mirror of
https://github.com/nillerusr/source-engine.git
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234 lines
6.5 KiB
C++
234 lines
6.5 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// The copyright to the contents herein is the property of Valve, L.L.C.
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// The contents may be used and/or copied only with the written permission of
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// Valve, L.L.C., or in accordance with the terms and conditions stipulated in
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// the agreement/contract under which the contents have been supplied.
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//
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// $Header: $
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// $NoKeywords: $
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//
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// Material editor
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//=============================================================================
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#include <windows.h>
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#include "appframework/vguimatsysapp.h"
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#include "filesystem.h"
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#include "materialsystem/imaterialsystem.h"
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#include "materialsystem/imesh.h"
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#include "vgui/ISurface.h"
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#include "vgui/IVGui.h"
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#include "vgui_controls/controls.h"
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#include "VGuiMatSurface/IMatSystemSurface.h"
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#include "vgui/ILocalize.h"
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#include "vgui/IScheme.h"
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#include "avi/iavi.h"
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#include "avi/ibik.h"
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#include "tier3/tier3.h"
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//-----------------------------------------------------------------------------
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// The application object
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//-----------------------------------------------------------------------------
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class CAVITestApp : public CVguiMatSysApp
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{
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typedef CVguiMatSysApp BaseClass;
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public:
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// Methods of IApplication
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virtual bool Create();
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virtual bool PreInit( );
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virtual int Main();
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virtual void PostShutdown( );
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virtual const char *GetAppName() { return "AVITest"; }
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virtual bool AppUsesReadPixels() { return true; }
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private:
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// Draws a quad
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void DrawStuff( AVIMaterial_t hMaterial );
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IMaterial *m_pMaterial;
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float m_flStartTime;
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};
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DEFINE_WINDOWED_STEAM_APPLICATION_OBJECT( CAVITestApp );
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//-----------------------------------------------------------------------------
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// Create all singleton systems
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//-----------------------------------------------------------------------------
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bool CAVITestApp::Create()
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{
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if ( !BaseClass::Create() )
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return false;
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AppSystemInfo_t appSystems[] =
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{
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{ "valve_avi.dll", AVI_INTERFACE_VERSION },
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{ "valve_avi.dll", BIK_INTERFACE_VERSION },
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{ "", "" } // Required to terminate the list
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};
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return AddSystems( appSystems );
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}
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//-----------------------------------------------------------------------------
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// PreInit, PostShutdown
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//-----------------------------------------------------------------------------
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bool CAVITestApp::PreInit( )
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{
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if ( !BaseClass::PreInit() )
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return false;
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if ( !g_pFullFileSystem || !g_pMaterialSystem || !g_pVGui || !g_pVGuiSurface || !g_pAVI || !g_pBIK )
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return false;
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g_pAVI->SetMainWindow( GetAppWindow() );
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return true;
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}
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void CAVITestApp::PostShutdown( )
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{
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g_pAVI->SetMainWindow( NULL );
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BaseClass::PostShutdown();
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}
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//-----------------------------------------------------------------------------
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// Draws a quad
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//-----------------------------------------------------------------------------
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void CAVITestApp::DrawStuff( AVIMaterial_t hMaterial )
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{
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int iViewableWidth = GetWindowWidth();
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int iViewableHeight = GetWindowHeight();
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g_pAVI->SetTime( hMaterial, Sys_FloatTime() - m_flStartTime );
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float flMaxU, flMaxV;
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g_pAVI->GetTexCoordRange( hMaterial, &flMaxU, &flMaxV );
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IMaterial *pMaterial = g_pAVI->GetMaterial( hMaterial );
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CMatRenderContextPtr pRenderContext( g_pMaterialSystem );
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pRenderContext->MatrixMode( MATERIAL_PROJECTION );
