
Shipping_Assert( val5 == val );
Shipping_Assert( qval5 != val );
pCurveInfo->SetDefaultCurveType( MAKE_CURVE_TYPE( INTERPOLATE_KOCHANEK_BARTELS, INTERPOLATE_KOCHANEK_BARTELS ) );
log->SetKeyCurveType( idx, MAKE_CURVE_TYPE( INTERPOLATE_DEFAULT, INTERPOLATE_DEFAULT ) );
log->SetKeyCurveType( idx + 1, MAKE_CURVE_TYPE( INTERPOLATE_DEFAULT, INTERPOLATE_DEFAULT ) );
float val6 = log->GetValue( DmeTime_t( 6.5f ) );
float qval6 = log->GetValue( DmeTime_t( 6.25f ) );
Shipping_Assert( val5 == val6 );
Shipping_Assert( qval6 == qval5 );
}
void CompareLogToChoreo( CFlexAnimationTrack *track, CDmeFloatLog *log )
{
// Now run tests
for ( DmeTime_t t( 0 ); t < DmeTime_t( 20.0f ); t += DmeTime_t( 0.1f ) )
{
// Compare values
float dmevalue = log->GetValue( t );
float choreovalue = track->GetIntensity( t.GetSeconds() );
CompareFloats( dmevalue, choreovalue, 0.001f, "Time(%f sec) , dme [%f] choreo[%f], diff[%f]\n",
t.GetSeconds(),
dmevalue,
choreovalue,
fabs( dmevalue - choreovalue ) );
}
}
void ResetChoreo( CFlexAnimationTrack *track, bool useCurveTypes, int startIndex = 0, int endIndex = -1 )
{
track->Clear();
int i;
int c;
c = ARRAYSIZE( data );
for ( i = startIndex; i < c; ++i )
{
data_t *e = &data[ i ];
float t = (float)e->tms / 10000.0f;
CExpressionSample *sample = track->AddSample( t, e->value );
Shipping_Assert( sample );
if ( useCurveTypes )
{
sample->SetCurveType( e->curvetype );
}
if ( endIndex != -1 && i >= endIndex )
break;
}
}
void RunDmeChoreoComparisons( CDmeFloatLog *log )
{
Msg( " Testing choreo-style log data...\n" );
ResetLog( log, true );
log->SetRightEdgeTime( DmeTime_t( 15.0f ) );
CChoreoScene *scene = new CChoreoScene( NULL );
CChoreoEvent *event = new CChoreoEvent( scene, CChoreoEvent::FLEXANIMATION, "test" );
event->SetStartTime( 0.0f );
event->SetEndTime( 15.0f );
CFlexAnimationTrack *track = new CFlexAnimationTrack( event );
track->SetFlexControllerName( "flextest" );
track->SetComboType( false );
ResetChoreo( track, true );
Msg( " Comparing default data...\n" );
CompareLogToChoreo( track, log );
ResetLog( log, true, 3, 14 );
ResetChoreo( track, true, 3, 14 );
Msg( " Comparing subset of data...\n" );
CompareLogToChoreo( track, log );
Msg( " Comparing left/right edge settings...\n" );
// Now test right and left edge stuff
// Enable left edge stuff
track->SetEdgeActive( true, true );
track->SetEdgeInfo( true, MAKE_CURVE_TYPE( INTERPOLATE_LINEAR_INTERP, INTERPOLATE_LINEAR_INTERP ), 0.75f );
track->SetEdgeActive( false, true );
track->SetEdgeInfo( false, MAKE_CURVE_TYPE( INTERPOLATE_EASE_OUT, INTERPOLATE_EASE_OUT ), 0.25f );
// Same settings for log
log->SetUseEdgeInfo( true );
log->SetDefaultEdgeZeroValue( 0.0f );
log->SetEdgeInfo( 0, true, 0.75f, MAKE_CURVE_TYPE( INTERPOLATE_LINEAR_INTERP, INTERPOLATE_LINEAR_INTERP ) );
log->SetEdgeInfo( 1, true, 0.25f, MAKE_CURVE_TYPE( INTERPOLATE_EASE_OUT, INTERPOLATE_EASE_OUT ) );
CompareLogToChoreo( track, log );
int i;
for ( i = 1; i < NUM_INTERPOLATE_TYPES; ++i )
{
Msg( " Comparing left/right edge settings[ %s ]...\n", Interpolator_NameForInterpolator( i, true ) );
float val = (float)i / (float)( NUM_INTERPOLATE_TYPES - 1 ) ;
// Now test right and left edge stuff with different data
track->SetEdgeInfo( true, MAKE_CURVE_TYPE( i, i ), val );
track->SetEdgeInfo( false, MAKE_CURVE_TYPE( i, i ), val );
log->SetEdgeInfo( 0, true, val, MAKE_CURVE_TYPE( i, i ) );
log->SetEdgeInfo( 1, true, val, MAKE_CURVE_TYPE( i, i ) );
CompareLogToChoreo( track, log );
}
delete event;
delete scene;
}
DEFINE_TESTCASE_NOSUITE( DmxTestDmeLog )
{
Msg( "Running CDmeTypedLog<float> tests...\n" );
CDisableUndoScopeGuard sg;
DmFileId_t fileid = g_pDataModel->FindOrCreateFileId( "<DmxTestDmeLog>" );
CDmeFloatLog *pElement = CreateElement<CDmeFloatLog>( "curve", fileid );
if ( !pElement )
{
Msg( "Unable to create CDmeFloatLog object!!!" );
return;
}
// Run tests
RunDmeFloatLogTests( pElement );
RunDmeChoreoComparisons( pElement );
g_pDataModel->RemoveFileId( fileid );
}
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Unit test program for DMX testing
//
// $NoKeywords: $
//=============================================================================//
#include "unitlib/unitlib.h"
#include "dmxloader/dmxloader.h"
#include "dmxloader/dmxelement.h"
struct TestStruct_t
{
DmObjectId_t m_nId;
bool m_bBool;
int m_nInt;
float m_flFloat;
Color m_Color;
Vector2D m_Vector2D;
Vector m_Vector3D;
Vector4D m_Vector4D;
QAngle m_Angles;
Quaternion m_Quaternion;
VMatrix m_Matrix;
char m_pStringBuf[256];
};
BEGIN_DMXELEMENT_UNPACK( TestStruct_t )
DMXELEMENT_UNPACK_FIELD( "id_test", NULL, DmObjectId_t, m_nId )
DMXELEMENT_UNPACK_FIELD( "bool_test", "1", bool, m_bBool )
DMXELEMENT_UNPACK_FIELD( "int_test", "5", int, m_nInt )
DMXELEMENT_UNPACK_FIELD( "float_test", "4.0", float, m_flFloat )
DMXELEMENT_UNPACK_FIELD( "color_test", "200 200 200 200", Color, m_Color )
DMXELEMENT_UNPACK_FIELD( "vector2d_test", "5.0 1.0", Vector2D, m_Vector2D )
DMXELEMENT_UNPACK_FIELD( "vector3d_test", "5.0 1.0 -3.0", Vector, m_Vector3D )
DMXELEMENT_UNPACK_FIELD( "vector4d_test", "5.0 1.0 -4.0 2.0", Vector4D, m_Vector4D )
DMXELEMENT_UNPACK_FIELD( "qangle_test", "5.0 1.0 -3.0", QAngle, m_Angles )
DMXELEMENT_UNPACK_FIELD( "quat_test", "5.0 1.0 -4.0 2.0", Quaternion, m_Quaternion )
DMXELEMENT_UNPACK_FIELD( "vmatrix_test", NULL, VMatrix, m_Matrix )
DMXELEMENT_UNPACK_FIELD_STRING( "string_test", "default", m_pStringBuf )
END_DMXELEMENT_UNPACK( TestStruct_t, s_TestStructUnpack )
void TestReadFile( CDmxElement *pRoot )
{
VMatrix mattest, mat2test;
MatrixBuildRotateZ( mattest, 45 );
MatrixBuildRotateZ( mat2test, 30 );
int i;
unsigned char buftest[256];
unsigned char buf2test[256];
for ( i = 0; i < 256; ++i )
{
buftest[i] = i;
buf2test[i] = 255 - i;
}
// Make sure everything was read in ok.
AssertEquals( pRoot->GetValue<bool>( "bool_test" ), true );
AssertEquals( pRoot->GetValue<int>( "int_test" ), 2 );
AssertFloatEquals( pRoot->GetValue<float>( "float_test" ), 3.0f, 1e-3 );
const Color& color = pRoot->GetValue<Color>( "color_test" );
Shipping_Assert( color.r() == 0 && color.g() == 64 && color.b() == 128 && color.a() == 255 );
const Vector2D& vec2D = pRoot->GetValue<Vector2D>( "vector2d_test" );
Shipping_Assert( vec2D.x == 1.0f && vec2D.y == -1.0f );
const Vector& vec3D = pRoot->GetValue<Vector>( "vector3d_test" );
Shipping_Assert( vec3D.x == 1.0f && vec3D.y == -1.0f && vec3D.z == 0.0f );
const Vector4D& vec4D = pRoot->GetValue<Vector4D>( "vector4d_test" );
Shipping_Assert( vec4D.x == 1.0f && vec4D.y == -1.0f && vec4D.z == 0.0f && vec4D.w == 2.0f );
const QAngle& ang = pRoot->GetValue<QAngle>( "qangle_test" );
Shipping_Assert( ang.x == 0.0f && ang.y == 90.0f && ang.z == -90.0f );
const Quaternion& quat = pRoot->GetValue<Quaternion>( "quat_test" );
Shipping_Assert( quat.x == 1.0f && quat.y == -1.0f && quat.z == 0.0f && quat.w == 2.0f );
const VMatrix& mat = pRoot->GetValue<VMatrix>( "vmatrix_test" );
Shipping_Assert( MatricesAreEqual( mat, mattest, 1e-3 ) );
Shipping_Assert( !Q_stricmp( pRoot->GetValueString( "string_test" ), "test" ) );
const CUtlBinaryBlock& blob = pRoot->GetValue<CUtlBinaryBlock>( "binary_test" );
Shipping_Assert( blob.Length() == 256 );
Shipping_Assert( !memcmp( blob.Get(), buftest, 256 ) );
CDmxElement *pElement7 = pRoot->GetValue<CDmxElement*>( "element_test" );
Shipping_Assert( pElement7 != NULL );
CDmxElement *pElement6 = pRoot->GetValue<CDmxElement*>( "shared_element_test" );
Shipping_Assert( pElement6 != NULL );
const CUtlVector< CDmxElement* >& elementList = pRoot->GetArray<CDmxElement*>( "children" );
Shipping_Assert( elementList.Count() == 2 );
CDmxElement *pElement2 = elementList[0];
CDmxElement *pElement3 = elementList[1];
Shipping_Assert( pElement2 != NULL && pElement3 != NULL );
Shipping_Assert( pElement7->GetValue<CDmxElement*>( "shared_element_test" ) == pElement6 );
const CUtlVector< CDmxElement* >& elementList3 = pElement6->GetArray<CDmxElement*>( "element_array_test" );
CDmxElement *pElement4 = elementList3[0];
CDmxElement *pElement5 = elementList3[1];
const CUtlVector< bool > &boolVec = pElement2->GetArray<bool>( "bool_array_test" );
Shipping_Assert( boolVec.Count() == 2 && boolVec[0] == false && boolVec[1] == true );
const CUtlVector< int > &intVec = pElement2->GetArray<int>( "int_array_test" );
Shipping_Assert( intVec.Count() == 3 && intVec[0] == 0 && intVec[1] == 1 && intVec[2] == 2 );
const CUtlVector< float > &floatVec = pElement2->GetArray<float>( "float_array_test" );
Shipping_Assert( floatVec.Count() == 3 && floatVec[0] == -1.0f && floatVec[1] == 0.0f && floatVec[2] == 1.0f );
const CUtlVector< Color > &colorVec = pElement3->GetArray<Color>( "color_array_test" );
Shipping_Assert( colorVec.Count() == 3 && colorVec[0].r() == 0 && colorVec[1].r() == 64 && colorVec[2].r() == 128 );
const CUtlVector< Vector2D > &vec2DVec = pElement3->GetArray<Vector2D>( "vector2d_array_test" );
Shipping_Assert( vec2DVec.Count() == 2 && vec2DVec[0].x == -1.0f && vec2DVec[1].x == 1.0f );
const CUtlVector< Vector > &vec3DVec = pElement3->GetArray<Vector>( "vector3d_array_test" );
Shipping_Assert( vec3DVec.Count() == 2 && vec3DVec[0].x == 1.0f && vec3DVec[1].x == 2.0f );
const CUtlVector< Vector4D > &vec4DVec = pElement4->GetArray<Vector4D>( "vector4d_array_test" );
Shipping_Assert( vec4DVec.Count() == 2 && vec4DVec[0].x == 1.0f && vec4DVec[1].x == 2.0f );
const CUtlVector< QAngle > &angVec = pElement4->GetArray<QAngle>( "qangle_array_test" );
Shipping_Assert( angVec.Count() == 2 && angVec[0].x == 1.0f && angVec[1].x == 2.0f );
const CUtlVector< Quaternion > &quatVec = pElement4->GetArray<Quaternion>( "quat_array_test" );
Shipping_Assert( quatVec.Count() == 2 && quatVec[0].x == 1.0f && quatVec[1].x == 2.0f );
const CUtlVector< VMatrix > &matVec = pElement5->GetArray<VMatrix>( "vmatrix_array_test" );
Shipping_Assert( matVec.Count() == 2 );
Shipping_Assert( MatricesAreEqual( matVec[0], mattest, 1e-3 ) );
Shipping_Assert( MatricesAreEqual( matVec[1], mat2test, 1e-3 ) );
const CUtlVector< CUtlString > &stringVec = pElement5->GetArray<CUtlString>( "string_array_test" );
Shipping_Assert( stringVec.Count() == 3 && !Q_stricmp( stringVec[2], "string3" ) );
const CUtlVector< CUtlBinaryBlock > &binaryVec = pElement5->GetArray<CUtlBinaryBlock>( "binary_array_test" );
Shipping_Assert( binaryVec.Count() == 2 && !memcmp( binaryVec[1].Get(), buf2test, 256 ) );
const CUtlVector< DmObjectId_t > &idVec = pElement6->GetArray<DmObjectId_t>( "elementid_array_test" );
Shipping_Assert( idVec.Count() == 3 );
TestStruct_t testStruct;
pRoot->UnpackIntoStructure( &testStruct, sizeof( testStruct ), s_TestStructUnpack );
Shipping_Assert( testStruct.m_bBool == true );
Shipping_Assert( testStruct.m_nInt == 2 );
AssertFloatEquals( testStruct.m_flFloat, 3.0f, 1e-3 );
Shipping_Assert( testStruct.m_Color.r() == 0 && testStruct.m_Color.g() == 64 && testStruct.m_Color.b() == 128 && testStruct.m_Color.a() == 255 );
Shipping_Assert( testStruct.m_Vector2D.x == 1.0f && testStruct.m_Vector2D.y == -1.0f );
Shipping_Assert( testStruct.m_Vector3D.x == 1.0f && testStruct.m_Vector3D.y == -1.0f && testStruct.m_Vector3D.z == 0.0f );
Shipping_Assert( testStruct.m_Vector4D.x == 1.0f && testStruct.m_Vector4D.y == -1.0f && testStruct.m_Vector4D.z == 0.0f && testStruct.m_Vector4D.w == 2.0f );
Shipping_Assert( testStruct.m_Angles.x == 0.0f && testStruct.m_Angles.y == 90.0f && testStruct.m_Angles.z == -90.0f );
Shipping_Assert( testStruct.m_Quaternion.x == 1.0f && testStruct.m_Quaternion.y == -1.0f && testStruct.m_Quaternion.z == 0.0f && testStruct.m_Quaternion.w == 2.0f );
Shipping_Assert( MatricesAreEqual( testStruct.m_Matrix, mattest, 1e-3 ) );
Shipping_Assert( !Q_stricmp( testStruct.m_pStringBuf, "test" ) );
pElement6->UnpackIntoStructure( &testStruct, sizeof( testStruct ), s_TestStructUnpack );
Shipping_Assert( testStruct.m_bBool == true );
Shipping_Assert( testStruct.m_nInt == 5 );
AssertFloatEquals( testStruct.m_flFloat, 4.0f, 1e-3 );
Shipping_Assert( testStruct.m_Color.r() == 200 && testStruct.m_Color.g() == 200 && testStruct.m_Color.b() == 200 && testStruct.m_Color.a() == 200 );
Shipping_Assert( testStruct.m_Vector2D.x == 5.0f && testStruct.m_Vector2D.y == 1.0f );
Shipping_Assert( testStruct.m_Vector3D.x == 5.0f && testStruct.m_Vector3D.y == 1.0f && testStruct.m_Vector3D.z == -3.0f );
Shipping_Assert( testStruct.m_Vector4D.x == 5.0f && testStruct.m_Vector4D.y == 1.0f && testStruct.m_Vector4D.z == -4.0f && testStruct.m_Vector4D.w == 2.0f );
Shipping_Assert( testStruct.m_Angles.x == 5.0f && testStruct.m_Angles.y == 1.0f && testStruct.m_Angles.z == -3.0f );
Shipping_Assert( testStruct.m_Quaternion.x == 5.0f && testStruct.m_Quaternion.y == 1.0f && testStruct.m_Quaternion.z == -4.0f && testStruct.m_Quaternion.w == 2.0f );
Shipping_Assert( !Q_stricmp( testStruct.m_pStringBuf, "default" ) );
}
DEFINE_TESTCASE_NOSUITE( DmxLoaderTest )
{
Msg( "Running dmx loader tests...\n" );
CDmxElement *pRoot;
bool bOk = UnserializeDMX( "dmxtestloader.dmx", NULL, false, &pRoot );
Shipping_Assert( bOk );
Shipping_Assert( pRoot );
if ( pRoot )
{
TestReadFile( pRoot );
CleanupDMX( pRoot );
}
bOk = UnserializeDMX( "dmxtestloadertext.dmx", NULL, true, &pRoot );
Shipping_Assert( bOk );
Shipping_Assert( pRoot );
if ( pRoot )
{
TestReadFile( pRoot );
CleanupDMX( pRoot );
}
// Test serialization
bOk = UnserializeDMX( "dmxtestloader.dmx", NULL, false, &pRoot );
Shipping_Assert( bOk );
Shipping_Assert( pRoot );
if ( pRoot )
{
bOk = SerializeDMX( "dmxtestscratch.dmx", NULL, false, pRoot );
Shipping_Assert( bOk );
CleanupDMX( pRoot );
}
CleanupDMX( pRoot );
bOk = UnserializeDMX( "dmxtestscratch.dmx", NULL, false, &pRoot );
Shipping_Assert( bOk );
Shipping_Assert( pRoot );
if ( pRoot )
{
TestReadFile( pRoot );
CleanupDMX( pRoot );
}
}
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Unit test program for DMX testing (testing the Notify subsystem)
//
// $NoKeywords: $
//=============================================================================//
#include "unitlib/unitlib.h"
#include "datamodel/dmelement.h"
#include "datamodel/idatamodel.h"
#include "tier1/utlbuffer.h"
#include "filesystem.h"
#include "datamodel/dmehandle.h"
#include "tier2/tier2.h"
class CNotifyTest : public IDmNotify
{
public:
CNotifyTest() : m_nValueCount(0), m_nTopologyCount(0), m_nArrayCount(0) {}
virtual void NotifyDataChanged( const char *pReason, int nNotifySource, int nNotifyFlags )
{
if ( nNotifyFlags & NOTIFY_CHANGE_ATTRIBUTE_VALUE )
{
m_nValueCount++;
}
if ( nNotifyFlags & NOTIFY_CHANGE_ATTRIBUTE_ARRAY_SIZE )
{
m_nArrayCount++;
}
if ( nNotifyFlags & NOTIFY_CHANGE_TOPOLOGICAL )
{
m_nTopologyCount++;
}
}
int m_nTopologyCount;
int m_nArrayCount;
int m_nValueCount;
};
DEFINE_TESTCASE_NOSUITE( DmxNotifyTest )
{
Msg( "Running dmx notify tests...\n" );
