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//=========== Copyright Valve Corporation, All rights reserved. ===============//
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//
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// Purpose:
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//=============================================================================//
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#ifndef CONTEXTMENU_H
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#define CONTEXTMENU_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "panorama/controls/panel2d.h"
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DECLARE_PANEL_EVENT1( ContextMenuEvent, const char * )
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DECLARE_PANEL_EVENT1( ContextMenuEventDirect, panorama::IUIEvent * );
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namespace panorama
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{
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//-----------------------------------------------------------------------------
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// Purpose: Helper class to derive from for creating context menus
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//-----------------------------------------------------------------------------
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class CContextMenu : public panorama::CPanel2D
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{
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DECLARE_PANEL2D( CContextMenu, panorama::CPanel2D );
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public:
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CContextMenu( CPanel2D *pParent, const char *pchName, CPanel2D *pEventParent );
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CContextMenu( IUIWindow *pParent, const char *pchName, CPanel2D *pEventParent );
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virtual ~CContextMenu();
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virtual bool OnClick( IUIPanel *pPanel, const panorama::MouseData_t &code );
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void SetMenuTarget( const CPanelPtr< IUIPanel >& targetPanelPtr );
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void CalculatePosition() { m_bReposition = true; InvalidateSizeAndPosition(); }
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protected:
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CPanel2D *GetEventParent() { return m_pEventParent; }
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private:
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void Initialize( CPanel2D *pEventParent );
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void OnLayoutTraverse( float flFinalWidth, float flFinalHeight );
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bool OnFireEvent( const panorama::CPanelPtr< panorama::IUIPanel > &ptrPanel, const char *pchEventText );
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bool OnFireEvent( const panorama::CPanelPtr< panorama::IUIPanel > &ptrPanel, IUIEvent *pEvent );
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bool OnCancelled( const panorama::CPanelPtr< panorama::IUIPanel > &pPanel, panorama::EPanelEventSource_t eSource );
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CPanel2D *m_pEventParent;
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CPanelPtr< IUIPanel > m_pMenuTarget;
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double m_flCreateTime;
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bool m_bReposition;
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};
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//-----------------------------------------------------------------------------
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// Purpose: Helper class for simple context menus that doesn't require derivation
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//-----------------------------------------------------------------------------
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class CSimpleContextMenu : public panorama::CContextMenu
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{
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DECLARE_PANEL2D( CSimpleContextMenu, panorama::CContextMenu );
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public:
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CSimpleContextMenu( CPanel2D *pParent, const char *pchName, CPanel2D *pEventParent );
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CSimpleContextMenu( IUIWindow *pParent, const char *pchName, CPanel2D *pEventParent );
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virtual ~CSimpleContextMenu();
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void AddMenuItem( const char *pchLabelText, const char *pchEventText );
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void AddMenuItemEvent( const char *pchLabel, IUIEvent *pEvent );
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private:
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};
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} // namespace panorama
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#endif // CONTEXTMENU_H
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