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pRenderContext->LoadIdentity();
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pRenderContext->Ortho( 0, 0, iViewableWidth, iViewableHeight, 0, 1 );
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pRenderContext->Bind( pMaterial );
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IMesh *pMesh = pRenderContext->GetDynamicMesh();
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CMeshBuilder meshBuilder;
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meshBuilder.Begin( pMesh, MATERIAL_QUADS, 1 );
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// Draw a polygon the size of the panel
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meshBuilder.Color4ub( 255, 255, 255, 255 );
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meshBuilder.Position3f( -0.5, iViewableHeight + 0.5, 0 );
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meshBuilder.TexCoord2f( 0, 0, 0 );
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meshBuilder.AdvanceVertex();
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meshBuilder.Color4ub( 255, 255, 255, 255 );
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meshBuilder.Position3f( -0.5, 0.5, 0 );
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meshBuilder.TexCoord2f( 0, 0, flMaxV );
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meshBuilder.AdvanceVertex();
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meshBuilder.Color4ub( 255, 255, 255, 255 );
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meshBuilder.Position3f( iViewableWidth - 0.5, 0.5, 0 );
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meshBuilder.TexCoord2f( 0, flMaxU, flMaxV );
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meshBuilder.AdvanceVertex();
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meshBuilder.Color4ub( 255, 255, 255, 255 );
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meshBuilder.Position3f( iViewableWidth - 0.5, iViewableHeight + 0.5, 0 );
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meshBuilder.TexCoord2f( 0, flMaxU, 0 );
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meshBuilder.AdvanceVertex();
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meshBuilder.End();
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pMesh->Draw();
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}
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//-----------------------------------------------------------------------------
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// main application
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//-----------------------------------------------------------------------------
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int CAVITestApp::Main()
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{
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if (!SetVideoMode())
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return 0;
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// load scheme
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if (!vgui::scheme()->LoadSchemeFromFile("resource/BoxRocket.res", "ElementViewer" ))
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{
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Assert( 0 );
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}
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// load the boxrocket localization file
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g_pVGuiLocalize->AddFile( "resource/boxrocket_%language%.txt" );
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// load the base localization file
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g_pVGuiLocalize->AddFile( "Resource/valve_%language%.txt" );
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g_pFullFileSystem->AddSearchPath("platform", "PLATFORM");
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g_pVGuiLocalize->AddFile( "Resource/vgui_%language%.txt");
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// start vgui
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g_pVGui->Start();
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// add our main window
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// vgui::Panel *mainPanel = CreateElementViewerPanel();
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CMatRenderContextPtr pRenderContext( g_pMaterialSystem );
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AVIParams_t params;
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Q_strcpy( params.m_pFileName, "c:\\temp\\out.avi" );
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Q_strcpy( params.m_pPathID, "MOD" );
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pRenderContext->GetWindowSize( params.m_nWidth, params.m_nHeight );
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params.m_nFrameRate = 24;
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params.m_nFrameScale = 1;
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params.m_nNumChannels = 0;
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AVIHandle_t h = g_pAVI->StartAVI( params );
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AVIMaterial_t hAVIMaterial = g_pAVI->CreateAVIMaterial( "avitest", "c:\\temp\\test.avi", "MOD" );
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// run app frame loop
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vgui::VPANEL root = g_pVGuiSurface->GetEmbeddedPanel();
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g_pVGuiSurface->Invalidate( root );
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int imagesize = params.m_nWidth * params.m_nHeight;
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BGR888_t *hp = new BGR888_t[ imagesize ];
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m_flStartTime = Sys_FloatTime();
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m_pMaterial = g_pMaterialSystem->FindMaterial( "debug/debugempty", "app" );
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while ( g_pVGui->IsRunning() )
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{
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AppPumpMessages();
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pRenderContext->ClearColor4ub( 76, 88, 68, 255 );
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pRenderContext->ClearBuffers( true, true );
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DrawStuff( hAVIMaterial );
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g_pVGui->RunFrame();
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g_pVGuiSurface->PaintTraverse( root );
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// Get Bits from material system
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Rect_t rect;
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rect.x = rect.y = 0;
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rect.width = params.m_nWidth;
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rect.height = params.m_nHeight;
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pRenderContext->ReadPixelsAndStretch( &rect, &rect, (unsigned char*)hp,
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IMAGE_FORMAT_BGR888, rect.width * sizeof( BGR888_t ) );
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g_pAVI->AppendMovieFrame( h, hp );
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g_pMaterialSystem->SwapBuffers();
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}
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delete[] hp;
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g_pAVI->FinishAVI( h );
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g_pAVI->DestroyAVIMaterial( hAVIMaterial );
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// delete mainPanel;
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return 1;
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}
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