CNotifyTest test1, test2;
DmFileId_t fileid = g_pDataModel->FindOrCreateFileId( "<RunNotifyTests>" );
g_pDataModel->InstallNotificationCallback( &test1 );
CDmElement *element = NULL;
{
CUndoScopeGuard guard( NOTIFY_SOURCE_APPLICATION, 0, "create" );
element = CreateElement< CDmElement >( "test", fileid );
}
Shipping_Assert( test1.m_nTopologyCount == 1 );
Shipping_Assert( test1.m_nArrayCount == 0 );
g_pDataModel->Undo();
Shipping_Assert( test1.m_nTopologyCount == 2 );
Shipping_Assert( test1.m_nArrayCount == 0 );
{
CNotifyScopeGuard notify( "test1", NOTIFY_SOURCE_APPLICATION, 0, &test2 );
CDisableUndoScopeGuard guard;
element = CreateElement< CDmElement >( "test", fileid );
}
Shipping_Assert( test1.m_nTopologyCount == 3 );
Shipping_Assert( test1.m_nArrayCount == 0 );
Shipping_Assert( test2.m_nTopologyCount == 1 );
Shipping_Assert( test2.m_nArrayCount == 0 );
{
CDisableUndoScopeGuard guard;
// NOTE: Nested scope guards referring to the same callback shouldn't double call it
CNotifyScopeGuard notify( "test2", NOTIFY_SOURCE_APPLICATION, 0, &test2 );
{
CNotifyScopeGuard notify( "test3", NOTIFY_SOURCE_APPLICATION, 0, &test2 );
DestroyElement( element );
}
}
Shipping_Assert( test1.m_nTopologyCount == 4 );
Shipping_Assert( test1.m_nArrayCount == 0 );
Shipping_Assert( test2.m_nTopologyCount == 2 );
Shipping_Assert( test2.m_nArrayCount == 0 );
{
CUndoScopeGuard guard( NOTIFY_SOURCE_APPLICATION, 0, "create" );
{
element = CreateElement< CDmElement >( "test", fileid );
element->SetValue( "test", 1.0f );
}
guard.Abort();
}
Shipping_Assert( test1.m_nTopologyCount == 4 );
Shipping_Assert( test1.m_nArrayCount == 0 );
Shipping_Assert( test2.m_nTopologyCount == 2 );
Shipping_Assert( test2.m_nArrayCount == 0 );
g_pDataModel->RemoveNotificationCallback( &test1 );
g_pDataModel->RemoveFileId( fileid );
}
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Unit test program for DMX testing
//
// $NoKeywords: $
//=============================================================================//
#include "unitlib/unitlib.h"
#include "datamodel/dmelement.h"
#include "datamodel/idatamodel.h"
#include "tier1/utlbuffer.h"
#include "filesystem.h"
#include "datamodel/dmehandle.h"
#include "tier2/tier2.h"
bool AssertEqualElementHierarchies( bool quiet, DmElementHandle_t src1, DmElementHandle_t src2 );
bool AssertUnEqualElementHierarchies( DmElementHandle_t src1, DmElementHandle_t src2 )
{
bool equal = AssertEqualElementHierarchies( true, src1, src2 );
if ( equal )
{
AssertMsg( 0, "Hierarchies equal, expecting mismatch\n" );
}
return !equal;
}
void CreateTestScene( CUtlVector< DmElementHandle_t >& handles, DmFileId_t fileid )
{
DmObjectId_t id;
CreateUniqueId( &id );
VMatrix mat, mat2;
MatrixBuildRotateZ( mat, 45 );
MatrixBuildRotateZ( mat2, 30 );
int i;
unsigned char buf[256];
unsigned char buf2[256];
for ( i = 0; i < 256; ++i )
{
buf[i] = i;
buf2[i] = 255 - i;
}
CDmElement *pElement = CreateElement<CDmElement>( "root", fileid );
Assert( pElement );
CDmElement *pElement2 = CreateElement<CDmElement>( "shared_child", fileid );
Assert( pElement2 );
CDmElement *pElement3 = CreateElement<CDmElement>( "unique_child", fileid );
Assert( pElement3 );
CDmElement *pElement4 = CreateElement<CDmElement>( "shared_array_element", fileid );
Assert( pElement4 );
CDmElement *pElement5 = CreateElement<CDmElement>( "unique_array_element", fileid );
Assert( pElement5 );
CDmElement *pElement6 = CreateElement<CDmElement>( "shared_element", fileid );
Assert( pElement6 );
CDmElement *pElement7 = CreateElement<CDmElement>( "unique_element", fileid );
Assert( pElement7 );
g_pDataModel->SetFileRoot( fileid, pElement->GetHandle() );
handles.AddToTail( pElement->GetHandle() );
handles.AddToTail( pElement2->GetHandle() );
handles.AddToTail( pElement3->GetHandle() );
handles.AddToTail( pElement4->GetHandle() );
handles.AddToTail( pElement5->GetHandle() );
handles.AddToTail( pElement6->GetHandle() );
handles.AddToTail( pElement7->GetHandle() );
pElement->SetValue( "id_test", id );
pElement->SetValue( "bool_test", true );
pElement->SetValue( "int_test", 2 );
pElement->SetValue( "float_test", 3.0f );
pElement->SetValue( "color_test", Color( 0, 64, 128, 255 ) );
pElement->SetValue( "vector2d_test", Vector2D( 1.0f, -1.0f ) );
pElement->SetValue( "vector3d_test", Vector( 1.0f, -1.0f, 0.0f ) );
pElement->SetValue( "vector4d_test", Vector4D( 1.0f, -1.0f, 0.0f, 2.0f ) );
pElement->SetValue( "qangle_test", QAngle( 0.0f, 90.0f, -90.0f ) );
pElement->SetValue( "quat_test", Quaternion( 1.0f, -1.0f, 0.0f, 2.0f ) );
pElement->SetValue( "vmatrix_test", mat );
pElement->SetValue( "string_test", "test" );
pElement->SetValue( "binary_test", buf, 256 );
// Test DONTSAVE
// pElement->SetValue( "dontsave", true );
// CDmAttribute *pAttribute = pElement->GetAttribute( "dontsave" );
// pAttribute->AddFlag( FATTRIB_DONTSAVE );
CDmrArray< bool > boolVec( pElement2, "bool_array_test", true );
boolVec.AddToTail( false );
boolVec.AddToTail( true );
CDmrArray< int > intVec( pElement2, "int_array_test", true );
intVec.AddToTail( 0 );
intVec.AddToTail( 1 );
intVec.AddToTail( 2 );
CDmrArray< float > floatVec( pElement2, "float_array_test", true );
floatVec.AddToTail( -1.0f );
floatVec.AddToTail( 0.0f );
floatVec.AddToTail( 1.0f );
CDmrArray< Color > colorVec( pElement3, "color_array_test", true );
colorVec.AddToTail( Color( 0, 0, 0, 255 ) );
colorVec.AddToTail( Color( 64, 64, 64, 255 ) );
colorVec.AddToTail( Color( 128, 128, 128, 255 ) );
CDmrArray< Vector2D > vector2DVec( pElement3, "vector2d_array_test", true );
vector2DVec.AddToTail( Vector2D( -1.0f, -1.0f ) );
vector2DVec.AddToTail( Vector2D( 1.0f, 1.0f ) );
CDmrArray< Vector > vector3DVec( pElement3, "vector3d_array_test", true );
vector3DVec.AddToTail( Vector( 1.0f, -1.0f, 0.0f ) );
vector3DVec.AddToTail( Vector( 2.0f, -2.0f, 0.0f ) );
CDmrArray< Vector4D > vector4DVec( pElement4, "vector4d_array_test", true );
vector4DVec.AddToTail( Vector4D( 1.0f, -1.0f, 0.0f, 2.0f ) );
vector4DVec.AddToTail( Vector4D( 2.0f, -2.0f, 0.0f, 4.0f ) );
CDmrArray< QAngle > angleVec( pElement4, "qangle_array_test", true );
angleVec.AddToTail( QAngle( 1.0f, -1.0f, 0.0f ) );
angleVec.AddToTail( QAngle( 2.0f, -2.0f, 0.0f ) );
CDmrArray< Quaternion > quatVec( pElement4, "quat_array_test", true );
quatVec.AddToTail( Quaternion( 1.0f, -1.0f, 0.0f, 2.0f ) );
quatVec.AddToTail( Quaternion( 2.0f, -2.0f, 0.0f, 4.0f ) );
CDmrArray< VMatrix > matVec( pElement5, "vmatrix_array_test", true );
matVec.AddToTail( mat );
matVec.AddToTail( mat2 );
CDmrStringArray stringVec( pElement5, "string_array_test", true );
stringVec.AddToTail( "string1" );
stringVec.AddToTail( "string2" );
stringVec.AddToTail( "string3" );
CDmrArray< CUtlBinaryBlock > binaryVec( pElement5, "binary_array_test", true );
CUtlBinaryBlock block( (const void *)buf, 256 );
i = binaryVec.AddToTail( block );
CUtlBinaryBlock block2( (const void *)buf2, 256 );
i = binaryVec.AddToTail( block2);
CDmrArray< DmObjectId_t > idVec( pElement6, "elementid_array_test", true );
i = idVec.AddToTail( pElement6->GetId() );
i = idVec.AddToTail( pElement5->GetId() );
i = idVec.AddToTail( pElement4->GetId() );
CDmrElementArray< > elementVec( pElement6, "element_array_test", true );
elementVec.AddToTail( pElement4 );
elementVec.AddToTail( pElement5 );
CDmrElementArray< > elementVec2( pElement7, "element_array_test", true );
elementVec2.AddToTail( pElement2 );
elementVec2.AddToTail( pElement4 );
pElement->SetValue( "element_test", pElement7 );
pElement->SetValue( "shared_element_test", pElement6 );
CDmrElementArray<> children( pElement, "children", true );
children.InsertBefore( 0, pElement2 );
children.InsertBefore( 1, pElement3 );
pElement7->SetValue( "shared_element_test", pElement6 );
CDmrElementArray<> children2( pElement7, "children", true );
children2.InsertBefore( 0, pElement2 );
}
DmElementHandle_t CreateTestScene( DmFileId_t fileid )
{
CUtlVector< DmElementHandle_t > handles;
CreateTestScene( handles, fileid );
return handles[ 0 ];
}
DmElementHandle_t CreateKeyValuesTestScene( DmFileId_t fileid )
{
CDmElement *pElement = CreateElement<CDmElement>( "root", fileid );
Assert( pElement );
CDmElement *pElement2 = CreateElement<CDmElement>( "shared_child", fileid );
Assert( pElement2 );
CDmElement *pElement3 = CreateElement<CDmElement>( "unique_child", fileid );
Assert( pElement3 );
CDmElement *pElement4 = CreateElement<CDmElement>( "shared_array_element", fileid );
Assert( pElement4 );
CDmElement *pElement5 = CreateElement<CDmElement>( "unique_array_element", fileid );
Assert( pElement5 );
CDmElement *pElement6 = CreateElement<CDmElement>( "shared_element", fileid );
Assert( pElement6 );
CDmElement *pElement7 = CreateElement<CDmElement>( "unique_element", fileid );
Assert( pElement7 );
g_pDataModel->SetFileRoot( fileid, pElement->GetHandle() );
pElement->SetValue( "int_test", 2 );
pElement->SetValue( "float_test", 3.0f );
pElement->SetValue( "string_test", "test" );
CDmrElementArray<> eVec( pElement6, "element_array_test", true );
eVec.AddToTail( pElement4 );
eVec.AddToTail( pElement5 );
CDmrElementArray<> eVec2( pElement7, "element_array_test", true );
eVec2.AddToTail( pElement2 );
eVec2.AddToTail( pElement4 );
pElement->SetValue( "element_test", pElement7 );
pElement->SetValue( "shared_element_test", pElement6 );
CDmrElementArray<> children( pElement, "children", true );
children.InsertBefore( 0, pElement2 );
children.InsertBefore( 1, pElement3 );
pElement7->SetValue( "shared_element_test", pElement6 );
CDmrElementArray<> children2( pElement7, "children", true );
children2.InsertBefore( 0, pElement2 );
return pElement->GetHandle();
}
template< class T >
bool AssertEqualsTest( bool quiet, const T& src1, const T& src2 )
{
if ( !( src1 == src2 ))
{
if ( !quiet )
{
AssertMsg( 0, "Results not equal, expecting equal\n" );
}
return false;
}
return true;
}
template< class T >
bool AssertEqualsUtlVector( bool quiet, const CUtlVector<T> &src1, const CUtlVector<T> &src2 )
{
bool retval = true;
if ( src1.Count() != src2.Count() )
{
if ( !quiet )
{
AssertEqualsTest( quiet, src1.Count(), src2.Count() );
}
retval = false;
}
for ( int i = 0; i < src1.Count(); ++i )
{
if ( !src2.IsValidIndex( i ) )
continue;
if ( !( src1[i] == src2[i] ) )
{
if ( !quiet )
{
AssertEqualsTest( quiet, src1[i], src2[i] );
}
retval = false;
}
}
return retval;
}
template< class T >
bool AssertEqualsUtlVector( bool quiet, CDmAttribute *pAttribute1, CDmAttribute *pAttribute2 )
{
CDmrArray<T> src1( pAttribute1 );
CDmrArray<T> src2( pAttribute2 );
return AssertEqualsUtlVector( quiet, src1.Get(), src2.Get() );
}
bool AssertEqualAttributes( bool quiet, CDmAttribute *pAttribute1, CDmAttribute *pAttribute2 )
{
// Always follow ptrs to elements...
if ( pAttribute1->GetType() != AT_ELEMENT_ARRAY &&
pAttribute1->GetType() != AT_ELEMENT )
{
// Dirty flag checking here is to avoid infinite recursive loops
if ( !pAttribute1->IsFlagSet( FATTRIB_DIRTY ) && !pAttribute2->IsFlagSet( FATTRIB_DIRTY ) )
return true;
}
if ( !pAttribute1 )
{
if ( !quiet )
{
AssertMsg( 0, "AssertEqualAttributes: pAttribute1 is NULL\n" );
}
return false;
}
if ( !pAttribute2 )
{
if ( !quiet )
{
AssertMsg( 0, "AssertEqualAttributes: pAttribute2 is NULL\n" );
}
return false;
}
bool retval = true;
pAttribute1->RemoveFlag( FATTRIB_DIRTY );
pAttribute2->RemoveFlag( FATTRIB_DIRTY );
if ( pAttribute1->GetType() != pAttribute2->GetType() )
{
if ( !quiet )
{
AssertMsg( 0, "pAttribute1->GetType() == pAttribute2->GetType()" );
}
retval = false;
}
switch( pAttribute1->GetType() )
{
case AT_INT:
return AssertEqualsTest( quiet, pAttribute1->GetValue<int>( ), pAttribute2->GetValue<int>( ) );
case AT_FLOAT:
return AssertEqualsTest( quiet, pAttribute1->GetValue<float>( ), pAttribute2->GetValue<float>( ) );
case AT_BOOL:
return AssertEqualsTest( quiet, pAttribute1->GetValue<bool>( ), pAttribute2->GetValue<bool>( ) );
case AT_STRING:
return AssertEqualsTest( quiet, pAttribute1->GetValue<CUtlString>( ), pAttribute2->GetValue<CUtlString>( ) );
case AT_VOID:
return AssertEqualsTest( quiet, pAttribute1->GetValue<CUtlBinaryBlock>( ), pAttribute2->GetValue<CUtlBinaryBlock>( ) );
case AT_OBJECTID:
return true; // skip this for now - two elements can't have the same id, and CreateTestScene currently creates random test_id's each time...
/*
{
if ( !g_pDataModel->IsEqual( pAttribute1->GetValue<DmObjectId_t>( ), pAttribute2->GetValue<DmObjectId_t>( ) ) )
{
if ( !quiet )
{
Assert( g_pDataModel->IsEqual( pAttribute1->GetValue<DmObjectId_t>( ), pAttribute2->GetValue<DmObjectId_t>( ) ) );
}
return false;
}
return true;
}
break;
*/
case AT_COLOR:
return AssertEqualsTest( quiet, pAttribute1->GetValue<Color>( ), pAttribute2->GetValue<Color>( ) );
case AT_VECTOR2:
return AssertEqualsTest( quiet, pAttribute1->GetValue<Vector2D>( ), pAttribute2->GetValue<Vector2D>( ) );
case AT_VECTOR3:
return AssertEqualsTest( quiet, pAttribute1->GetValue<Vector>( ), pAttribute2->GetValue<Vector>( ) );
case AT_VECTOR4:
return AssertEqualsTest( quiet, pAttribute1->GetValue<Vector4D>( ), pAttribute2->GetValue<Vector4D>( ) );
case AT_QANGLE:
return AssertEqualsTest( quiet, pAttribute1->GetValue<QAngle>( ), pAttribute2->GetValue<QAngle>( ) );
case AT_QUATERNION:
return AssertEqualsTest( quiet, pAttribute1->GetValue<Quaternion>( ), pAttribute2->GetValue<Quaternion>( ) );
case AT_VMATRIX:
return AssertEqualsTest( quiet, pAttribute1->GetValue<VMatrix>( ), pAttribute2->GetValue<VMatrix>( ) );
case AT_ELEMENT:
return AssertEqualElementHierarchies( quiet, pAttribute1->GetValue<DmElementHandle_t>( ), pAttribute2->GetValue<DmElementHandle_t>( ) );
case AT_ELEMENT_ARRAY:
{
const CDmrElementArray< CDmElement > src1( pAttribute1 );
const CDmrElementArray< CDmElement > src2( pAttribute2 );
bool differs = !AssertEqualsTest( quiet, src1.Count(), src2.Count() );
bool differs2 = false;
for ( int i = 0; i < src1.Count(); ++i )
{
differs2 |= !AssertEqualElementHierarchies( quiet, src1[ i ]->GetHandle(), src2[ i ]->GetHandle() );
}
return ( !differs && !differs2 );
}
break;
case AT_INT_ARRAY:
return AssertEqualsUtlVector<int>( quiet, pAttribute1, pAttribute2 );
case AT_FLOAT_ARRAY:
return AssertEqualsUtlVector<float>( quiet, pAttribute1, pAttribute2 );
case AT_BOOL_ARRAY:
return AssertEqualsUtlVector<bool>( quiet, pAttribute1, pAttribute2 );
case AT_STRING_ARRAY:
return AssertEqualsUtlVector<CUtlString>( quiet, pAttribute1, pAttribute2 );
case AT_VOID_ARRAY:
return AssertEqualsUtlVector<CUtlBinaryBlock>( quiet, pAttribute1, pAttribute2 );
case AT_OBJECTID_ARRAY:
{
const CDmrArray<DmObjectId_t> src1( pAttribute1 );
const CDmrArray<DmObjectId_t> src2( pAttribute2 );
bool differs = AssertEqualsTest( quiet, src1.Count(), src2.Count() );
return differs; // skip this for now - CreateTestScene currently creates random ids each time...
