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https://github.com/nillerusr/source-engine.git
synced 2024-12-22 06:06:50 +00:00
fix address sanitizer issues
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parent
a5e9cdcbe2
commit
2ec2a47a53
@ -893,7 +893,7 @@ CON_COMMAND_F( connect, "Connect to specified server.", FCVAR_DONTRECORD )
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{
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ConMsg( "Usage: connect <server>\n" );
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}
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vecArgs.PurgeAndDeleteElements();
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vecArgs.PurgeAndDeleteElementsArray();
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}
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CON_COMMAND_F( redirect, "Redirect client to specified server.", FCVAR_DONTRECORD | FCVAR_SERVER_CAN_EXECUTE )
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@ -2677,6 +2677,9 @@ int CM_BoxVisible( const Vector& mins, const Vector& maxs, const byte *visbi
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int cluster = CM_LeafCluster( leafList[i] );
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int offset = cluster>>3;
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if( offset == -1 )
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return true;
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if ( offset > vissize )
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{
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Sys_Error( "CM_BoxVisible: cluster %i, offset %i out of bounds %i\n", cluster, offset, vissize );
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@ -52,7 +52,7 @@ public:
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{
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if ( pData )
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{
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delete pData;
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delete[] pData;
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}
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}
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@ -65,7 +65,7 @@ public:
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pSendTable = src.pSendTable;
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pClientClass = src.pClientClass;
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filter.AddPlayersFromFilter( &src.filter );
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if ( src.pData )
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{
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int size = Bits2Bytes( src.bits );
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@ -806,7 +806,8 @@ int CSaveRestore::SaveGameSlot( const char *pSaveName, const char *pSaveComment,
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m_bWaitingForSafeDangerousSave = bIsAutosaveDangerous;
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int iHeaderBufferSize = 64 + tokenSize + pSaveData->GetCurPos();
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void *pMem = malloc(iHeaderBufferSize);
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void *pMem = new char[iHeaderBufferSize];
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CUtlBuffer saveHeader( pMem, iHeaderBufferSize );
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// Write the header -- THIS SHOULD NEVER CHANGE STRUCTURE, USE SAVE_HEADER FOR NEW HEADER INFORMATION
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@ -1389,7 +1389,7 @@ bool NET_GetLoopPacket ( netpacket_t * packet )
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if ( loop->data != loop->defbuffer )
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{
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delete loop->data;
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delete[] loop->data;
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loop->data = loop->defbuffer;
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}
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@ -2048,34 +2048,34 @@ public:
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class CClipPlane
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{
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public:
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static inline bool Inside( ShadowVertex_t const& vert )
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static inline bool Inside( ShadowVertex_t const& vert )
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{
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return DotProduct( vert.m_Position, *m_pNormal ) < m_Dist;
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return DotProduct( vert.m_Position, m_pNormal ) < m_Dist;
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}
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static inline float Clip( const Vector& one, const Vector& two )
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static inline float Clip( const Vector& one, const Vector& two )
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{
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Vector dir;
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VectorSubtract( two, one, dir );
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return IntersectRayWithPlane( one, dir, *m_pNormal, m_Dist );
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return IntersectRayWithPlane( one, dir, m_pNormal, m_Dist );
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}
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static inline bool IsAbove() {return false;}
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static inline bool IsPlane() {return true;}
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static void SetPlane( const Vector& normal, float dist )
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static void SetPlane( const Vector normal, float dist )
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{
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m_pNormal = &normal;
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m_pNormal = normal;
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m_Dist = dist;
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}
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private:
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static const Vector *m_pNormal;
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static const Vector m_pNormal;
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static float m_Dist;
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};
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const Vector *CClipPlane::m_pNormal;
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const Vector CClipPlane::m_pNormal;
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float CClipPlane::m_Dist;
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static inline void ClampTexCoord( ShadowVertex_t *pInVertex, ShadowVertex_t *pOutVertex )
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@ -2297,9 +2297,9 @@ void CVoxelTree::EnumerateElementsAlongRay( SpatialPartitionListMask_t listMask,
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vecInvDelta[1] = ( clippedRay.m_Delta[1] != 0.0f ) ? 1.0f / clippedRay.m_Delta[1] : FLT_MAX;
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vecInvDelta[2] = ( clippedRay.m_Delta[2] != 0.0f ) ? 1.0f / clippedRay.m_Delta[2] : FLT_MAX;
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CPartitionVisits *pPrevVisits = BeginVisit();
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m_lock.LockForRead();
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CPartitionVisits *pPrevVisits = BeginVisit();
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if ( ray.m_IsRay )
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{
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EnumerateElementsAlongRay_Ray( listMask, clippedRay, vecInvDelta, vecEnd, pIterator );
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@ -488,7 +488,7 @@ public:
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{
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if ( m_pData && m_bFreeMemory )
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{
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free( (void*) m_pData );
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delete[] (char*)m_pData;
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}
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}
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@ -1963,7 +1963,7 @@ void CViewRenderBeams::DrawBeam( Beam_t *pbeam )
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// set color
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float srcColor[3];
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float color[3];
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float color[4];
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srcColor[0] = pbeam->r;
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srcColor[1] = pbeam->g;
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@ -1984,6 +1984,7 @@ void CViewRenderBeams::DrawBeam( Beam_t *pbeam )
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VectorScale( color, (1/255.0), color );
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VectorCopy( color, srcColor );
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VectorScale( color, ((float)pbeam->brightness / 255.0), color );
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color[3] = 1.f;
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switch( pbeam->type )
