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Fix shaders compilation, replace some opengl functions with opengles analogs
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#ifndef _GL4ES_DECOMPRESS_H_
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#define _GL4ES_DECOMPRESS_H_
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void DecompressBlockDXT1(uint32_t x, uint32_t y, uint32_t width,
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const uint8_t* blockStorage,
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int transparent0, int* simpleAlpha, int *complexAlpha,
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uint32_t* image);
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void DecompressBlockDXT3(uint32_t x, uint32_t y, uint32_t width,
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const uint8_t* blockStorage,
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int transparent0, int* simpleAlpha, int *complexAlpha,
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uint32_t* image);
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void DecompressBlockDXT5(uint32_t x, uint32_t y, uint32_t width,
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const uint8_t* blockStorage,
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int transparent0, int* simpleAlpha, int *complexAlpha,
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uint32_t* image);
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#endif // _GL4ES_DECOMPRESS_H_
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