/*
bool differs2 = false;
for ( int i = 0; i < src1.Count(); ++i )
{
if ( !g_pDataModel->IsEqual( src1[i], src2[i] ) )
{
differs2 = true;
if ( !quiet )
{
Assert( g_pDataModel->IsEqual( src1[i], src2[i] ) );
}
}
}
return ( !differs && !differs2 );
*/
}
break;
case AT_COLOR_ARRAY:
return AssertEqualsUtlVector<Color>( quiet, pAttribute1, pAttribute2 );
case AT_VECTOR2_ARRAY:
return AssertEqualsUtlVector<Vector2D>( quiet, pAttribute1, pAttribute2 );
case AT_VECTOR3_ARRAY:
return AssertEqualsUtlVector<Vector>( quiet, pAttribute1, pAttribute2 );
case AT_VECTOR4_ARRAY:
return AssertEqualsUtlVector<Vector4D>( quiet, pAttribute1, pAttribute2 );
case AT_QANGLE_ARRAY:
return AssertEqualsUtlVector<QAngle>( quiet, pAttribute1, pAttribute2 );
case AT_QUATERNION_ARRAY:
return AssertEqualsUtlVector<Quaternion>( quiet, pAttribute1, pAttribute2 );
case AT_VMATRIX_ARRAY:
return AssertEqualsUtlVector<VMatrix>( quiet, pAttribute1, pAttribute2 );
}
return retval;
}
bool AssertEqualElementHierarchies( bool quiet, DmElementHandle_t src1, DmElementHandle_t src2 )
{
CDmElement *pSrc1 = g_pDataModel->GetElement( src1 );
CDmElement *pSrc2 = g_pDataModel->GetElement( src2 );
if ( !pSrc1 || !pSrc2 )
return false;
// Assume equality
bool retval = true;
if ( pSrc1->GetType() != pSrc2->GetType() )
{
if ( !quiet )
{
AssertMsg( 0, "pSrc1->GetType() == pSrc2->GetType()" );
}
retval = false;
}
if ( Q_strcmp( pSrc1->GetName(), pSrc2->GetName() ) )
{
if ( !quiet )
{
AssertMsg2( 0, "Q_strcmp( %s, %s )", pSrc1->GetName(), pSrc2->GetName() );
}
retval = false;
}
if ( pSrc1->AttributeCount() != pSrc2->AttributeCount() )
{
if ( !quiet )
{
AssertMsg( 0, "pSrc1->NumAttributes() == pSrc2->NumAttributes()" );
}
retval = false;
}
for ( CDmAttribute *pAttribute1 = pSrc1->FirstAttribute(); pAttribute1; pAttribute1 = pAttribute1->NextAttribute() )
{
const char *pName = pAttribute1->GetName();
if ( !pSrc2->HasAttribute( pName ) )
{
if ( !quiet )
{
AssertMsg1( 0, "pSrc2->HasAttribute( %s ) failed\n", pName );
}
retval = false;
}
else
{
CDmAttribute *pAttribute2 = pSrc2->GetAttribute( pName );
bool differs = !AssertEqualAttributes( quiet, pAttribute1, pAttribute2 );
if ( differs )
{
retval = false;
}
}
}
return retval;
}
void TestDeleteOldCR( const char *pSerializationType )
{
DmFileId_t testFileID = g_pDataModel->FindOrCreateFileId( "<TestDeleteOldCR>" );
DmElementHandle_t hRoot = CreateTestScene( testFileID );
int nTestElements = g_pDataModel->NumElementsInFile( testFileID );
const char *pFileName = "DeleteOld.dmx";
CDmElement *pRoot = static_cast< CDmElement* >( g_pDataModel->GetElement( hRoot ) );
bool bOk = g_pDataModel->SaveToFile( pFileName, NULL, pSerializationType, "dmx", pRoot );
Shipping_Assert( bOk );
CDmElement *pReadInRoot = NULL;
DmFileId_t readFileID = g_pDataModel->RestoreFromFile( pFileName, NULL, NULL, &pReadInRoot, CR_DELETE_OLD );
Shipping_Assert( readFileID != DMFILEID_INVALID );
if ( pReadInRoot )
{
Shipping_Assert( pReadInRoot->GetHandle() == hRoot );
Shipping_Assert( g_pDataModel->GetElement( hRoot ) == pReadInRoot );
Shipping_Assert( g_pDataModel->NumElementsInFile( testFileID ) == 0 );
Shipping_Assert( g_pDataModel->NumElementsInFile( readFileID ) == nTestElements );
CDmeHandle< CDmElement > rootHandle( hRoot ); // keeps a reference to root around, even after the file is unloaded
g_pDataModel->UnloadFile( readFileID );
Shipping_Assert( g_pDataModel->NumElementsInFile( readFileID ) == 0 );
Shipping_Assert( g_pDataModel->GetElement( hRoot ) == NULL );
DmFileId_t readFileID2 = g_pDataModel->RestoreFromFile( pFileName, NULL, NULL, &pReadInRoot, CR_DELETE_OLD );
Shipping_Assert( readFileID2 == readFileID );
Shipping_Assert( pReadInRoot->GetHandle() == hRoot );
Shipping_Assert( g_pDataModel->GetElement( hRoot ) == pReadInRoot );
Shipping_Assert( g_pDataModel->NumElementsInFile( testFileID ) == 0 );
Shipping_Assert( g_pDataModel->NumElementsInFile( readFileID ) == nTestElements );
g_pDataModel->RemoveFileId( readFileID );
}
else
{
Msg( "Failed to load %s back from disk!!!", pFileName );
}
g_pDataModel->RemoveFileId( testFileID );
}
void TestDeleteNewCR( const char *pSerializationType )
{
DmFileId_t testFileID = g_pDataModel->FindOrCreateFileId( "<TestDeleteNewCR>" );
DmElementHandle_t hRoot = CreateTestScene( testFileID );
int nTestElements = g_pDataModel->NumElementsInFile( testFileID );
const char *pFileName = "DeleteNew.dmx";
CDmElement *pRoot = static_cast< CDmElement* >( g_pDataModel->GetElement( hRoot ) );
bool bOk = g_pDataModel->SaveToFile( pFileName, NULL, pSerializationType, "dmx", pRoot );
Shipping_Assert( bOk );
CDmElement *pReadInRoot = NULL;
DmFileId_t readFileID = g_pDataModel->RestoreFromFile( pFileName, NULL, NULL, &pReadInRoot, CR_DELETE_NEW );
Shipping_Assert( readFileID != DMFILEID_INVALID );
Shipping_Assert( g_pDataModel->GetElement( hRoot ) == pRoot );
Shipping_Assert( pRoot->GetHandle() == hRoot );
Shipping_Assert( pReadInRoot == pRoot ); // RestoreFromFile now returns the old element when the new root is deleted
Shipping_Assert( g_pDataModel->NumElementsInFile( testFileID ) == nTestElements );
Shipping_Assert( g_pDataModel->NumElementsInFile( readFileID ) == 0 );
g_pDataModel->UnloadFile( readFileID );
Shipping_Assert( g_pDataModel->NumElementsInFile( readFileID ) == 0 );
DmFileId_t readFileID2 = g_pDataModel->RestoreFromFile( pFileName, NULL, NULL, &pReadInRoot, CR_DELETE_NEW );
Shipping_Assert( readFileID2 == readFileID );
Shipping_Assert( g_pDataModel->GetElement( hRoot ) == pRoot );
Shipping_Assert( pRoot->GetHandle() == hRoot );
Shipping_Assert( pReadInRoot == pRoot ); // RestoreFromFile now returns the old element when the new root is deleted
Shipping_Assert( g_pDataModel->NumElementsInFile( testFileID ) == nTestElements );
Shipping_Assert( g_pDataModel->NumElementsInFile( readFileID ) == 0 );
g_pDataModel->RemoveFileId( readFileID );
g_pDataModel->RemoveFileId( testFileID );
}
void TestCopyNewCR( const char *pSerializationType )
{
DmFileId_t testFileID = g_pDataModel->FindOrCreateFileId( "<TestCopyNewCR>" );
DmElementHandle_t hRoot = CreateTestScene( testFileID );
int nTestElements = g_pDataModel->NumElementsInFile( testFileID );
const char *pFileName = "CopyNew.dmx";
CDmElement *pRoot = g_pDataModel->GetElement( hRoot );
bool bOk = g_pDataModel->SaveToFile( pFileName, NULL, pSerializationType, "dmx", pRoot );
Shipping_Assert( bOk );
CDmElement *pReadInRoot = NULL;
DmFileId_t readFileID = g_pDataModel->RestoreFromFile( pFileName, NULL, NULL, &pReadInRoot, CR_COPY_NEW );
Shipping_Assert( readFileID != DMFILEID_INVALID );
if ( pReadInRoot )
{
DmElementHandle_t hReadInRoot = pReadInRoot->GetHandle();
Shipping_Assert( g_pDataModel->GetElement( hRoot ) == pRoot );
Shipping_Assert( pRoot->GetHandle() == hRoot );
Shipping_Assert( pReadInRoot->GetHandle() != hRoot );
Shipping_Assert( !IsUniqueIdEqual( pRoot->GetId(), pReadInRoot->GetId() ) );
Shipping_Assert( g_pDataModel->NumElementsInFile( testFileID ) == nTestElements );
Shipping_Assert( g_pDataModel->NumElementsInFile( readFileID ) == nTestElements );
g_pDataModel->UnloadFile( readFileID );
Shipping_Assert( g_pDataModel->NumElementsInFile( readFileID ) == 0 );
Shipping_Assert( g_pDataModel->GetElement( hReadInRoot ) == NULL );
DmFileId_t readFileID2 = g_pDataModel->RestoreFromFile( pFileName, NULL, NULL, &pReadInRoot, CR_COPY_NEW );
Shipping_Assert( readFileID2 == readFileID );
Shipping_Assert( g_pDataModel->GetElement( hRoot ) == pRoot );
Shipping_Assert( pRoot->GetHandle() == hRoot );
Shipping_Assert( pReadInRoot->GetHandle() != hRoot );
Shipping_Assert( !IsUniqueIdEqual( pRoot->GetId(), pReadInRoot->GetId() ) );
Shipping_Assert( g_pDataModel->NumElementsInFile( testFileID ) == nTestElements );
Shipping_Assert( g_pDataModel->NumElementsInFile( readFileID ) == nTestElements );
g_pDataModel->RemoveFileId( readFileID );
}
else
{
Msg( "Failed to load %s back from disk!!!", pFileName );
}
g_pDataModel->RemoveFileId( testFileID );
}
void TestForceCopyCR( const char *pSerializationType )
{
DmFileId_t testFileID = g_pDataModel->FindOrCreateFileId( "<TestForceCopyCR>" );
DmElementHandle_t hRoot = CreateTestScene( testFileID );
int nTestElements = g_pDataModel->NumElementsInFile( testFileID );
const char *pFileName = "ForceCopy.dmx";
CDmElement *pRoot = static_cast< CDmElement* >( g_pDataModel->GetElement( hRoot ) );
bool bOk = g_pDataModel->SaveToFile( pFileName, NULL, pSerializationType, "dmx", pRoot );
Shipping_Assert( bOk );
CDmElement *pReadInRoot = NULL;
DmFileId_t readFileID = g_pDataModel->RestoreFromFile( pFileName, NULL, NULL, &pReadInRoot, CR_FORCE_COPY );
Shipping_Assert( readFileID != DMFILEID_INVALID );
if ( pReadInRoot )
{
DmElementHandle_t hReadInRoot = pReadInRoot->GetHandle();
Shipping_Assert( g_pDataModel->GetElement( hRoot ) == pRoot );
Shipping_Assert( pRoot->GetHandle() == hRoot );
Shipping_Assert( pReadInRoot->GetHandle() != hRoot );
Shipping_Assert( !IsUniqueIdEqual( pRoot->GetId(), pReadInRoot->GetId() ) );
Shipping_Assert( g_pDataModel->NumElementsInFile( testFileID ) == nTestElements );
Shipping_Assert( g_pDataModel->NumElementsInFile( readFileID ) == nTestElements );
g_pDataModel->UnloadFile( readFileID );
Shipping_Assert( g_pDataModel->NumElementsInFile( readFileID ) == 0 );
Shipping_Assert( g_pDataModel->GetElement( hReadInRoot ) == NULL );
DmFileId_t readFileID2 = g_pDataModel->RestoreFromFile( pFileName, NULL, NULL, &pReadInRoot, CR_FORCE_COPY );
Shipping_Assert( readFileID2 == readFileID );
Shipping_Assert( g_pDataModel->GetElement( hRoot ) == pRoot );
Shipping_Assert( pRoot->GetHandle() == hRoot );
Shipping_Assert( pReadInRoot->GetHandle() != hRoot );
Shipping_Assert( !IsUniqueIdEqual( pRoot->GetId(), pReadInRoot->GetId() ) );
Shipping_Assert( g_pDataModel->NumElementsInFile( testFileID ) == nTestElements );
Shipping_Assert( g_pDataModel->NumElementsInFile( readFileID ) == nTestElements );
g_pDataModel->RemoveFileId( readFileID );
}
else
{
Msg( "Failed to load %s back from disk!!!", pFileName );
}
g_pDataModel->RemoveFileId( testFileID );
}
void TestConflictResolution( const char *pSerializationType )
{
TestDeleteOldCR( pSerializationType );
TestDeleteNewCR( pSerializationType );
TestCopyNewCR( pSerializationType );
TestForceCopyCR( pSerializationType );
}
void TestSerializationMethod( const char *pSerializationType )
{
DmFileId_t testFileID = g_pDataModel->FindOrCreateFileId( "<CreateTestScene>" );
DmElementHandle_t hRoot = CreateTestScene( testFileID );
const char *pFileName = "dmxtest.dmx";
CDmElement *pRoot = static_cast<CDmElement*>(g_pDataModel->GetElement(hRoot));
bool bOk = g_pDataModel->SaveToFile( pFileName, NULL, pSerializationType, "dmx", pRoot );
Shipping_Assert( bOk );
CDmElement *pReadInRoot = NULL;
DmFileId_t dmxFileID = g_pDataModel->RestoreFromFile( pFileName, NULL, NULL, &pReadInRoot, CR_FORCE_COPY );
Shipping_Assert( dmxFileID != DMFILEID_INVALID );
if ( pReadInRoot )
{
AssertEqualElementHierarchies( false, hRoot, pReadInRoot->GetHandle() );
g_pDataModel->RemoveFileId( dmxFileID );
}
else
{
Msg( "Failed to load dmxtest.dmx back from disk!!!" );
}
g_pDataModel->RemoveFileId( testFileID );
TestConflictResolution( pSerializationType );
}
DEFINE_TESTCASE_NOSUITE( DmxSerializationTest )
{
Msg( "Running dmx serialization tests...\n" );
CDisableUndoScopeGuard sg;
TestSerializationMethod( "keyvalues2" );
TestSerializationMethod( "keyvalues2_flat" );
TestSerializationMethod( "xml" );
TestSerializationMethod( "xml_flat" );
TestSerializationMethod( "binary" );
int nEndingCount = g_pDataModel->GetAllocatedElementCount();
AssertEqualsTest( false, 0, nEndingCount );
}
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Unit test program for DMX testing (testing the single-value operations)
//
// $NoKeywords: $
//=============================================================================//
#include "unitlib/unitlib.h"
#include "datamodel/dmelement.h"
#include "datamodel/idatamodel.h"
#include "tier1/utlbuffer.h"
#include "filesystem.h"
#include "datamodel/dmehandle.h"
#include "tier2/tier2.h"
#include "movieobjects/dmeshape.h"
DEFINE_TESTCASE_NOSUITE( DmxValueTest )
{
Msg( "Running dmx single value tests...\n" );
CDisableUndoScopeGuard sg;
DmFileId_t fileid = g_pDataModel->FindOrCreateFileId( "<RunValueTests>" );
CDmElement *pElement = CreateElement< CDmElement >( "root", fileid );
CDmElement *pElement2 = CreateElement<CDmElement>( "element1", fileid );
Assert( pElement2 );
CDmElement *pElement3 = CreateElement<CDmElement>( "element2", fileid );
Assert( pElement3 );
CDmeShape *pElement4 = CreateElement<CDmeShape>( "shape", fileid );
Assert( pElement4 );
CDmAttribute *pIntAttribute = pElement->SetValue( "int_test", 5 );
CDmAttribute *pFloatAttribute = pElement->SetValue( "float_test", 4.5f );
CDmAttribute *pBoolAttribute = pElement->SetValue( "bool_test", true );
CDmAttribute *pAttribute = pElement->AddAttribute( "int_convert_test", AT_INT );
// Type conversion set test
pAttribute->SetValue( 5 );
Shipping_Assert( pAttribute->GetValue<int>() == 5 );
pAttribute->SetValue( 4.5f );
Shipping_Assert( pAttribute->GetValue<int>() == 4 );
pAttribute->SetValue( true );
Shipping_Assert( pAttribute->GetValue<int>() == 1 );
pAttribute->SetValue( pIntAttribute );
Shipping_Assert( pAttribute->GetValue<int>() == 5 );
pAttribute->SetValue( pFloatAttribute );
Shipping_Assert( pAttribute->GetValue<int>() == 4 );
pAttribute->SetValue( pBoolAttribute );
Shipping_Assert( pAttribute->GetValue<int>() == 1 );
pAttribute = pElement->AddAttribute( "bool_convert_test", AT_BOOL );
// Type conversion set test
pAttribute->SetValue( 5 );
Shipping_Assert( pAttribute->GetValue<bool>() == true );
pAttribute->SetValue( 4.5f );
Shipping_Assert( pAttribute->GetValue<bool>() == true );
pAttribute->SetValue( false );
Shipping_Assert( pAttribute->GetValue<bool>() == false );
pAttribute->SetValue( pIntAttribute );
Shipping_Assert( pAttribute->GetValue<bool>() == true );
pAttribute->SetValue( pFloatAttribute );
Shipping_Assert( pAttribute->GetValue<bool>() == true );
pAttribute->SetValue( pBoolAttribute );
Shipping_Assert( pAttribute->GetValue<bool>() == true );
pAttribute = pElement->AddAttribute( "float_convert_test", AT_FLOAT );
// Type conversion set test
pAttribute->SetValue( 5 );
Shipping_Assert( pAttribute->GetValue<float>() == 5.0f );
pAttribute->SetValue( 4.5f );
Shipping_Assert( pAttribute->GetValue<float>() == 4.5f );
pAttribute->SetValue( true );
Shipping_Assert( pAttribute->GetValue<float>() == 1.0f );
pAttribute->SetValue( pIntAttribute );
Shipping_Assert( pAttribute->GetValue<float>() == 5.0f );
pAttribute->SetValue( pFloatAttribute );
Shipping_Assert( pAttribute->GetValue<float>() == 4.5f );
pAttribute->SetValue( pBoolAttribute );
Shipping_Assert( pAttribute->GetValue<float>() == 1.0f );
// Type conversion set test
QAngle angles( 90, 0, 0 );
Quaternion quat;
AngleQuaternion( angles, quat );
pAttribute = pElement->AddAttribute( "qangle_convert_test", AT_QANGLE );
pAttribute->SetValue( angles );
Shipping_Assert( pAttribute->GetValue<QAngle>() == angles );
pAttribute->SetValue( quat );
Shipping_Assert( pAttribute->GetValue<QAngle>() == angles );
pAttribute = pElement->AddAttribute( "quat_convert_test", AT_QUATERNION );
pAttribute->SetValue( angles );
Shipping_Assert( pAttribute->GetValue<Quaternion>() == quat );
pAttribute->SetValue( quat );
Shipping_Assert( pAttribute->GetValue<Quaternion>() == quat );
g_pDataModel->RemoveFileId( fileid );
}
File diff suppressed because it is too large Load Diff
+106
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//-----------------------------------------------------------------------------
// IHVTEST1.VPC
//
// Project Script
//-----------------------------------------------------------------------------
$Macro SRCDIR "..\.."
