source-engine/public/panorama/controls/contextmenu.h
FluorescentCIAAfricanAmerican 3bf9df6b27 1
2020-04-22 12:56:21 -04:00

78 lines
2.6 KiB
C++

//=========== Copyright Valve Corporation, All rights reserved. ===============//
//
// Purpose:
//=============================================================================//
#ifndef CONTEXTMENU_H
#define CONTEXTMENU_H
#ifdef _WIN32
#pragma once
#endif
#include "panorama/controls/panel2d.h"
DECLARE_PANEL_EVENT1( ContextMenuEvent, const char * )
DECLARE_PANEL_EVENT1( ContextMenuEventDirect, panorama::IUIEvent * );
namespace panorama
{
//-----------------------------------------------------------------------------
// Purpose: Helper class to derive from for creating context menus
//-----------------------------------------------------------------------------
class CContextMenu : public panorama::CPanel2D
{
DECLARE_PANEL2D( CContextMenu, panorama::CPanel2D );
public:
CContextMenu( CPanel2D *pParent, const char *pchName, CPanel2D *pEventParent );
CContextMenu( IUIWindow *pParent, const char *pchName, CPanel2D *pEventParent );
virtual ~CContextMenu();
virtual bool OnClick( IUIPanel *pPanel, const panorama::MouseData_t &code );
void SetMenuTarget( const CPanelPtr< IUIPanel >& targetPanelPtr );
void CalculatePosition() { m_bReposition = true; InvalidateSizeAndPosition(); }
protected:
CPanel2D *GetEventParent() { return m_pEventParent; }
private:
void Initialize( CPanel2D *pEventParent );
void OnLayoutTraverse( float flFinalWidth, float flFinalHeight );
bool OnFireEvent( const panorama::CPanelPtr< panorama::IUIPanel > &ptrPanel, const char *pchEventText );
bool OnFireEvent( const panorama::CPanelPtr< panorama::IUIPanel > &ptrPanel, IUIEvent *pEvent );
bool OnCancelled( const panorama::CPanelPtr< panorama::IUIPanel > &pPanel, panorama::EPanelEventSource_t eSource );
CPanel2D *m_pEventParent;
CPanelPtr< IUIPanel > m_pMenuTarget;
double m_flCreateTime;
bool m_bReposition;
};
//-----------------------------------------------------------------------------
// Purpose: Helper class for simple context menus that doesn't require derivation
//-----------------------------------------------------------------------------
class CSimpleContextMenu : public panorama::CContextMenu
{
DECLARE_PANEL2D( CSimpleContextMenu, panorama::CContextMenu );
public:
CSimpleContextMenu( CPanel2D *pParent, const char *pchName, CPanel2D *pEventParent );
CSimpleContextMenu( IUIWindow *pParent, const char *pchName, CPanel2D *pEventParent );
virtual ~CSimpleContextMenu();
void AddMenuItem( const char *pchLabelText, const char *pchEventText );
void AddMenuItemEvent( const char *pchLabel, IUIEvent *pEvent );
private:
};
} // namespace panorama
#endif // CONTEXTMENU_H