mirror of
https://github.com/nillerusr/source-engine.git
synced 2026-08-11 19:29:08 +00:00
Fix shaders compilation, replace some opengl functions with opengles analogs
This commit is contained in:
@@ -263,7 +263,8 @@ public:
|
||||
GLint m_locVertexParams; // "vc" per dx9asmtogl2 convention
|
||||
GLint m_locVertexBoneParams; // "vcbones"
|
||||
GLint m_locVertexInteger0; // "i0"
|
||||
|
||||
GLint m_locAlphaRef; // "alpha_ref"
|
||||
|
||||
enum { cMaxVertexShaderBoolUniforms = 4, cMaxFragmentShaderBoolUniforms = 1 };
|
||||
|
||||
GLint m_locVertexBool[cMaxVertexShaderBoolUniforms]; // "b0", etc.
|
||||
|
||||
Reference in New Issue
Block a user