$Macro OUTBINDIR "$SRCDIR\..\game\bin\unittests"
$Include "$SRCDIR\vpc_scripts\source_exe_base.vpc"
$Configuration
{
$Compiler
{
$AdditionalIncludeDirectories "$BASE;$SRCDIR\game\shared"
$PreprocessorDefinitions "$BASE;IHVTEST"
}
}
$Project "ihvtest1"
{
$Folder "Source Files"
{
$File "$SRCDIR\public\bone_setup.cpp"
$File "$SRCDIR\public\collisionutils.cpp"
$File "ihvtest1.cpp"
$File "$SRCDIR\public\studio.cpp"
$File "sys_clock.cpp" [$WIN32]
}
$Folder "Public Header Files"
{
$File "$SRCDIR\public\mathlib\amd3dx.h"
$File "$SRCDIR\public\basehandle.h"
$File "$SRCDIR\public\tier0\basetypes.h"
$File "$SRCDIR\public\bitvec.h"
$File "$SRCDIR\public\bone_accessor.h"
$File "$SRCDIR\public\bone_setup.h"
$File "$SRCDIR\public\bspflags.h"
$File "$SRCDIR\public\clientstats.h"
$File "$SRCDIR\public\cmodel.h"
$File "$SRCDIR\public\CollisionUtils.h"
$File "$SRCDIR\public\tier0\commonmacros.h"
$File "$SRCDIR\public\mathlib\compressed_vector.h"
$File "$SRCDIR\public\const.h"
$File "$SRCDIR\public\tier0\dbg.h"
$File "$SRCDIR\public\tier0\fasttimer.h"
$File "$SRCDIR\public\filesystem.h"
$File "$SRCDIR\public\gametrace.h"
$File "$SRCDIR\public\appframework\IAppSystem.h"
$File "$SRCDIR\public\tier0\icommandline.h"
$File "$SRCDIR\public\ihandleentity.h"
$File "$SRCDIR\public\materialsystem\imaterialproxyfactory.h"
$File "$SRCDIR\public\materialsystem\imaterialsystem.h"
$File "$SRCDIR\public\materialsystem\imaterialsystemhardwareconfig.h"
$File "$SRCDIR\public\tier1\interface.h"
$File "$SRCDIR\public\istudiorender.h"
$File "$SRCDIR\public\materialsystem\materialsystem_config.h"
$File "$SRCDIR\public\mathlib\mathlib.h"
$File "$SRCDIR\public\tier0\mem.h"
$File "$SRCDIR\public\tier0\memalloc.h"
$File "$SRCDIR\public\tier0\memdbgon.h"
$File "$SRCDIR\public\tier0\platform.h"
$File "$SRCDIR\public\tier0\protected_things.h"
$File "$SRCDIR\public\vstdlib\random.h"
$File "$SRCDIR\public\string_t.h"
$File "$SRCDIR\public\tier1\strtools.h"
$File "$SRCDIR\public\studio.h"
$File "$SRCDIR\public\tier1\utlbuffer.h"
$File "$SRCDIR\public\tier1\utldict.h"
$File "$SRCDIR\public\tier1\utlmemory.h"
$File "$SRCDIR\public\tier1\utlrbtree.h"
$File "$SRCDIR\public\tier1\utlsymbol.h"
$File "$SRCDIR\public\tier1\utlvector.h"
$File "$SRCDIR\public\vcollide.h"
$File "$SRCDIR\public\mathlib\vector.h"
$File "$SRCDIR\public\mathlib\vector2d.h"
$File "$SRCDIR\public\mathlib\vector4d.h"
$File "$SRCDIR\public\tier0\vprof.h"
$File "$SRCDIR\public\vstdlib\vstdlib.h"
}
$Folder "Build Bat Files" [$0]
{
$File "copybin.bat"
$File "copycommonsrc.bat"
$File "copydx8.bat"
$File "copygamesharedsrc.bat"
$File "copyihvtestsrc.bat"
$File "copylib.bat"
$File "copymatsyssrc.bat"
$File "copypublicsrc.bat"
$File "copyshaderdx8src.bat"
$File "copysrc.bat"
$File "copystudiorendersrc.bat"
}
$Folder "Link Libraries"
{
$Lib appframework
$Lib mathlib
$Lib $LIBCOMMON\vtuneapi [$WIN32&&!$VS2015]
$Lib $SRCDIR\lib\common\vtuneapi [$WIN32&&$VS2015]
}
}
+254
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <assert.h>
#pragma optimize( "", off )
#pragma pack( push, thing )
#pragma pack( 4 )
static long g_cw, g_single_cw, g_highchop_cw, g_full_cw, g_ceil_cw, g_pushed_cw;
static struct
{
long dummy[8];
} g_fpenv;
#pragma pack( pop, thing )
void __declspec ( naked ) MaskExceptions()
{
_asm
{
fnstenv ds:dword ptr[g_fpenv]
or ds:dword ptr[g_fpenv],03Fh
fldenv ds:dword ptr[g_fpenv]
ret
}
}
void __declspec ( naked ) Sys_SetFPCW()
{
_asm
{
fnstcw ds:word ptr[g_cw]
mov eax,ds:dword ptr[g_cw]
and ah,0F0h
or ah,003h
mov ds:dword ptr[g_full_cw],eax
mov ds:dword ptr[g_highchop_cw],eax
and ah,0F0h
or ah,00Ch
mov ds:dword ptr[g_single_cw],eax
and ah,0F0h
or ah,008h
mov ds:dword ptr[g_ceil_cw],eax
ret
}
}
void __declspec ( naked ) Sys_PushFPCW_SetHigh()
{
_asm
{
fnstcw ds:word ptr[g_pushed_cw]
fldcw ds:word ptr[g_full_cw]
ret
}
}
void __declspec ( naked ) Sys_PopFPCW()
{
_asm
{
fldcw ds:word ptr[g_pushed_cw]
ret
}
}
#pragma optimize( "", on )
//-----------------------------------------------------------------------------
// Purpose: Implements high precision clock
// TODO: Make into an interface?
//-----------------------------------------------------------------------------
class CSysClock
{
public:
// Construction
CSysClock( void );
// Initialization
void Init( void );
void SetStartTime( void );
// Sample the clock
double GetTime( void );
private:
// High performance clock frequency
double m_dClockFrequency;
// Current accumulated time
double m_dCurrentTime;
// How many bits to shift raw 64 bit sample count by
int m_nTimeSampleShift;
// Previous 32 bit sample count
unsigned int m_uiPreviousTime;
bool m_bInitialized;
};
static CSysClock g_Clock;
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CSysClock::CSysClock( void )
{
m_bInitialized = false;
}
//-----------------------------------------------------------------------------
// Purpose: Initialize the clock
//-----------------------------------------------------------------------------
void CSysClock::Init( void )
{
BOOL success;
LARGE_INTEGER PerformanceFreq;
unsigned int lowpart, highpart;
MaskExceptions ();
Sys_SetFPCW ();
// Start clock at zero
m_dCurrentTime = 0.0;
success = QueryPerformanceFrequency( &PerformanceFreq );
assert( success );
// get 32 out of the 64 time bits such that we have around
// 1 microsecond resolution
lowpart = (unsigned int)PerformanceFreq.LowPart;
highpart = (unsigned int)PerformanceFreq.HighPart;
m_nTimeSampleShift = 0;
while ( highpart || ( lowpart > 2000000.0 ) )
{
m_nTimeSampleShift++;
lowpart >>= 1;
lowpart |= (highpart & 1) << 31;
highpart >>= 1;
}
m_dClockFrequency = 1.0 / (double)lowpart;
// Get initial sample
unsigned int temp;
LARGE_INTEGER PerformanceCount;
QueryPerformanceCounter( &PerformanceCount );
if ( !m_nTimeSampleShift )
{
temp = (unsigned int)PerformanceCount.LowPart;
}
else
{
// Rotate counter to right by m_nTimeSampleShift places
temp = ((unsigned int)PerformanceCount.LowPart >> m_nTimeSampleShift) |
((unsigned int)PerformanceCount.HighPart << (32 - m_nTimeSampleShift));
}
// Set first time stamp
m_uiPreviousTime = temp;
m_bInitialized = true;
SetStartTime();
}
void CSysClock::SetStartTime( void )
{
GetTime();
m_dCurrentTime = 0.0;
m_uiPreviousTime = ( unsigned int )m_dCurrentTime;
}
double CSysClock::GetTime( void )
{
LARGE_INTEGER PerformanceCount;
unsigned int temp, t2;
double time;
if ( !m_bInitialized )
{
return 0.0;
}
Sys_PushFPCW_SetHigh();
// Get sample counter
QueryPerformanceCounter( &PerformanceCount );
if ( !m_nTimeSampleShift )
{
temp = (unsigned int)PerformanceCount.LowPart;
}
else
{
// Rotate counter to right by m_nTimeSampleShift places
temp = ((unsigned int)PerformanceCount.LowPart >> m_nTimeSampleShift) |
((unsigned int)PerformanceCount.HighPart << (32 - m_nTimeSampleShift));
}
// check for turnover or backward time
if ( ( temp <= m_uiPreviousTime ) &&
( ( m_uiPreviousTime - temp ) < 0x10000000) )
{
m_uiPreviousTime = temp; // so we can't get stuck
}
else
{
// gap in performance clocks
t2 = temp - m_uiPreviousTime;
// Convert to time using frequencey of clock
time = (double)t2 * m_dClockFrequency;
// Remember old time
m_uiPreviousTime = temp;
// Increment clock
m_dCurrentTime += time;
}
Sys_PopFPCW();
// Convert to float
return m_dCurrentTime;
}
//-----------------------------------------------------------------------------
// Purpose: Sample the high-precision clock
// Output : double
//-----------------------------------------------------------------------------
double Sys_FloatTime( void )
{
return g_Clock.GetTime();
}
//-----------------------------------------------------------------------------
// Purpose: Initialize high-precision clock
//-----------------------------------------------------------------------------
void Sys_InitFloatTime( void )
{
g_Clock.Init();
}
+250
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// The copyright to the contents herein is the property of Valve, L.L.C.
// The contents may be used and/or copied only with the written permission of
// Valve, L.L.C., or in accordance with the terms and conditions stipulated in
// the agreement/contract under which the contents have been supplied.
//
// $Header: $
// $NoKeywords: $
//
// Material editor
//=============================================================================
#include <windows.h>
#include "appframework/tier2app.h"
#include "inputsystem/iinputsystem.h"
#include "filesystem.h"
#include "filesystem_init.h"
#include "tier0/icommandline.h"
//-----------------------------------------------------------------------------
// Purpose: Warning/Msg call back through this API
// Input : type -
// *pMsg -
// Output : SpewRetval_t
//-----------------------------------------------------------------------------
SpewRetval_t SpewFunc( SpewType_t type, char const *pMsg )
{
OutputDebugString( pMsg );
return SPEW_CONTINUE;
}
//-----------------------------------------------------------------------------
// The application object
//-----------------------------------------------------------------------------
class CInputTestApp : public CTier2SteamApp
{
typedef CTier2SteamApp BaseClass;
public:
// Methods of IApplication
virtual bool Create();
virtual bool PreInit( );
virtual int Main();
virtual void PostShutdown( );
virtual void Destroy();
virtual const char *GetAppName() { return "InputTest"; }
virtual bool AppUsesReadPixels() { return false; }
private:
// Window management
bool CreateAppWindow( char const *pTitle, bool bWindowed, int w, int h );
// Sets up the game path
bool SetupSearchPaths();
HWND m_HWnd;
};
DEFINE_WINDOWED_STEAM_APPLICATION_OBJECT( CInputTestApp );
//-----------------------------------------------------------------------------
// Create all singleton systems
//-----------------------------------------------------------------------------
bool CInputTestApp::Create()
{
SpewOutputFunc( SpewFunc );
AppSystemInfo_t appSystems[] =
{
{ "inputsystem.dll", INPUTSYSTEM_INTERFACE_VERSION },
{ "", "" } // Required to terminate the list
};
if ( !AddSystems( appSystems ) )
return false;
return true;
}
void CInputTestApp::Destroy()
{
}
//-----------------------------------------------------------------------------
// Window management
//-----------------------------------------------------------------------------
bool CInputTestApp::CreateAppWindow( char const *pTitle, bool bWindowed, int w, int h )
{
WNDCLASSEX wc;
memset( &wc, 0, sizeof( wc ) );
wc.cbSize = sizeof( wc );
wc.style = CS_OWNDC | CS_DBLCLKS;
wc.lpfnWndProc = DefWindowProc;
wc.hInstance = (HINSTANCE)GetAppInstance();
wc.lpszClassName = "Valve001";
wc.hIcon = NULL; //LoadIcon( s_HInstance, MAKEINTRESOURCE( IDI_LAUNCHER ) );
wc.hIconSm = wc.hIcon;
RegisterClassEx( &wc );
// Note, it's hidden
DWORD style = WS_POPUP | WS_CLIPSIBLINGS;
if ( bWindowed )
{
// Give it a frame
style |= WS_OVERLAPPEDWINDOW;
style &= ~WS_THICKFRAME;
}
// Never a max box
style &= ~WS_MAXIMIZEBOX;
RECT windowRect;
windowRect.top = 0;
windowRect.left = 0;
windowRect.right = w;
windowRect.bottom = h;
// Compute rect needed for that size client area based on window style
AdjustWindowRectEx(&windowRect, style, FALSE, 0);
// Create the window
m_HWnd = CreateWindow( wc.lpszClassName, pTitle, style, 0, 0,
windowRect.right - windowRect.left, windowRect.bottom - windowRect.top,
NULL, NULL, (HINSTANCE)GetAppInstance(), NULL );
if (!m_HWnd)
return false;
int CenterX, CenterY;
CenterX = (GetSystemMetrics(SM_CXSCREEN) - w) / 2;
CenterY = (GetSystemMetrics(SM_CYSCREEN) - h) / 2;
CenterX = (CenterX < 0) ? 0: CenterX;
CenterY = (CenterY < 0) ? 0: CenterY;
// In VCR modes, keep it in the upper left so mouse coordinates are always relative to the window.
SetWindowPos (m_HWnd, NULL, CenterX, CenterY, 0, 0,
SWP_NOSIZE | SWP_NOZORDER | SWP_SHOWWINDOW | SWP_DRAWFRAME);
return true;
}
//-----------------------------------------------------------------------------
// Sets up the game path
//-----------------------------------------------------------------------------
bool CInputTestApp::SetupSearchPaths()
{
if ( !BaseClass::SetupSearchPaths( NULL, false, true ) )
return false;
g_pFullFileSystem->AddSearchPath( GetGameInfoPath(), "SKIN", PATH_ADD_TO_HEAD );
return true;
}
//-----------------------------------------------------------------------------
// PreInit, PostShutdown
//-----------------------------------------------------------------------------
bool CInputTestApp::PreInit( )
{
if ( !BaseClass::PreInit() )
return false;
if (!g_pFullFileSystem || !g_pInputSystem )
return false;
// Add paths...
if ( !SetupSearchPaths() )
return false;
const char *pArg;
int iWidth = 1024;
int iHeight = 768;
bool bWindowed = (CommandLine()->CheckParm( "-fullscreen" ) == NULL);
if (CommandLine()->CheckParm( "-width", &pArg ))
{
iWidth = atoi( pArg );
}
if (CommandLine()->CheckParm( "-height", &pArg ))
{
iHeight = atoi( pArg );
}
if (!CreateAppWindow( "InputTest", bWindowed, iWidth, iHeight ))
return false;
g_pInputSystem->AttachToWindow( m_HWnd );
return true;
}
void CInputTestApp::PostShutdown( )
{
g_pInputSystem->DetachFromWindow( );
BaseClass::PostShutdown();
}
//-----------------------------------------------------------------------------
// main application
//-----------------------------------------------------------------------------
int CInputTestApp::Main()
{
while( true )
{
g_pInputSystem->PollInputState();
int nEventCount = g_pInputSystem->GetEventCount();
const InputEvent_t* pEvents = g_pInputSystem->GetEventData( );
for ( int i = 0; i < nEventCount; ++i )
{
const InputEvent_t* pEvent = &pEvents[i];
switch( pEvent->m_nType )
{
case IE_ButtonPressed:
Msg("Button Pressed Event %d : Start tick %d\n", pEvent->m_nData, pEvent->m_nTick );
break;
case IE_ButtonReleased:
Msg("Button Released Event %d : End tick %d Start tick %d\n", pEvent->m_nData, pEvent->m_nTick, g_pInputSystem->GetButtonPressedTick( (ButtonCode_t)pEvent->m_nData ) );
break;
case IE_ButtonDoubleClicked:
Msg("Button Double clicked Event %d : Start tick %d\n", pEvent->m_nData, pEvent->m_nTick );
break;
case IE_AnalogValueChanged:
Msg("Analog Value Changed %d : Start tick %d Value %d\n", pEvent->m_nData, pEvent->m_nTick, pEvent->m_nData2 );
break;
case IE_Quit:
Msg("Quit");
return 1;
}
}
}
return 1;
}
+24
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@@ -0,0 +1,24 @@
//-----------------------------------------------------------------------------
// INPUTTEST.VPC
//
// Project Script
//-----------------------------------------------------------------------------
$Macro SRCDIR "..\.."
$Macro OUTBINDIR "$SRCDIR\..\game\bin"
$Include "$SRCDIR\vpc_scripts\source_exe_base.vpc"
$Project "Inputtest"
{
$Folder "Source Files"
{
$File "inputtest.cpp"
}
$Folder "Link Libraries"
{
$Lib appframework
$Lib tier2
}
}
@@ -0,0 +1,492 @@
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// The copyright to the contents herein is the property of Valve, L.L.C.
// The contents may be used and/or copied only with the written permission of
// Valve, L.L.C., or in accordance with the terms and conditions stipulated in
// the agreement/contract under which the contents have been supplied.
