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update ivp submodule
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9e6ce6501c
commit
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2
ivp
2
ivp
@ -1 +1 @@
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Subproject commit 82849306f728db57868d7a82fe7bcff333eb468c
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Subproject commit e83263d03e0f46f69c94d1881d76f65bbdc03487
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@ -177,6 +177,11 @@ void CPhysicsObject::Wake( void )
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m_pObject->ensure_in_simulation();
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}
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void CPhysicsObject::WakeNow( void )
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{
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m_pObject->ensure_in_simulation_now();
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}
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// supported
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void CPhysicsObject::Sleep( void )
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{
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@ -643,7 +648,6 @@ void CPhysicsObject::SetInertia( const Vector &inertia )
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ri.k[2] = IVP_Inline_Math::fabsd(ri.k[2]);
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if( ri.k[0] > 1e14f ) ri.k[0] = 1e14f; if( ri.k[1] > 1e14f ) ri.k[1] = 1e14f; if( ri.k[2] > 1e14f ) ri.k[2] = 1e14f;
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if( ri.k[0] <= 0 ) ri.k[0] = 1.f; if( ri.k[1] <= 0 ) ri.k[1] = 1.f; if( ri.k[2] <= 0 ) ri.k[2] = 1.f;
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m_pObject->get_core()->set_rotation_inertia( &ri );
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}
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@ -1092,7 +1096,6 @@ void GetWorldCoordFromSynapse( IVP_Synapse_Friction *pfriction, IVP_U_Point &wor
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world.set(pfriction->get_contact_point()->get_contact_point_ws());
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}
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bool CPhysicsObject::GetContactPoint( Vector *contactPoint, IPhysicsObject **contactObject ) const
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{
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IVP_Synapse_Friction *pfriction = m_pObject->get_first_friction_synapse();
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@ -112,6 +112,7 @@ public:
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unsigned short GetGameIndex( void ) const;
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void Wake();
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void WakeNow();
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void Sleep();
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void RecheckCollisionFilter();
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void RecheckContactPoints();
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@ -175,12 +175,7 @@ void CVPhysicsParse::ParseSolid( solid_t *pSolid, IVPhysicsKeyHandler *unknownKe
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else if ( !Q_stricmp( key, "inertia" ) )
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{
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float inertia = atof(value);
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if( inertia > 1e14f )
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pSolid->params.inertia = 1e14f;
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else if( inertia <= 0 )
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pSolid->params.inertia = 1.f;
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else
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pSolid->params.inertia = inertia;
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pSolid->params.inertia = (inertia > 1e14f) ? 1e14f : inertia;
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}
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else if ( !Q_stricmp( key, "damping" ) )
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{
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@ -475,12 +470,7 @@ void CVPhysicsParse::ParseVehicleWheel( vehicle_wheelparams_t &wheel )
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else if ( !Q_stricmp( key, "inertia" ) )
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{
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float inertia = atof(value);
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if( inertia > 1e14f )
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wheel.inertia = 1e14f;
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else if( inertia <= 0 )
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wheel.inertia = 1.f;
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else
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wheel.inertia = inertia;
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wheel.inertia = (inertia > 1e14f) ? 1e14f : inertia;
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}
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else if ( !Q_stricmp( key, "damping" ) )
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{
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