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togles: use GL_EXT_buffer_storage if avalible
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@ -273,8 +273,8 @@ GL_EXT(GL_EXT_texture_compression_dxt1,-1,-1)
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GL_EXT(GL_ANGLE_texture_compression_dxt3,-1,-1)
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GL_EXT(GL_ANGLE_texture_compression_dxt5,-1,-1)
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GL_EXT( GL_ARB_buffer_storage, 4, 4 )
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GL_FUNC_VOID( GL_ARB_buffer_storage, false, glBufferStorage, (GLenum target, GLsizeiptr size, const void *data, GLbitfield flags), (target, size, data, flags) )
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GL_EXT( GL_EXT_buffer_storage, -1, -1 )
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GL_FUNC_VOID( GL_EXT_buffer_storage, false, glBufferStorageEXT, (GLenum target, GLsizeiptr size, const void *data, GLbitfield flags), (target, size, data, flags) )
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// This one is an OS extension. We'll add a little helper function to look for it.
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#ifdef _WIN32
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@ -93,7 +93,7 @@ CPersistentBuffer::~CPersistentBuffer()
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void CPersistentBuffer::Init( EGLMBufferType type,uint nSize )
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{
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Assert( gGL->m_bHave_GL_ARB_buffer_storage );
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Assert( gGL->m_bHave_GL_EXT_buffer_storage );
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Assert( gGL->m_bHave_GL_ARB_map_buffer_range );
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m_nSize = nSize;
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@ -115,10 +115,10 @@ void CPersistentBuffer::Init( EGLMBufferType type,uint nSize )
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// Create persistent immutable buffer that we will permanently map. This buffer can be written from any thread (not just
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// the renderthread)
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gGL->glBufferStorage( m_buffGLTarget, m_nSize, (const GLvoid *)NULL, GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT ); // V_GL_REQ: GL_ARB_buffer_storage, GL_ARB_map_buffer_range, GL_VERSION_4_4
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gGL->glBufferStorageEXT( m_buffGLTarget, m_nSize, (const GLvoid *)NULL, GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT ); // V_GL_REQ: GL_EXT_buffer_storage, GL_ARB_map_buffer_range, GL_VERSION_4_4
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// Map the buffer for all of eternity. Pointer can be used from multiple threads.
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m_pImmutablePersistentBuf = gGL->glMapBufferRange( m_buffGLTarget, 0, m_nSize, GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT ); // V_GL_REQ: GL_ARB_map_buffer_range, GL_ARB_buffer_storage, GL_VERSION_4_4
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m_pImmutablePersistentBuf = gGL->glMapBufferRange( m_buffGLTarget, 0, m_nSize, GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT ); // V_GL_REQ: GL_ARB_map_buffer_range, GL_EXT_buffer_storage, GL_VERSION_4_4
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Assert( m_pImmutablePersistentBuf != NULL );
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}
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}
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@ -687,7 +687,7 @@ void CGLMBuffer::Lock( GLMBuffLockParams *pParams, char **pAddressOut )
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bool bUsingPersistentBuffer = false;
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uint padding = 0;
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if ( m_bDynamic && gGL->m_bHave_GL_ARB_buffer_storage )
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if ( m_bDynamic && gGL->m_bHave_GL_EXT_buffer_storage )
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{
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// Compute padding to add to make sure the start offset is valid
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CPersistentBuffer *pTempBuffer = m_pCtx->GetCurPersistentBuffer( m_type );
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@ -747,7 +747,7 @@ void CGLMBuffer::Lock( GLMBuffLockParams *pParams, char **pAddressOut )
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}
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#endif
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}
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else if ( m_bDynamic && gGL->m_bHave_GL_ARB_buffer_storage && ( m_pCtx->GetCurPersistentBuffer( m_type )->GetBytesRemaining() >= ( pParams->m_nSize + padding ) ) )
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else if ( m_bDynamic && gGL->m_bHave_GL_EXT_buffer_storage && ( m_pCtx->GetCurPersistentBuffer( m_type )->GetBytesRemaining() >= ( pParams->m_nSize + padding ) ) )
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{
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CPersistentBuffer *pTempBuffer = m_pCtx->GetCurPersistentBuffer( m_type );
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@ -448,12 +448,12 @@ COpenGLEntryPoints::COpenGLEntryPoints()
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// So disable it for now.
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if ( ( m_nDriverProvider == cGLDriverProviderAMD ) || CommandLine()->CheckParm( "-gl_disable_arb_buffer_storage" ) )
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{
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m_bHave_GL_ARB_buffer_storage = false;
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m_bHave_GL_EXT_buffer_storage = false;
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}
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printf( "GL_NV_bindless_texture: %s\n", m_bHave_GL_NV_bindless_texture ? "ENABLED" : "DISABLED" );
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printf( "GL_AMD_pinned_memory: %s\n", m_bHave_GL_AMD_pinned_memory ? "ENABLED" : "DISABLED" );
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printf( "GL_ARB_buffer_storage: %s\n", m_bHave_GL_ARB_buffer_storage ? "AVAILABLE" : "NOT AVAILABLE" );
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printf( "GL_EXT_buffer_storage: %s\n", m_bHave_GL_EXT_buffer_storage ? "AVAILABLE" : "NOT AVAILABLE" );
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printf( "GL_EXT_texture_sRGB_decode: %s\n", m_bHave_GL_EXT_texture_sRGB_decode ? "AVAILABLE" : "NOT AVAILABLE" );
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bool bGLCanDecodeS3TCTextures = m_bHave_GL_EXT_texture_compression_s3tc || ( m_bHave_GL_EXT_texture_compression_dxt1 && m_bHave_GL_ANGLE_texture_compression_dxt3 && m_bHave_GL_ANGLE_texture_compression_dxt5 );
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@ -2452,7 +2452,7 @@ GLMContext::GLMContext( IDirect3DDevice9 *pDevice, GLMDisplayParams *params )
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ClearCurAttribs();
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m_nCurPersistentBuffer = 0;
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if ( gGL->m_bHave_GL_ARB_buffer_storage )
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if ( gGL->m_bHave_GL_EXT_buffer_storage )
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{
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for ( uint lpType = 0; lpType < kGLMNumBufferTypes; ++lpType )
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{
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