//
// $Header: $
// $NoKeywords: $
//
// Material editor
//=============================================================================
#include <windows.h>
#include "appframework/tier2app.h"
#include "materialsystem/materialsystem_config.h"
#include "materialsystem/imaterialsystemhardwareconfig.h"
#include "materialsystem/imaterialsystem.h"
#include "materialsystem/MaterialSystemUtil.h"
#include "vstdlib/random.h"
#include "filesystem.h"
#include "filesystem_init.h"
#include "tier0/icommandline.h"
#include "tier1/KeyValues.h"
#include "tier1/utlbuffer.h"
#include "materialsystem/imesh.h"
//-----------------------------------------------------------------------------
// Purpose: Warning/Msg call back through this API
// Input : type -
// *pMsg -
// Output : SpewRetval_t
//-----------------------------------------------------------------------------
SpewRetval_t SpewFunc( SpewType_t type, const char *pMsg )
{
if ( Plat_IsInDebugSession() )
{
OutputDebugString( pMsg );
if ( type == SPEW_ASSERT )
return SPEW_DEBUGGER;
}
return SPEW_CONTINUE;
}
//-----------------------------------------------------------------------------
// The application object
//-----------------------------------------------------------------------------
class CMaterialSystemTestApp : public CTier2SteamApp
{
typedef CTier2SteamApp BaseClass;
public:
// Methods of IApplication
virtual bool Create();
virtual bool PreInit( );
virtual int Main();
virtual void PostShutdown( );
virtual void Destroy();
virtual const char *GetAppName() { return "MaterialSystemTest"; }
virtual bool AppUsesReadPixels() { return false; }
private:
// Window management
bool CreateAppWindow( const char *pTitle, bool bWindowed, int w, int h );
// Sets up the game path
bool SetupSearchPaths();
// Waits for a keypress
bool WaitForKeypress();
// Sets the video mode
bool SetMode();
// Tests dynamic buffers
void TestDynamicBuffers( IMatRenderContext *pRenderContext, bool bBuffered );
// Creates, destroys a test material
void CreateWireframeMaterial();
void DestroyMaterial();
CMaterialReference m_pMaterial;
HWND m_HWnd;
};
DEFINE_WINDOWED_STEAM_APPLICATION_OBJECT( CMaterialSystemTestApp );
//-----------------------------------------------------------------------------
// Create all singleton systems
//-----------------------------------------------------------------------------
bool CMaterialSystemTestApp::Create()
{
SpewOutputFunc( SpewFunc );
AppSystemInfo_t appSystems[] =
{
{ "materialsystem.dll", MATERIAL_SYSTEM_INTERFACE_VERSION },
// Required to terminate the list
{ "", "" }
};
if ( !AddSystems( appSystems ) )
return false;
IMaterialSystem *pMaterialSystem = (IMaterialSystem*)FindSystem( MATERIAL_SYSTEM_INTERFACE_VERSION );
if ( !pMaterialSystem )
{
Warning( "CMaterialSystemTestApp::Create: Unable to connect to necessary interface!\n" );
return false;
}
bool bIsVistaOrHigher = false;
OSVERSIONINFO info;
info.dwOSVersionInfoSize = sizeof(OSVERSIONINFO);
if ( GetVersionEx( &info ) )
{
bIsVistaOrHigher = info.dwMajorVersion >= 6;
}
const char *pShaderDLL = CommandLine()->ParmValue( "-shaderdll" );
if ( !pShaderDLL )
{
pShaderDLL = "shaderapidx10.dll";
}
if ( !bIsVistaOrHigher && !Q_stricmp( pShaderDLL, "shaderapidx10.dll" ) )
{
pShaderDLL = "shaderapidx9.dll";
}
pMaterialSystem->SetShaderAPI( pShaderDLL );
return true;
}
void CMaterialSystemTestApp::Destroy()
{
}
//-----------------------------------------------------------------------------
// Window callback
//-----------------------------------------------------------------------------
static LRESULT CALLBACK MaterialSystemTestWndProc( HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam )
{
switch( message )
{
case WM_DESTROY:
PostQuitMessage( 0 );
break;
default:
return DefWindowProc( hWnd, message, wParam, lParam );
}
return 0;
}
//-----------------------------------------------------------------------------
// Window management
//-----------------------------------------------------------------------------
bool CMaterialSystemTestApp::CreateAppWindow( const char *pTitle, bool bWindowed, int w, int h )
{
WNDCLASSEX wc;
memset( &wc, 0, sizeof( wc ) );
wc.cbSize = sizeof( wc );
wc.style = CS_OWNDC | CS_DBLCLKS;
wc.lpfnWndProc = MaterialSystemTestWndProc;
wc.hInstance = (HINSTANCE)GetAppInstance();
wc.lpszClassName = "Valve001";
wc.hIcon = NULL; //LoadIcon( s_HInstance, MAKEINTRESOURCE( IDI_LAUNCHER ) );
wc.hIconSm = wc.hIcon;
RegisterClassEx( &wc );
// Note, it's hidden
DWORD style = WS_POPUP | WS_CLIPSIBLINGS;
if ( bWindowed )
{
// Give it a frame
style |= WS_OVERLAPPEDWINDOW;
style &= ~WS_THICKFRAME;
}
// Never a max box
style &= ~WS_MAXIMIZEBOX;
RECT windowRect;
windowRect.top = 0;
windowRect.left = 0;
windowRect.right = w;
windowRect.bottom = h;
// Compute rect needed for that size client area based on window style
AdjustWindowRectEx(&windowRect, style, FALSE, 0);
// Create the window
m_HWnd = CreateWindow( wc.lpszClassName, pTitle, style, 0, 0,
windowRect.right - windowRect.left, windowRect.bottom - windowRect.top,
NULL, NULL, (HINSTANCE)GetAppInstance(), NULL );
if (!m_HWnd)
return false;
int CenterX, CenterY;
CenterX = (GetSystemMetrics(SM_CXSCREEN) - w) / 2;
CenterY = (GetSystemMetrics(SM_CYSCREEN) - h) / 2;
CenterX = (CenterX < 0) ? 0: CenterX;
CenterY = (CenterY < 0) ? 0: CenterY;
// In VCR modes, keep it in the upper left so mouse coordinates are always relative to the window.
SetWindowPos (m_HWnd, NULL, CenterX, CenterY, 0, 0,
SWP_NOSIZE | SWP_NOZORDER | SWP_SHOWWINDOW | SWP_DRAWFRAME);
return true;
}
//-----------------------------------------------------------------------------
// Sets up the game path
//-----------------------------------------------------------------------------
bool CMaterialSystemTestApp::SetupSearchPaths()
{
if ( !BaseClass::SetupSearchPaths( NULL, false, true ) )
return false;
g_pFullFileSystem->AddSearchPath( GetGameInfoPath(), "SKIN", PATH_ADD_TO_HEAD );
return true;
}
//-----------------------------------------------------------------------------
// PreInit, PostShutdown
//-----------------------------------------------------------------------------
bool CMaterialSystemTestApp::PreInit( )
{
if ( !BaseClass::PreInit() )
return false;
if ( !g_pFullFileSystem || !g_pMaterialSystem )
return false;
// Add paths...
if ( !SetupSearchPaths() )
return false;
const char *pArg;
int iWidth = 1024;
int iHeight = 768;
bool bWindowed = (CommandLine()->CheckParm( "-fullscreen" ) == NULL);
if (CommandLine()->CheckParm( "-width", &pArg ))
{
iWidth = atoi( pArg );
}
if (CommandLine()->CheckParm( "-height", &pArg ))
{
iHeight = atoi( pArg );
}
if (!CreateAppWindow( "Press a Key To Continue", bWindowed, iWidth, iHeight ))
return false;
// Get the adapter from the command line....
const char *pAdapterString;
int nAdapter = 0;
if ( CommandLine()->CheckParm( "-adapter", &pAdapterString ) )
{
nAdapter = atoi( pAdapterString );
}
int nAdapterFlags = 0;
if ( AppUsesReadPixels() )
{
nAdapterFlags |= MATERIAL_INIT_ALLOCATE_FULLSCREEN_TEXTURE;
}
g_pMaterialSystem->SetAdapter( nAdapter, nAdapterFlags );
return true;
}
void CMaterialSystemTestApp::PostShutdown( )
{
BaseClass::PostShutdown();
}
//-----------------------------------------------------------------------------
// Waits for a keypress
//-----------------------------------------------------------------------------
bool CMaterialSystemTestApp::WaitForKeypress()
{
MSG msg = {0};
while( WM_QUIT != msg.message )
{
if( PeekMessage( &msg, NULL, 0, 0, PM_REMOVE ) )
{
TranslateMessage( &msg );
DispatchMessage( &msg );
}
if ( msg.message == WM_KEYDOWN )
return true;
}
return false;
}
//-----------------------------------------------------------------------------
// Sets the video mode
//-----------------------------------------------------------------------------
bool CMaterialSystemTestApp::SetMode()
{
MaterialSystem_Config_t config;
if ( CommandLine()->CheckParm( "-fullscreen" ) )
{
config.SetFlag( MATSYS_VIDCFG_FLAGS_WINDOWED, false );
}
else
{
config.SetFlag( MATSYS_VIDCFG_FLAGS_WINDOWED, true );
}
if ( CommandLine()->CheckParm( "-resizing" ) )
{
config.SetFlag( MATSYS_VIDCFG_FLAGS_RESIZING, true );
}
if ( CommandLine()->CheckParm( "-mat_vsync" ) )
{
config.SetFlag( MATSYS_VIDCFG_FLAGS_NO_WAIT_FOR_VSYNC, false );
}
config.m_nAASamples = CommandLine()->ParmValue( "-mat_antialias", 1 );
config.m_nAAQuality = CommandLine()->ParmValue( "-mat_aaquality", 0 );
config.m_VideoMode.m_Width = config.m_VideoMode.m_Height = 0;
config.m_VideoMode.m_Format = IMAGE_FORMAT_BGRX8888;
config.m_VideoMode.m_RefreshRate = 0;
bool modeSet = g_pMaterialSystem->SetMode( m_HWnd, config );
if (!modeSet)
{
Error( "Unable to set mode\n" );
return false;
}
g_pMaterialSystem->OverrideConfig( config, false );
return true;
}
//-----------------------------------------------------------------------------
// Creates, destroys a test material
//-----------------------------------------------------------------------------
void CMaterialSystemTestApp::CreateWireframeMaterial()
{
KeyValues *pVMTKeyValues = new KeyValues( "Wireframe" );
pVMTKeyValues->SetInt( "$vertexcolor", 1 );
pVMTKeyValues->SetInt( "$nocull", 1 );
pVMTKeyValues->SetInt( "$ignorez", 1 );
m_pMaterial.Init( "__test", pVMTKeyValues );
}
void CMaterialSystemTestApp::DestroyMaterial()
{
m_pMaterial.Shutdown();
}
//-----------------------------------------------------------------------------
// Tests dynamic buffers
//-----------------------------------------------------------------------------
void CMaterialSystemTestApp::TestDynamicBuffers( IMatRenderContext *pMatRenderContext, bool bBuffered )
{
CreateWireframeMaterial();
g_pMaterialSystem->BeginFrame( 0 );
pMatRenderContext->Bind( m_pMaterial );
IMesh *pMesh = pMatRenderContext->GetDynamicMesh( bBuffered );
// clear (so that we can make sure that we aren't getting results from the previous quad)
pMatRenderContext->ClearColor3ub( RandomInt( 0, 100 ), RandomInt( 0, 100 ), RandomInt( 190, 255 ) );
pMatRenderContext->ClearBuffers( true, true );
static unsigned char s_pColors[4][4] =
{
{ 255, 0, 0, 255 },
{ 0, 255, 0, 255 },
{ 0, 0, 255, 255 },
{ 255, 255, 255, 255 },
};
static int nCount = 0;
const int nLoopCount = 8;
float flWidth = 2.0f / nLoopCount;
for ( int i = 0; i < nLoopCount; ++i )
{
CMeshBuilder mb;
mb.Begin( pMesh, MATERIAL_TRIANGLES, 4, 6 );
mb.Position3f( -1.0f + i * flWidth, -1.0f, 0.5f );
mb.Normal3f( 0.0f, 0.0f, 1.0f );
mb.Color4ubv( s_pColors[nCount++ % 4] );
mb.AdvanceVertex();
mb.Position3f( -1.0f + i * flWidth + flWidth, -1.0f, 0.5f );
mb.Normal3f( 0.0f, 0.0f, 1.0f );
mb.Color4ubv( s_pColors[nCount++ % 4] );
mb.AdvanceVertex();
mb.Position3f( -1.0f + i * flWidth + flWidth, 1.0f, 0.5f );
mb.Normal3f( 0.0f, 0.0f, 1.0f );
mb.Color4ubv( s_pColors[nCount++ % 4] );
mb.AdvanceVertex();
mb.Position3f( -1.0f + i * flWidth, 1.0f, 0.5f );
mb.Normal3f( 0.0f, 0.0f, 1.0f );
mb.Color4ubv( s_pColors[nCount++ % 4] );
mb.AdvanceVertex();
++nCount;
mb.FastIndex( 0 );
mb.FastIndex( 2 );
mb.FastIndex( 1 );
mb.FastIndex( 0 );
mb.FastIndex( 3 );
mb.FastIndex( 2 );
mb.End( true );
pMesh->Draw( );
}
++nCount;
g_pMaterialSystem->EndFrame();
g_pMaterialSystem->SwapBuffers();
DestroyMaterial();
}
//-----------------------------------------------------------------------------
// main application
//-----------------------------------------------------------------------------
int CMaterialSystemTestApp::Main()
{
if ( !SetMode() )
return 0;
CMatRenderContextPtr pRenderContext( g_pMaterialSystem );
// Sets up a full-screen viewport
int w, h;
pRenderContext->GetWindowSize( w, h );
pRenderContext->Viewport( 0, 0, w, h );
pRenderContext->DepthRange( 0.0f, 1.0f );
// Clears the screen
g_pMaterialSystem->BeginFrame( 0 );
pRenderContext->ClearColor4ub( 76, 88, 68, 255 );
pRenderContext->ClearBuffers( true, true );
g_pMaterialSystem->EndFrame();
g_pMaterialSystem->SwapBuffers();
SetWindowText( m_HWnd, "Buffer clearing . . hit a key" );
if ( !WaitForKeypress() )
return 1;
SetWindowText( m_HWnd, "Dynamic buffer test.. hit a key" );
TestDynamicBuffers( pRenderContext, false );
if ( !WaitForKeypress() )
return 1;
SetWindowText( m_HWnd, "Buffered dynamic buffer test.. hit a key" );
TestDynamicBuffers( pRenderContext, true );
if ( !WaitForKeypress() )
return 1;
return 1;
}
@@ -0,0 +1,24 @@
//-----------------------------------------------------------------------------
// MATERIALSYSTEMTEST.VPC
//
// Project Script
//-----------------------------------------------------------------------------
$Macro SRCDIR "..\.."
$Macro OUTBINDIR "$SRCDIR\..\game\bin"
$Include "$SRCDIR\vpc_scripts\source_exe_base.vpc"
$Project "MaterialSystemTest"
{
$Folder "Source Files"
{
$File "materialsystemtest.cpp"
}
$Folder "Link Libraries"
{
$Lib appframework
$Lib tier2
}
}
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//========= Copyright Valve Corporation, All rights reserved. ============//
#include "tier0/platform.h"
#include "mathlib/mathlib.h"
#include "mathlib/spherical_geometry.h"
#include "tier2/tier2.h"
#include "mathlib/halton.h"
#include "bitmap/float_bm.h"
#include "tier0/memdbgon.h"
void main(int argc,char **argv)
{
InitCommandLineProgram( argc, argv );
// 1/8th of the sphere
float a1=UnitSphereTriangleArea( Vector( 1, 0, 0 ), Vector( 0, 0, -1 ), Vector( 0, 1, 0 ) );
printf( "right spherical triangle projected percentage=%2.4f\n", a1 / ( 4 * M_PI ));
// a small one
Vector v1 = Vector( 1, 0, 0 );
Vector v2 = v1 + Vector( 0, 0.2, 0 );
Vector v3 = v1 + Vector( 0, 0, 0.2 );
v2.NormalizeInPlace();
v3.NormalizeInPlace();
float a2=UnitSphereTriangleArea( v1, v2, v3 );
printf( "small spherical triangle projected percentage=%2.5f\n", a2 / ( 4* M_PI ) );
// now, create a cubemap and sum the area of each of its cells
FloatCubeMap_t envMap( 10, 10 );
float flAreaSum = 0.;
for( int nFace = 0 ; nFace < 6; nFace ++ )
{
for( int nY = 0 ; nY < 9; nY++ )
for( int nX = 0 ; nX < 9; nX++ )
{
Vector v00 = envMap.PixelDirection( nFace, nX, nY );
Vector v01 = envMap.PixelDirection( nFace, nX, nY + 1 );
Vector v10 = envMap.PixelDirection( nFace, nX + 1, nY );
Vector v11 = envMap.PixelDirection( nFace, nX + 1 , nY + 1 );
v00.NormalizeInPlace();
v01.NormalizeInPlace();
v10.NormalizeInPlace();
v11.NormalizeInPlace();
flAreaSum += UnitSphereTriangleArea( v00, v01, v10 );
flAreaSum += UnitSphereTriangleArea( v10, v11, v01 );
}
}
printf( "sum of areas of cubemap cells = %2.2f\n", flAreaSum / ( 4.0 * M_PI ) );
#if 0 // visual spherical harmonics as (confusing) point sets
// spherical harmonics
DirectionalSampler_t sampler;
for(int i = 0 ; i < 50000; i++ )
{
Vector dir=sampler.NextValue();
float SH = SphericalHarmonic( 4, 3, dir );
float r=0;
float g=1; //0.5+0.5*DotProduct( dir, Vector( 0, 0, 1 ) );
float b=0;
if ( SH < 0 )
{
SH = -SH;
r=g;
g=0;
}
r *= SH;
g *= SH;
b *= SH;
float rad= SH * 4.0; //4.0; //SH *= 8.0;
printf( "2\n" );
printf( "%f %f %f %f %f %f\n",
dir.x * rad, dir.y * rad, dir.z * rad, r, g, b );
rad += 0.03;
printf( "%f %f %f %f %f %f\n",
dir.x * rad, dir.y * rad, dir.z * rad, r, g, b );
}
#endif
}
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//-----------------------------------------------------------------------------
// mathlib_test.VPC
//
// Project Script
//-----------------------------------------------------------------------------
$Macro SRCDIR "..\.."
$Macro OUTBINDIR "$SRCDIR\unittests\mathlib_test"
$Include "$SRCDIR\vpc_scripts\source_exe_con_base.vpc"
$Configuration "Debug"
{
$Compiler
{
$PreprocessorDefinitions "$BASE;PROTECTED_THINGS_DISABLE"
}
$Linker
{
$AdditionalDependencies "$BASE winmm.lib"
}
}
$Project "mathlib_test"
{
$Folder "Source Files"
{
$File "mathlib_test.cpp"
}
$Folder "Link Libraries"
{
$Lib bitmap
$Lib mathlib
$Lib tier2
}
}
+395
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// The copyright to the contents herein is the property of Valve, L.L.C.
// The contents may be used and/or copied only with the written permission of
// Valve, L.L.C., or in accordance with the terms and conditions stipulated in
// the agreement/contract under which the contents have been supplied.
//
// $Header: $
// $NoKeywords: $
//
// Material editor
//=============================================================================
#include <windows.h>
#include "appframework/appframework.h"
#include "networksystem/inetworksystem.h"
#include "networksystem/inetworkmessage.h"
#include "bitbuf.h"
#include "filesystem.h"
#include "filesystem_init.h"
#include "tier0/icommandline.h"
#include "vstdlib/cvar.h"
//-----------------------------------------------------------------------------
// Singleton interfaces
//-----------------------------------------------------------------------------
IFileSystem *g_pFileSystem;
INetworkSystem *g_pNetworkSystem;
//-----------------------------------------------------------------------------
// Purpose: Warning/Msg call back through this API
// Input : type -
// *pMsg -
// Output : SpewRetval_t
//-----------------------------------------------------------------------------
SpewRetval_t SpewFunc( SpewType_t type, char const *pMsg )
{
OutputDebugString( pMsg );
if ( type == SPEW_ASSERT )
{
DebuggerBreak();
}
return SPEW_CONTINUE;
}
//-----------------------------------------------------------------------------
// The application object
//-----------------------------------------------------------------------------
class CNetworkTestApp : public CSteamAppSystemGroup
{
typedef CSteamAppSystemGroup BaseClass;
public:
// Methods of IApplication
virtual bool Create();
virtual bool PreInit( );
virtual int Main();
virtual void PostShutdown( );
virtual void Destroy();
virtual const char *GetAppName() { return "NetworkTest"; }
virtual bool AppUsesReadPixels() { return false; }
private:
// Window management
bool CreateAppWindow( char const *pTitle, bool bWindowed, int w, int h );
// Sets up the game path
bool SetupSearchPaths();
HWND m_HWnd;
};
DEFINE_WINDOWED_STEAM_APPLICATION_OBJECT( CNetworkTestApp );
//-----------------------------------------------------------------------------
// Create all singleton systems
//-----------------------------------------------------------------------------
bool CNetworkTestApp::Create()
{
SpewOutputFunc( SpewFunc );
// Add in the cvar factory
AppModule_t cvarModule = LoadModule( VStdLib_GetICVarFactory() );
AddSystem( cvarModule, CVAR_INTERFACE_VERSION );
AppSystemInfo_t appSystems[] =
{
{ "networksystem.dll", NETWORKSYSTEM_INTERFACE_VERSION },
{ "", "" } // Required to terminate the list
};
if ( !AddSystems( appSystems ) )
return false;
g_pFileSystem = (IFileSystem*)FindSystem( FILESYSTEM_INTERFACE_VERSION );
g_pNetworkSystem = (INetworkSystem*)FindSystem( NETWORKSYSTEM_INTERFACE_VERSION );
if (!g_pFileSystem || !g_pNetworkSystem )
return false;
return true;
}
void CNetworkTestApp::Destroy()
{
g_pFileSystem = NULL;
g_pNetworkSystem = NULL;
}
//-----------------------------------------------------------------------------
// Window management
//-----------------------------------------------------------------------------
bool CNetworkTestApp::CreateAppWindow( char const *pTitle, bool bWindowed, int w, int h )
{
WNDCLASSEX wc;
memset( &wc, 0, sizeof( wc ) );
wc.cbSize = sizeof( wc );
wc.style = CS_OWNDC | CS_DBLCLKS;
wc.lpfnWndProc = DefWindowProc;
wc.hInstance = (HINSTANCE)GetAppInstance();
wc.lpszClassName = "Valve001";
wc.hIcon = NULL; //LoadIcon( s_HInstance, MAKEINTRESOURCE( IDI_LAUNCHER ) );
wc.hIconSm = wc.hIcon;
RegisterClassEx( &wc );
// Note, it's hidden
DWORD style = WS_POPUP | WS_CLIPSIBLINGS;
if ( bWindowed )
{
// Give it a frame
style |= WS_OVERLAPPEDWINDOW;
style &= ~WS_THICKFRAME;
}
// Never a max box
style &= ~WS_MAXIMIZEBOX;
RECT windowRect;
windowRect.top = 0;
windowRect.left = 0;
windowRect.right = w;
windowRect.bottom = h;
// Compute rect needed for that size client area based on window style
AdjustWindowRectEx(&windowRect, style, FALSE, 0);
// Create the window
m_HWnd = CreateWindow( wc.lpszClassName, pTitle, style, 0, 0,
windowRect.right - windowRect.left, windowRect.bottom - windowRect.top,
NULL, NULL, (HINSTANCE)GetAppInstance(), NULL );
if (!m_HWnd)
return false;
int CenterX, CenterY;
CenterX = (GetSystemMetrics(SM_CXSCREEN) - w) / 2;
CenterY = (GetSystemMetrics(SM_CYSCREEN) - h) / 2;
CenterX = (CenterX < 0) ? 0: CenterX;
CenterY = (CenterY < 0) ? 0: CenterY;
// In VCR modes, keep it in the upper left so mouse coordinates are always relative to the window.