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{
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@ -385,7 +385,7 @@ void Templates_RemoveAll(void)
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free(pTemplate->pszMapData);
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if ( pTemplate->pszFixedMapData )
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{
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free(pTemplate->pszFixedMapData);
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delete[] pTemplate->pszFixedMapData;
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}
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free(pTemplate);
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@ -137,6 +137,11 @@ public:
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return pResult;
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}
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void operator delete(void *p)
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{
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MemAlloc_Free( p );
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};
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private:
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CAI_BaseNPC *m_pOuter;
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};
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@ -45,9 +45,8 @@ public:
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DECLARE_DATADESC();
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private:
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bool UpdateState( void );
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int m_state;
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bool UpdateState( void );
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int m_state;
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};
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LINK_ENTITY_TO_CLASS( func_areaportal, CAreaPortal );
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@ -71,20 +71,18 @@ void CreateDumpDirectory( const char *szDirectoryName )
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void CPolyhedron_AllocByNew::Release( void )
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{
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delete this;
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free(this);
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}
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CPolyhedron_AllocByNew *CPolyhedron_AllocByNew::Allocate( unsigned short iVertices, unsigned short iLines, unsigned short iIndices, unsigned short iPolygons ) //creates the polyhedron along with enough memory to hold all it's data in a single allocation
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{
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void *pMemory = new unsigned char [ sizeof( CPolyhedron_AllocByNew ) +
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void *pMemory = malloc(sizeof( CPolyhedron_AllocByNew ) +
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(iVertices * sizeof(Vector)) +
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(iLines * sizeof(Polyhedron_IndexedLine_t)) +
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(iIndices * sizeof( Polyhedron_IndexedLineReference_t )) +
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(iPolygons * sizeof( Polyhedron_IndexedPolygon_t ))];
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(iPolygons * sizeof( Polyhedron_IndexedPolygon_t )));
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#include "tier0/memdbgoff.h" //the following placement new doesn't compile with memory debugging
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CPolyhedron_AllocByNew *pAllocated = new ( pMemory ) CPolyhedron_AllocByNew;
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#include "tier0/memdbgon.h"
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pAllocated->iVertexCount = iVertices;
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pAllocated->iLineCount = iLines;
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@ -106,7 +104,7 @@ public:
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int iReferenceCount;
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#endif
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virtual void Release( void )
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void Release( void ) override
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{
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#ifdef DBGFLAG_ASSERT
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--iReferenceCount;
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@ -42,7 +42,7 @@ public:
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Polyhedron_IndexedLine_t *pLines;
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Polyhedron_IndexedLineReference_t *pIndices;
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Polyhedron_IndexedPolygon_t *pPolygons;
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unsigned short iVertexCount;
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unsigned short iLineCount;
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unsigned short iIndexCount;
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@ -53,10 +53,10 @@ public:
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Vector Center( void );
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};
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class CPolyhedron_AllocByNew : public CPolyhedron
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class CPolyhedron_AllocByNew final : public CPolyhedron
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{
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public:
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virtual void Release( void );
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void Release( void ) override;
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static CPolyhedron_AllocByNew *Allocate( unsigned short iVertices, unsigned short iLines, unsigned short iIndices, unsigned short iPolygons ); //creates the polyhedron along with enough memory to hold all it's data in a single allocation
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private:
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@ -2062,6 +2062,8 @@ struct studiohdr2_t
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struct studiohdr_t
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{
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DECLARE_BYTESWAP_DATADESC();
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studiohdr_t() = default;
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int id;
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int version;
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@ -2077,10 +2079,10 @@ struct studiohdr_t
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Vector illumposition; // illumination center
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Vector hull_min; // ideal movement hull size
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Vector hull_max;
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Vector hull_max;
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Vector view_bbmin; // clipping bounding box
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Vector view_bbmax;
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Vector view_bbmax;
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int flags;
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@ -2329,9 +2331,6 @@ struct studiohdr_t
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// [and move all fields in studiohdr2_t into studiohdr_t and kill studiohdr2_t],
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// or add your stuff to studiohdr2_t. See NumSrcBoneTransforms/SrcBoneTransform for the pattern to use.
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int unused2[1];
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studiohdr_t() {}
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private:
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// No copy constructors allowed
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studiohdr_t(const studiohdr_t& vOther);
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@ -1317,7 +1317,7 @@ void CStudioRenderContext::R_StudioDestroyStaticMeshes( int numStudioMeshes, stu
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if ( *ppStudioMeshes )
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{
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delete *ppStudioMeshes;
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delete[] *ppStudioMeshes;
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*ppStudioMeshes = 0;
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}
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}
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@ -502,7 +502,7 @@ void SplitFileComponents( char const *pFileName, char *pDirOut, char *pBaseOut,
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if ( !pDirOut[0] )
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strcpy( pDirOut, " " ); // blank dir name
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V_strcpy( pBaseOut, V_UnqualifiedFileName( pFileName ) );
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V_strncpy( pBaseOut, V_UnqualifiedFileName( pFileName ), MAX_PATH );
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char *pDot = strrchr( pBaseOut, '.' );
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if ( pDot )
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{
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