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add hl1,portal,dod source code
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#ifndef DOD_SMOKEGRENADE_GER_H
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#define DOD_SMOKEGRENADE_GER_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "dod_smokegrenade.h"
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class CDODSmokeGrenadeGER : public CDODSmokeGrenade
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{
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public:
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DECLARE_CLASS( CDODSmokeGrenadeGER, CDODSmokeGrenade );
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// Overrides.
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public:
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CDODSmokeGrenadeGER() {}
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virtual void Spawn();
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virtual void Precache();
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// Grenade stuff.
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public:
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static CDODSmokeGrenadeGER* Create(
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const Vector &position,
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const QAngle &angles,
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const Vector &velocity,
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const AngularImpulse &angVelocity,
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CBaseCombatCharacter *pOwner );
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virtual DODWeaponID GetEmitterWeaponID() { return WEAPON_SMOKE_GER; }
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};
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#endif // DOD_SMOKEGRENADE_GER_H
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