SetWindowPos (m_HWnd, NULL, CenterX, CenterY, 0, 0,
SWP_NOSIZE | SWP_NOZORDER | SWP_SHOWWINDOW | SWP_DRAWFRAME);
return true;
}
//-----------------------------------------------------------------------------
// Sets up the game path
//-----------------------------------------------------------------------------
bool CNetworkTestApp::SetupSearchPaths()
{
CFSSteamSetupInfo steamInfo;
steamInfo.m_pDirectoryName = NULL;
steamInfo.m_bOnlyUseDirectoryName = false;
steamInfo.m_bToolsMode = true;
steamInfo.m_bSetSteamDLLPath = true;
steamInfo.m_bSteam = g_pFileSystem->IsSteam();
if ( FileSystem_SetupSteamEnvironment( steamInfo ) != FS_OK )
return false;
CFSMountContentInfo fsInfo;
fsInfo.m_pFileSystem = g_pFileSystem;
fsInfo.m_bToolsMode = true;
fsInfo.m_pDirectoryName = steamInfo.m_GameInfoPath;
if ( FileSystem_MountContent( fsInfo ) != FS_OK )
return false;
// Finally, load the search paths for the "GAME" path.
CFSSearchPathsInit searchPathsInit;
searchPathsInit.m_pDirectoryName = steamInfo.m_GameInfoPath;
searchPathsInit.m_pFileSystem = g_pFileSystem;
if ( FileSystem_LoadSearchPaths( searchPathsInit ) != FS_OK )
return false;
g_pFileSystem->AddSearchPath( steamInfo.m_GameInfoPath, "SKIN", PATH_ADD_TO_HEAD );
char platform[MAX_PATH];
Q_strncpy( platform, steamInfo.m_GameInfoPath, MAX_PATH );
Q_StripTrailingSlash( platform );
Q_strncat( platform, "/../platform", MAX_PATH, MAX_PATH );
g_pFileSystem->AddSearchPath( platform, "PLATFORM" );
return true;
}
//-----------------------------------------------------------------------------
// PreInit, PostShutdown
//-----------------------------------------------------------------------------
bool CNetworkTestApp::PreInit( )
{
// Add paths...
if ( !SetupSearchPaths() )
return false;
const char *pArg;
int iWidth = 1024;
int iHeight = 768;
bool bWindowed = (CommandLine()->CheckParm( "-fullscreen" ) == NULL);
if (CommandLine()->CheckParm( "-width", &pArg ))
{
iWidth = atoi( pArg );
}
if (CommandLine()->CheckParm( "-height", &pArg ))
{
iHeight = atoi( pArg );
}
if (!CreateAppWindow( "NetworkTest", bWindowed, iWidth, iHeight ))
return false;
return true;
}
void CNetworkTestApp::PostShutdown( )
{
}
//-----------------------------------------------------------------------------
// Network message ids
//-----------------------------------------------------------------------------
enum
{
TEST_GROUP = NETWORKSYSTEM_FIRST_GROUP,
};
enum
{
TEST_MESSAGE_1 = 0,
};
//-----------------------------------------------------------------------------
// Test network message
//-----------------------------------------------------------------------------
class CTestNetworkMessage : public CNetworkMessage
{
public:
CTestNetworkMessage() { SetReliable( false ); }
CTestNetworkMessage( int nValue ) : m_Data( nValue ) { SetReliable( false ); }
DECLARE_BASE_MESSAGE( TEST_GROUP, TEST_MESSAGE_1, "Test Message 1" )
bool Process();
int m_Data;
};
bool CTestNetworkMessage::WriteToBuffer( bf_write &buffer )
{
buffer.WriteShort( m_Data );
return !buffer.IsOverflowed();
}
bool CTestNetworkMessage::ReadFromBuffer( bf_read &buffer )
{
m_Data = buffer.ReadShort();
return !buffer.IsOverflowed();
}
bool CTestNetworkMessage::Process()
{
Msg( "Received test message %d\n", m_Data );
return true;
}
//-----------------------------------------------------------------------------
// main application
//-----------------------------------------------------------------------------
int CNetworkTestApp::Main()
{
// Network messages must be registered before the server or client is started
g_pNetworkSystem->RegisterMessage( new CTestNetworkMessage() );
int nRetVal = 0;
if ( !g_pNetworkSystem->StartServer( ) )
return 0;
if ( !g_pNetworkSystem->StartClient( ) )
goto shutdownServer;
// Set the channel up for receiving
INetChannel *pChan = g_pNetworkSystem->ConnectClientToServer( "localhost", 27001 );
if ( !pChan )
goto shutdownClient;
INetChannel *pServerChan = NULL;
{
while( true )
{
// Helps avoid a buffer overflow
Sleep( 1 );
// Send a message out
if ( pChan->GetConnectionState() == CONNECTION_STATE_CONNECTED )
{
CTestNetworkMessage msg( 5 );
pChan->AddNetMsg( &msg, false );
msg.m_Data = 4;
pChan->AddNetMsg( &msg, false );
}
if ( pServerChan )
{
CTestNetworkMessage msg( 6 );
pServerChan->AddNetMsg( &msg, false );
msg.m_Data = 7;
pServerChan->AddNetMsg( &msg, false );
}
g_pNetworkSystem->ClientSendMessages();
g_pNetworkSystem->ServerReceiveMessages();
g_pNetworkSystem->ServerSendMessages();
g_pNetworkSystem->ClientReceiveMessages();
NetworkEvent_t *pEvent = g_pNetworkSystem->FirstNetworkEvent();
for ( ; pEvent; pEvent = g_pNetworkSystem->NextNetworkEvent( ) )
{
switch ( pEvent->m_nType )
{
case NETWORK_EVENT_CONNECTED:
pServerChan = ((NetworkConnectionEvent_t*)pEvent)->m_pChannel;
break;
case NETWORK_EVENT_DISCONNECTED:
if ( pServerChan == ((NetworkDisconnectionEvent_t*)pEvent)->m_pChannel )
{
pServerChan = NULL;
}
break;
case NETWORK_EVENT_MESSAGE_RECEIVED:
{
NetworkMessageReceivedEvent_t *pReceivedEvent = static_cast<NetworkMessageReceivedEvent_t*>( pEvent );
if ( ( pReceivedEvent->m_pNetworkMessage->GetGroup() == TEST_GROUP ) && ( pReceivedEvent->m_pNetworkMessage->GetType() == TEST_MESSAGE_1 ) )
{
static_cast<CTestNetworkMessage*>( pReceivedEvent->m_pNetworkMessage )->Process();
}
}
break;
}
}
}
nRetVal = 1;
g_pNetworkSystem->DisconnectClientFromServer( pChan );
}
shutdownClient:
g_pNetworkSystem->ShutdownClient( );
shutdownServer:
g_pNetworkSystem->ShutdownServer( );
return nRetVal;
}
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//-----------------------------------------------------------------------------
// NETWORKTEST.VPC
//
// Project Script
//-----------------------------------------------------------------------------
$Macro SRCDIR "..\.."
$Macro OUTBINDIR "$SRCDIR\..\game\bin"
$Include "$SRCDIR\vpc_scripts\source_exe_win_win32_base.vpc"
$Project "Networktest"
{
$Folder "Source Files"
{
$File "networktest.cpp"
}
$Folder "Link Libraries"
{
$DynamicFile "$SRCDIR\lib\public\appframework.lib"
}
}
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//========= Copyright Valve Corporation, All rights reserved. ============//
#include "tier0/platform.h"
#include "tier0/progressbar.h"
#include "bitmap/float_bm.h"
#include "mathlib/mathlib.h"
#include "tier2/tier2.h"
#include "tier0/memdbgon.h"
#include "raytrace.h"
#include "bitmap/tgawriter.h"
void main(int argc,char **argv)
{
InitCommandLineProgram( argc, argv );
if (argc != 5)
{
printf("format is 'rt_test src_image dest_image xsize ysize'\n");
}
else
{
ReportProgress("reading src texture",0,0);
FloatBitMap_t src_texture(argv[1]);
int xsize = atoi( argv[3] );
int ysize = atoi( argv[4] );
// render a simple scene of a terrain, using a bitmap for color data and its alpha channel for the height
RayTracingEnvironment rt_Env;
int id = 1;
float flXScale = (1.0/(src_texture.Width-1) );
float flZScale = (1.0/(src_texture.Height-1) );
for( int y=0; y < src_texture.Height-1; y++ )
for(int x=0 ; x < src_texture.Width-1; x++ )
{
Vector vecVerts[2][2];
for(int iy=0 ; iy < 2; iy++)
for(int ix=0 ; ix < 2; ix++)
{
vecVerts[ix][iy].x = 2.0* ( ( x+ix )*flXScale-0.5 );
if ( ( x+ix == src_texture.Width-1 ) || ( y+iy==src_texture.Height-1 ) )
vecVerts[ix][iy].y = 0;
else
vecVerts[ix][iy].y = 0.3*src_texture.Pixel( x+ix, y+iy, 1 );
vecVerts[ix][iy].z = -2.0* ( ( y+iy )*flZScale-0.5 );
}
Vector vecColor( GammaToLinear(src_texture.Pixel(x,y,0)),
GammaToLinear( src_texture.Pixel( x, y, 1 )),
GammaToLinear( src_texture.Pixel( x, y, 2 )) );
rt_Env.AddTriangle( id++, vecVerts[0][0], vecVerts[1][0], vecVerts[1][1], vecColor );
rt_Env.AddTriangle( id++, vecVerts[0][0], vecVerts[0][1], vecVerts[1][1], vecColor );
}
rt_Env.AddTriangle( id++, Vector(0,0,-.2), Vector(.2,0,.2), Vector( -.2,0,.2), Vector( 0,0,1 ) );
printf("n triangles %d\n",id);
ReportProgress("Creating kd-tree",0,0);
float stime = Plat_FloatTime();
rt_Env.SetupAccelerationStructure();
printf("kd built time := %d\n", (int) ( Plat_FloatTime() - stime ) );
rt_Env.AddInfinitePointLight( Vector( 0,5, 0), Vector( .1,.1,.1 ));
// lets render a frame
uint32 *buf=reinterpret_cast<uint32 *> ( MemAlloc_AllocAligned( xsize * ysize * 4 , 16 ) );
Vector EyePos(0,2,0);
ReportProgress("Rendering",0,0);
// rt_Env.RenderScene( xsize, ysize, xsize, buf, Vector( 0, 0.5, -1.0 ),
// Vector( -1, 1, 0),
// Vector( 1, 1, 0 ),
// Vector( -1, -1, 0 ),
// Vector( 1, -1, 0 ) );
float curtime = Plat_FloatTime();
for(int i=0;i<10;i++)
{
rt_Env.RenderScene( xsize, ysize, xsize, buf,
EyePos,
Vector( -1, 0,1)-EyePos,
Vector( 1, 0, 1 )-EyePos,
Vector( -1, 0, -1 )-EyePos,
Vector( 1, 0, -1 )-EyePos );
}
float etime=Plat_FloatTime()-curtime;
printf("pixels traced and lit per second := %f\n",(10*xsize*ysize)*(1.0/etime));
TGAWriter::WriteTGAFile( "test.tga", xsize, ysize, IMAGE_FORMAT_RGBA8888,
reinterpret_cast<uint8 *> (buf), 4*xsize );
MemAlloc_FreeAligned( buf );
}
}
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//-----------------------------------------------------------------------------
// rt_test.VPC
//
// Project Script
//-----------------------------------------------------------------------------
$Macro SRCDIR "..\.."
$Macro OUTBINDIR "$SRCDIR\unittests\rt_test"
$Include "$SRCDIR\vpc_scripts\source_exe_con_base.vpc"
$Configuration "Debug"
{
$Compiler
{
$PreprocessorDefinitions "$BASE;PROTECTED_THINGS_DISABLE"
}
$Linker
{
$AdditionalDependencies "$BASE winmm.lib"
}
}
$Project "rt_test"
{
$Folder "Source Files"
{
$File "rt_test.cpp"
}
$Folder "Link Libraries"
{
$Lib bitmap
$Lib mathlib
$Lib raytrace
$Lib tier2
}
}
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//-----------------------------------------------------------------------------
// SHADERAPITEST.VPC
//
// Project Script
//-----------------------------------------------------------------------------
$Macro SRCDIR "..\.."
$Macro OUTBINDIR "$SRCDIR\..\game\bin"
$Include "$SRCDIR\vpc_scripts\source_exe_base.vpc"
$Project "ShaderAPITest"
{
$Folder "Source Files"
{
$File "shaderapitest.cpp"
}
$Folder "Link Libraries"
{
$Lib appframework
$Lib tier2
$Lib $LIBCOMMON\bzip2
}
}
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// The copyright to the contents herein is the property of Valve, L.L.C.
// The contents may be used and/or copied only with the written permission of
// Valve, L.L.C., or in accordance with the terms and conditions stipulated in
// the agreement/contract under which the contents have been supplied.
//
// $Header: $
// $NoKeywords: $
//
// Sound unit test application
//
//=============================================================================
#include <windows.h>
#include "tier0/dbg.h"
#include "tier0/icommandline.h"
#include "filesystem.h"
#include "datacache/idatacache.h"
#include "appframework/appframework.h"
#include "soundsystem/isoundsystem.h"
#include "vstdlib/cvar.h"
#include "filesystem_init.h"
//-----------------------------------------------------------------------------
// Main system interfaces
//-----------------------------------------------------------------------------
IFileSystem *g_pFileSystem;
ISoundSystem *g_pSoundSystem;
//-----------------------------------------------------------------------------
// Standard spew functions
//-----------------------------------------------------------------------------
static SpewRetval_t SoundTestOutputFunc( SpewType_t spewType, char const *pMsg )
{
printf( pMsg );
fflush( stdout );
if (spewType == SPEW_ERROR)
return SPEW_ABORT;
return (spewType == SPEW_ASSERT) ? SPEW_DEBUGGER : SPEW_CONTINUE;
}
//-----------------------------------------------------------------------------
// The application object
//-----------------------------------------------------------------------------
class CSoundTestApp : public CDefaultAppSystemGroup<CSteamAppSystemGroup>
{
public:
// Methods of IApplication
virtual bool Create();
virtual bool PreInit();
virtual int Main();
virtual void PostShutdown();
virtual void Destroy();
private:
bool CreateAppWindow( char const *pTitle, bool bWindowed, int w, int h );
bool SetupSearchPaths();
void AppPumpMessages();
// Windproc
static LONG WINAPI WinAppWindowProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
LONG WindowProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
HWND m_hWnd;
bool m_bExitMainLoop;
};
static CSoundTestApp s_SoundTestApp;
DEFINE_WINDOWED_STEAM_APPLICATION_OBJECT_GLOBALVAR( CSoundTestApp, s_SoundTestApp );
//-----------------------------------------------------------------------------
// The application object
//-----------------------------------------------------------------------------
bool CSoundTestApp::Create()
{
SpewOutputFunc( SoundTestOutputFunc );
// Add in the cvar factory
AppModule_t cvarModule = LoadModule( VStdLib_GetICVarFactory() );
AddSystem( cvarModule, CVAR_INTERFACE_VERSION );
AppSystemInfo_t appSystems[] =
{
{ "datacache.dll", DATACACHE_INTERFACE_VERSION },
{ "soundsystem.dll", SOUNDSYSTEM_INTERFACE_VERSION },
{ "", "" } // Required to terminate the list
};
if ( !AddSystems( appSystems ) )
return false;
g_pFileSystem = (IFileSystem*)FindSystem( FILESYSTEM_INTERFACE_VERSION );
g_pSoundSystem = (ISoundSystem*)FindSystem( SOUNDSYSTEM_INTERFACE_VERSION );
return ( g_pFileSystem && g_pSoundSystem );
}
void CSoundTestApp::Destroy()
{
g_pFileSystem = NULL;
g_pSoundSystem = NULL;
}
//-----------------------------------------------------------------------------
// Window management
//-----------------------------------------------------------------------------
bool CSoundTestApp::CreateAppWindow( char const *pTitle, bool bWindowed, int w, int h )
{
WNDCLASSEX wc;
memset( &wc, 0, sizeof( wc ) );
wc.cbSize = sizeof( wc );
wc.style = CS_OWNDC | CS_DBLCLKS;
wc.lpfnWndProc = WinAppWindowProc;
wc.hInstance = (HINSTANCE)GetAppInstance();
wc.lpszClassName = "Valve001";
wc.hIcon = NULL; //LoadIcon( s_HInstance, MAKEINTRESOURCE( IDI_LAUNCHER ) );
wc.hIconSm = wc.hIcon;
RegisterClassEx( &wc );
// Note, it's hidden
DWORD style = WS_POPUP | WS_CLIPSIBLINGS;
if ( bWindowed )
{
// Give it a frame
style |= WS_OVERLAPPEDWINDOW;
style &= ~WS_THICKFRAME;
}
// Never a max box
style &= ~WS_MAXIMIZEBOX;
RECT windowRect;
windowRect.top = 0;
windowRect.left = 0;
windowRect.right = w;
windowRect.bottom = h;
// Compute rect needed for that size client area based on window style
AdjustWindowRectEx(&windowRect, style, FALSE, 0);
// Create the window
m_hWnd = CreateWindow( wc.lpszClassName, pTitle, style, 0, 0,
windowRect.right - windowRect.left, windowRect.bottom - windowRect.top,
NULL, NULL, (HINSTANCE)GetAppInstance(), NULL );
if ( m_hWnd == INVALID_HANDLE_VALUE )
return false;
int CenterX, CenterY;
CenterX = (GetSystemMetrics(SM_CXSCREEN) - w) / 2;
CenterY = (GetSystemMetrics(SM_CYSCREEN) - h) / 2;
CenterX = (CenterX < 0) ? 0: CenterX;
CenterY = (CenterY < 0) ? 0: CenterY;
// In VCR modes, keep it in the upper left so mouse coordinates are always relative to the window.
