mirror of
https://github.com/nillerusr/source-engine.git
synced 2026-08-08 01:39:36 +00:00
add hl1,portal,dod source code
This commit is contained in:
@@ -0,0 +1,57 @@
|
||||
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
//=============================================================================//
|
||||
|
||||
#ifndef WEAPON_DODBASE_MELEE_H
|
||||
#define WEAPON_DODBASE_MELEE_H
|
||||
#ifdef _WIN32
|
||||
#pragma once
|
||||
#endif
|
||||
|
||||
#include "weapon_dodbase.h"
|
||||
|
||||
#if defined( CLIENT_DLL )
|
||||
#define CWeaponDODBaseMelee C_WeaponDODBaseMelee
|
||||
#endif
|
||||
|
||||
// ----------------------------------------------------------------------------- //
|
||||
// class definition.
|
||||
// ----------------------------------------------------------------------------- //
|
||||
|
||||
class CWeaponDODBaseMelee : public CWeaponDODBase
|
||||
{
|
||||
public:
|
||||
DECLARE_CLASS( CWeaponDODBaseMelee, CWeaponDODBase );
|
||||
DECLARE_NETWORKCLASS();
|
||||
DECLARE_PREDICTABLE();
|
||||
|
||||
#ifndef CLIENT_DLL
|
||||
DECLARE_DATADESC();
|
||||
#endif
|
||||
|
||||
CWeaponDODBaseMelee();
|
||||
|
||||
virtual void Spawn();
|
||||
virtual void PrimaryAttack();
|
||||
virtual void WeaponIdle();
|
||||
|
||||
virtual DODWeaponID GetWeaponID( void ) const { return WEAPON_NONE; }
|
||||
virtual bool ShouldDrawCrosshair( void ) { return false; }
|
||||
virtual bool HasPrimaryAmmo() { return true; }
|
||||
virtual bool CanBeSelected() { return true; }
|
||||
|
||||
virtual CBaseEntity *MeleeAttack( int iDamageAmount, int iDamageType, float flDmgDelay, float flAttackDelay );
|
||||
|
||||
//virtual const char *GetSecondaryDeathNoticeName( void ) { return "stab"; }
|
||||
|
||||
public:
|
||||
CDODWeaponInfo *m_pWeaponInfo;
|
||||
|
||||
private:
|
||||
CWeaponDODBaseMelee( const CWeaponDODBaseMelee & ) {}
|
||||
};
|
||||
|
||||
|
||||
#endif // WEAPON_DODBASE_MELEE_H
|
||||
Reference in New Issue
Block a user