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https://github.com/nillerusr/source-engine.git
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gameui: fix console size on android
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parent
1d39be1a97
commit
30a97f855e
@ -27,6 +27,7 @@
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#include "materialsystem/materialsystem_config.h"
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#include "materialsystem/materialsystem_config.h"
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#include "materialsystem/imaterialsystem.h"
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#include "materialsystem/imaterialsystem.h"
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#include "sourcevr/isourcevirtualreality.h"
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#include "sourcevr/isourcevirtualreality.h"
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#include "VGuiMatSurface/IMatSystemSurface.h"
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using namespace vgui;
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using namespace vgui;
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@ -86,6 +87,10 @@ using namespace vgui;
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#include "tier1/utlstring.h"
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#include "tier1/utlstring.h"
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#include "steam/steam_api.h"
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#include "steam/steam_api.h"
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#ifdef USE_SDL
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#include <SDL_misc.h>
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#endif
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#undef MessageBox // Windows helpfully #define's this to MessageBoxA, we're using vgui::MessageBox
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#undef MessageBox // Windows helpfully #define's this to MessageBoxA, we're using vgui::MessageBox
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// memdbgon must be the last include file in a .cpp file!!!
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// memdbgon must be the last include file in a .cpp file!!!
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@ -197,6 +202,98 @@ void CGameMenuItem::SetRightAlignedText(bool state)
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m_bRightAligned = state;
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m_bRightAligned = state;
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}
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}
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class ImageButton : public vgui::Panel
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{
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public:
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ImageButton(Panel *parent, const char *imageName) : Panel(parent)
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{
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m_szUrl = NULL;
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m_textureID = vgui::surface()->CreateNewTextureID();
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vgui::surface()->DrawSetTextureFile( m_textureID, imageName, true, false);
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m_bSelected = false;
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}
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virtual void Paint()
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{
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if( GameUI().IsInLevel() ) return;
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int color = m_bSelected ? 120 : 160;
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vgui::surface()->DrawSetColor(color, color, color, 100);
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vgui::surface()->DrawFilledRect( 0, 0, GetWide(), GetTall() );
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vgui::surface()->DrawSetTexture( m_textureID );
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vgui::surface()->DrawSetColor( 255, 255, 255, 255 );
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vgui::surface()->DrawTexturedRect( 0, 0, GetWide(), GetTall() );
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}
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virtual void OnMousePressed(MouseCode code)
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{
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if( GameUI().IsInLevel() ) return;
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m_bSelected = true;
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input()->SetMouseCapture(GetVPanel());
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}
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virtual void OnMouseReleased(MouseCode code)
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{
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if( GameUI().IsInLevel() ) return;
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m_bSelected = false;
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#ifdef USE_SDL
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if( m_szUrl ) SDL_OpenURL( m_szUrl );
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#endif
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input()->SetMouseCapture(NULL);
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}
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void SetUrl( const char *url )
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{
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m_szUrl = url;
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}
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virtual void OnScreenSizeChanged( int nOldWidth, int nOldHeight )
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{
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int nw, nh;
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surface()->GetScreenSize(nw, nh);
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int scaled_w = scheme()->GetProportionalScaledValue(m_iOldW);
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Panel::SetPos(nw-scheme()->GetProportionalScaledValue(m_iOldX)-scaled_w, m_iOldY);
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Panel::SetSize(scaled_w, scheme()->GetProportionalScaledValue(m_iOldH));
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}
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void SetBounds( int x, int y, int w, int h )
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{
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m_iOldX = x; m_iOldY = y;
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m_iOldW = w; m_iOldH = h;
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int nw, nh;
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surface()->GetScreenSize(nw, nh);
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int scaled_w = scheme()->GetProportionalScaledValue(m_iOldW);
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Panel::SetPos(nw-scheme()->GetProportionalScaledValue(m_iOldX)-scaled_w, m_iOldY);
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Panel::SetSize(scaled_w, scheme()->GetProportionalScaledValue(m_iOldH));
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}
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private:
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int m_iOldX, m_iOldY;
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int m_iOldW, m_iOldH;
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bool m_bSelected;
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int m_textureID;
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const char *m_szUrl;
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};
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void AddUrlButton(vgui::Panel *parent, const char *imgName, const char *url )
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{
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static int i = 0;
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ImageButton *panel = new ImageButton( parent, imgName );
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panel->SetUrl( url );
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panel->SetBounds( 15+i*52, 10, 48, 48 );
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i++;
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}
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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// Purpose: General purpose 1 of N menu
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// Purpose: General purpose 1 of N menu
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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@ -816,7 +913,14 @@ CBasePanel::CBasePanel() : Panel(NULL, "BaseGameUIPanel")
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m_iGameID = CONTEXT_GAME_GAME_TEAM_FORTRESS;
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m_iGameID = CONTEXT_GAME_GAME_TEAM_FORTRESS;
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m_bSinglePlayer = false;
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m_bSinglePlayer = false;
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}
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}
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}
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if( IsAndroid() )
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{
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AddUrlButton( this, "vgui/\x64\x69\x73\x63\x6f\x72\x64\x5f\x6c\x6f\x67\x6f", "\x68\x74\x74\x70\x73\x3a\x2f\x2f\x64\x69\x73\x63\x6f\x72\x64\x2e\x67\x67\x2f\x68\x5a\x52\x42\x37\x57\x4d\x67\x47\x77" );
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AddUrlButton( this, "vgui/\x74\x77\x69\x74\x74\x65\x72\x5f\x6c\x6f\x67\x6f", "\x68\x74\x74\x70\x73\x3a\x2f\x2f\x74\x77\x69\x74\x74\x65\x72\x2e\x63\x6f\x6d\x2f\x6e\x69\x6c\x6c\x65\x72\x75\x73\x72" );
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AddUrlButton( this, "vgui/\x74\x65\x6c\x65\x67\x72\x61\x6d\x5f\x6c\x6f\x67\x6f", "\x68\x74\x74\x70\x73\x3a\x2f\x2f\x74\x2e\x6d\x65\x2f\x6e\x69\x6c\x6c\x65\x72\x75\x73\x72\x5f\x73\x6f\x75\x72\x63\x65" );
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AddUrlButton( this, "vgui/\x67\x69\x74\x68\x75\x62\x5f\x6c\x6f\x67\x6f", "\x68\x74\x74\x70\x73\x3a\x2f\x2f\x67\x69\x74\x68\x75\x62\x2e\x63\x6f\x6d\x2f\x6e\x69\x6c\x6c\x65\x72\x75\x73\x72\x2f\x73\x6f\x75\x72\x63\x65\x2d\x65\x6e\x67\x69\x6e\x65" );
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}
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}
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}
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}
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@ -66,7 +66,7 @@ void CGameConsole::Initialize()
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swide / 2 - offsetx,
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swide / 2 - offsetx,
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offsety,
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offsety,
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swide / 2,
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swide / 2,
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stall - (offsety * 2));
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(IsAndroid() ? 0.5f : 1.f )*(stall - (offsety * 2)));
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m_bInitialized = true;
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m_bInitialized = true;
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#endif
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#endif
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