mirror of
https://github.com/nillerusr/source-engine.git
synced 2026-08-14 04:31:05 +00:00
add hl1,portal,dod source code
This commit is contained in:
@@ -0,0 +1,61 @@
|
||||
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
//=============================================================================//
|
||||
/*
|
||||
===== item_suit.cpp ========================================================
|
||||
|
||||
handling for the player's suit.
|
||||
*/
|
||||
|
||||
#include "cbase.h"
|
||||
#include "player.h"
|
||||
#include "gamerules.h"
|
||||
#include "items.h"
|
||||
#include "hl1_items.h"
|
||||
|
||||
|
||||
#define SF_SUIT_SHORTLOGON 0x0001
|
||||
|
||||
#define SUIT_MODEL "models/w_suit.mdl"
|
||||
|
||||
extern int gEvilImpulse101;
|
||||
|
||||
class CItemSuit : public CHL1Item
|
||||
{
|
||||
public:
|
||||
DECLARE_CLASS( CItemSuit, CHL1Item );
|
||||
|
||||
void Spawn( void )
|
||||
{
|
||||
Precache( );
|
||||
SetModel( SUIT_MODEL );
|
||||
BaseClass::Spawn( );
|
||||
|
||||
CollisionProp()->UseTriggerBounds( true, 12.0f );
|
||||
}
|
||||
void Precache( void )
|
||||
{
|
||||
PrecacheModel( SUIT_MODEL );
|
||||
}
|
||||
bool MyTouch( CBasePlayer *pPlayer )
|
||||
{
|
||||
if ( pPlayer->IsSuitEquipped() )
|
||||
return false;
|
||||
|
||||
if( !gEvilImpulse101 )
|
||||
{
|
||||
if ( HasSpawnFlags( SF_SUIT_SHORTLOGON ) )
|
||||
UTIL_EmitSoundSuit(pPlayer->edict(), "!HEV_A0"); // short version of suit logon,
|
||||
else
|
||||
UTIL_EmitSoundSuit(pPlayer->edict(), "!HEV_AAx"); // long version of suit logon
|
||||
}
|
||||
|
||||
pPlayer->EquipSuit();
|
||||
return true;
|
||||
}
|
||||
};
|
||||
|
||||
LINK_ENTITY_TO_CLASS(item_suit, CItemSuit);
|
||||
PRECACHE_REGISTER(item_suit);
|
||||
Reference in New Issue
Block a user