SetWindowPos (m_hWnd, NULL, CenterX, CenterY, 0, 0,
SWP_NOSIZE | SWP_NOZORDER | SWP_SHOWWINDOW | SWP_DRAWFRAME);
return true;
}
//-----------------------------------------------------------------------------
// Message handler
//-----------------------------------------------------------------------------
LONG CSoundTestApp::WindowProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
if ( uMsg == WM_CLOSE )
{
m_bExitMainLoop = true;
}
return DefWindowProc( hWnd, uMsg, wParam, lParam );
}
LONG WINAPI CSoundTestApp::WinAppWindowProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam )
{
return s_SoundTestApp.WindowProc( hWnd, uMsg, wParam, lParam );
}
//-----------------------------------------------------------------------------
// Sets up the game path
//-----------------------------------------------------------------------------
bool CSoundTestApp::SetupSearchPaths()
{
CFSSteamSetupInfo steamInfo;
steamInfo.m_pDirectoryName = NULL;
steamInfo.m_bOnlyUseDirectoryName = false;
steamInfo.m_bToolsMode = true;
steamInfo.m_bSetSteamDLLPath = true;
steamInfo.m_bSteam = g_pFileSystem->IsSteam();
if ( FileSystem_SetupSteamEnvironment( steamInfo ) != FS_OK )
return false;
CFSMountContentInfo fsInfo;
fsInfo.m_pFileSystem = g_pFileSystem;
fsInfo.m_bToolsMode = true;
fsInfo.m_pDirectoryName = steamInfo.m_GameInfoPath;
if ( FileSystem_MountContent( fsInfo ) != FS_OK )
return false;
// Finally, load the search paths for the "GAME" path.
CFSSearchPathsInit searchPathsInit;
searchPathsInit.m_pDirectoryName = steamInfo.m_GameInfoPath;
searchPathsInit.m_pFileSystem = g_pFileSystem;
if ( FileSystem_LoadSearchPaths( searchPathsInit ) != FS_OK )
return false;
g_pFileSystem->AddSearchPath( steamInfo.m_GameInfoPath, "SKIN", PATH_ADD_TO_HEAD );
FileSystem_AddSearchPath_Platform( g_pFileSystem, steamInfo.m_GameInfoPath );
// and now add episodic to the GAME searchpath
char shorts[MAX_PATH];
Q_strncpy( shorts, steamInfo.m_GameInfoPath, MAX_PATH );
Q_StripTrailingSlash( shorts );
Q_strncat( shorts, "/../episodic", MAX_PATH, MAX_PATH );
g_pFileSystem->AddSearchPath( shorts, "GAME", PATH_ADD_TO_HEAD );
return true;
}
//-----------------------------------------------------------------------------
// PreInit, PostShutdown
//-----------------------------------------------------------------------------
bool CSoundTestApp::PreInit( )
{
// Add paths...
if ( !SetupSearchPaths() )
return false;
const char *pArg;
int iWidth = 1024;
int iHeight = 768;
bool bWindowed = (CommandLine()->CheckParm( "-fullscreen" ) == NULL);
if (CommandLine()->CheckParm( "-width", &pArg ))
{
iWidth = atoi( pArg );
}
if (CommandLine()->CheckParm( "-height", &pArg ))
{
iHeight = atoi( pArg );
}
if ( !CreateAppWindow( "SoundTest", bWindowed, iWidth, iHeight ) )
return false;
return true;
}
void CSoundTestApp::PostShutdown()
{
}
//-----------------------------------------------------------------------------
// Pump messages
//-----------------------------------------------------------------------------
void CSoundTestApp::AppPumpMessages()
{
MSG msg;
while ( PeekMessage( &msg, NULL, 0, 0, PM_REMOVE ) )
{
TranslateMessage( &msg );
DispatchMessage( &msg );
}
}
//-----------------------------------------------------------------------------
// The application object
//-----------------------------------------------------------------------------
int CSoundTestApp::Main()
{
CAudioSource *pSource = g_pSoundSystem->LoadSound( "sound/ambient/alarms/alarm1.wav" );
CAudioMixer *pMixer;
g_pSoundSystem->PlaySound( pSource, 1.0f, &pMixer );
m_bExitMainLoop = false;
while ( !m_bExitMainLoop )
{
AppPumpMessages();
g_pSoundSystem->Update( Plat_FloatTime() );
}
return 1;
}
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//-----------------------------------------------------------------------------
// SOUNDTEST.VPC
//
// Project Script
//-----------------------------------------------------------------------------
$Macro SRCDIR "..\.."
$Macro OUTBINDIR "$SRCDIR\..\game\bin"
$Include "$SRCDIR\vpc_scripts\source_exe_win_win32_base.vpc"
$Project "Soundtest"
{
$Folder "Source Files"
{
$File "$SRCDIR\public\filesystem_init.cpp"
$File "soundtest.cpp"
}
$Folder "Link Libraries"
{
$DynamicFile "$SRCDIR\lib\public\appframework.lib"
}
}
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//===========================================================================//
#include <windows.h>
#include "tier0/icommandline.h"
#include <stdio.h>
#include "tier0/dbg.h"
static unsigned short g_InitialColor = 0xFFFF;
static unsigned short g_LastColor = 0xFFFF;
static unsigned short g_BadColor = 0xFFFF;
static WORD g_BackgroundFlags = 0xFFFF;
static void GetInitialColors( )
{
// Get the old background attributes.
CONSOLE_SCREEN_BUFFER_INFO oldInfo;
GetConsoleScreenBufferInfo( GetStdHandle( STD_OUTPUT_HANDLE ), &oldInfo );
g_InitialColor = g_LastColor = oldInfo.wAttributes & (FOREGROUND_RED|FOREGROUND_GREEN|FOREGROUND_BLUE|FOREGROUND_INTENSITY);
g_BackgroundFlags = oldInfo.wAttributes & (BACKGROUND_RED|BACKGROUND_GREEN|BACKGROUND_BLUE|BACKGROUND_INTENSITY);
g_BadColor = 0;
if (g_BackgroundFlags & BACKGROUND_RED)
g_BadColor |= FOREGROUND_RED;
if (g_BackgroundFlags & BACKGROUND_GREEN)
g_BadColor |= FOREGROUND_GREEN;
if (g_BackgroundFlags & BACKGROUND_BLUE)
g_BadColor |= FOREGROUND_BLUE;
if (g_BackgroundFlags & BACKGROUND_INTENSITY)
g_BadColor |= FOREGROUND_INTENSITY;
}
static WORD SetConsoleTextColor( int red, int green, int blue, int intensity )
{
WORD ret = g_LastColor;
g_LastColor = 0;
if( red ) g_LastColor |= FOREGROUND_RED;
if( green ) g_LastColor |= FOREGROUND_GREEN;
if( blue ) g_LastColor |= FOREGROUND_BLUE;
if( intensity ) g_LastColor |= FOREGROUND_INTENSITY;
// Just use the initial color if there's a match...
if (g_LastColor == g_BadColor)
g_LastColor = g_InitialColor;
SetConsoleTextAttribute( GetStdHandle( STD_OUTPUT_HANDLE ), g_LastColor | g_BackgroundFlags );
return ret;
}
static void RestoreConsoleTextColor( WORD color )
{
SetConsoleTextAttribute( GetStdHandle( STD_OUTPUT_HANDLE ), color | g_BackgroundFlags );
g_LastColor = color;
}
void CmdLib_Exit( int exitCode )
{
TerminateProcess( GetCurrentProcess(), 1 );
}
CRITICAL_SECTION g_SpewCS;
bool g_bSpewCSInitted = false;
bool g_bSuppressPrintfOutput = false;
SpewRetval_t CmdLib_SpewOutputFunc( SpewType_t type, char const *pMsg )
{
// Hopefully two threads won't call this simultaneously right at the start!
if ( !g_bSpewCSInitted )
{
InitializeCriticalSection( &g_SpewCS );
g_bSpewCSInitted = true;
}
WORD old;
SpewRetval_t retVal;
EnterCriticalSection( &g_SpewCS );
{
if (( type == SPEW_MESSAGE ) || (type == SPEW_LOG ))
{
old = SetConsoleTextColor( 1, 1, 1, 0 );
retVal = SPEW_CONTINUE;
}
else if( type == SPEW_WARNING )
{
old = SetConsoleTextColor( 1, 1, 0, 1 );
retVal = SPEW_CONTINUE;
}
else if( type == SPEW_ASSERT )
{
old = SetConsoleTextColor( 1, 0, 0, 1 );
retVal = SPEW_DEBUGGER;
#ifdef MPI
// VMPI workers don't want to bring up dialogs and suchlike.
if ( g_bUseMPI && !g_bMPIMaster )
{
VMPI_HandleCrash( pMsg, true );
exit( 0 );
}
#endif
}
else if( type == SPEW_ERROR )
{
old = SetConsoleTextColor( 1, 0, 0, 1 );
retVal = SPEW_ABORT; // doesn't matter.. we exit below so we can return an errorlevel (which dbg.dll doesn't do).
}
else
{
old = SetConsoleTextColor( 1, 1, 1, 1 );
retVal = SPEW_CONTINUE;
}
if ( !g_bSuppressPrintfOutput || type == SPEW_ERROR )
printf( "%s", pMsg );
OutputDebugString( pMsg );
if ( type == SPEW_ERROR )
{
printf( "\n" );
OutputDebugString( "\n" );
}
RestoreConsoleTextColor( old );
}
LeaveCriticalSection( &g_SpewCS );
if ( type == SPEW_ERROR )
{
CmdLib_Exit( 1 );
}
return retVal;
}
void InstallSpewFunction()
{
setvbuf( stdout, NULL, _IONBF, 0 );
setvbuf( stderr, NULL, _IONBF, 0 );
SpewOutputFunc( CmdLib_SpewOutputFunc );
GetInitialColors();
}
//-----------------------------------------------------------------------------
// Tests the process.cpp stuff
//-----------------------------------------------------------------------------
int main( int argc, char **argv )
{
CommandLine()->CreateCmdLine( argc, argv );
InstallSpewFunction();
float flDelay = CommandLine()->ParmValue( "-delay", 0.0f );
const char *pEndMessage = CommandLine()->ParmValue( "-message", "Test Finished!\n" );
int nEndExtraBytes = CommandLine()->ParmValue( "-extrabytes", 0 );
if ( flDelay > 0.0f )
{
float t = Plat_FloatTime();
while ( Plat_FloatTime() - t < flDelay )
{
}
}
Msg( pEndMessage );
if ( nEndExtraBytes )
{
while( --nEndExtraBytes >= 0 )
{
Msg( "%c", ( nEndExtraBytes % 10 ) + '0' );
}
}
return 0;
}
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//-----------------------------------------------------------------------------
// TESTPROCESS.VPC
//
// Project Script
//-----------------------------------------------------------------------------
$MacroRequired "PLATSUBDIR"
$Macro SRCDIR "..\.."
$Macro OUTBINDIR "$SRCDIR\unittests\testprocess"
$Include "$SRCDIR\vpc_scripts\source_exe_con_base.vpc"
$Configuration "Debug"
{
$Compiler
{
$PreprocessorDefinitions "$BASE;PROTECTED_THINGS_DISABLE"
}
$Linker
{
$AdditionalDependencies "$BASE winmm.lib"
}
}
$Project "Testprocess"
{
$Folder "Source Files"
{
$File "testprocess.cpp"
}
$Folder "Link Libraries"
{
$Lib tier2
}
}
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Unit test program for CommandBuffer
//
// $NoKeywords: $
//=============================================================================//
#include "unitlib/unitlib.h"
#include "tier1/commandbuffer.h"
#include "tier1/strtools.h"
DEFINE_TESTSUITE( CommandBufferTestSuite )
DEFINE_TESTCASE( CommandBufferTestSimple, CommandBufferTestSuite )
{
Msg( "Simple command buffer test...\n" );
CCommandBuffer buffer;
buffer.AddText( "test_command test_arg1 test_arg2" );
buffer.AddText( "test_command2 test_arg3; test_command3 test_arg4" );
buffer.AddText( "test_command4\ntest_command5" );
buffer.AddText( "test_command6 // Comment; test_command7" );
buffer.AddText( "test_command8 // Comment; test_command9\ntest_command10" );
buffer.AddText( "test_command11 \"test_arg5 test_arg6\"" );
buffer.AddText( "test_command12 \"\"" );
buffer.AddText( "// Comment\ntest_command13\t\t\"test_arg7\"" );
buffer.AddText( "test_command14\"test_arg8\"test_arg9" );
buffer.AddText( "test_command15 test_arg10" );
buffer.AddText( "test_command16 test_arg11:test_arg12" );
int argc;
const char **argv;
buffer.BeginProcessingCommands( 1 );
argc = buffer.DequeueNextCommand( argv );
Shipping_Assert( argc == 3 );
Shipping_Assert( !Q_stricmp( argv[0], "test_command" ) );
Shipping_Assert( !Q_stricmp( argv[1], "test_arg1" ) );
Shipping_Assert( !Q_stricmp( argv[2], "test_arg2" ) );
Shipping_Assert( !Q_stricmp( buffer.ArgS(), "test_arg1 test_arg2" ) );
argc = buffer.DequeueNextCommand( argv );
Shipping_Assert( argc == 2 );
Shipping_Assert( !Q_stricmp( argv[0], "test_command2" ) );
Shipping_Assert( !Q_stricmp( argv[1], "test_arg3" ) );
Shipping_Assert( !Q_stricmp( buffer.ArgS(), "test_arg3" ) );
argc = buffer.DequeueNextCommand( argv );
Shipping_Assert( argc == 2 );
Shipping_Assert( !Q_stricmp( argv[0], "test_command3" ) );
Shipping_Assert( !Q_stricmp( argv[1], "test_arg4" ) );
Shipping_Assert( !Q_stricmp( buffer.ArgS(), "test_arg4" ) );
argc = buffer.DequeueNextCommand( argv );
Shipping_Assert( argc == 1 );
Shipping_Assert( !Q_stricmp( argv[0], "test_command4" ) );
Shipping_Assert( !Q_stricmp( buffer.ArgS(), "" ) );
argc = buffer.DequeueNextCommand( argv );
Shipping_Assert( argc == 1 );
Shipping_Assert( !Q_stricmp( argv[0], "test_command5" ) );
Shipping_Assert( !Q_stricmp( buffer.ArgS(), "" ) );
argc = buffer.DequeueNextCommand( argv );
Shipping_Assert( argc == 1 );
Shipping_Assert( !Q_stricmp( argv[0], "test_command6" ) );
Shipping_Assert( !Q_stricmp( buffer.ArgS(), "" ) );
argc = buffer.DequeueNextCommand( argv );
Shipping_Assert( argc == 1 );
Shipping_Assert( !Q_stricmp( argv[0], "test_command8" ) );
Shipping_Assert( !Q_stricmp( buffer.ArgS(), "" ) );
argc = buffer.DequeueNextCommand( argv );
Shipping_Assert( argc == 1 );
Shipping_Assert( !Q_stricmp( argv[0], "test_command10" ) );
Shipping_Assert( !Q_stricmp( buffer.ArgS(), "" ) );
argc = buffer.DequeueNextCommand( argv );
Shipping_Assert( argc == 2 );
Shipping_Assert( !Q_stricmp( argv[0], "test_command11" ) );
Shipping_Assert( !Q_stricmp( argv[1], "test_arg5 test_arg6" ) );
Shipping_Assert( !Q_stricmp( buffer.ArgS(), "\"test_arg5 test_arg6\"" ) );
argc = buffer.DequeueNextCommand( argv );
Shipping_Assert( argc == 2 );
Shipping_Assert( !Q_stricmp( argv[0], "test_command12" ) );
Shipping_Assert( !Q_stricmp( argv[1], "" ) );
Shipping_Assert( !Q_stricmp( buffer.ArgS(), "\"\"" ) );
argc = buffer.DequeueNextCommand( argv );
Shipping_Assert( argc == 2 );
Shipping_Assert( !Q_stricmp( argv[0], "test_command13" ) );
Shipping_Assert( !Q_stricmp( argv[1], "test_arg7" ) );
Shipping_Assert( !Q_stricmp( buffer.ArgS(), "\"test_arg7\"" ) );
argc = buffer.DequeueNextCommand( argv );
Shipping_Assert( argc == 3 );
Shipping_Assert( !Q_stricmp( argv[0], "test_command14" ) );
Shipping_Assert( !Q_stricmp( argv[1], "test_arg8" ) );
Shipping_Assert( !Q_stricmp( argv[2], "test_arg9" ) );
Shipping_Assert( !Q_stricmp( buffer.ArgS(), "\"test_arg8\"test_arg9" ) );
argc = buffer.DequeueNextCommand( argv );
Shipping_Assert( argc == 2 );
Shipping_Assert( !Q_stricmp( argv[0], "test_command15" ) );
Shipping_Assert( !Q_stricmp( argv[1], "test_arg10" ) );
Shipping_Assert( !Q_stricmp( buffer.ArgS(), "test_arg10" ) );
argc = buffer.DequeueNextCommand( argv );
Shipping_Assert( argc == 4 );
Shipping_Assert( !Q_stricmp( argv[0], "test_command16" ) );
Shipping_Assert( !Q_stricmp( argv[1], "test_arg11" ) );
Shipping_Assert( !Q_stricmp( argv[2], ":" ) );
Shipping_Assert( !Q_stricmp( argv[3], "test_arg12" ) );
Shipping_Assert( !Q_stricmp( buffer.ArgS(), "test_arg11:test_arg12" ) );
argc = buffer.DequeueNextCommand( argv );
Shipping_Assert( argc == 0 );
buffer.EndProcessingCommands( );
}
DEFINE_TESTCASE( CommandBufferTestTiming, CommandBufferTestSuite )
{
Msg( "Delayed command buffer test...\n" );
CCommandBuffer buffer;
buffer.AddText( "test_command test_arg1 test_arg2" );
buffer.AddText( "test_command2 test_arg1 test_arg2 test_arg3", 1 );
buffer.AddText( "test_command3;wait;test_command4;wait 2;test_command5" );
int argc;
const char **argv;
{
buffer.BeginProcessingCommands( 1 );
argc = buffer.DequeueNextCommand( argv );
Shipping_Assert( argc == 3 );
Shipping_Assert( !Q_stricmp( argv[0], "test_command" ) );
Shipping_Assert( !Q_stricmp( argv[1], "test_arg1" ) );
Shipping_Assert( !Q_stricmp( argv[2], "test_arg2" ) );
argc = buffer.DequeueNextCommand( argv );
Shipping_Assert( argc == 1 );
Shipping_Assert( !Q_stricmp( argv[0], "test_command3" ) );
argc = buffer.DequeueNextCommand( argv );
Shipping_Assert( argc == 0 );
buffer.EndProcessingCommands( );
}
{
buffer.BeginProcessingCommands( 1 );
argc = buffer.DequeueNextCommand( argv );
Shipping_Assert( argc == 4 );
Shipping_Assert( !Q_stricmp( argv[0], "test_command2" ) );
Shipping_Assert( !Q_stricmp( argv[1], "test_arg1" ) );
Shipping_Assert( !Q_stricmp( argv[2], "test_arg2" ) );
Shipping_Assert( !Q_stricmp( argv[3], "test_arg3" ) );
argc = buffer.DequeueNextCommand( argv );
Shipping_Assert( argc == 1 );
Shipping_Assert( !Q_stricmp( argv[0], "test_command4" ) );
argc = buffer.DequeueNextCommand( argv );
Shipping_Assert( argc == 0 );
buffer.EndProcessingCommands( );
}
{
buffer.BeginProcessingCommands( 1 );
argc = buffer.DequeueNextCommand( argv );
Shipping_Assert( argc == 0 );
buffer.EndProcessingCommands( );
}
{
buffer.BeginProcessingCommands( 1 );
argc = buffer.DequeueNextCommand( argv );
Shipping_Assert( argc == 1 );
Shipping_Assert( !Q_stricmp( argv[0], "test_command5" ) );
argc = buffer.DequeueNextCommand( argv );
Shipping_Assert( argc == 0 );
buffer.EndProcessingCommands( );
}
}
DEFINE_TESTCASE( CommandBufferTestNested, CommandBufferTestSuite )
{
Msg( "Nested command buffer test...\n" );
