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game: apply https://developer.valvesoftware.com/wiki/Weapon_Respawn_Fix patch
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@@ -40,11 +40,12 @@ public:
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#ifdef GAME_DLL
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DECLARE_DATADESC();
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void SendReloadSoundEvent( void );
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void Materialize( void );
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virtual int ObjectCaps( void );
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virtual int ObjectCaps( void );
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virtual void FallThink( void );
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#endif
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// All predicted weapons need to implement and return true
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