CCommandBuffer buffer;
buffer.AddText( "test_command test_arg1 test_arg2" );
buffer.AddText( "test_command2 test_arg3 test_arg4 test_arg5", 2 );
int argc;
const char **argv;
{
buffer.BeginProcessingCommands( 2 );
argc = buffer.DequeueNextCommand( argv );
Shipping_Assert( argc == 3 );
Shipping_Assert( !Q_stricmp( argv[0], "test_command" ) );
Shipping_Assert( !Q_stricmp( argv[1], "test_arg1" ) );
Shipping_Assert( !Q_stricmp( argv[2], "test_arg2" ) );
argc = buffer.DequeueNextCommand( argv );
Shipping_Assert( argc == 0 );
buffer.AddText( "test_command3;test_command4", 1 );
argc = buffer.DequeueNextCommand( argv );
Shipping_Assert( argc == 1 );
Shipping_Assert( !Q_stricmp( argv[0], "test_command3" ) );
argc = buffer.DequeueNextCommand( argv );
Shipping_Assert( argc == 1 );
Shipping_Assert( !Q_stricmp( argv[0], "test_command4" ) );
argc = buffer.DequeueNextCommand( argv );
Shipping_Assert( argc == 0 );
buffer.EndProcessingCommands( );
}
{
buffer.BeginProcessingCommands( 1 );
argc = buffer.DequeueNextCommand( argv );
Shipping_Assert( argc == 4 );
Shipping_Assert( !Q_stricmp( argv[0], "test_command2" ) );
Shipping_Assert( !Q_stricmp( argv[1], "test_arg3" ) );
Shipping_Assert( !Q_stricmp( argv[2], "test_arg4" ) );
Shipping_Assert( !Q_stricmp( argv[3], "test_arg5" ) );
argc = buffer.DequeueNextCommand( argv );
Shipping_Assert( argc == 0 );
buffer.EndProcessingCommands( );
}
}
DEFINE_TESTCASE( CommandBufferTestOverflow, CommandBufferTestSuite )
{
Msg( "Command buffer overflow test...\n" );
CCommandBuffer buffer;
buffer.LimitArgumentBufferSize( 40 );
bool bOk = buffer.AddText( "test_command test_arg1 test_arg2" ); // 32 chars
Shipping_Assert( bOk );
bOk = buffer.AddText( "test_command2 test_arg3 test_arg4 test_arg5", 2 ); // 43 chars
Shipping_Assert( !bOk );
int argc;
const char **argv;
{
buffer.BeginProcessingCommands( 1 );
argc = buffer.DequeueNextCommand( argv );
Shipping_Assert( argc == 3 );
Shipping_Assert( !Q_stricmp( argv[0], "test_command" ) );
Shipping_Assert( !Q_stricmp( argv[1], "test_arg1" ) );
Shipping_Assert( !Q_stricmp( argv[2], "test_arg2" ) );
bOk = buffer.AddText( "test_command3 test_arg6;wait;test_command4" );
Shipping_Assert( bOk );
// This makes sure that AddText doesn't cause argv to become bogus after
// compacting memory
Shipping_Assert( !Q_stricmp( argv[0], "test_command" ) );
Shipping_Assert( !Q_stricmp( argv[1], "test_arg1" ) );
Shipping_Assert( !Q_stricmp( argv[2], "test_arg2" ) );
argc = buffer.DequeueNextCommand( argv );
Shipping_Assert( argc == 2 );
Shipping_Assert( !Q_stricmp( argv[0], "test_command3" ) );
Shipping_Assert( !Q_stricmp( argv[1], "test_arg6" ) );
argc = buffer.DequeueNextCommand( argv );
Shipping_Assert( argc == 0 );
buffer.EndProcessingCommands( );
}
{
buffer.BeginProcessingCommands( 1 );
argc = buffer.DequeueNextCommand( argv );
Shipping_Assert( argc == 1 );
Shipping_Assert( !Q_stricmp( argv[0], "test_command4" ) );
argc = buffer.DequeueNextCommand( argv );
Shipping_Assert( argc == 0 );
buffer.EndProcessingCommands( );
}
}
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Unit test program for processes
//
// $NoKeywords: $
//=============================================================================//
#include "unitlib/unitlib.h"
#include "vstdlib/iprocessutils.h"
#include "tier1/strtools.h"
#include "tier1/tier1.h"
#include "tier0/dbg.h"
DEFINE_TESTSUITE( ProcessTestSuite )
DEFINE_TESTCASE( ProcessTestSimple, ProcessTestSuite )
{
Msg( "Simple process test...\n" );
ProcessHandle_t hProcess = g_pProcessUtils->StartProcess( "unittests\\testprocess.exe -delay 1.0", true );
g_pProcessUtils->WaitUntilProcessCompletes( hProcess );
int nLen = g_pProcessUtils->GetProcessOutputSize( hProcess );
char *pBuf = (char*)_alloca( nLen );
g_pProcessUtils->GetProcessOutput( hProcess, pBuf, nLen );
g_pProcessUtils->CloseProcess( hProcess );
Shipping_Assert( !Q_stricmp( pBuf, "Test Finished!\n" ) );
}
DEFINE_TESTCASE( ProcessTestBufferOverflow, ProcessTestSuite )
{
Msg( "Buffer overflow process test...\n" );
ProcessHandle_t hProcess = g_pProcessUtils->StartProcess( "unittests\\testprocess.exe -delay 1.0 -extrabytes 32768", true );
g_pProcessUtils->WaitUntilProcessCompletes( hProcess );
int nLen = g_pProcessUtils->GetProcessOutputSize( hProcess );
Shipping_Assert( nLen == 32768 + 16 );
char *pBuf = (char*)_alloca( nLen );
g_pProcessUtils->GetProcessOutput( hProcess, pBuf, nLen );
g_pProcessUtils->CloseProcess( hProcess );
Shipping_Assert( !Q_strnicmp( pBuf, "Test Finished!\n", 15 ) );
int nEndExtraBytes = 32768;
char *pTest = pBuf + 15;
while( --nEndExtraBytes >= 0 )
{
Shipping_Assert( *pTest == (( nEndExtraBytes % 10 ) + '0') );
++pTest;
}
}
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Unit test program for testing of tier1 libraries
//
// $NoKeywords: $
//=============================================================================//
#include "unitlib/unitlib.h"
#include "tier1/tier1.h"
#include "mathlib/mathlib.h"
#include "tier1/convar.h"
#include "vstdlib/iprocessutils.h"
//-----------------------------------------------------------------------------
// Used to connect/disconnect the DLL
//-----------------------------------------------------------------------------
class CTier1TestAppSystem : public CTier1AppSystem< IAppSystem >
{
typedef CTier1AppSystem< IAppSystem > BaseClass;
public:
virtual bool Connect( CreateInterfaceFn factory )
{
if ( !BaseClass::Connect( factory ) )
return false;
return true;
}
virtual InitReturnVal_t Init()
{
MathLib_Init( 2.2f, 2.2f, 0.0f, 2.0f );
InitReturnVal_t nRetVal = BaseClass::Init();
if ( nRetVal != INIT_OK )
return nRetVal;
return INIT_OK;
}
virtual void Shutdown()
{
BaseClass::Shutdown();
}
};
USE_UNITTEST_APPSYSTEM( CTier1TestAppSystem )
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//-----------------------------------------------------------------------------
// TIER1TEST.VPC
//
// Project Script
//-----------------------------------------------------------------------------
$Macro SRCDIR "..\.."
$Macro OUTBINDIR "$SRCDIR\..\game\bin\unittests"
$Include "$SRCDIR\vpc_scripts\source_dll_base.vpc"
$Configuration
{
$Compiler
{
$PreprocessorDefinitions "$BASE;TIER1TEST_EXPORTS"
}
}
$Project "tier1test"
{
$Folder "Source Files"
{
$File "commandbuffertest.cpp"
$File "processtest.cpp"
$File "tier1test.cpp"
$File "utlstringtest.cpp"
}
$Folder "Header Files"
{
}
$Folder "Link Libraries"
{
$Lib mathlib
$Lib unitlib
}
}
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#include "tier0/dbg.h"
#include "unitlib/unitlib.h"
#include "tier1/utlstring.h"
DEFINE_TESTSUITE( UtlStringTestSuite )
static void ConstructorTests()
{
CUtlString string;
Shipping_Assert( string.Length() == 0 );
Shipping_Assert( string.IsEmpty() == true );
Shipping_Assert( string.GetForModify() && string.GetForModify()[ 0 ] == 0 );
CUtlString string2( "shiz" );
Shipping_Assert( string2.Length() == 4 );
Shipping_Assert( !V_stricmp( string2.Get(), "shiz" ) );
CUtlString string3( "thisstringismuchlongerthantwentywholehugecharacters", 20 );
Shipping_Assert( string3.Length() == 20 );
}
static void BasicFunctionalityTests()
{
CUtlString empty;
empty.SetLength( 10 );
Assert( empty.Length() == 10 );
V_memcpy( empty.GetForModify(), "blah", 4 );
empty.GetForModify()[ 4 ] = 0;
Assert( empty.Length() == 4 );
Shipping_Assert( !V_stricmp( empty.Get(), "blah" ) );
empty.Clear();
Shipping_Assert( empty.IsEmpty() );
empty = "blah";
Shipping_Assert( !empty.IsEmpty() );
empty.Purge();
Shipping_Assert( empty.IsEmpty() );
empty = "CaMeLcAsE";
Shipping_Assert( empty.IsEqual_CaseSensitive( "CaMeLcAsE" ) );
Shipping_Assert( empty.IsEqual_CaseInsensitive( "camelCASE" ) );
CUtlString copy( empty );
Shipping_Assert( empty == copy );
empty.ToLower();
Shipping_Assert( empty != copy );
empty.Append( "271" );
Shipping_Assert( !V_stricmp( empty.Get(), "camelcase271" ) );
empty.Append( "35123", 3 );
Shipping_Assert( !V_stricmp( empty.Get(), "camelcase271351" ) );
empty.Append( 'A' );
Shipping_Assert( !V_stricmp( empty.Get(), "camelcase271351A" ) );
empty.Append( '/' );
empty.Append( '\\' );
Shipping_Assert( !V_stricmp( empty.Get(), "camelcase271351A/\\" ) );
empty.StripTrailingSlash();
empty.StripTrailingSlash();
Shipping_Assert( !V_stricmp( empty.Get(), "camelcase271351A" ) );
empty = "sometext";
empty.SetLength( 4 );
Shipping_Assert( empty.Get()[ 4 ] == '\0' ); // Check for null terminator
Shipping_Assert( empty.Length() == 4 );
Shipping_Assert( empty == "some" );
}
static void TrimAPITests()
{
CUtlString orig( " testy " );
CUtlString orig2( "\n \n\ttesty\t\r\n \n\t\r" );
CUtlString s;
s = orig;
s.TrimLeft( ' ' );
Shipping_Assert( !V_stricmp( s.Get(), "testy " ) );
s = orig;
s.TrimRight( ' ' );
Shipping_Assert( !V_stricmp( s.Get(), " testy" ) );
s = orig2;
s.TrimLeft();
s.TrimRight();
Shipping_Assert( !V_stricmp( s.Get(), "testy" ) );
s = orig;
s.Trim( ' ' );
Shipping_Assert( !V_stricmp( s.Get(), "testy" ) );
s = orig2;
s.Trim();
Shipping_Assert( !V_stricmp( s.Get(), "testy" ) );
}
static void OperatorAPITests()
{
CUtlString orig( "base" );
CUtlString orig2( "different" );
// operator = on CUtlString
orig = orig2;
Shipping_Assert( !V_stricmp( orig.Get(), "different" ) );
// perator = on const char *
orig = "different2";
Shipping_Assert( !V_stricmp( orig.Get(), "different2" ) );
orig = orig2;
// op ==
Shipping_Assert( orig == orig2 );
orig = "base";
// op !=
Shipping_Assert( orig != orig2 );
orig += "1";
Shipping_Assert( !V_stricmp( orig.Get(), "base1" ) );
orig2 = "2";
orig += orig2;
Shipping_Assert( !V_stricmp( orig.Get(), "base12" ) );
orig += '3';
Shipping_Assert( !V_stricmp( orig.Get(), "base123" ) );
// integer
orig += 123;
Shipping_Assert( !V_stricmp( orig.Get(), "base123123" ) );
orig += 1.5f;
Shipping_Assert( !V_stricmp( orig.Get(), "base1231231.5" ) );
orig = "1";
orig2 = "2";
CUtlString newString = orig + orig2;
Shipping_Assert( !V_stricmp( newString.Get(), "12" ) );
newString = orig + "3";
Shipping_Assert( !V_stricmp( newString.Get(), "13" ) );
newString = orig + 42;
Shipping_Assert( !V_stricmp( newString.Get(), "142" ) );
orig = "this is a long string";
newString = orig.Slice( 4 );
Shipping_Assert( !V_stricmp( newString.Get(), " is a long string" ) );
newString = orig.Slice( 5, 10 );
Shipping_Assert( !V_stricmp( newString.Get(), "is a " ) );
newString = orig.Left( 4 );
Shipping_Assert( !V_stricmp( newString.Get(), "this" ) );
newString = orig.Right( 6 );
Shipping_Assert( !V_stricmp( newString.Get(), "string" ) );
newString = orig.Replace( 's', 'q' );
Shipping_Assert( !V_stricmp( newString.Get(), "thiq iq a long qtring" ) );
}
static void PatternTests()
{
CUtlString str( "this is a very long pattern of very long things" );
CUtlString pattern( "this is*" );
Shipping_Assert( str.MatchesPattern( pattern ) );
pattern = "notpresent";
Shipping_Assert( !str.MatchesPattern( pattern ) );
}
static void FmtStr( CUtlString &str, const char *pFmt, ... )
{
va_list argptr;
va_start( argptr, pFmt );
str.FormatV( pFmt, argptr );
va_end( argptr );
}
static void FormatTests()
{
CUtlString str;
str.Format( "%s %s %i", "shiz", "baz", 1 );
Shipping_Assert( !V_stricmp( str.Get(), "shiz baz 1" ) );
FmtStr( str, "blah%i", 3 );
Shipping_Assert( !V_stricmp( str.Get(), "blah3" ) );
}
static void FileNameAPITests()
{
CUtlString path( "c:\\source2\\game\\source2\\somefile.ext" );
CUtlString absPath = path.AbsPath();
Shipping_Assert( absPath == path );
CUtlString file = path.UnqualifiedFilename();
Shipping_Assert( !V_stricmp( file.Get(), "somefile.ext" ) );
CUtlString dir = path.DirName();
Shipping_Assert( !V_stricmp( dir.Get(), "c:\\source2\\game\\source2" ) );
dir = dir.DirName();
Shipping_Assert( !V_stricmp( dir.Get(), "c:\\source2\\game" ) );
CUtlString baseName = path.StripExtension();
Shipping_Assert( !V_stricmp( baseName.Get(), "c:\\source2\\game\\source2\\somefile" ) );
dir = path.StripFilename();
Shipping_Assert( !V_stricmp( dir.Get(), "c:\\source2\\game\\source2" ) );
file = path.GetBaseFilename();
Shipping_Assert( !V_stricmp( file.Get(), "somefile" ) );
CUtlString ext = path.GetExtension();
Shipping_Assert( !V_stricmp( ext.Get(), "ext" ) );
absPath = path.PathJoin( dir.Get(), file.Get() );
Shipping_Assert( !V_stricmp( absPath.Get(), "c:\\source2\\game\\source2\\somefile" ) );
}
DEFINE_TESTCASE( UtlStringTest, UtlStringTestSuite )
{
Msg( "Running CUtlString tests\n" );
ConstructorTests();
BasicFunctionalityTests();
TrimAPITests();
OperatorAPITests();
PatternTests();
FormatTests();
FileNameAPITests();
}
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Unit test program for testing of tier2 libraries
//
// $NoKeywords: $
//=============================================================================//
#include "unitlib/unitlib.h"
#include "filesystem.h"
#include "tier2/tier2.h"
#include "mathlib/mathlib.h"
//-----------------------------------------------------------------------------
// Used to connect/disconnect the DLL
//-----------------------------------------------------------------------------
class CTier2TestAppSystem : public CTier2AppSystem< IAppSystem >
{
typedef CTier2AppSystem< IAppSystem > BaseClass;
public:
virtual bool Connect( CreateInterfaceFn factory )
{
if ( !BaseClass::Connect( factory ) )
return false;
if ( !g_pFullFileSystem )
return false;
return true;
}
virtual InitReturnVal_t Init()
{
MathLib_Init( 2.2f, 2.2f, 0.0f, 2.0f );
InitReturnVal_t nRetVal = BaseClass::Init();
if ( nRetVal != INIT_OK )
return nRetVal;
return INIT_OK;
}
};
USE_UNITTEST_APPSYSTEM( CTier2TestAppSystem )
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//-----------------------------------------------------------------------------
// TIER2TEST.VPC
//
// Project Script
//-----------------------------------------------------------------------------
$Macro SRCDIR "..\.."
$Macro OUTBINDIR "$SRCDIR\..\game\bin\unittests"
$Include "$SRCDIR\vpc_scripts\source_dll_base.vpc"
$Configuration
{
$Compiler
{
$PreprocessorDefinitions "$BASE;TIER2TEST_EXPORTS"
}
}
$Project "tier2test"
{
$Folder "Source Files"
{
$File "tier2test.cpp"
}
$Folder "Header Files"
{
}
$Folder "Link Libraries"
{
$Lib mathlib
$Lib unitlib
$Lib bitmap
$Lib tier2
}
}
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Unit test program for tier3 level libraries testing
//
// $NoKeywords: $
//=============================================================================//
#include "unitlib/unitlib.h"
#include "filesystem.h"
#include "tier3/tier3.h"
#include "mathlib/mathlib.h"
//-----------------------------------------------------------------------------
// Used to connect/disconnect the DLL
//-----------------------------------------------------------------------------
class CTier3TestAppSystem : public CTier3AppSystem< IAppSystem >
{
typedef CTier3AppSystem< IAppSystem > BaseClass;
public:
virtual bool Connect( CreateInterfaceFn factory )
{
if ( !BaseClass::Connect( factory ) )
return false;
if ( !g_pFullFileSystem )
return false;
return true;
}
virtual InitReturnVal_t Init()
{
MathLib_Init( 2.2f, 2.2f, 0.0f, 2.0f );
InitReturnVal_t nRetVal = BaseClass::Init();
if ( nRetVal != INIT_OK )
return nRetVal;
return INIT_OK;
}
};
USE_UNITTEST_APPSYSTEM( CTier3TestAppSystem )
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//-----------------------------------------------------------------------------
// TIER3TEST.VPC
//
// Project Script
//-----------------------------------------------------------------------------
$Macro SRCDIR "..\.."
$Macro OUTBINDIR "$SRCDIR\..\game\bin\unittests"
$Include "$SRCDIR\vpc_scripts\source_dll_base.vpc"
$Configuration
{
$Compiler
{
$PreprocessorDefinitions "$BASE;TIER3TEST_EXPORTS"
}
}
$Project "tier3test"
{
$Folder "Source Files"
{
$File "tier3test.cpp"
}
$Folder "Header Files"
{
$File "$SRCDIR\public\movieobjects\dmx_to_vcd.h"
$File "$SRCDIR\public\interpolatortypes.h"
}
$Folder "Link Libraries"
{
$Lib mathlib
$Lib unitlib
$Lib bitmap
$Lib tier2
$Lib tier3
}
}